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Moves the unit testing library for events into the `packages` directory so it can more easily be used in tests for other react packages, and mirrored internally to help with testing of event hooks we prototype in www.
99 lines
3.2 KiB
Markdown
99 lines
3.2 KiB
Markdown
# `dom-event-testing-library`
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A library for unit testing events via high-level interactions, e.g., `pointerdown`,
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that produce realistic and complete DOM event sequences.
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There are number of challenges involved in unit testing modules that work with
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DOM events.
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1. Gesture recognizers may need to support environments with and without support for
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the `PointerEvent` API.
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2. Gesture recognizers may need to support various user interaction modes including
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mouse, touch, and pen use.
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3. Gesture recognizers must account for the actual event sequences browsers produce
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(e.g., emulated touch and mouse events.)
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4. Gesture recognizers must work with "virtual" events produced by tools like
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screen-readers.
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Writing unit tests to cover all these scenarios is tedious and error prone. This
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event testing library is designed to solve these issues by allowing developers to
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more easily dispatch events in unit tests, and to more reliably test pointer
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interactions using a high-level API based on `PointerEvent`. Here's a basic example:
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```js
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import {
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describeWithPointerEvent,
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testWithPointerType,
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createEventTarget,
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setPointerEvent,
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resetActivePointers
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} from 'dom-event-testing-library';
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describeWithPointerEvent('useTap', hasPointerEvent => {
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beforeEach(() => {
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// basic PointerEvent mock
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setPointerEvent(hasPointerEvent);
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});
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afterEach(() => {
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// clear active pointers between test runs
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resetActivePointers();
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});
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// test all the pointer types supported by the environment
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testWithPointerType('pointer down', pointerType => {
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const ref = createRef(null);
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const onTapStart = jest.fn();
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render(() => {
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useTap(ref, { onTapStart });
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return <div ref={ref} />
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});
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// create an event target
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const target = createEventTarget(ref.current);
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// dispatch high-level pointer event
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target.pointerdown({ pointerType });
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expect(onTapStart).toBeCalled();
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});
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});
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```
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This tests the interaction in multiple scenarios. In each case, a realistic DOM
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event sequence–with complete mock events–is produced. When running in a mock
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environment without the `PointerEvent` API, the test runs for both `mouse` and
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`touch` pointer types. When `touch` is the pointer type it produces emulated mouse
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events. When running in a mock environment with the `PointerEvent` API, the test
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runs for `mouse`, `touch`, and `pen` pointer types.
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It's important to cover all these scenarios because it's very easy to introduce
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bugs – e.g., double calling of callbacks – if not accounting for emulated mouse
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events, differences in target capturing between `touch` and `mouse` pointers, and
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the different semantics of `button` across event APIs.
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Default values are provided for the expected native events properties. They can
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also be customized as needed in a test.
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```js
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target.pointerdown({
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button: 0,
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buttons: 1,
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pageX: 10,
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pageY: 10,
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pointerType,
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// NOTE: use x,y instead of clientX,clientY
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x: 10,
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y: 10
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});
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```
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Tests that dispatch multiple pointer events will dispatch multi-touch native events
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on the target.
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```js
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// first pointer is active
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target.pointerdown({pointerId: 1, pointerType});
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// second pointer is active
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target.pointerdown({pointerId: 2, pointerType});
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```
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