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doc: update V8 fast API guidance
PR-URL: https://github.com/nodejs/node/pull/58999 Reviewed-By: Rafael Gonzaga <rafael.nunu@hotmail.com> Reviewed-By: Yagiz Nizipli <yagiz@nizipli.com>
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# Adding V8 Fast API
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# Adding V8 Fast API callbacks
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Node.js uses [V8](https://v8.dev/) as its JavaScript engine.
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Embedding functions implemented in C++ incur a high overhead, so V8
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provides an API to implement native functions which may be invoked directly
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from JIT-ed code. These functions also come with additional constraints,
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for example, they may not trigger garbage collection.
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Node.js uses [V8](https://v8.dev/) as its JavaScript engine. Embedding
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functions implemented in C++ incurs a high overhead, so V8 provides an API to
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implement native C++ functions which may be invoked directly from JIT-ed code.
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## Limitations
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Early iterations of the Fast API imposed significant constraints on these
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functions, such as not allowing re-entry into JavaScript execution and not
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throwing errors directly from fast calls. As of V8 12.6, these constraints no
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longer exist; however, a function whose execution cost is far higher than its
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calling cost is unlikely to benefit from having a "fast" variant, so some
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judgement is required when considering whether or not to add a Fast API
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callback.
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* Fast API functions may not trigger garbage collection. This means by proxy
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that JavaScript execution and heap allocation are also forbidden, including
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`v8::Array::Get()` or `v8::Number::New()`.
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* Throwing errors is not available from within a fast API call, but can be done
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through the fallback to the slow API.
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* Not all parameter and return types are supported in fast API calls.
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For a full list, please look into
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[`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h).
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## Basics
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## Requirements
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A Fast API callback must correspond to a conventional ("slow") implementation
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of the same callback. Compare the two conventions:
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* Any function passed to `CFunction::Make`, including fast API function
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declarations, should have their signature registered in
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[`node_external_reference.h`](../../src/node_external_reference.h) file.
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Although, it would not start failing or crashing until the function ends up
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in a snapshot (either the built-in or a user-land one). Please refer to the
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[binding functions documentation](../../src/README.md#binding-functions) for more
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information.
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* Fast API functions must be tested following the example in
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[Test with Fast API path](#test-with-fast-api-path).
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* The fast callback must be idempotent up to the point where error and fallback
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conditions are checked, because otherwise executing the slow callback might
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produce visible side effects twice.
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* If the receiver is used in the callback, it must be passed as a second argument,
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leaving the first one unused, to prevent the JS land from accidentally omitting the receiver when
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invoking the fast API method.
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```cpp
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// Instead of invoking the method as `receiver.internalModuleStat(input)`, the JS land should
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// invoke it as `internalModuleStat(binding, input)` to make sure the binding is available to
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// the native land.
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static int32_t FastInternalModuleStat(
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Local<Object> unused,
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Local<Object> recv,
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const FastOneByteString& input,
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FastApiCallbackOptions& options) {
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Environment* env = Environment::GetCurrent(recv->GetCreationContextChecked());
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// More code
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```cpp
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// Conventional ("slow") implementation
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void IsEven(const v8::FunctionCallbackInfo<v8::Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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if (!args[0]->IsInt32()) {
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return THROW_ERR_INVALID_ARG_TYPE(env, "argument must be an integer");
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}
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```
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## Fallback to slow path
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int32_t n = args[0]->Int32Value(env->context()).FromJust();
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bool result = n % 2 == 0;
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args.GetReturnValue().Set(result);
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}
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Fast API supports fallback to slow path for when it is desirable to do so,
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for example, when throwing a custom error or executing JavaScript code is
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needed. The fallback mechanism can be enabled and changed from the C++
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implementation of the fast API function declaration.
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// Fast implementation
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bool FastIsEven(v8::Local<v8::Value> receiver,
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const int32_t n) {
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return n % 2 == 0;
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}
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static v8::CFunction fast_is_even(v8::CFunction::Make(FastIsEven));
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```
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Passing `true` to the `fallback` option will force V8 to run the slow path
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with the same arguments.
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The main differences between the two call conventions are:
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In V8, the options fallback is defined as `FastApiCallbackOptions` inside
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[`v8-fast-api-calls.h`](../../deps/v8/include/v8-fast-api-calls.h).
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* A conventional call passes its arguments as `v8::Value` objects, via a
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`v8::FunctionCallbackInfo` object. A Fast API call passes its arguments
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directly to the C++ function, as native C++ types where possible.
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* A conventional call passes its return value via a `v8::ReturnValue` object,
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accessible via the `v8::FunctionCallbackInfo` object. A Fast API call returns
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its value directly from the C++ function, as a native C++ type.
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* A conventional call can pass any number of arguments of any type, which must
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be validated within the implementation. A Fast API callback will only ever be
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called in compliance with its function signature, so the `FastIsEven` example
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above will only ever be called with a single argument of type `int32_t`. Any
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calls from JavaScript whose arguments do not correspond to a fast callback
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signature will be directed to the slow path by V8, even if the function is
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optimized.
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* The fast callback cannot be bound directly. It must first be used to build a
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`v8::CFunction` handle, which is passed alongside the conventional callback
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when binding the function.
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* C++ land
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## Argument and return types
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Example of a conditional fast path on C++
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The following are valid argument types in Fast API callback signatures:
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```cpp
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// Anywhere in the execution flow, you can set fallback and stop the execution.
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static double divide(const int32_t a,
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const int32_t b,
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v8::FastApiCallbackOptions& options) {
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if (b == 0) {
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options.fallback = true;
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return 0;
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} else {
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return a / b;
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}
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* `bool`
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* `int32_t`
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* `uint32_t`
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* `int64_t`
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* `uint64_t`
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* `float`
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* `double`
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* `v8::Local<v8::Value>` (analogous to `any`)
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* `v8::FastOneByteString&` (analogous to `string`, but _only_ allows sequential
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one-byte strings, which is often not useful)
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<!--
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Deliberately omitted:
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* `void *` (external object pointers)
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* `v8::Local<v8::Object>` (this is actually treated the same as
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v8::Local<v8::Value> by the API - in other words, V8
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will pass _any_ JS value in an "object" handle,
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whether it's an object or not, which is effectively
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an unsafe cast and can lead to unexpected errors)
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-->
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The list of valid return types is similar:
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* `void`
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* `bool`
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* `int32_t`
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* `uint32_t`
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* `int64_t`
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* `uint64_t`
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* `float`
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* `double`
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<!-- * `void *` -->
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### Prepending a `receiver` argument
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V8 will always pass the "receiver" (the `this` value of the JavaScript function
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call) in the first argument position. The arguments to the JavaScript function
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call are then passed from the second position onwards.
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```cpp
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// Let's say that this function was bound as a method on some object,
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// such that it would be called in JavaScript as `object.hasProperty(foo)`.
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bool FastHasProperty(v8::Local<v8::Value> receiver,
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v8::Local<v8::Value> property,
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v8::FastApiCallbackOptions& options) {
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v8::Isolate* isolate = options.isolate;
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if (!receiver->IsObject()) {
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// invalid `this` value; throw some kind of error here
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}
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```
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bool result;
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if (!receiver.As<v8::Object>()->Has(isolate->GetCurrentContext(),
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property).To(&result)) {
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// error pending in V8, value is ignored
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return false;
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}
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return result;
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}
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```
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Even if your function binding does not need access to the receiver, you must
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still prepend it to your function arguments.
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```cpp
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bool FastIsObject(v8::Local<v8::Value> receiver, // unused
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v8::Local<v8::Value> value) {
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return value->IsObject();
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}
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```
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### Appending an `options` argument (optional)
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Fast callbacks may add an optional final function argument of type
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`v8::FastApiCallbackOptions&`. This is required if the callback interacts with
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the isolate in any way: see
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[Stack-allocated objects and garbage collection](#stack-allocated-objects-and-garbage-collection)
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and [Handling errors](#handling-errors).
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```cpp
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void FastThrowExample(v8::Local<v8::Value> receiver,
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const int32_t n,
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v8::FastApiCallbackOptions& options) {
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if (IsEvilNumber(n)) {
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v8::HandleScope handle_scope(options.isolate);
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THROW_ERR_INVALID_ARG_VALUE(options.isolate, "Begone, foul spirit!");
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}
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}
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```
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## Registering a Fast API callback
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Compare registering a conventional API binding:
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```cpp
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void Initialize(Local<Object> target,
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Local<Value> unused,
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Local<Context> context,
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void* priv) {
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Environment* env = Environment::GetCurrent(context);
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SetMethodNoSideEffect(context, target, "isEven", IsEven);
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}
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```
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with registering an API binding with a fast callback:
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```cpp
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void Initialize(Local<Object> target,
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Local<Value> unused,
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Local<Context> context,
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void* priv) {
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Environment* env = Environment::GetCurrent(context);
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SetFastMethodNoSideEffect(context,
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target,
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"isEven",
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SlowIsEven,
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&fast_is_even);
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}
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```
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The Fast API equivalents of the method binding functions take an additional
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parameter, which specifies the fast callback(s).
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In the majority of cases, there will only be a single fast callback, and the
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additional parameter should be a pointer to the `v8::CFunction` object
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constructed by the call to `CFunction::Make`.
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In rare cases, there may be more than one fast callback, _eg._ if the function
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accepts optional arguments. In this case, the additional parameter should be a
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reference to an array of `v8::CFunction` objects, which is used to initialize a
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`v8::MemorySpan<v8::CFunction>`:
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```cpp
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int32_t FastFuncWithoutArg(v8::Local<v8::Value> receiver) {
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return -1;
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}
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int32_t FastFuncWithArg(v8::Local<v8::Value> receiver,
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const v8::FastOneByteString& s) {
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return s.length;
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}
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static CFunction fast_func_callbacks[] = {CFunction::Make(FastFuncWithoutArg),
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CFunction::Make(FastFuncWithArg)};
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void Initialize(Local<Object> target,
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Local<Value> unused,
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Local<Context> context,
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void* priv) {
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Environment* env = Environment::GetCurrent(context);
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SetFastMethodNoSideEffect(context,
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target,
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"func",
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SlowFunc,
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fast_func_callbacks);
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}
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```
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In addition, all method bindings should be registered with the external
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reference registry. This is done by passing both the conventional callback
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pointer and the `v8::CFunction` handle to `registry->Register`.
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```cpp
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void RegisterExternalReferences(ExternalReferenceRegistry* registry) {
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registry->Register(SlowIsEven);
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registry->Register(fast_is_even);
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}
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```
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Omitting this step can lead to fatal exceptions if the callback ends up in a
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snapshot (either the built-in snapshot, or a user-land one). Refer to the
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[binding functions documentation](../../src/README.md#registering-binding-functions-used-in-bootstrap)
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for more information.
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## Type checking
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A callback argument that is a "primitive" C++ type (for example, `int32_t`)
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does not require type checks, as V8 will only ever invoke the fast callback if
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the argument in the JavaScript function call matches the corresponding argument
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type in the fast callback signature.
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Non-primitive arguments (such as TypedArrays) are passed to Fast API callbacks
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as `v8::Local<v8::Value>`. However, registering a fast callback with this
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argument type signals to the V8 engine that it can invoke the fast callback
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with _any value_ as that argument.
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If using arguments of type `v8::Local<v8::Value>`, then it is the
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implementation's responsibility to ensure that the arguments are validated
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before casting or otherwise consuming them. This can either take place within
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the C++ callbacks themselves, or within a JavaScript wrapper function that
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performs any necessary validation before calling the bound function.
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## Stack-allocated objects and garbage collection
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The Fast API now allows access to the isolate, and allows allocation of
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`v8::Local` handles on the stack.
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A fast callback intending to make use of this functionality should accept a
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final argument of type `v8::FastApiCallbackOptions&`. V8 will pass the isolate
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pointer in `options.isolate`.
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If a fast callback creates any `v8::Local` handles within the fast callback,
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then it must first initialize a new `v8::HandleScope` to ensure that the
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handles are correctly scoped and garbage-collected.
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```cpp
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bool FastIsIterable(v8::Local<v8::Value> receiver,
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v8::Local<v8::Value> argument,
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v8::FastApiCallbackOptions& options) {
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if (!argument->IsObject()) {
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return false;
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}
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// In order to create any Local handles, we first need a HandleScope
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v8::HandleScope HandleScope(options.isolate);
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v8::Local<v8::Object> object = argument.As<v8::Object>();
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v8::Local<v8::Value> value;
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if (!object->Get(options.isolate->GetCurrentContext(),
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v8::Symbol::GetIterator(options.isolate)).ToLocal(&value)) {
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return false;
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}
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return value->IsFunction();
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}
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```
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The same applies if the fast callback calls other functions which themselves
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create `v8::Local` handles, unless those functions create their own
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`v8::HandleScope`. In general, if the fast callback interacts with
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`v8::Local` handles within the body of the callback, it likely needs a handle
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scope.
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## Debug tracking of Fast API callbacks
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In order to allow the test suite to track when a function call uses the Fast
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API path, add the `TRACK_V8_FAST_API_CALL` macro to your fast callback.
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```cpp
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bool FastIsEven(v8::Local<v8::Value> receiver,
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const int32_t n) {
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TRACK_V8_FAST_API_CALL("util.isEven");
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return n % 2 == 0;
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}
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```
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The tracking key must be unique, and should be of the form:
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`<namespace> "." <function> [ "." <subpath> ]`
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The above example assumes that the fast callback is bound to the `isEven`
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method of the `util` module binding. To track specific subpaths within the
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callback, use a key with a subpath specifier, like `"util.isEven.error"`.
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These tracking events can be observed in debug mode, and are used to test that
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the fast path is being correctly invoked. See
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[Testing Fast API callbacks](#testing-fast-api-callbacks) for details.
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## Handling errors
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It is now possible to throw errors from within fast API calls.
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Any fast callback that might potentially need to throw an error back to the
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JavaScript environment should accept a final `options` argument of type
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`v8::FastApiCallbackOptions&`. V8 will pass the isolate pointer in
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`options.isolate`.
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The callback should then throw a JavaScript error in the standard fashion. It
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also needs to return a dummy value, to satisfy the function signature.
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As above, initializing a `v8::HandleScope` is mandatory before any operations
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which create local handles.
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```cpp
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static double FastDivide(v8::Local<v8::Value> receiver,
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const int32_t a,
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const int32_t b,
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v8::FastApiCallbackOptions& options) {
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if (b == 0) {
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TRACK_V8_FAST_API_CALL("math.divide.error");
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v8::HandleScope handle_scope(options.isolate);
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THROW_ERR_INVALID_ARG_VALUE(options.isolate,
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"cannot divide by zero");
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return 0; // dummy value, ignored by V8
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}
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TRACK_V8_FAST_API_CALL("math.divide.ok");
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return a / b;
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}
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```
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## Testing Fast API callbacks
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To force V8 to use a Fast API path in testing, use V8 natives to force
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optimization of the JavaScript function that calls the fast target. If
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importing the binding directly, you will need to wrap the call within a
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JavaScript function first.
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```js
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// Flags: --allow-natives-syntax --expose-internals --no-warnings
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const common = require('../common');
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const assert = require('node:assert');
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const { internalBinding } = require('internal/test/binding');
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const { isEven } = internalBinding('...');
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function testFastAPICall() {
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assert.strictEqual(isEven(0), true);
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}
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// The first V8 directive prepares the wrapper function for optimization.
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eval('%PrepareFunctionForOptimization(testFastAPICall)');
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// This call will use the slow path.
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testFastAPICall();
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// The second V8 directive will trigger optimization.
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eval('%OptimizeFunctionOnNextCall(testFastAPICall)');
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// This call will use the fast path.
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testFastAPICall();
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```
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In debug builds, it is possible to observe
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[`TRACK_V8_FAST_API_CALL`](#debug-tracking-of-fast-api-callbacks) events using
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the`getV8FastApiCallCount` function, to verify that the fast path is being
|
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correctly invoked. All fast callbacks should be tested in this way.
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```js
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function testFastAPICalls() {
|
||||
assert.strictEqual(isEven(1), false);
|
||||
assert.strictEqual(isEven(2), true);
|
||||
}
|
||||
|
||||
eval('%PrepareFunctionForOptimization(testFastAPICalls)');
|
||||
testFastAPICalls();
|
||||
eval('%OptimizeFunctionOnNextCall(testFastAPICalls)');
|
||||
testFastAPICalls();
|
||||
|
||||
if (common.isDebug) {
|
||||
const { getV8FastApiCallCount } = internalBinding('debug');
|
||||
assert.strictEqual(getV8FastApiCallCount('util.isEven'), 2);
|
||||
}
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
|
|
@ -99,48 +423,60 @@ A typical function that communicates between JavaScript and C++ is as follows.
|
|||
namespace node {
|
||||
namespace custom_namespace {
|
||||
|
||||
using v8::FastApiCallbackOptions;
|
||||
using v8::FunctionCallbackInfo;
|
||||
using v8::HandleScope;
|
||||
using v8::Int32;
|
||||
using v8::Number;
|
||||
using v8::Value;
|
||||
|
||||
static void SlowDivide(const FunctionCallbackInfo<Value>& args) {
|
||||
Environment* env = Environment::GetCurrent(args);
|
||||
CHECK_GE(args.Length(), 2);
|
||||
CHECK(args[0]->IsInt32());
|
||||
CHECK(args[1]->IsInt32());
|
||||
auto a = args[0].As<v8::Int32>();
|
||||
auto b = args[1].As<v8::Int32>();
|
||||
if (!args[0]->IsInt32() || !args[1]->IsInt32()) {
|
||||
return THROW_ERR_INVALID_ARG_TYPE(env, "operands must be integers");
|
||||
}
|
||||
auto a = args[0].As<Int32>();
|
||||
auto b = args[1].As<Int32>();
|
||||
|
||||
if (b->Value() == 0) {
|
||||
return node::THROW_ERR_INVALID_STATE(env, "Error");
|
||||
return THROW_ERR_INVALID_ARG_VALUE(env, "cannot divide by zero");
|
||||
}
|
||||
|
||||
double result = a->Value() / b->Value();
|
||||
args.GetReturnValue().Set(v8::Number::New(env->isolate(), result));
|
||||
args.GetReturnValue().Set(Number::New(env->isolate(), result));
|
||||
}
|
||||
|
||||
static double FastDivide(const int32_t a,
|
||||
static double FastDivide(v8::Local<v8::Value> receiver,
|
||||
const int32_t a,
|
||||
const int32_t b,
|
||||
v8::FastApiCallbackOptions& options) {
|
||||
FastApiCallbackOptions& options) {
|
||||
if (b == 0) {
|
||||
TRACK_V8_FAST_API_CALL("custom_namespace.divide.error");
|
||||
options.fallback = true;
|
||||
HandleScope handle_scope(options.isolate);
|
||||
THROW_ERR_INVALID_ARG_VALUE(options.isolate, "cannot divide by zero");
|
||||
return 0;
|
||||
} else {
|
||||
TRACK_V8_FAST_API_CALL("custom_namespace.divide.ok");
|
||||
return a / b;
|
||||
}
|
||||
|
||||
TRACK_V8_FAST_API_CALL("custom_namespace.divide.ok");
|
||||
return a / b;
|
||||
}
|
||||
|
||||
CFunction fast_divide_(CFunction::Make(FastDivide));
|
||||
static CFunction fast_divide(CFunction::Make(FastDivide));
|
||||
|
||||
static void Initialize(Local<Object> target,
|
||||
Local<Value> unused,
|
||||
Local<Context> context,
|
||||
void* priv) {
|
||||
SetFastMethod(context, target, "divide", SlowDivide, &fast_divide_);
|
||||
SetFastMethodNoSideEffect(context,
|
||||
target,
|
||||
"divide",
|
||||
SlowDivide,
|
||||
&fast_divide);
|
||||
}
|
||||
|
||||
void RegisterExternalReferences(ExternalReferenceRegistry* registry) {
|
||||
registry->Register(SlowDivide);
|
||||
registry->Register(FastDivide);
|
||||
registry->Register(fast_divide_.GetTypeInfo());
|
||||
registry->Register(fast_divide);
|
||||
}
|
||||
|
||||
} // namespace custom_namespace
|
||||
|
|
@ -153,29 +489,11 @@ A typical function that communicates between JavaScript and C++ is as follows.
|
|||
node::custom_namespace::RegisterExternalReferences);
|
||||
```
|
||||
|
||||
* Update external references ([`node_external_reference.h`](../../src/node_external_reference.h))
|
||||
* In the unit tests:
|
||||
|
||||
Since our implementation used
|
||||
`double(const int32_t a, const int32_t b, v8::FastApiCallbackOptions& options)`
|
||||
signature, we need to add it to external references and in
|
||||
`ALLOWED_EXTERNAL_REFERENCE_TYPES`.
|
||||
|
||||
Example declaration:
|
||||
|
||||
```cpp
|
||||
using CFunctionCallbackReturningDouble = double (*)(const int32_t a,
|
||||
const int32_t b,
|
||||
v8::FastApiCallbackOptions& options);
|
||||
```
|
||||
|
||||
### Test with Fast API path
|
||||
|
||||
In debug mode (`./configure --debug` or `./configure --debug-node` flags), the
|
||||
fast API calls can be tracked using the `TRACK_V8_FAST_API_CALL("key")` macro.
|
||||
This can be used to count how many times fast paths are taken during tests. The
|
||||
key is a global identifier and should be unique across the codebase.
|
||||
Use `"binding_name.function_name"` or `"binding_name.function_name.suffix"` to
|
||||
ensure uniqueness.
|
||||
Since the Fast API callback uses `TRACK_V8_FAST_API_CALL`, we can ensure that
|
||||
the fast paths are taken and test them by writing tests that force
|
||||
V8 optimizations and check the counters.
|
||||
|
||||
In the unit tests, since the fast API function uses `TRACK_V8_FAST_API_CALL`,
|
||||
we can ensure that the fast paths are taken and test them by writing tests that
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user