Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks. https://hypr.land
Find a file
Tom Englund c99eb23869
renderer: optimise shader usage further, split shaders and add more caching (#12992)
* shader: split CM rgba/rgbx into discard ones

make it branchless if we have no discards.

* shader: ensure we dont stall on vbo uv buffer

if we render a new texture before the previous was done gpu wise its
going to stall until done, call glBufferData to orphan the data.
this allows the driver to return a new memory block immediately
if the GPU is still reading from the previous one

* protocols: ensure we reset GL_PACK_ALIGNMENT

reset GL_PACK_ALIGNMENT back to the default initial value of 4

* shader: use unsigned short in VAO

loose a tiny bit of precision but gain massive bandwidth reductions.
use GL_UNSIGNED_SHORT and set it as normalized. clamp and round the UV
for uint16_t in customUv.

* shader: interleave vertex buffers

use std::array for fullverts, use a single interleaved buffer for
position and uv, should in theory improve cache locality. and also remove
the need to have two buffers around.

* shader: revert precision drop

we need the float precision because we might have 1.01 or similiar
floats entering CM shader maths, and rounding/clamping those means the
maths turns out wrong. so revert back to float, sadly higher bandwidth
usage.

* update doColorManagement api

* convert primaries to XYZ on cpu

* remove unused primaries uniform

---------

Co-authored-by: UjinT34 <ujint34@mail.ru>
2026-01-17 15:31:19 +01:00
.github ci: disable comments for members 2025-12-11 12:40:02 +00:00
assets meson: drop 2025-11-17 08:54:47 +02:00
docs meson: drop 2025-11-17 08:54:47 +02:00
example example/hyprland.desktop: fix path 2025-12-26 14:39:29 +02:00
hyprctl hyprctl: use new hyprpaper ipc format (#12537) 2025-12-04 17:59:47 +00:00
hyprpm hyprpm: added plugin author (#12594) 2025-12-14 17:16:58 +00:00
hyprtester desktop/ruleApplicator: fix typo in border color rule parsing (#12995) 2026-01-16 16:43:25 +01:00
nix nix: add hyprland-uwsm to passthru.providedSessions 2026-01-10 01:09:41 +02:00
protocols render/cm: various updates, remove old protocols (#12693) 2025-12-27 18:01:46 +01:00
scripts build: replace generateVersion.sh (#12110) 2025-10-23 20:50:32 +01:00
src renderer: optimise shader usage further, split shaders and add more caching (#12992) 2026-01-17 15:31:19 +01:00
start start: use nixGL if Hyprland is nix but not NixOS (#12845) 2026-01-08 10:57:56 +01:00
subprojects subprojects: bump tracy 2026-01-05 12:57:40 +01:00
systemd desktop: Update Exec command for UWSM Hyprland desktop entry (#12580) 2025-12-07 17:48:14 +00:00
tests/desktop desktop: rewrite reserved area handling + improve tests (#12383) 2025-12-05 14:16:22 +00:00
.clang-format touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
.clang-format-ignore style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
.clang-tidy internal: fix clang-tidy "errors" (#11862) 2025-09-29 13:10:15 +01:00
.gitattributes Initial commit 2022-03-16 20:49:02 +01:00
.gitignore gitignore: add hyprland.desktop generated by cmake 2025-12-27 23:23:32 +02:00
.gitmodules Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
CMakeLists.txt cmakelists: add fno-omit-frame-pointer for tracy builds 2026-01-16 16:59:46 +01:00
CODE_OF_CONDUCT.md doc: Add a CoC (#3366) 2023-09-20 19:38:44 +01:00
flake.lock [gha] Nix: update inputs 2026-01-03 21:12:46 +00:00
flake.nix desktop: rewrite reserved area handling + improve tests (#12383) 2025-12-05 14:16:22 +00:00
hyprland.pc.in cmake: fix XKBCOMMON variable typo (#12550) 2025-12-06 00:48:38 +00:00
LICENSE LICENSE: update year 2026-01-11 16:13:52 +01:00
Makefile hyprctl: include color management presets and sdr information (#12019) 2025-10-24 20:18:39 +01:00
README.md README: add link to CI from badge (#11085) 2025-07-18 21:13:56 +03:00
SECURITY.md SECURITY: init security policy 2025-04-27 00:07:00 +02:00
VERSION version: bump to 0.53.0 2025-12-29 16:21:36 +01:00

banner

Badge Workflow Badge License Badge Language Badge Pull Requests Badge Issues Badge Hi Mom


Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • 100% independent, no wlroots, no libweston, no kwin, no mutter.
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For powering Hyprland in the past

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff