react/scripts/release/shared-commands/get-build-id-for-commit.js

69 lines
2.2 KiB
JavaScript

'use strict';
const fetch = require('node-fetch');
const POLLING_INTERVAL = 10 * 1000; // 10 seconds
const RETRY_TIMEOUT = 4 * 60 * 1000; // 4 minutes
function wait(ms) {
return new Promise(resolve => {
setTimeout(() => resolve(), ms);
});
}
function scrapeBuildIDFromStatus(status) {
return /\/facebook\/react\/([0-9]+)/.exec(status.target_url)[1];
}
async function getBuildIdForCommit(sha) {
const retryLimit = Date.now() + RETRY_TIMEOUT;
retry: while (true) {
const statusesResponse = await fetch(
`https://api.github.com/repos/facebook/react/commits/${sha}/status`
);
if (!statusesResponse.ok) {
throw Error('Could not find commit for: ' + sha);
}
const {statuses, state} = await statusesResponse.json();
if (state === 'failure') {
throw new Error(`Base commit is broken: ${sha}`);
}
for (let i = 0; i < statuses.length; i++) {
const status = statuses[i];
if (status.context === `ci/circleci: process_artifacts_combined`) {
if (status.state === 'success') {
return scrapeBuildIDFromStatus(status);
}
if (status.state === 'failure') {
throw new Error(`Build job for commit failed: ${sha}`);
}
if (status.state === 'pending') {
if (Date.now() < retryLimit) {
await wait(POLLING_INTERVAL);
continue retry;
}
// GitHub's status API is super flaky. Sometimes it reports a job
// as "pending" even after it completes in CircleCI. If it's still
// pending when we time out, return the build ID anyway.
// TODO: The location of the retry loop is a bit weird. We should
// probably combine this function with the one that downloads the
// artifacts, and wrap the retry loop around the whole thing.
return scrapeBuildIDFromStatus(status);
}
}
}
if (state === 'pending') {
if (Date.now() < retryLimit) {
await wait(POLLING_INTERVAL);
continue retry;
}
throw new Error('Exceeded retry limit. Build job is still pending.');
}
throw new Error('Could not find build for commit: ' + sha);
}
}
module.exports = getBuildIdForCommit;