mirror of
https://github.com/zebrajr/react.git
synced 2025-12-06 12:20:20 +01:00
69 lines
2.2 KiB
JavaScript
69 lines
2.2 KiB
JavaScript
'use strict';
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const fetch = require('node-fetch');
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const POLLING_INTERVAL = 10 * 1000; // 10 seconds
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const RETRY_TIMEOUT = 4 * 60 * 1000; // 4 minutes
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function wait(ms) {
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return new Promise(resolve => {
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setTimeout(() => resolve(), ms);
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});
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}
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function scrapeBuildIDFromStatus(status) {
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return /\/facebook\/react\/([0-9]+)/.exec(status.target_url)[1];
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}
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async function getBuildIdForCommit(sha) {
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const retryLimit = Date.now() + RETRY_TIMEOUT;
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retry: while (true) {
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const statusesResponse = await fetch(
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`https://api.github.com/repos/facebook/react/commits/${sha}/status`
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);
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if (!statusesResponse.ok) {
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throw Error('Could not find commit for: ' + sha);
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}
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const {statuses, state} = await statusesResponse.json();
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if (state === 'failure') {
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throw new Error(`Base commit is broken: ${sha}`);
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}
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for (let i = 0; i < statuses.length; i++) {
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const status = statuses[i];
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if (status.context === `ci/circleci: process_artifacts_combined`) {
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if (status.state === 'success') {
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return scrapeBuildIDFromStatus(status);
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}
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if (status.state === 'failure') {
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throw new Error(`Build job for commit failed: ${sha}`);
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}
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if (status.state === 'pending') {
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if (Date.now() < retryLimit) {
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await wait(POLLING_INTERVAL);
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continue retry;
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}
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// GitHub's status API is super flaky. Sometimes it reports a job
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// as "pending" even after it completes in CircleCI. If it's still
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// pending when we time out, return the build ID anyway.
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// TODO: The location of the retry loop is a bit weird. We should
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// probably combine this function with the one that downloads the
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// artifacts, and wrap the retry loop around the whole thing.
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return scrapeBuildIDFromStatus(status);
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}
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}
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}
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if (state === 'pending') {
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if (Date.now() < retryLimit) {
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await wait(POLLING_INTERVAL);
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continue retry;
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}
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throw new Error('Exceeded retry limit. Build job is still pending.');
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}
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throw new Error('Could not find build for commit: ' + sha);
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}
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}
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module.exports = getBuildIdForCommit;
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