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One thing that can suspend is the downloading of the RSC stream itself. This tracks an I/O entry for each Promise (`SomeChunk<T>`) that represents the request to the RSC stream. As the value we use the `Response` for `createFromFetch` (or the `ReadableStream` for `createFromReadableStream`). The start time is when you called those. Since we're not awaiting the whole stream, each I/O entry represents the part of the stream up until it got unblocked. However, in a production environment with TLS packets and buffering in practice the chunks received by the client isn't exactly at the boundary of each row. It's a bit longer into larger chunks. From testing, it seems like multiples of 16kb or 64kb uncompressed are common. To simulate a production environment we group into roughly 64kb chunks if they happen in rapid sequence. Note that this might be too small to give a good idea because of the throttle many boundaries might be skipped anyway so this might show too many. The React DevTools will see each I/O entry as separate but dedupe if an outer boundary already depends on the same chunk. This deduping makes it so that small boundaries that are blocked on the same chunk, don't get treated as having unique suspenders. If you have a boundary with large content, then that content will likely be in a separate chunk which is not in the parent and then it gets marked as. This is all just an approximation. The goal of this is just to highlight that very large boundaries will very likely suspend even if they don't suspend on any I/O on the server. In practice, these boundaries can float around a lot and it's really any Suspense boundary that might suspend but some are more likely than others which this is meant to highlight. It also just lets you inspect how many bytes needs to be transferred before you can show a particular part of the content, to give you an idea that it's not just I/O on the server that might suspend. If you don't use the debug channel it can be misleading since the data in development mode stream will have a lot more data in it which leads to more chunking. Similarly to "client references" these I/O infos don't have an "env" since it's the client that has the I/O and so those are excluded from flushing in the Server performance tracks. Note that currently the same Response can appear many times in the same Instance of SuspenseNode in DevTools when there are multiple chunks. In a follow up I'll show only the last one per Response at any given level. Note that when a separate debugChannel is used it has its own I/O entry that's on the `_debugInfo` for the debug chunks in that channel. However, if everything works correctly these should never leak into the DevTools UI since they should never be propagated from a debug chunk to the values waited by the runtime. This is easy to break though. |
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| attribute-behavior | ||
| concurrent/time-slicing | ||
| devtools | ||
| dom | ||
| eslint-v6 | ||
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| eslint-v9 | ||
| expiration | ||
| fiber-debugger | ||
| fizz | ||
| fizz-ssr-browser | ||
| flight | ||
| flight-esm | ||
| flight-parcel | ||
| legacy-jsx-runtimes | ||
| nesting | ||
| owner-stacks | ||
| packaging | ||
| scheduler | ||
| ssr | ||
| ssr2 | ||
| stacks | ||
| view-transition | ||