mirror of
https://github.com/zebrajr/react.git
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* WIP * fbjs support * WIP * dev/prod mode WIP * More WIP * builds a cjs bundle * adding forwarding modules * more progress on forwarding modules and FB config * improved how certain modules get inlined for fb and cjs * more forwarding modules * added comments to the module aliasing code * made ReactPerf and ReactTestUtils bundle again * Use -core suffix for all bundles This makes it easier to override things in www. * Add a lazy shim for ReactPerf This prevents a circular dependency between ReactGKJSModule and ReactDOM * Fix forwarding module for ReactCurrentOwner * Revert "Add a lazy shim for ReactPerf" This reverts commit 723b402c07116a70ce8ff1e43a1f4d92052e8f43. * Rename -core suffix to -fb for clarity * Change forwarding modules to import from -fb This is another, more direct fix for ReactPerf circular dependency * should fix fb and cjs bundles for ReactCurrentOwner * added provides module for ReactCurrentOwner * should improve console output * fixed typo with argument passing on functon call * Revert "should improve console output" This breaks the FB bundles. This reverts commit 65f11ee64f678c387cb3cfef9a8b28b89a6272b9. * Work around internal FB transform require() issue * moved ReactInstanceMap out of React and into ReactDOM and ReactDOMFiber * Expose more internal modules to www * Add missing modules to Stack ReactDOM to fix UFI * Fix onlyChild module * improved the build tool * Add a rollup npm script * Rename ReactDOM-fb to ReactDOMStack-fb * Fix circular dependencies now that ReactDOM-fb is a GK switch * Revert "Work around internal FB transform require() issue" This reverts commit 0a50b6a90bffc59f8f5416ef36000b5e3a44d253. * Bump rollup-plugin-commonjs to include a fix for rollup/rollup-plugin-commonjs#176 * Add more forwarding modules that are used on www * Add even more forwarding modules that are used on www * Add DOMProperty to hidden exports * Externalize feature flags This lets www specify them dynamically. * Remove forwarding modules with implementations Instead I'm adding them to react-fb in my diff. * Add all injection necessary for error logging * Add missing forwarding module (oops) * Add ReactART builds * Add ReactDOMServer bundle * Fix UMD build of ReactDOMFiber * Work in progress: start adding ReactNative bundle * tidied up the options for bundles, so they can define what types they output and exclude * Add a working RN build * further improved and tidied up build process * improved how bundles are built by exposing externals and making the process less "magical", also tidied up code and added more comments * better handling of bundling ReactCurrentOwner and accessing it from renderer modules * added NODE_DEV and NODE_PROD * added NPM package creation and copying into build chain * Improved UMD bundles, added better fixture testing and doc plus prod builds * updated internal modules (WIP) * removed all react/lib/* dependencies from appearing in bundles created on build * added react-test-renderer bundles * renamed bundles and paths * fixed fixture path changes * added extract-errors support * added extractErrors warning * moved shims to shims directory in rollup scripts * changed pathing to use build rather than build/rollup * updated release doc to reflect some rollup changes * Updated ReactNative findNodeHandle() to handle number case (#9238) * Add dynamic injection to ReactErrorUtils (#9246) * Fix ReactErrorUtils injection (#9247) * Fix Haste name * Move files around * More descriptive filenames * Add missing ReactErrorUtils shim * Tweak reactComponentExpect to make it standalone-ish in www * Unflowify shims * facebook-www shims now get copied over correctly to build * removed unnecessary resolve * building facebook-www/build is now all sync to prevent IO issues plus handles extra facebook-www src assets * removed react-native-renderer package and made build make a react-native build dir instead * 😭😭😭 * Add more SSR unit tests for elements and children. (#9221) * Adding more SSR unit tests for elements and children. * Some of my SSR tests were testing for react-text and react-empty elements that no longer exist in Fiber. Fixed the tests so that they expect correct markup in Fiber. * Tweaked some test names after @gaearon review comment https://github.com/facebook/react/pull/9221#discussion_r107045673 . Also realized that one of the tests was essentially a direct copy of another, so deleted it. * Responding to code review https://github.com/facebook/react/pull/9221#pullrequestreview-28996315 . Thanks @spicyj! * ReactElementValidator uses temporary ReactNative View propTypes getter (#9256) * Updating packages for 16.0.0-alpha.6 release * Revert "😭😭😭" This reverts commit 7dba33b2cfc67246881f6d57633a80e628ea05ec. * Work around Jest issue with CurrentOwner shared state in www * updated error codes * splits FB into FB_DEV and FB_PROD * Remove deps on specific builds from shims * should no longer mangle FB_PROD output * Added init() dev block to ReactTestUtils * added shims for DEV only code so it does not get included in prod bundles * added a __DEV__ wrapping code to FB_DEV * added __DEV__ flag behind a footer/header * Use right haste names * keeps comments in prod * added external babel helpers plugin * fixed fixtures and updated cjs/umd paths * Fixes Jest so it run tests correctly * fixed an issue with stubbed modules not properly being replaced due to greedy replacement * added a WIP solution for ReactCurrentOwner on FB DEV * adds a FB_TEST bundle * allows both ReactCurrentOwner and react/lib/ReactCurrentOwner * adds -test to provides module name * Remove TEST env * Ensure requires stay at the top * added basic mangle support (disbaled by default) * per bundle property mangling added * moved around plugin order to try and fix deadcode requires as per https://github.com/rollup/rollup/issues/855 * Fix flow issues * removed gulp and grunt and moved tasks to standalone node script * configured circleci to use new paths * Fix lint * removed gulp-extract-errors * added test_build.sh back in * added missing newline to flow.js * fixed test coverage command * changed permissions on test_build.sh * fixed test_html_generations.sh * temp removed html render test * removed the warning output from test_build, the build should do this instead * fixed test_build * fixed broken npm script * Remove unused ViewportMetrics shim * better error output * updated circleci to node 7 for async/await * Fixes * removed coverage test from circleci run * circleci run tets * removed build from circlci * made a dedicated jest script in a new process * moved order around of circlci tasks * changing path to jest in more circleci tests * re-enabled code coverage * Add file header to prod bundles * Remove react-dom/server.js (WIP: decide on the plan) * Only UMD bundles need version header * Merge with master * disabled const evaluation by uglify for <script></script> string literal * deal with ART modules for UMD bundles * improved how bundle output gets printed * fixed filesize difference reporting * added filesize dep * Update yarn lockfile for some reason * now compares against the last run branch built on * added react-dom-server * removed un-needed comment * results only get saved on full builds * moved the rollup sized plugin into a plugins directory * added a missing commonjs() * fixed missing ignore * Hack around to fix RN bundle * Partially fix RN bundles * added react-art bundle and a fixture for it * Point UMD bundle to Fiber and add EventPluginHub to exported internals * Make it build on Node 4 * fixed eslint error with resolve being defined in outer scope * Tweak how build results are calculated and stored * Tweak fixtures build to work on Node 4 * Include LICENSE/PATENTS and fix up package.json files * Add Node bundle for react-test-renderer * Revert "Hack around to fix RN bundle" We'll do this later. This reverts commit 59445a625962d7be4c7c3e98defc8a31f8761ec1. * Revert more RN changes We'll do them separately later * Revert more unintentional changes * Revert changes to error codes * Add accidentally deleted RN externals * added RN_DEV/RN_PROD bundles * fixed typo where RN_DEV and RN_PROD were the wrong way around * Delete/ignore fixture build outputs * Format scripts/ with Prettier * tidied up the Rollup build process and split functions into various different files to improve readability * Copy folder before files * updated yarn.lock * updated results and yarn dependencies to the latest versions
133 lines
5.7 KiB
JavaScript
133 lines
5.7 KiB
JavaScript
/**
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* Copyright 2013 Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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"use strict";
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var React = require('react');
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var ReactART = require('react-art');
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var Group = ReactART.Group;
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var Shape = ReactART.Shape;
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var Surface = ReactART.Surface;
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var Transform = ReactART.Transform;
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var MOUSE_UP_DRAG = 0.978;
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var MOUSE_DOWN_DRAG = 0.9;
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var MAX_VEL = 11;
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var CLICK_ACCEL = 3;
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var BASE_VEL = 0.15;
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/**
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* An animated SVG component.
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*/
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var VectorWidget = React.createClass({
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/**
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* Initialize state members.
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*/
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getInitialState: function() {
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return {degrees: 0, velocity: 0, drag: MOUSE_UP_DRAG};
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},
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/**
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* When the component is mounted into the document - this is similar to a
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* constructor, but invoked when the instance is actually mounted into the
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* document. Here's, we'll just set up an animation loop that invokes our
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* method. Binding of `this.onTick` is not needed because all React methods
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* are automatically bound before being mounted.
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*/
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componentDidMount: function() {
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this._interval = window.setInterval(this.onTick, 20);
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},
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componentWillUnmount: function() {
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window.clearInterval(this._interval);
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},
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onTick: function() {
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var nextDegrees = this.state.degrees + BASE_VEL + this.state.velocity;
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var nextVelocity = this.state.velocity * this.state.drag;
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this.setState({degrees: nextDegrees, velocity: nextVelocity});
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},
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/**
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* When mousing down, we increase the friction down the velocity.
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*/
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handleMouseDown: function() {
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this.setState({drag: MOUSE_DOWN_DRAG});
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},
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/**
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* Cause the rotation to "spring".
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*/
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handleMouseUp: function() {
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var nextVelocity = Math.min(this.state.velocity + CLICK_ACCEL, MAX_VEL);
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this.setState({velocity: nextVelocity, drag: MOUSE_UP_DRAG});
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},
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/**
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* This is the "main" method for any component. The React API allows you to
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* describe the structure of your UI component at *any* point in time.
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*/
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render: function() {
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return (
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<Surface
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width={700}
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height={700}
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style={{cursor: 'pointer'}}>
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{this.renderGraphic(this.state.degrees)}
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</Surface>
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);
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},
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/**
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* Better SVG support for React coming soon.
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*/
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renderGraphic: function(rotation) {
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return (
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<Group
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onMouseDown={this.handleMouseDown}
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onMouseUp={this.handleMouseUp}>
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<Group x={210} y={135}>
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<Shape fill="rgba(0,0,0,0.1)" d={BORDER_PATH} />
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<Shape fill="#7BC7BA" d={BG_PATH} />
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<Shape fill="#DCDCDC" d={BAR_PATH} />
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<Shape fill="#D97B76" d={RED_DOT_PATH} />
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<Shape fill="#DBBB79" d={YELLOW_DOT_PATH} />
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<Shape fill="#A6BD8A" d={GREEN_DOT_PATH} />
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<Group x={55} y={29}>
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<Group rotation={rotation} originX={84} originY={89}>
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<Shape fill="#FFFFFF" d={CENTER_DOT_PATH} />
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<Group>
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<Shape d={RING_ONE_PATH} stroke="#FFFFFF" strokeWidth={8} />
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<Shape d={RING_TWO_PATH} transform={RING_TWO_ROTATE} stroke="#FFFFFF" strokeWidth={8} />
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<Shape d={RING_THREE_PATH} transform={RING_THREE_ROTATE} stroke="#FFFFFF" strokeWidth={8} />
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</Group>
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</Group>
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</Group>
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</Group>
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</Group>
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);
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}
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});
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var BORDER_PATH = "M3.00191459,4 C1.34400294,4 0,5.34785514 0,7.00550479 L0,220.994495 C0,222.65439 1.34239483,224 3.00191459,224 L276.998085,224 C278.655997,224 280,222.652145 280,220.994495 L280,7.00550479 C280,5.34561033 278.657605,4 276.998085,4 L3.00191459,4 Z M3.00191459,4";
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var BG_PATH = "M3.00191459,1 C1.34400294,1 0,2.34785514 0,4.00550479 L0,217.994495 C0,219.65439 1.34239483,221 3.00191459,221 L276.998085,221 C278.655997,221 280,219.652145 280,217.994495 L280,4.00550479 C280,2.34561033 278.657605,1 276.998085,1 L3.00191459,1 Z M3.00191459,1";
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var BAR_PATH = "M3.00191459,0 C1.34400294,0 0,1.34559019 0,3.00878799 L0,21 C0,21 0,21 0,21 L280,21 C280,21 280,21 280,21 L280,3.00878799 C280,1.34708027 278.657605,0 276.998085,0 L3.00191459,0 Z M3.00191459,0";
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var RED_DOT_PATH = "M12.5,17 C16.0898511,17 19,14.0898511 19,10.5 C19,6.91014895 16.0898511,4 12.5,4 C8.91014895,4 6,6.91014895 6,10.5 C6,14.0898511 8.91014895,17 12.5,17 Z M12.5,17";
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var YELLOW_DOT_PATH = "M31.5,17 C35.0898511,17 38,14.0898511 38,10.5 C38,6.91014895 35.0898511,4 31.5,4 C27.9101489,4 25,6.91014895 25,10.5 C25,14.0898511 27.9101489,17 31.5,17 Z M31.5,17";
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var GREEN_DOT_PATH = "M50.5,17 C54.0898511,17 57,14.0898511 57,10.5 C57,6.91014895 54.0898511,4 50.5,4 C46.9101489,4 44,6.91014895 44,10.5 C44,14.0898511 46.9101489,17 50.5,17 Z M50.5,17";
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var CENTER_DOT_PATH = "M84,105 C92.8365564,105 100,97.8365564 100,89 C100,80.1634436 92.8365564,73 84,73 C75.1634436,73 68,80.1634436 68,89 C68,97.8365564 75.1634436,105 84,105 Z M84,105";
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var RING_ONE_PATH = "M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121";
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var RING_TWO_PATH = "M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121";
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var RING_THREE_PATH = "M84,121 C130.391921,121 168,106.673113 168,89 C168,71.3268871 130.391921,57 84,57 C37.6080787,57 0,71.3268871 0,89 C0,106.673113 37.6080787,121 84,121 Z M84,121";
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var RING_TWO_ROTATE = new Transform().translate(84.000000, 89.000000).rotate(-240.000000).translate(-84.000000, -89.000000);
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var RING_THREE_ROTATE = new Transform().translate(84.000000, 89.000000).rotate(-300.000000).translate(-84.000000, -89.000000);
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module.exports = VectorWidget;
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