react/scripts/error-codes
Josh Story 2983249dd2
[Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
..
__tests__ Update jest escapeString config (#26140) 2023-02-10 00:08:37 +01:00
codes.json [Fizz] implement onHeaders and headersLengthHint options (#27641) 2023-11-07 10:16:33 -08:00
extract-errors.js Follow-up improvements to error code extraction infra (#22516) 2021-10-31 15:37:32 -07:00
invertObject.js [useFormState] Allow sync actions (#27571) 2023-10-31 23:32:31 -04:00
README.md Follow-up improvements to error code extraction infra (#22516) 2021-10-31 15:37:32 -07:00
transform-error-messages.js Upgrade prettier (#26081) 2023-01-31 08:25:05 -05:00
Types.js Upgrade prettier (#26081) 2023-01-31 08:25:05 -05:00

The error code system substitutes React's error messages with error IDs to provide a better debugging support in production. Check out the blog post here.

  • codes.json contains the mapping from IDs to error messages. This file is generated by the Gulp plugin and is used by both the Babel plugin and the error decoder page in our documentation. This file is append-only, which means an existing code in the file will never be changed/removed.
  • extract-errors.js is an node script that traverses our codebase and updates codes.json. You can test it by running yarn extract-errors. It works by crawling the build artifacts directory, so you need to have either run the build script or downloaded pre-built artifacts (e.g. with yarn download build). It works with partial builds, too.
  • transform-error-messages is a Babel pass that rewrites error messages to IDs for a production (minified) build.