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* Add Event Replaying Infra * Wire up Roots and Suspense boundaries, to retry events, after they commit * Replay discrete events in order in a separate scheduler callback * Add continuous events These events only replay their last target if the target is not yet hydrated. That way we don't have to wait for a previously hovered boundary before invoking the current target. * Enable tests from before These tests were written with replaying in mind and now we can properly enable them. * Unify replaying and dispatching * Mark system flags as a replay and pass to legacy events That way we can check if this is a replay and therefore needs a special case. One such special case is "mouseover" where we check the relatedTarget. * Eagerly listen to all replayable events To minimize breakages in a minor, I only do this for the new root APIs since replaying only matters there anyway. Only if hydrating. For Flare, I have to attach all active listeners since the current system has one DOM listener for each. In a follow up I plan on optimizing that by only attaching one if there's at least one active listener which would allow us to start with only passive and then upgrade. * Desperate attempt to save bytese * Add test for mouseover replaying We need to check if the "relatedTarget" is mounted due to how the old event system dispatches from the "out" event. * Fix for nested boundaries and suspense in root container This is a follow up to #16673 which didn't have a test because it wasn't observable yet. This shows that it had a bug. * Rename RESPONDER_EVENT_SYSTEM to PLUGIN_EVENT_SYSTEM
53 lines
1.9 KiB
JavaScript
53 lines
1.9 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @flow
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*/
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import invariant from 'shared/invariant';
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// Renderers that don't support hydration
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// can re-export everything from this module.
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function shim(...args: any) {
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invariant(
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false,
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'The current renderer does not support hydration. ' +
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'This error is likely caused by a bug in React. ' +
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'Please file an issue.',
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);
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}
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// Hydration (when unsupported)
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export type SuspenseInstance = mixed;
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export const supportsHydration = false;
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export const canHydrateInstance = shim;
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export const canHydrateTextInstance = shim;
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export const canHydrateSuspenseInstance = shim;
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export const isSuspenseInstancePending = shim;
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export const isSuspenseInstanceFallback = shim;
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export const registerSuspenseInstanceRetry = shim;
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export const getNextHydratableSibling = shim;
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export const getFirstHydratableChild = shim;
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export const hydrateInstance = shim;
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export const hydrateTextInstance = shim;
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export const hydrateSuspenseInstance = shim;
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export const getNextHydratableInstanceAfterSuspenseInstance = shim;
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export const commitHydratedContainer = shim;
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export const commitHydratedSuspenseInstance = shim;
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export const clearSuspenseBoundary = shim;
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export const clearSuspenseBoundaryFromContainer = shim;
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export const didNotMatchHydratedContainerTextInstance = shim;
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export const didNotMatchHydratedTextInstance = shim;
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export const didNotHydrateContainerInstance = shim;
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export const didNotHydrateInstance = shim;
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export const didNotFindHydratableContainerInstance = shim;
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export const didNotFindHydratableContainerTextInstance = shim;
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export const didNotFindHydratableContainerSuspenseInstance = shim;
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export const didNotFindHydratableInstance = shim;
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export const didNotFindHydratableTextInstance = shim;
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export const didNotFindHydratableSuspenseInstance = shim;
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