mirror of
https://github.com/zebrajr/react.git
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367 lines
9.8 KiB
JavaScript
367 lines
9.8 KiB
JavaScript
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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/* eslint valid-typeof: 0 */
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import invariant from 'shared/invariant';
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import {enableModernEventSystem} from 'shared/ReactFeatureFlags';
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const EVENT_POOL_SIZE = 10;
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/**
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* @interface Event
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* @see http://www.w3.org/TR/DOM-Level-3-Events/
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*/
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const EventInterface = {
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type: null,
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target: null,
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// currentTarget is set when dispatching; no use in copying it here
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currentTarget: function() {
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return null;
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},
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eventPhase: null,
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bubbles: null,
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cancelable: null,
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timeStamp: function(event) {
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return event.timeStamp || Date.now();
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},
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defaultPrevented: null,
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isTrusted: null,
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};
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function functionThatReturnsTrue() {
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return true;
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}
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function functionThatReturnsFalse() {
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return false;
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}
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/**
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* Synthetic events are dispatched by event plugins, typically in response to a
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* top-level event delegation handler.
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*
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* These systems should generally use pooling to reduce the frequency of garbage
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* collection. The system should check `isPersistent` to determine whether the
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* event should be released into the pool after being dispatched. Users that
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* need a persisted event should invoke `persist`.
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*
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* Synthetic events (and subclasses) implement the DOM Level 3 Events API by
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* normalizing browser quirks. Subclasses do not necessarily have to implement a
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* DOM interface; custom application-specific events can also subclass this.
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*
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* @param {object} dispatchConfig Configuration used to dispatch this event.
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* @param {*} targetInst Marker identifying the event target.
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* @param {object} nativeEvent Native browser event.
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* @param {DOMEventTarget} nativeEventTarget Target node.
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*/
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function SyntheticEvent(
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dispatchConfig,
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targetInst,
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nativeEvent,
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nativeEventTarget,
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) {
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if (__DEV__) {
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// these have a getter/setter for warnings
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delete this.nativeEvent;
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delete this.preventDefault;
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delete this.stopPropagation;
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delete this.isDefaultPrevented;
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delete this.isPropagationStopped;
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}
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this.dispatchConfig = dispatchConfig;
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this._targetInst = targetInst;
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this.nativeEvent = nativeEvent;
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if (!enableModernEventSystem) {
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this._dispatchListeners = null;
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this._dispatchInstances = null;
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}
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const Interface = this.constructor.Interface;
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for (const propName in Interface) {
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if (!Interface.hasOwnProperty(propName)) {
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continue;
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}
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if (__DEV__) {
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delete this[propName]; // this has a getter/setter for warnings
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}
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const normalize = Interface[propName];
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if (normalize) {
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this[propName] = normalize(nativeEvent);
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} else {
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if (propName === 'target') {
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this.target = nativeEventTarget;
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} else {
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this[propName] = nativeEvent[propName];
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}
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}
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}
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const defaultPrevented =
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nativeEvent.defaultPrevented != null
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? nativeEvent.defaultPrevented
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: nativeEvent.returnValue === false;
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if (defaultPrevented) {
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this.isDefaultPrevented = functionThatReturnsTrue;
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} else {
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this.isDefaultPrevented = functionThatReturnsFalse;
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}
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this.isPropagationStopped = functionThatReturnsFalse;
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return this;
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}
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Object.assign(SyntheticEvent.prototype, {
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preventDefault: function() {
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this.defaultPrevented = true;
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const event = this.nativeEvent;
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if (!event) {
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return;
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}
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if (event.preventDefault) {
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event.preventDefault();
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} else if (typeof event.returnValue !== 'unknown') {
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event.returnValue = false;
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}
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this.isDefaultPrevented = functionThatReturnsTrue;
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},
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stopPropagation: function() {
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const event = this.nativeEvent;
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if (!event) {
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return;
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}
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if (event.stopPropagation) {
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event.stopPropagation();
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} else if (typeof event.cancelBubble !== 'unknown') {
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// The ChangeEventPlugin registers a "propertychange" event for
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// IE. This event does not support bubbling or cancelling, and
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// any references to cancelBubble throw "Member not found". A
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// typeof check of "unknown" circumvents this issue (and is also
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// IE specific).
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event.cancelBubble = true;
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}
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this.isPropagationStopped = functionThatReturnsTrue;
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},
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/**
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* We release all dispatched `SyntheticEvent`s after each event loop, adding
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* them back into the pool. This allows a way to hold onto a reference that
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* won't be added back into the pool.
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*/
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persist: function() {
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// Modern event system doesn't use pooling.
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if (!enableModernEventSystem) {
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this.isPersistent = functionThatReturnsTrue;
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}
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},
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/**
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* Checks if this event should be released back into the pool.
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*
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* @return {boolean} True if this should not be released, false otherwise.
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*/
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isPersistent: enableModernEventSystem
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? functionThatReturnsTrue
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: functionThatReturnsFalse,
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/**
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* `PooledClass` looks for `destructor` on each instance it releases.
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*/
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destructor: function() {
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// Modern event system doesn't use pooling.
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if (!enableModernEventSystem) {
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const Interface = this.constructor.Interface;
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for (const propName in Interface) {
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if (__DEV__) {
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Object.defineProperty(
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this,
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propName,
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getPooledWarningPropertyDefinition(propName, Interface[propName]),
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);
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} else {
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this[propName] = null;
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}
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}
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this.dispatchConfig = null;
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this._targetInst = null;
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this.nativeEvent = null;
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this.isDefaultPrevented = functionThatReturnsFalse;
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this.isPropagationStopped = functionThatReturnsFalse;
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this._dispatchListeners = null;
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this._dispatchInstances = null;
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if (__DEV__) {
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Object.defineProperty(
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this,
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'nativeEvent',
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getPooledWarningPropertyDefinition('nativeEvent', null),
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);
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Object.defineProperty(
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this,
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'isDefaultPrevented',
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getPooledWarningPropertyDefinition(
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'isDefaultPrevented',
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functionThatReturnsFalse,
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),
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);
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Object.defineProperty(
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this,
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'isPropagationStopped',
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getPooledWarningPropertyDefinition(
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'isPropagationStopped',
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functionThatReturnsFalse,
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),
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);
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Object.defineProperty(
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this,
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'preventDefault',
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getPooledWarningPropertyDefinition('preventDefault', () => {}),
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);
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Object.defineProperty(
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this,
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'stopPropagation',
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getPooledWarningPropertyDefinition('stopPropagation', () => {}),
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);
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}
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}
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},
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});
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SyntheticEvent.Interface = EventInterface;
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/**
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* Helper to reduce boilerplate when creating subclasses.
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*/
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SyntheticEvent.extend = function(Interface) {
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const Super = this;
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const E = function() {};
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E.prototype = Super.prototype;
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const prototype = new E();
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function Class() {
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return Super.apply(this, arguments);
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}
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Object.assign(prototype, Class.prototype);
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Class.prototype = prototype;
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Class.prototype.constructor = Class;
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Class.Interface = Object.assign({}, Super.Interface, Interface);
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Class.extend = Super.extend;
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addEventPoolingTo(Class);
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return Class;
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};
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addEventPoolingTo(SyntheticEvent);
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/**
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* Helper to nullify syntheticEvent instance properties when destructing
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*
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* @param {String} propName
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* @param {?object} getVal
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* @return {object} defineProperty object
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*/
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function getPooledWarningPropertyDefinition(propName, getVal) {
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const isFunction = typeof getVal === 'function';
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return {
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configurable: true,
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set: set,
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get: get,
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};
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function set(val) {
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const action = isFunction ? 'setting the method' : 'setting the property';
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warn(action, 'This is effectively a no-op');
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return val;
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}
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function get() {
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const action = isFunction
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? 'accessing the method'
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: 'accessing the property';
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const result = isFunction
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? 'This is a no-op function'
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: 'This is set to null';
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warn(action, result);
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return getVal;
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}
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function warn(action, result) {
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if (__DEV__) {
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console.error(
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"This synthetic event is reused for performance reasons. If you're seeing this, " +
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"you're %s `%s` on a released/nullified synthetic event. %s. " +
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'If you must keep the original synthetic event around, use event.persist(). ' +
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'See https://fb.me/react-event-pooling for more information.',
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action,
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propName,
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result,
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);
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}
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}
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}
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function createOrGetPooledEvent(
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dispatchConfig,
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targetInst,
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nativeEvent,
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nativeInst,
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) {
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const EventConstructor = this;
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// Modern event system doesn't use pooling.
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if (!enableModernEventSystem) {
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if (EventConstructor.eventPool.length) {
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const instance = EventConstructor.eventPool.pop();
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EventConstructor.call(
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instance,
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dispatchConfig,
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targetInst,
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nativeEvent,
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nativeInst,
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);
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return instance;
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}
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}
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return new EventConstructor(
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dispatchConfig,
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targetInst,
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nativeEvent,
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nativeInst,
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);
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}
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function releasePooledEvent(event) {
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// Modern event system doesn't use pooling.
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if (!enableModernEventSystem) {
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const EventConstructor = this;
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invariant(
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event instanceof EventConstructor,
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'Trying to release an event instance into a pool of a different type.',
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);
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event.destructor();
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if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
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EventConstructor.eventPool.push(event);
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}
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}
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}
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function addEventPoolingTo(EventConstructor) {
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EventConstructor.getPooled = createOrGetPooledEvent;
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// Modern event system doesn't use pooling.
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if (!enableModernEventSystem) {
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EventConstructor.eventPool = [];
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EventConstructor.release = releasePooledEvent;
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}
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}
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export default SyntheticEvent;
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