/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ import {getLowestCommonAncestor, isAncestor} from 'shared/ReactTreeTraversal'; import { executeDirectDispatch, hasDispatches, executeDispatchesInOrderStopAtTrue, getInstanceFromNode, } from './EventPluginUtils'; import { accumulateDirectDispatches, accumulateTwoPhaseDispatches, accumulateTwoPhaseDispatchesSkipTarget, } from './EventPropagators'; import ResponderSyntheticEvent from './ResponderSyntheticEvent'; import ResponderTouchHistoryStore from './ResponderTouchHistoryStore'; import accumulate from './accumulate'; import { TOP_SCROLL, TOP_SELECTION_CHANGE, TOP_TOUCH_CANCEL, isStartish, isMoveish, isEndish, startDependencies, moveDependencies, endDependencies, } from './ResponderTopLevelEventTypes'; /** * Instance of element that should respond to touch/move types of interactions, * as indicated explicitly by relevant callbacks. */ let responderInst = null; /** * Count of current touches. A textInput should become responder iff the * selection changes while there is a touch on the screen. */ let trackedTouchCount = 0; const changeResponder = function(nextResponderInst, blockHostResponder) { const oldResponderInst = responderInst; responderInst = nextResponderInst; if (ResponderEventPlugin.GlobalResponderHandler !== null) { ResponderEventPlugin.GlobalResponderHandler.onChange( oldResponderInst, nextResponderInst, blockHostResponder, ); } }; const eventTypes = { /** * On a `touchStart`/`mouseDown`, is it desired that this element become the * responder? */ startShouldSetResponder: { phasedRegistrationNames: { bubbled: 'onStartShouldSetResponder', captured: 'onStartShouldSetResponderCapture', }, dependencies: startDependencies, }, /** * On a `scroll`, is it desired that this element become the responder? This * is usually not needed, but should be used to retroactively infer that a * `touchStart` had occurred during momentum scroll. During a momentum scroll, * a touch start will be immediately followed by a scroll event if the view is * currently scrolling. * * TODO: This shouldn't bubble. */ scrollShouldSetResponder: { phasedRegistrationNames: { bubbled: 'onScrollShouldSetResponder', captured: 'onScrollShouldSetResponderCapture', }, dependencies: [TOP_SCROLL], }, /** * On text selection change, should this element become the responder? This * is needed for text inputs or other views with native selection, so the * JS view can claim the responder. * * TODO: This shouldn't bubble. */ selectionChangeShouldSetResponder: { phasedRegistrationNames: { bubbled: 'onSelectionChangeShouldSetResponder', captured: 'onSelectionChangeShouldSetResponderCapture', }, dependencies: [TOP_SELECTION_CHANGE], }, /** * On a `touchMove`/`mouseMove`, is it desired that this element become the * responder? */ moveShouldSetResponder: { phasedRegistrationNames: { bubbled: 'onMoveShouldSetResponder', captured: 'onMoveShouldSetResponderCapture', }, dependencies: moveDependencies, }, /** * Direct responder events dispatched directly to responder. Do not bubble. */ responderStart: { registrationName: 'onResponderStart', dependencies: startDependencies, }, responderMove: { registrationName: 'onResponderMove', dependencies: moveDependencies, }, responderEnd: { registrationName: 'onResponderEnd', dependencies: endDependencies, }, responderRelease: { registrationName: 'onResponderRelease', dependencies: endDependencies, }, responderTerminationRequest: { registrationName: 'onResponderTerminationRequest', dependencies: [], }, responderGrant: { registrationName: 'onResponderGrant', dependencies: [], }, responderReject: { registrationName: 'onResponderReject', dependencies: [], }, responderTerminate: { registrationName: 'onResponderTerminate', dependencies: [], }, }; /** * * Responder System: * ---------------- * * - A global, solitary "interaction lock" on a view. * - If a node becomes the responder, it should convey visual feedback * immediately to indicate so, either by highlighting or moving accordingly. * - To be the responder means, that touches are exclusively important to that * responder view, and no other view. * - While touches are still occurring, the responder lock can be transferred to * a new view, but only to increasingly "higher" views (meaning ancestors of * the current responder). * * Responder being granted: * ------------------------ * * - Touch starts, moves, and scrolls can cause an ID to become the responder. * - We capture/bubble `startShouldSetResponder`/`moveShouldSetResponder` to * the "appropriate place". * - If nothing is currently the responder, the "appropriate place" is the * initiating event's `targetID`. * - If something *is* already the responder, the "appropriate place" is the * first common ancestor of the event target and the current `responderInst`. * - Some negotiation happens: See the timing diagram below. * - Scrolled views automatically become responder. The reasoning is that a * platform scroll view that isn't built on top of the responder system has * began scrolling, and the active responder must now be notified that the * interaction is no longer locked to it - the system has taken over. * * - Responder being released: * As soon as no more touches that *started* inside of descendants of the * *current* responderInst, an `onResponderRelease` event is dispatched to the * current responder, and the responder lock is released. * * TODO: * - on "end", a callback hook for `onResponderEndShouldRemainResponder` that * determines if the responder lock should remain. * - If a view shouldn't "remain" the responder, any active touches should by * default be considered "dead" and do not influence future negotiations or * bubble paths. It should be as if those touches do not exist. * -- For multitouch: Usually a translate-z will choose to "remain" responder * after one out of many touches ended. For translate-y, usually the view * doesn't wish to "remain" responder after one of many touches end. * - Consider building this on top of a `stopPropagation` model similar to * `W3C` events. * - Ensure that `onResponderTerminate` is called on touch cancels, whether or * not `onResponderTerminationRequest` returns `true` or `false`. * */ /* Negotiation Performed +-----------------------+ / \ Process low level events to + Current Responder + wantsResponderID determine who to perform negot-| (if any exists at all) | iation/transition | Otherwise just pass through| -------------------------------+----------------------------+------------------+ Bubble to find first ID | | to return true:wantsResponderID| | | | +-------------+ | | | onTouchStart| | | +------+------+ none | | | return| | +-----------v-------------+true| +------------------------+ | |onStartShouldSetResponder|----->|onResponderStart (cur) |<-----------+ +-----------+-------------+ | +------------------------+ | | | | | +--------+-------+ | returned true for| false:REJECT +-------->|onResponderReject | wantsResponderID | | | +----------------+ | (now attempt | +------------------+-----+ | | handoff) | | onResponder | | +------------------->| TerminationRequest| | | +------------------+-----+ | | | | +----------------+ | true:GRANT +-------->|onResponderGrant| | | +--------+-------+ | +------------------------+ | | | | onResponderTerminate |<-----------+ | +------------------+-----+ | | | | +----------------+ | +-------->|onResponderStart| | | +----------------+ Bubble to find first ID | | to return true:wantsResponderID| | | | +-------------+ | | | onTouchMove | | | +------+------+ none | | | return| | +-----------v-------------+true| +------------------------+ | |onMoveShouldSetResponder |----->|onResponderMove (cur) |<-----------+ +-----------+-------------+ | +------------------------+ | | | | | +--------+-------+ | returned true for| false:REJECT +-------->|onResponderRejec| | wantsResponderID | | | +----------------+ | (now attempt | +------------------+-----+ | | handoff) | | onResponder | | +------------------->| TerminationRequest| | | +------------------+-----+ | | | | +----------------+ | true:GRANT +-------->|onResponderGrant| | | +--------+-------+ | +------------------------+ | | | | onResponderTerminate |<-----------+ | +------------------+-----+ | | | | +----------------+ | +-------->|onResponderMove | | | +----------------+ | | | | Some active touch started| | inside current responder | +------------------------+ | +------------------------->| onResponderEnd | | | | +------------------------+ | +---+---------+ | | | onTouchEnd | | | +---+---------+ | | | | +------------------------+ | +------------------------->| onResponderEnd | | No active touches started| +-----------+------------+ | inside current responder | | | | v | | +------------------------+ | | | onResponderRelease | | | +------------------------+ | | | + + */ /** * A note about event ordering in the `EventPluginHub`. * * Suppose plugins are injected in the following order: * * `[R, S, C]` * * To help illustrate the example, assume `S` is `SimpleEventPlugin` (for * `onClick` etc) and `R` is `ResponderEventPlugin`. * * "Deferred-Dispatched Events": * * - The current event plugin system will traverse the list of injected plugins, * in order, and extract events by collecting the plugin's return value of * `extractEvents()`. * - These events that are returned from `extractEvents` are "deferred * dispatched events". * - When returned from `extractEvents`, deferred-dispatched events contain an * "accumulation" of deferred dispatches. * - These deferred dispatches are accumulated/collected before they are * returned, but processed at a later time by the `EventPluginHub` (hence the * name deferred). * * In the process of returning their deferred-dispatched events, event plugins * themselves can dispatch events on-demand without returning them from * `extractEvents`. Plugins might want to do this, so that they can use event * dispatching as a tool that helps them decide which events should be extracted * in the first place. * * "On-Demand-Dispatched Events": * * - On-demand-dispatched events are not returned from `extractEvents`. * - On-demand-dispatched events are dispatched during the process of returning * the deferred-dispatched events. * - They should not have side effects. * - They should be avoided, and/or eventually be replaced with another * abstraction that allows event plugins to perform multiple "rounds" of event * extraction. * * Therefore, the sequence of event dispatches becomes: * * - `R`s on-demand events (if any) (dispatched by `R` on-demand) * - `S`s on-demand events (if any) (dispatched by `S` on-demand) * - `C`s on-demand events (if any) (dispatched by `C` on-demand) * - `R`s extracted events (if any) (dispatched by `EventPluginHub`) * - `S`s extracted events (if any) (dispatched by `EventPluginHub`) * - `C`s extracted events (if any) (dispatched by `EventPluginHub`) * * In the case of `ResponderEventPlugin`: If the `startShouldSetResponder` * on-demand dispatch returns `true` (and some other details are satisfied) the * `onResponderGrant` deferred dispatched event is returned from * `extractEvents`. The sequence of dispatch executions in this case * will appear as follows: * * - `startShouldSetResponder` (`ResponderEventPlugin` dispatches on-demand) * - `touchStartCapture` (`EventPluginHub` dispatches as usual) * - `touchStart` (`EventPluginHub` dispatches as usual) * - `responderGrant/Reject` (`EventPluginHub` dispatches as usual) */ function setResponderAndExtractTransfer( topLevelType, targetInst, nativeEvent, nativeEventTarget, ) { const shouldSetEventType = isStartish(topLevelType) ? eventTypes.startShouldSetResponder : isMoveish(topLevelType) ? eventTypes.moveShouldSetResponder : topLevelType === TOP_SELECTION_CHANGE ? eventTypes.selectionChangeShouldSetResponder : eventTypes.scrollShouldSetResponder; // TODO: stop one short of the current responder. const bubbleShouldSetFrom = !responderInst ? targetInst : getLowestCommonAncestor(responderInst, targetInst); // When capturing/bubbling the "shouldSet" event, we want to skip the target // (deepest ID) if it happens to be the current responder. The reasoning: // It's strange to get an `onMoveShouldSetResponder` when you're *already* // the responder. const skipOverBubbleShouldSetFrom = bubbleShouldSetFrom === responderInst; const shouldSetEvent = ResponderSyntheticEvent.getPooled( shouldSetEventType, bubbleShouldSetFrom, nativeEvent, nativeEventTarget, ); shouldSetEvent.touchHistory = ResponderTouchHistoryStore.touchHistory; if (skipOverBubbleShouldSetFrom) { accumulateTwoPhaseDispatchesSkipTarget(shouldSetEvent); } else { accumulateTwoPhaseDispatches(shouldSetEvent); } const wantsResponderInst = executeDispatchesInOrderStopAtTrue(shouldSetEvent); if (!shouldSetEvent.isPersistent()) { shouldSetEvent.constructor.release(shouldSetEvent); } if (!wantsResponderInst || wantsResponderInst === responderInst) { return null; } let extracted; const grantEvent = ResponderSyntheticEvent.getPooled( eventTypes.responderGrant, wantsResponderInst, nativeEvent, nativeEventTarget, ); grantEvent.touchHistory = ResponderTouchHistoryStore.touchHistory; accumulateDirectDispatches(grantEvent); const blockHostResponder = executeDirectDispatch(grantEvent) === true; if (responderInst) { const terminationRequestEvent = ResponderSyntheticEvent.getPooled( eventTypes.responderTerminationRequest, responderInst, nativeEvent, nativeEventTarget, ); terminationRequestEvent.touchHistory = ResponderTouchHistoryStore.touchHistory; accumulateDirectDispatches(terminationRequestEvent); const shouldSwitch = !hasDispatches(terminationRequestEvent) || executeDirectDispatch(terminationRequestEvent); if (!terminationRequestEvent.isPersistent()) { terminationRequestEvent.constructor.release(terminationRequestEvent); } if (shouldSwitch) { const terminateEvent = ResponderSyntheticEvent.getPooled( eventTypes.responderTerminate, responderInst, nativeEvent, nativeEventTarget, ); terminateEvent.touchHistory = ResponderTouchHistoryStore.touchHistory; accumulateDirectDispatches(terminateEvent); extracted = accumulate(extracted, [grantEvent, terminateEvent]); changeResponder(wantsResponderInst, blockHostResponder); } else { const rejectEvent = ResponderSyntheticEvent.getPooled( eventTypes.responderReject, wantsResponderInst, nativeEvent, nativeEventTarget, ); rejectEvent.touchHistory = ResponderTouchHistoryStore.touchHistory; accumulateDirectDispatches(rejectEvent); extracted = accumulate(extracted, rejectEvent); } } else { extracted = accumulate(extracted, grantEvent); changeResponder(wantsResponderInst, blockHostResponder); } return extracted; } /** * A transfer is a negotiation between a currently set responder and the next * element to claim responder status. Any start event could trigger a transfer * of responderInst. Any move event could trigger a transfer. * * @param {string} topLevelType Record from `BrowserEventConstants`. * @return {boolean} True if a transfer of responder could possibly occur. */ function canTriggerTransfer(topLevelType, topLevelInst, nativeEvent) { return ( topLevelInst && // responderIgnoreScroll: We are trying to migrate away from specifically // tracking native scroll events here and responderIgnoreScroll indicates we // will send topTouchCancel to handle canceling touch events instead ((topLevelType === TOP_SCROLL && !nativeEvent.responderIgnoreScroll) || (trackedTouchCount > 0 && topLevelType === TOP_SELECTION_CHANGE) || isStartish(topLevelType) || isMoveish(topLevelType)) ); } /** * Returns whether or not this touch end event makes it such that there are no * longer any touches that started inside of the current `responderInst`. * * @param {NativeEvent} nativeEvent Native touch end event. * @return {boolean} Whether or not this touch end event ends the responder. */ function noResponderTouches(nativeEvent) { const touches = nativeEvent.touches; if (!touches || touches.length === 0) { return true; } for (let i = 0; i < touches.length; i++) { const activeTouch = touches[i]; const target = activeTouch.target; if (target !== null && target !== undefined && target !== 0) { // Is the original touch location inside of the current responder? const targetInst = getInstanceFromNode(target); if (isAncestor(responderInst, targetInst)) { return false; } } } return true; } const ResponderEventPlugin = { /* For unit testing only */ _getResponder: function() { return responderInst; }, eventTypes: eventTypes, /** * We must be resilient to `targetInst` being `null` on `touchMove` or * `touchEnd`. On certain platforms, this means that a native scroll has * assumed control and the original touch targets are destroyed. */ extractEvents: function( topLevelType, eventSystemFlags, targetInst, nativeEvent, nativeEventTarget, ) { if (isStartish(topLevelType)) { trackedTouchCount += 1; } else if (isEndish(topLevelType)) { if (trackedTouchCount >= 0) { trackedTouchCount -= 1; } else { console.warn( 'Ended a touch event which was not counted in `trackedTouchCount`.', ); return null; } } ResponderTouchHistoryStore.recordTouchTrack(topLevelType, nativeEvent); let extracted = canTriggerTransfer(topLevelType, targetInst, nativeEvent) ? setResponderAndExtractTransfer( topLevelType, targetInst, nativeEvent, nativeEventTarget, ) : null; // Responder may or may not have transferred on a new touch start/move. // Regardless, whoever is the responder after any potential transfer, we // direct all touch start/move/ends to them in the form of // `onResponderMove/Start/End`. These will be called for *every* additional // finger that move/start/end, dispatched directly to whoever is the // current responder at that moment, until the responder is "released". // // These multiple individual change touch events are are always bookended // by `onResponderGrant`, and one of // (`onResponderRelease/onResponderTerminate`). const isResponderTouchStart = responderInst && isStartish(topLevelType); const isResponderTouchMove = responderInst && isMoveish(topLevelType); const isResponderTouchEnd = responderInst && isEndish(topLevelType); const incrementalTouch = isResponderTouchStart ? eventTypes.responderStart : isResponderTouchMove ? eventTypes.responderMove : isResponderTouchEnd ? eventTypes.responderEnd : null; if (incrementalTouch) { const gesture = ResponderSyntheticEvent.getPooled( incrementalTouch, responderInst, nativeEvent, nativeEventTarget, ); gesture.touchHistory = ResponderTouchHistoryStore.touchHistory; accumulateDirectDispatches(gesture); extracted = accumulate(extracted, gesture); } const isResponderTerminate = responderInst && topLevelType === TOP_TOUCH_CANCEL; const isResponderRelease = responderInst && !isResponderTerminate && isEndish(topLevelType) && noResponderTouches(nativeEvent); const finalTouch = isResponderTerminate ? eventTypes.responderTerminate : isResponderRelease ? eventTypes.responderRelease : null; if (finalTouch) { const finalEvent = ResponderSyntheticEvent.getPooled( finalTouch, responderInst, nativeEvent, nativeEventTarget, ); finalEvent.touchHistory = ResponderTouchHistoryStore.touchHistory; accumulateDirectDispatches(finalEvent); extracted = accumulate(extracted, finalEvent); changeResponder(null); } return extracted; }, GlobalResponderHandler: null, injection: { /** * @param {{onChange: (ReactID, ReactID) => void} GlobalResponderHandler * Object that handles any change in responder. Use this to inject * integration with an existing touch handling system etc. */ injectGlobalResponderHandler(GlobalResponderHandler) { ResponderEventPlugin.GlobalResponderHandler = GlobalResponderHandler; }, }, }; export default ResponderEventPlugin;