'use strict'; const fetch = require('node-fetch'); const POLLING_INTERVAL = 10 * 1000; // 10 seconds const RETRY_TIMEOUT = 4 * 60 * 1000; // 4 minutes function wait(ms) { return new Promise(resolve => { setTimeout(() => resolve(), ms); }); } function scrapeBuildIDFromStatus(status) { return /\/facebook\/react\/([0-9]+)/.exec(status.target_url)[1]; } async function getBuildIdForCommit(sha) { const retryLimit = Date.now() + RETRY_TIMEOUT; retry: while (true) { const statusesResponse = await fetch( `https://api.github.com/repos/facebook/react/commits/${sha}/status` ); if (!statusesResponse.ok) { throw Error('Could not find commit for: ' + sha); } const {statuses, state} = await statusesResponse.json(); if (state === 'failure') { throw new Error(`Base commit is broken: ${sha}`); } for (let i = 0; i < statuses.length; i++) { const status = statuses[i]; if (status.context === `ci/circleci: process_artifacts_combined`) { if (status.state === 'success') { return scrapeBuildIDFromStatus(status); } if (status.state === 'failure') { throw new Error(`Build job for commit failed: ${sha}`); } if (status.state === 'pending') { if (Date.now() < retryLimit) { await wait(POLLING_INTERVAL); continue retry; } // GitHub's status API is super flaky. Sometimes it reports a job // as "pending" even after it completes in CircleCI. If it's still // pending when we time out, return the build ID anyway. // TODO: The location of the retry loop is a bit weird. We should // probably combine this function with the one that downloads the // artifacts, and wrap the retry loop around the whole thing. return scrapeBuildIDFromStatus(status); } } } if (state === 'pending') { if (Date.now() < retryLimit) { await wait(POLLING_INTERVAL); continue retry; } throw new Error('Exceeded retry limit. Build job is still pending.'); } throw new Error('Could not find build for commit: ' + sha); } } module.exports = getBuildIdForCommit;