Commit Graph

152 Commits

Author SHA1 Message Date
Josh Story
dd4950c90e
[Flight] Implement useId hook (#24172)
* Implements useId hook for Flight server.

The approach for ids for Flight is different from Fizz/Client where there is a need for determinancy. Flight rendered elements will not be rendered on the client and as such the ids generated in a request only need to be unique. However since FLight does support refetching subtrees it is possible a client will need to patch up a part of the tree rather than replacing the entire thing so it is not safe to use a simple incrementing counter. To solve for this we allow the caller to specify a prefix. On an initial fetch it is likely this will be empty but on refetches or subtrees we expect to have a client `useId` provide the prefix since it will guaranteed be unique for that subtree and thus for the entire tree. It is also possible that we will automatically provide prefixes based on a client/Fizz useId on refetches

in addition to the core change I also modified the structure of options for renderToReadableStream where `onError`, `context`, and the new `identifierPrefix` are properties of an Options object argument to avoid the clumsiness of a growing list of optional function arguments.

* defend against useId call outside of rendering

* switch to S from F for Server Component ids

* default to empty string identifier prefix

* Add a test demonstrating that there is no warning when double rendering on the client a server component that used useId

* lints and gates
2022-05-31 14:53:32 -07:00
Josh Story
581f0c42ed
[Flight] add support for Lazy components in Flight server (#24068)
* [Flight] add support for Lazy components in Flight server

Lazy components suspend until resolved just like in Fizz. Add tests to confirm Lazy works with Shared Components and Client Component references.

* Support Lazy elements

React.Lazy can now return an element instead of a Component. This commit implements support for Lazy elements when server rendering.

* add lazy initialization to resolveModelToJson

adding lazying initialization toResolveModelToJson means we use attemptResolveElement's full logic on whatever the resolved type ends up being. This better aligns handling of misued Lazy types like a lazy element being used as a Component or a lazy Component being used as an element.
2022-03-10 11:18:54 -08:00
salazarm
d5f1b067c8
[ServerContext] Flight support for ServerContext (#23244)
* Flight side of server context

* 1 more test

* rm unused function

* flow+prettier

* flow again =)

* duplicate ReactServerContext across packages

* store default value when lazily initializing server context

* .

* better comment

* derp... missing import

* rm optional chaining

* missed feature flag

* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??

* add warning if non ServerContext passed into useServerContext

* pass context in as array of arrays

* make importServerContext nott pollute the global context state

* merge main

* remove useServerContext

* dont rely on object getters in ReactServerContext and disallow JSX

* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry

* gate test case as experimental

* feedback

* remove unions

* Lint

* fix oopsies (tests/lint/mismatching arguments/signatures

* lint again

* replace-fork

* remove extraneous change

* rebase

* 1 more test

* rm unused function

* flow+prettier

* flow again =)

* duplicate ReactServerContext across packages

* store default value when lazily initializing server context

* .

* better comment

* derp... missing import

* rm optional chaining

* missed feature flag

* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??

* add warning if non ServerContext passed into useServerContext

* pass context in as array of arrays

* make importServerContext nott pollute the global context state

* merge main

* remove useServerContext

* dont rely on object getters in ReactServerContext and disallow JSX

* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry

* gate test case as experimental

* feedback

* remove unions

* Lint

* fix oopsies (tests/lint/mismatching arguments/signatures

* lint again

* replace-fork

* remove extraneous change

* rebase

* reinline

* rebase

* add back changes lost due to rebase being hard

* emit chunk for provider

* remove case for React provider type

* update type for SomeChunk

* enable flag with experimental

* add missing types

* fix flow type

* missing type

* t: any

* revert extraneous type change

* better type

* better type

* feedback

* change import to type import

* test?

* test?

* remove react-dom

* remove react-native-renderer from react-server-native-relay/package.json

* gate change in FiberNewContext, getComponentNameFromType, use switch statement in FlightServer

* getComponentNameFromTpe: server context type gated and use displayName if available

* fallthrough

* lint....

* POP

* lint
2022-03-08 07:55:32 -05:00
Sebastian Markbåge
40351575d3
Split writeChunk into void and return value (#23343)
This function was modeled after Node streams where write returns a boolean
whether to keep writing or not. I think we should probably switch this
up and read desired size explicitly in appropriate places.

However, in the meantime, we don't have to return a value where we're
not going to use it. So I split this so that we call writeChunkAndReturn
if we're going to return the boolean.

This should help with the compilation so that they can be inlined.
2022-02-23 11:35:21 -05:00
Sebastian Markbåge
2c693b2dee
Re-add reentrancy avoidance (#23342)
* tests: add failing test to demonstrate bug in ReadableStream implementation

* Re-add reentrancy avoidance

I removed the equivalency of this in #22446. However, I didn't fully
understand the intended semantics of the spec but I understand this better
now.

The spec is not actually recursive. It won't call pull again inside of a
pull. It might not call it inside startWork neither which the original
issue avoided. However, it will call pull if you enqueue to the controller
without filling up the desired size outside any call.

We could avoid that by returning a Promise from pull that we wait to
resolve until we've performed all our pending tasks. That would be the
more idiomatic solution. That's a bit more involved but since we know
understand it, we can readd the reentrancy hack since we have an easy place
to detect it. If anything, it should probably throw or log here otherwise.

I believe this fixes #22772.

This includes the test from #22889 but should ideally have one for Fizz.

Co-authored-by: Josh Larson <josh.larson@shopify.com>
2022-02-23 00:33:41 -05:00
Andrew Clark
848e802d20
Add onRecoverableError option to hydrateRoot, createRoot (#23207)
* [RFC] Add onHydrationError option to hydrateRoot

This is not the final API but I'm pushing it for discussion purposes.

When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.

However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.

So we need a way to log when hydration errors occur.

This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.

When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.

However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)

There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)

* Log all recoverable errors

This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.

The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.

The logging API has been renamed from onHydrationError
to onRecoverableError.

* Don't log recoverable errors until commit phase

If the render is interrupted and restarts, we don't want to log the
errors multiple times.

This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.

* Only log hydration error if client render succeeds

Similar to previous step.

When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.

To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)

* Log error with queueMicrotask instead of Scheduler

If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.

* Only use host config method for default behavior

Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.

* Log with reportError instead of rethrowing

In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.

In older browsers and test environments, we'll fall back
to console.error.

* Naming nits

queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
2022-02-04 07:57:33 -08:00
Andrew Clark
75f3ddebfa
Remove experimental useOpaqueIdentifier API (#22672)
useId is the updated version of this API.
2021-11-01 15:02:39 -07:00
Andrew Clark
ebf9ae8579
useId (#22644)
* Add useId to dispatcher

* Initial useId implementation

Ids are base 32 strings whose binary representation corresponds to the
position of a node in a tree.

Every time the tree forks into multiple children, we add additional bits
to the left of the sequence that represent the position of the child
within the current level of children.

    00101       00010001011010101
    ╰─┬─╯       ╰───────┬───────╯
  Fork 5 of 20       Parent id

The leading 0s are important. In the above example, you only need 3 bits
to represent slot 5. However, you need 5 bits to represent all the forks
at the current level, so we must account for the empty bits at the end.

For this same reason, slots are 1-indexed instead of 0-indexed.
Otherwise, the zeroth id at a level would be indistinguishable from
its parent.

If a node has only one child, and does not materialize an id (i.e. does
not contain a useId hook), then we don't need to allocate any space in
the sequence. It's treated as a transparent indirection. For example,
these two trees produce the same ids:

<>                          <>
  <Indirection>               <A />
    <A />                     <B />
  </Indirection>            </>
  <B />
</>

However, we cannot skip any materializes an id. Otherwise, a parent id
that does not fork would be indistinguishable from its child id. For
example, this tree does not fork, but the parent and child must have
different ids.

<Parent>
  <Child />
</Parent>

To handle this scenario, every time we materialize an id, we allocate a
new level with a single slot. You can think of this as a fork with only
one prong, or an array of children with length 1.

It's possible for the the size of the sequence to exceed 32 bits, the
max size for bitwise operations. When this happens, we make more room by
converting the right part of the id to a string and storing it in an
overflow variable. We use a base 32 string representation, because 32 is
the largest power of 2 that is supported by toString(). We want the base
to be large so that the resulting ids are compact, and we want the base
to be a power of 2 because every log2(base) bits corresponds to a single
character, i.e. every log2(32) = 5 bits. That means we can lop bits off
the end 5 at a time without affecting the final result.

* Incremental hydration

Stores the tree context on the dehydrated Suspense boundary's state
object so it resume where it left off.

* Add useId to react-debug-tools

* Add selective hydration test

Demonstrates that selective hydration works and ids are preserved even
after subsequent client updates.
2021-11-01 13:30:44 -07:00
Andrew Clark
a724a3b578
[RFC] Codemod invariant -> throw new Error (#22435)
* Hoist error codes import to module scope

When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.

Because `codes.json` is now checked into source, we can import it a
single time in module scope.

* Minify error constructors in production

We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92

This enables us to write helpful error messages without increasing the
bundle size.

Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.

So, I've updated the script to minify error constructors, too:

Input:
  Error(`A ${adj} message that contains ${noun}`);
Output:
  Error(formatProdErrorMessage(ERR_CODE, adj, noun));

It only works for constructors that are literally named Error, though we
could add support for other names, too.

As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.

* Minify "no fallback UI specified" error in prod

This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.

Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.

To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.

* Lint rule to detect unminified errors

Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.

We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.

There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.

* Temporarily add invariant codemod script

I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.

* [Automated] Codemod invariant -> Error

This commit contains only automated changes:

npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier

I will do any manual touch ups in separate commits so they're easier
to review.

* Remove temporary codemod script

This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.

* Manual touch ups

A few manual changes I made after the codemod ran.

* Enable error code transform per package

Currently we're not consistent about which packages should have their
errors minified in production and which ones should.

This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
2021-09-30 12:01:28 -07:00
Sebastian Markbåge
7843b142ac
[Fizz/Flight] Pass in Destination lazily to startFlowing instead of in createRequest (#22449)
* Pass in Destination lazily in startFlowing instead of createRequest

* Delay fatal errors until we have a destination to forward them to

* Flow can now be inferred by whether there's a destination set

We can drop the destination when we're not flowing since there's nothing to
write to.

Fatal errors now close once flowing starts back up again.

* Defer fatal errors in Flight too
2021-09-28 15:32:09 -07:00
Sebastian Markbåge
eba248c390
[Fizz/Flight] Remove reentrancy hack (#22446)
* Remove reentrant check from Fizz/Flight

* Make startFlowing explicit in Flight

This is already an explicit call in Fizz. This moves flowing to be explicit.

That way we can avoid calling it in start() for web streams and therefore
avoid the reentrant call.

* Add regression test

This test doesn't actually error due to the streams polyfill not behaving
like Chrome but rather according to spec.

* Update the Web Streams polyfill

Not that we need this but just in case there are differences that are fixed.
2021-09-27 17:47:56 -07:00
Justin Grant
c88fb49d37
Improve DEV errors if string coercion throws (Temporal.*, Symbol, etc.) (#22064)
* Revise ESLint rules for string coercion

Currently, react uses `'' + value` to coerce mixed values to strings.
This code will throw for Temporal objects or symbols.

To make string-coercion safer and to improve user-facing error messages,
This commit adds a new ESLint rule called `safe-string-coercion`.

This rule has two modes: a production mode and a non-production mode.
* If the `isProductionUserAppCode` option is true, then `'' + value`
  coercions are allowed (because they're faster, although they may
  throw) and `String(value)` coercions are disallowed. Exception:
  when building error messages or running DEV-only code in prod
  files, `String()` should be used because it won't throw.
* If the `isProductionUserAppCode` option is false, then `'' + value`
  coercions are disallowed (because they may throw, and in non-prod
  code it's not worth the risk) and `String(value)` are allowed.

Production mode is used for all files which will be bundled with
developers' userland apps. Non-prod mode is used for all other React
code: tests, DEV blocks, devtools extension, etc.

In production mode, in addiiton to flagging `String(value)` calls,
the rule will also flag `'' + value` or `value + ''` coercions that may
throw. The rule is smart enough to silence itself in the following
"will never throw" cases:
* When the coercion is wrapped in a `typeof` test that restricts to safe
  (non-symbol, non-object) types. Example:
    if (typeof value === 'string' || typeof value === 'number') {
      thisWontReport('' + value);
    }
* When what's being coerced is a unary function result, because unary
   functions never return an object or a symbol.
* When the coerced value is a commonly-used numeric identifier:
  `i`, `idx`, or `lineNumber`.
* When the statement immeidately before the coercion is a DEV-only
  call to a function from shared/CheckStringCoercion.js. This call is a
  no-op in production, but in DEV it will show a console error
  explaining the problem, then will throw right after a long explanatory
  code comment so that debugger users will have an idea what's going on.
  The check function call must be in the following format:
    if (__DEV__) {
      checkXxxxxStringCoercion(value);
    };

Manually disabling the rule is usually not necessary because almost all
prod use of the `'' + value` pattern falls into one of the categories
above. But in the rare cases where the rule isn't smart enough to detect
safe usage (e.g. when a coercion is inside a nested ternary operator),
manually disabling the rule will be needed.

The rule should also be manually disabled in prod error handling code
where `String(value)` should be used for coercions, because it'd be
bad to throw while building an error message or stack trace!

The prod and non-prod modes have differentiated error messages to
explain how to do a proper coercion in that mode.

If a production check call is needed but is missing or incorrect
(e.g. not in a DEV block or not immediately before the coercion), then
a context-sensitive error message will be reported so that developers
can figure out what's wrong and how to fix the problem.

Because string coercions are now handled by the `safe-string-coercion`
rule, the `no-primitive-constructor` rule no longer flags `String()`
usage. It still flags `new String(value)` because that usage is almost
always a bug.

* Add DEV-only string coercion check functions

This commit adds DEV-only functions to check whether coercing
values to strings using the `'' + value` pattern will throw. If it will
throw, these functions will:
1. Display a console error with a friendly error message describing
   the problem and the developer can fix it.
2. Perform the coercion, which will throw. Right before the line where
   the throwing happens, there's a long code comment that will help
   debugger users (or others looking at the exception call stack) figure
   out what happened and how to fix the problem.

One of these check functions should be called before all string coercion
of user-provided values, except when the the coercion is guaranteed not
to throw, e.g.
* if inside a typeof check like `if (typeof value === 'string')`
* if coercing the result of a unary function like `+value` or `value++`
* if coercing a variable named in a whitelist of numeric identifiers:
  `i`, `idx`, or `lineNumber`.

The new `safe-string-coercion` internal ESLint rule enforces that
these check functions are called when they are required.

Only use these check functions in production code that will be bundled
with user apps.  For non-prod code (and for production error-handling
code), use `String(value)` instead which may be a little slower but will
never throw.

* Add failing tests for string coercion

Added failing tests to verify:
* That input, select, and textarea elements with value and defaultValue
  set to Temporal-like objects which will throw when coerced to string
  using the `'' + value` pattern.
* That text elements will throw for Temporal-like objects
* That dangerouslySetInnerHTML will *not* throw for Temporal-like
  objects because this value is not cast to a string before passing to
  the DOM.
* That keys that are Temporal-like objects will throw

All tests above validate the friendly error messages thrown.

* Use `String(value)` for coercion in non-prod files

This commit switches non-production code from `'' + value` (which
throws for Temporal objects and symbols) to instead use `String(value)`
which won't throw for these or other future plus-phobic types.

"Non-produciton code" includes anything not bundled into user apps:
* Tests and test utilities. Note that I didn't change legacy React
  test fixtures because I assumed it was good for those files to
  act just like old React, including coercion behavior.
* Build scripts
* Dev tools package - In addition to switching to `String`, I also
  removed special-case code for coercing symbols which is now
  unnecessary.

* Add DEV-only string coercion checks to prod files

This commit adds DEV-only function calls to to check if string coercion
using `'' + value` will throw, which it will if the value is a Temporal
object or a symbol because those types can't be added with `+`.

If it will throw, then in DEV these checks will show a console error
to help the user undertsand what went wrong and how to fix the
problem. After emitting the console error, the check functions will
retry the coercion which will throw with a call stack that's easy (or
at least easier!) to troubleshoot because the exception happens right
after a long comment explaining the issue. So whether the user is in
a debugger, looking at the browser console, or viewing the in-browser
DEV call stack, it should be easy to understand and fix the problem.

In most cases, the safe-string-coercion ESLint rule is smart enough to
detect when a coercion is safe. But in rare cases (e.g. when a coercion
is inside a ternary) this rule will have to be manually disabled.

This commit also switches error-handling code to use `String(value)`
for coercion, because it's bad to crash when you're trying to build
an error message or a call stack!  Because `String()` is usually
disallowed by the `safe-string-coercion` ESLint rule in production
code, the rule must be disabled when `String()` is used.
2021-09-27 10:05:07 -07:00
Andrew Clark
82c8fa90be
Add back useMutableSource temporarily (#22396)
Recoil uses useMutableSource behind a flag. I thought this was fine
because Recoil isn't used in any concurrent roots, so the behavior
would be the same, but it turns out that it is used by concurrent
roots in a few places.

I'm not expecting it to be hard to migrate to useSyncExternalStore, but
to de-risk the change I'm going to roll it out gradually with a flag. In
the meantime, I've added back the useMutableSource API.
2021-09-21 20:38:24 -07:00
Andrew Clark
8209de2695
Delete useMutableSource implementation (#22292)
This API was replaced by useSyncExternalStore
2021-09-19 21:11:50 -07:00
Ricky
263cfa6ecb
[Experimental] Add useInsertionEffect (#21913) 2021-09-14 10:27:09 -04:00
Andrew Clark
77912d9a05
Wire up the native API for useSyncExternalStore (#22237)
Adds useSyncExternalStore to the internal dispatcher, and exports
the native API from the React package without yet implementing it.
2021-09-07 10:20:24 -07:00
Sebastian Markbåge
502f8a2a07
[Fizz/Flight] Don't use default args (#21681)
* Don't use default args

* Hoist out creation for better inlining

The closures prevent inlining otherwise.
2021-06-14 15:28:20 -07:00
Sebastian Markbåge
172e89b4bf
Reland Remove redundant initial of isArray (#21188)
* Remove redundant initial of isArray (#21163)

* Reapply prettier

* Type the isArray function with refinement support

This ensures that an argument gets refined just like it does if isArray is
used directly.

I'm not sure how to express with just a direct reference so I added a
function wrapper and confirmed that this does get inlined properly by
closure compiler.

* A few more

* Rename unit test to internal

This is not testing a bundle.

Co-authored-by: Behnam Mohammadi <itten@live.com>
2021-04-07 07:57:43 -07:00
Sebastian Markbage
b4f119cdf1 Revert "Remove redundant initial of isArray (#21163)"
This reverts commit b130a0f5cd.
2021-04-01 15:19:00 -04:00
Behnam Mohammadi
b130a0f5cd
Remove redundant initial of isArray (#21163) 2021-04-01 10:50:48 -07:00
Sebastian Markbåge
1cf9978d89
Don't pass internals to callbacks (#21161)
I noticed that I accidentally pass the request object to public API callbacks
as "this".
2021-04-01 08:43:12 -07:00
Sebastian Markbåge
0853aab74d
Log all errors to console.error by default (#21130) 2021-03-29 19:39:55 -07:00
Sebastian Markbåge
d1294c9d40
[Flight] Add global onError handler (#21129)
* Add onError option to Flight Server

The callback is called any time an error is generated in a server component.

This allows it to be logged on a server if needed. It'll still be rethrown
on the client so it can be logged there too but in case it never reaches
the client, here's a way to make sure it doesn't get lost.

* Add fatal error handling
2021-03-29 19:36:16 -07:00
Sebastian Markbåge
a511dc7090
Error for deferred value and transition in Server Components (#20657) 2021-01-25 13:58:47 -08:00
Sebastian Markbåge
fb3f63f1ab
Remove lazy invokation of segments (#20656)
This is a remainder from Blocks when these were separate query functions.
2021-01-25 13:04:36 -08:00
Andrew Clark
efc57e5cbb
Add built-in Suspense cache with support for invalidation (refreshing) (#20456) 2020-12-18 10:57:24 -08:00
Dan Abramov
daf38ecdfc
[Flight] Use lazy reference for existing modules (#20445) 2020-12-11 22:45:18 +00:00
Dan Abramov
1b5ca99063
Fix module ID deduplication (#20406) 2020-12-08 13:19:59 +00:00
Dan Abramov
e23673b511
[Flight] Add getCacheForType() to the dispatcher (#20315)
* Remove react/unstable_cache

We're probably going to make it available via the dispatcher. Let's remove this for now.

* Add readContext() to the dispatcher

On the server, it will be per-request.

On the client, there will be some way to shadow it.

For now, I provide it on the server, and throw on the client.

* Use readContext() from react-fetch

This makes it work on the server (but not on the client until we implement it there.)

Updated the test to use Server Components. Now it passes.

* Fixture: Add fetch from a Server Component

* readCache -> getCacheForType<T>

* Add React.unstable_getCacheForType

* Add a feature flag

* Fix Flow

* Add react-suspense-test-utils and port tests

* Remove extra Map lookup

* Unroll async/await because build system

* Add some error coverage and retry

* Add unstable_getCacheForType to Flight entry
2020-12-03 03:44:56 +00:00
Sebastian Markbåge
163199d8cc
Dedupe module id generation (#20172) 2020-11-10 19:58:58 -08:00
Sebastian Markbåge
76a6dbcb9a
[Flight] Encode Symbols as special rows that can be referenced by models … (#20171)
* Encode Symbols as special rows that can be referenced by models

If a symbol was extracted from Symbol.for(...) then we can reliably
recreate the same symbol on the client.

S123:"react.suspense"
M456:{mySymbol: '$123'}

This doesn't suffer from the XSS problem because you have to write actual
code to create one of these symbols. That problem is only a problem because
values pass through common other usages of JSON which are not secure.

Since React encodes its built-ins as symbols, we can now use them as long
as its props are serializable. Like Suspense.

* Refactor resolution to avoid memo hack

Going through createElement isn't quite equivalent for ref and key in props.

* Reuse symbol ids that have already been written earlier in the stream
2020-11-10 19:56:50 -08:00
Sebastian Markbåge
16e6dadba6
Encode throwing server components as lazy throwing references (#20217)
This ensures that if this server component was the child of a client
component that has an error boundary, it doesn't trigger the error until
this gets rendered so it happens as deep as possible.
2020-11-10 16:35:27 -08:00
Sebastian Markbåge
56e9feead0
Remove Blocks (#20138)
* Remove Blocks

* Remove Flight Server Runtime

There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.

* Devtools
2020-10-30 23:03:45 -07:00
Sebastian Markbåge
3fbd47b862
Serialize pending server components by reference (lazy component) (#20137)
This now means that if a server component suspends, its value becomes a
React.lazy object. I.e. the element that rendered the server component
gets replaced with a lazy node.

As of #19033 lazy objects can be rendered in the node position. This allows
us to suspend at the location of the server component while we're waiting
on its content.

Now server components has the same capabilities as Blocks to progressively
reveal its content.
2020-10-30 17:19:46 -07:00
Sebastian Markbåge
930ce7c15a
Allow values to be encoded by "reference" to a value rather than the value itself (#20136)
These references are currently transformed into React.lazy values. We can use these in
React positions like element type or node position.

This could be expanded to a more general concept like Suspensey Promises, asset references or JSResourceReferences.

For now it's only used in React Element type position.

The purpose of these is to let you suspend deeper in the tree.
2020-10-30 13:02:03 -07:00
Sebastian Markbåge
ffd8423356
[Flight] Add support for Module References in transport protocol (#20121)
* Refactor Flight to require a module reference to be brand checked

This exposes a host environment (bundler) specific hook to check if an
object is a module reference. This will be used so that they can be passed
directly into Flight without needing additional wrapper objects.

* Emit module references as a special type of value

We already have JSON and errors as special types of "rows". This encodes
module references as a special type of row value. This was always the
intention because it allows those values to be emitted first in the stream
so that as a large models stream down, we can start preloading as early
as possible.

We preload the module when they resolve but we lazily require them as they
are referenced.

* Emit module references where ever they occur

This emits module references where ever they occur. In blocks or even
directly in elements.

* Don't special case the root row

I originally did this so that a simple stream is also just plain JSON.

However, since we might want to emit things like modules before the root
module in the stream, this gets unnecessarily complicated. We could add
this back as a special case if it's the first byte written but meh.

* Update the protocol

* Add test for using a module reference as a client component

* Relax element type check

Since Flight now accepts a module reference as returned by any bundler
system, depending on the renderer running. We need to drastically relax
the check to include all of them. We can add more as we discover them.

* Move flow annotation

Seems like our compiler is not happy with stripping this.

* Some bookkeeping bug

* Can't use the private field to check
2020-10-29 17:57:31 -07:00
Sebastian Markbåge
0a4c7c5651
[Flight] Don't warn for key, but error for ref (#19986)
* Improve error message by expanding the object in question

* Don't warn for key/ref getters

* Error if refs are passed in server components or to client components
2020-10-08 17:02:23 -07:00
Sebastian Markbåge
40c52de960
[Flight] Add Runtime Errors for Non-serializable Values (#19980)
* Error on encoding non-serializable props

* Add DEV time warnings to enforce that values are plain objects
2020-10-08 11:11:15 -07:00
Joseph Savona
d38ec17b1d
[Flight] Set dispatcher for duration of performWork() (#19776) 2020-09-07 19:41:22 -04:00
Dan Abramov
c1ac052158
[Flight] Support more element types and Hooks for Server and Hybrid Components (#19711)
* Shim support for more element types

* Shim commonly used Hooks that are safe

* Flow

* Oopsie
2020-08-27 20:19:13 +01:00
Sebastian Markbåge
e2dd30898e
[Flight] Lazily parse models and allow any value to suspend (#18476)
* Lazily initialize models as they're read intead of eagerly when received

This ensures that we don't spend CPU cycles processing models that we're
not going to end up rendering.

This model will also allow us to suspend during this initialization if
data is not yet available to satisfy the model.

* Refactoring carefully to ensure bundles still compile to something optimal

* Remove generic from Response

The root model needs to be cast at one point or another same as othe
chunks. So we can parameterize the read instead of the whole Response.

* Read roots from the 0 key of the map

The special case to read the root isn't worth the field and code.

* Store response on each Chunk

Instead of storing it on the data tuple which is kind of dynamic, we store
it on each Chunk. This uses more memory. Especially compared to just making
initializeBlock a closure, but overall is simpler.

* Rename private fields to underscores

Response objects are exposed.

* Encode server components as delayed references

This allows us to stream in server components one after another over the
wire. It also allows parallelizing their fetches and resuming only the
server component instead of the whole parent block.

This doesn't yet allow us to suspend deeper while waiting on this content
because we don't have "lazy elements".
2020-04-03 14:58:02 -07:00
Sebastian Markbåge
3e94bce765
Enable prefer-const lint rules (#18451)
* Enable prefer-const rule

Stylistically I don't like this but Closure Compiler takes advantage of
this information.

* Auto-fix lints

* Manually fix the remaining callsites
2020-04-01 12:35:52 -07:00
Sebastian Markbåge
ce6fe50b01
Add server-runtime to create Server Blocks (#18392)
This is equivalent to the jsx-runtime in that this is what the compiled
output on the server is supposed to target.

It's really just the same code for all the different Flights, but they
have different types in their arguments so each one gets their own entry
point. We might use this to add runtime warnings per entry point.

Unlike the client-side React.block call this doesn't provide the factory
function that curries the load function. The compiler is expected to wrap
this call in the currying factory.
2020-03-25 19:03:31 -07:00
Sebastian Markbåge
a317bd033f
Flip the arguments of Blocks and make the query optional (#18374)
* Flip the arguments of Blocks and make the query optional

* Rename Query to Load
2020-03-24 10:58:23 -07:00
Sebastian Markbåge
a56309fb88
[Flight] Integrate Blocks into Flight (#18371)
* Resolve Server-side Blocks instead of Components

React elements should no longer be used to extract arbitrary data but only
for prerendering trees.

Blocks are used to create asynchronous behavior.

* Resolve Blocks in the Client

* Tests

* Bug fix relay JSON traversal

It's supposed to pass the original object and not the new one.

* Lint

* Move Noop Module Test Helpers to top level entry points

This module has shared state. It needs to be external from builds.

This lets us test the built versions of the Noop renderer.
2020-03-23 17:53:45 -07:00
Sebastian Markbåge
8206b4b864
Wire up bundler configs (#18334)
This allows different flight server and clients to have different configs
depending on bundler to serialize and resolve modules.
2020-03-18 12:18:34 -07:00
Sebastian Markbåge
dc7eedae3c
Encode server rendered host components as array tuples (#18273)
This replaces the HTML renderer with instead resolving host elements into
arrays tagged with the react.element symbol. These turn into proper
React Elements on the client.

The symbol is encoded as the magical value "$". This has security implications
so this special value needs to remain escaped for other strings.

We could just encode the element as {$$typeof: "$", key: key props: props}
but that's a lot more bytes. So instead I encode it as:
["$", key, props] and then convert it back.

It would be nicer if React's reconciler could just accept these tuples.
2020-03-11 09:48:02 -07:00
Sebastian Markbåge
99d7371863
[Flight] Split Streaming from Relay Implemenation (#18260)
* Add ReactFlightServerConfig intermediate

This just forwards to the stream version of Flight which is itself forked
between Node and W3C streams.

The dom-relay goes directly to the Relay config though which allows it to
avoid the stream part of Flight.

* Separate streaming protocol into the Stream config

* Split streaming parts into the ReactFlightServerConfigStream

This decouples it so that the Relay implementation doesn't have to encode
the JSON to strings. Instead it can be fed the values as JSON objects and
do its own encoding.

* Split FlightClient into a basic part and a stream part

Same split as the server.

* Expose lower level async hooks to Relay

This requires an external helper file that we'll wire up internally.
2020-03-10 14:55:04 -07:00
Sebastian Markbåge
bdc5cc4635
Add Relay Flight Build (#18242)
* Rename to clarify that it's client-only

* Rename FizzStreamer to FizzServer for consistency

* Rename react-flight to react-client/flight

For consistency with react-server. Currently this just includes flight
but it could be expanded to include the whole reconciler.

* Add Relay Flight Build

* Rename ReactServerHostConfig to ReactServerStreamConfig

This will be the config specifically for streaming purposes.
There will be other configs for other purposes.
2020-03-07 11:23:30 -08:00
Dan Abramov
e706721490
Update Flow to 0.84 (#17805)
* Update Flow to 0.84

* Fix violations

* Use inexact object syntax in files from fbsource

* Fix warning extraction to use a modern parser

* Codemod inexact objects to new syntax

* Tighten types that can be exact

* Revert unintentional formatting changes from codemod
2020-01-09 14:50:44 +00:00
Sebastian Markbåge
dee03049f5
[Flight] Basic Streaming Suspense Support (#17285)
* Return whether to keep flowing in Host config

* Emit basic chunk based streaming in the Flight server

When something suspends a new chunk is created.

* Add reentrancy check

The WHATWG API is designed to be pulled recursively.

We should refactor to favor that approach.

* Basic streaming Suspense support on the client

* Add basic suspense in example

* Add comment describing the protocol that the server generates
2019-11-06 09:48:34 -08:00
Sebastian Markbåge
f4148b2561
[Flight] Move around the Server side a bit (#17251)
* Rename ReactFlightStreamer -> ReactFlightServer

* Unify Browser/Node stream tests into one file and use the client reader

* Defer to the actual ReactDOM for HTML rendering for now

This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
2019-11-01 17:39:24 -07:00