* The exported '<React.StrictMode>' tag remains the same and opts legacy subtrees into strict mode level one ('mode == StrictModeL1'). This mode enables DEV-only double rendering, double component lifecycles, string ref warnings, legacy context warnings, etc. The primary purpose of this mode is to help detected render phase side effects. No new behavior. Roots created with experimental 'createRoot' and 'createBlockingRoot' APIs will also (for now) continue to default to strict mode level 1.
In a subsequent commit I will add support for a 'level' attribute on the '<React.StrictMode>' tag (as well as a new option supported by ). This will be the way to opt into strict mode level 2 ('mode == StrictModeL2'). This mode will enable DEV-only double invoking of effects on initial mount. This will simulate future Offscreen API semantics for trees being mounted, then hidden, and then shown again. The primary purpose of this mode is to enable applications to prepare for compatibility with the new Offscreen API (more information to follow shortly).
For now, this commit changes no public facing behavior. The only mechanism for opting into strict mode level 2 is the pre-existing 'enableDoubleInvokingEffects' feature flag (only enabled within Facebook for now).
* Renamed strict mode constants
StrictModeL1 -> StrictLegacyMode and StrictModeL2 -> StrictEffectsMode
* Renamed tests
* Split strict effects mode into two flags
One flag ('enableStrictEffects') enables strict mode level 2. It is similar to 'debugRenderPhaseSideEffectsForStrictMode' which enables srtict mode level 1.
The second flag ('createRootStrictEffectsByDefault') controls the default strict mode level for 'createRoot' trees. For now, all 'createRoot' trees remain level 1 by default. We will experiment with level 2 within Facebook.
This is a prerequisite for adding a configurable option to 'createRoot' that enables choosing a different StrictMode level than the default.
* Add StrictMode 'unstable_level' prop and createRoot 'unstable_strictModeLevel' option
New StrictMode 'unstable_level' prop allows specifying which level of strict mode to use. If no level attribute is specified, StrictLegacyMode will be used to maintain backwards compatibility. Otherwise the following is true:
* Level 0 does nothing
* Level 1 selects StrictLegacyMode
* Level 2 selects StrictEffectsMode (which includes StrictLegacyMode)
Levels can be increased with nesting (0 -> 1 -> 2) but not decreased.
This commit also adds a new 'unstable_strictModeLevel' option to the createRoot and createBatchedRoot APIs. This option can be used to override default behavior to increase or decrease the StrictMode level of the root.
A subsequent commit will add additional DEV warnings:
* If a nested StrictMode tag attempts to explicitly decrease the level
* If a level attribute changes in an update
The only difference between default updates and transition updates is
that default updates do not support suspended refreshes — they will
instantly display a fallback.
Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
* Add the feature flag
* Add a host config method
* Wire it up to the work loop
* Export constants for third-party renderers
* Document for third-party renderers
Adds a feature flag to tweak the internal heuristic used to "unsuspend"
lanes when a new update comes in.
A lane is "suspended" if we couldn't finish rendering it because it was
missing data, and we chose not to commit the fallback. (In this context,
"suspended" does not include updates that finished with a fallback.)
When we receive new data in the form of an update, we need to retry
rendering the suspended lanes, since the new data may have unblocked the
previously suspended work. For example, the new update could navigate
back to an already loaded route.
It's impractical to retry every combination of suspended lanes, so we
need some heuristic that decides which lanes to retry and in
which order.
The existing heuristic roughly approximates the old Expiration Times
model. It unsuspends all lower priority lanes, but leaves higher
priority lanes suspended.
Then when we start rendering, we choose the lanes that have the highest
LanePriority and render those -- and then we add to that all the lanes
that are highher priority.
If this sounds terribly confusing, it's because it barely makes sense.
(It made more sense in the Expiration Times world, I promise, but it
was still confusing.) I don't think it's worth me trying to explain the
old behavior too much because the point here is that we can replace it
with something simpler.
The new heurstic is to unsuspend all suspended lanes whenever there's
an update.
This is effectively what we already do except in a few very specific
edge cases, ever since we removed the delayed suspense feature from
everything that's not a refresh transition.
We can optimize this in the future to only unsuspend lanes that are
either 1) in the `lanes` or `subtreeLanes` of the node that was updated,
or 2) in the `lanes` of the return path of the node that was updated.
This would exclude lanes that are only located in unrelated sibling
trees. But, this optimization wouldn't be useful currently because we
assign the same transition lane to all transitions. It will become
relevant again once we start assigning arbitrary lanes to transitions
-- but that in turn requires us to implement entanglement of overlapping
transitions, one of our planned projects.
So to sum up: the goal here is to remove the weird edge cases and switch
to a simpler model, on top of which we can make more substantial
improvements.
I put it behind a flag so I can run an A/B test and confirm it doesn't
cause a regression.
A passive effect's cleanup function may throw after an unmount. Prior to this commit, such an error would be ignored. (React would not notify any error boundaries.)
After this commit, React will skip any unmounted boundaries and look for a still-mounted boundary. If one is found, it will call getDerivedStateFromError and/or componentDidCatch (depending on the type of boundary). Unmounted boundaries will be ignored, but as they have been unmounted– this seems appropriate.
* Remove react/unstable_cache
We're probably going to make it available via the dispatcher. Let's remove this for now.
* Add readContext() to the dispatcher
On the server, it will be per-request.
On the client, there will be some way to shadow it.
For now, I provide it on the server, and throw on the client.
* Use readContext() from react-fetch
This makes it work on the server (but not on the client until we implement it there.)
Updated the test to use Server Components. Now it passes.
* Fixture: Add fetch from a Server Component
* readCache -> getCacheForType<T>
* Add React.unstable_getCacheForType
* Add a feature flag
* Fix Flow
* Add react-suspense-test-utils and port tests
* Remove extra Map lookup
* Unroll async/await because build system
* Add some error coverage and retry
* Add unstable_getCacheForType to Flight entry
## Summary
We're experiencing some issues internally where the component stack is
getting into our way of fixing them as it causes the page to become
unresponsive. This adds a flag so that we can disable this feature as a
temporary workaround.
More internal context: https://fburl.com/go9yoklm
## Test Plan
I tried to default this flag to `__VARIANT__` but the variant tests
(`yarn test-www --variant`) started to fail across the board since a lot
of tests depend on the component tree, things like this:
https://user-images.githubusercontent.com/458591/100771192-6a1e1c00-33fe-11eb-9ab0-8ff46ba378a2.png
So, it seems to work :-)
Given that it's unhandy to update the hundreds of tests that are failing
I decided to hard code this to `false` like we already do for some other
options.
This callback accepts the no parameters (except for the current interactions). Users of this hook can inspect the call stack to access and log the source location of the component.
Background:
State updates that are scheduled in a layout effect (useLayoutEffect or componentDidMount / componentDidUpdate) get processed synchronously by React before it yields to the browser to paint. This is done so that components can adjust their layout (e.g. position and size a tooltip) without any visible shifting being seen by users. This type of update is often called a "nested update" or a "cascading update".
Because they delay paint, nested updates are considered expensive and should be avoided when possible. For example, effects that do not impact layout (e.g. adding event handlers, logging impressions) can be safely deferred to the passive effect phase by using useEffect instead.
This PR updates the Profiler API to explicitly flag nested updates so they can be monitored for and avoided when possible.
Implementation:
I considered a few approaches for this.
Add a new callback (e.g. onNestedUpdateScheduled) to the Profiler that gets called when a nested updates gets scheduled.
Add an additional boolean parameter to the end of existing callbacks (e.g. wasNestedUpdate).
Update the phase param to add an additional variant: "mount", "update", or "nested-update" (new).
I think the third option makes for the best API so that's what I've implemented in this PR.
Because the Profiler API is stable, this change will need to remain behind a feature flag until v18. I've turned the feature flag on for Facebook builds though after confirming that Web Speed does not currently make use of the phase parameter.
Quirks:
One quirk about the implementation I've chosen is that errors thrown during the layout phase are also reported as nested updates. I believe this is appropriate since these errors get processed synchronously and block paint. Errors thrown during render or from within passive effects are not affected by this change.
This reverts commits bcca5a6ca7 and ffb749c95e, although neither revert cleanly since methods have been moved between the work-loop and commit-work files. This commit is a mostly manual effort of undoing the changes.
* Remove Blocks
* Remove Flight Server Runtime
There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.
* Devtools
* Move traversal logic to ReactFiberCommitWork
The current traversal logic is spread between ReactFiberWorkLoop and
ReactFiberCommitWork, and it's a bit awkward, especially when
refactoring. Idk the ideal module structure, so for now I'd rather keep
it all in one file.
* Traverse commit phase effects iteratively
We suspect that using the JS stack to traverse through the tree in the
commit phase is slower than traversing iteratively.
I've kept the recursive implementation behind a flag, both so we have
the option to run an experiment comparing the two, and so we can revert
it easily later if needed.
Reading or writing a ref value during render is only safe if you are implementing the lazy initialization pattern.
Other types of reading are unsafe as the ref is a mutable source.
Other types of writing are unsafe as they are effectively side effects.
This change also refactors useTransition to no longer use a ref hook, but instead manage its own (stable) hook state.
This PR double invokes effects in __DEV__ mode.
We are thinking about unmounting layout and/or passive effects for a hidden tree. To understand potential issues with this, we want to double invoke effects. This PR changes the behavior in DEV when an effect runs from create() to create() -> destroy() -> create(). The effect cleanup function will still be called before the effect runs in both dev and prod. (Note: This change is purely for research for now as it is likely to break real code.)
**Note: The change is fully behind a flag and does not affect any of the code on npm.**
* Failing test for #19608
* Attach Listeners Eagerly to Roots and Portal Containers
* Forbid createEventHandle with custom events
We can't support this without adding more complexity. It's not clear that this is even desirable, as none of our existing use cases need custom events. This API primarily exists as a deprecation strategy for Flare, so I don't think it is important to expand its support beyond what Flare replacement code currently needs. We can later revisit it with a better understanding of the eager/lazy tradeoff but for now let's remove the inconsistency.
* Reduce risk by changing condition only under the flag
Co-authored-by: koba04 <koba0004@gmail.com>
The behavior of error boundaries for passive effects that throw during cleanup was recently changed so that React ignores boundaries which are also unmounting in favor of still-mounted boundaries. This commit implements that same behavior for layout effects (useLayoutEffect, componentWillUnmount, and ref-detachment).
The new, skip-unmounting-boundaries behavior is behind a feature flag (`skipUnmountedBoundaries`).
These stacks improve the profiler data but they're expensive to generate and generating them can also cause runtime errors in larger applications (although an exact repro has been hard to nail down). Removing them for now. We can revisit adding them after this profiler has been integrated into the DevTools extension and we can generate them lazily.
* Make enableSchedulingProfiler flag static
* Copied debug tracing and scheduler profiling to .new fork and updated feature flags
* Move profiler component stacks behind a feature flag
* Make enableSchedulingProfiler static for profiling+experimental builds
* Copied debug tracing and scheduler profiling to .new fork
* Updated test @gate conditions
High level breakdown of this commit:
* Add a enableSchedulingProfiling feature flag.
* Add functions that call User Timing APIs to a new SchedulingProfiler file. The file follows DebugTracing's structure.
* Add user timing marks to places where DebugTracing logs.
* Add user timing marks to most other places where @bvaughn's original draft DebugTracing branch marks.
* Tests added
* More context (and discussions with @bvaughn) available at our internal PR MLH-Fellowship#11 and issue MLH-Fellowship#5.
Similar to DebugTracing, we've only added scheduling profiling calls to the old reconciler fork.
Co-authored-by: Kartik Choudhary <kartik.c918@gmail.com>
Co-authored-by: Kartik Choudhary <kartikc.918@gmail.com>
Co-authored-by: Brian Vaughn <brian.david.vaughn@gmail.com>
* Initial currentLanePriority implementation
* Minor updates from review
* Fix typos and enable flag
* Fix feature flags and lint
* Fix simple event tests by switching to withSuspenseConfig
* Don't lower the priority of setPending in startTransition below InputContinuous
* Move currentUpdateLanePriority in commit root into the first effect block
* Refactor requestUpdateLane to log for priority mismatches
Also verifies that the update lane priority matches the scheduler lane priority before using it
* Fix four tests by adding ReactDOM.unstable_runWithPriority
* Fix partial hydration when using update lane priority
* Fix partial hydration when using update lane priority
* Rename feature flag and only log for now
* Move unstable_runWithPriority to ReactFiberReconciler
* Add unstable_runWithPriority to ReactNoopPersistent too
* Bug fixes and performance improvements
* Initial currentLanePriority implementation
* Minor updates from review
* Fix typos and enable flag
* Remove higherLanePriority from ReactDOMEventReplaying.js
* Change warning implementation and startTransition update lane priority
* Inject reconciler functions to avoid importing src/
* Fix feature flags and lint
* Fix simple event tests by switching to withSuspenseConfig
* Don't lower the priority of setPending in startTransition below InputContinuous
* Move currentUpdateLanePriority in commit root into the first effect block
* Refactor requestUpdateLane to log for priority mismatches
Also verifies that the update lane priority matches the scheduler lane priority before using it
* Fix four tests by adding ReactDOM.unstable_runWithPriority
* Fix partial hydration when using update lane priority
* Fix partial hydration when using update lane priority
* Rename feature flag and only log for now
* Move unstable_runWithPriority to ReactFiberReconciler
* Bug fixes and performance improvements
* Remove higherLanePriority from ReactDOMEventReplaying.js
* Change warning implementation and startTransition update lane priority
* Inject reconciler functions to avoid importing src/
* Fixes from bad rebase
* Add autofix to cross-fork lint rule
* replace-fork: Replaces old fork contents with new
For each file in the new fork, copies the contents into the
corresponding file of the old fork, replacing what was already there.
In contrast to merge-fork, which performs a three-way merge.
* Replace old fork contents with new fork
First I ran `yarn replace-fork`.
Then I ran `yarn lint` with autofix enabled. There's currently no way to
do that from the command line (we should fix that), so I had to edit the
lint script file.
* Manual fix-ups
Removes dead branches, removes prefixes from internal fields. Stuff
like that.
* Fix DevTools tests
DevTools tests only run against the old fork, which is why I didn't
catch these earlier.
There is one test that is still failing. I'm fairly certain it's related
to the layout of the Suspense fiber: we no longer conditionally wrap the
primary children. They are always wrapped in an extra fiber.
Since this has been running in www for weeks without major issues, I'll
defer fixing the remaining test to a follow up.
We really needed this for Flight before as well but we got away with it
because Blocks were lazy but with the removal of Blocks, we'll need this
to ensure that we can lazily stream in part of the content.
Luckily LazyComponent isn't really just a Component. It's just a generic
type that can resolve into anything kind of like a Promise.
So we can use that to resolve elements just like we can components.
This allows keys and props to become lazy as well.
To accomplish this, we suspend during reconciliation. This causes us to
not be able to render siblings because we don't know if the keys will
reconcile. For initial render we could probably special case this and
just render a lazy component fiber.
Throwing in reconciliation didn't work correctly with direct nested
siblings of a Suspense boundary before but it does now so it depends
on new reconciler.