Now that RN is only on the New Architecture, we can stop stop syncing
the legacy React Native renderers.
In this diff, I just stop syncing them. In a follow up I'll delete the
code for them so only Fabric is left.
This will also allow us to remove the `enableLegacyMode` feature flag.
## Summary
When upgrading to `babel-plugin-react-compiler@1.0.0` in a project that
uses `zod@3` we are running into TypeScript errors like:
```
node_modules/babel-plugin-react-compiler/dist/index.d.ts:435:10 - error TS2694: Namespace '"/REDACTED/node_modules/zod/v3/external"' has no exported member 'core'.
435 }, z.core.$strip>>>;
~~~~
```
This problem seems to be related to
d6eb735938, which introduced zod v3/v4
compatibility. Since `zod` is bundled into the compiler source this does
not cause runtime issues and only manifests as TypeScript errors. My
proposed solution is this PR is to use zod's [subpath versioning
strategy](https://zod.dev/v4/versioning?id=versioning-in-zod-4) which
allows you to support v3 and v4 APIs on both major versions.
Changes in this PR include:
- Updated `zod` import paths to `zod/v4`
- Bumped min `zod` version to `^3.25.0` for zod which guarantees the
`zod/v4` subpath is available.
- Updated `zod-validation-error` import paths to
`zod-validation-error/v4`
- Bumped min `zod-validation-error ` version to `^3.5.0`
- Updated `externals` tsup configuration where appropriate.
Once the compiler drops zod v3 support we could optionally remove the
`/v4` subpath from the imports.
## How did you test this change?
Not totally sure the best way to test. I ran `NODE_ENV=production yarn
workspace babel-plugin-react-compiler run build --dts` and diffed the
`dist/` folder between my change and `v1.0.0` and it looks correct. We
have a `patch-package` patch to workaround this for now and it works as
expected.
```diff
diff --git a/node_modules/babel-plugin-react-compiler/dist/index.d.ts b/node_modules/babel-plugin-react-compiler/dist/index.d.ts
index 81c3f3d..daafc2c 100644
--- a/node_modules/babel-plugin-react-compiler/dist/index.d.ts
+++ b/node_modules/babel-plugin-react-compiler/dist/index.d.ts
@@ -1,7 +1,7 @@
import * as BabelCore from '@babel/core';
import { NodePath as NodePath$1 } from '@babel/core';
import * as t from '@babel/types';
-import { z } from 'zod';
+import { z } from 'zod/v4';
import { NodePath, Scope } from '@babel/traverse';
interface Result<T, E> {
```
Co-authored-by: Henry Q. Dineen <henryqdineen@gmail.com>
NOTE: this is a merged version of @mofeiZ's original PR along with my
edits per offline discussion. The description is updated to reflect the
latest approach.
The key problem we're trying to solve with this PR is to allow
developers more control over the compiler's various validations. The
idea is to have a number of rules targeting a specific category of
issues, such as enforcing immutability of props/state/etc or disallowing
access to refs during render. We don't want to have to run the compiler
again for every single rule, though, so @mofeiZ added an LRU cache that
caches the full compilation output of N most recent files. The first
rule to run on a given file will cause it to get cached, and then
subsequent rules can pull from the cache, with each rule filtering down
to its specific category of errors.
For the categories, I went through and assigned a category roughly 1:1
to existing validations, and then used my judgement on some places that
felt distinct enough to warrant a separate error. Every error in the
compiler now has to supply both a severity (for legacy reasons) and a
category (for ESLint). Each category corresponds 1:1 to a ESLint rule
definition, so that the set of rules is automatically populated based on
the defined categories.
Categories include a flag for whether they should be in the recommended
set or not.
Note that as with the original version of this PR, only
eslint-plugin-react-compiler is changed. We still have to update the
main lint rule.
## Test Plan
* Created a sample project using ESLint v9 and verified that the plugin
can be configured correctly and detects errors
* Edited `fixtures/eslint-v9` and introduced errors, verified that the w
latest config changes in that fixture it correctly detects the errors
* In the sample project, confirmed that the LRU caching is correctly
caching compiler output, ie compiling files just once.
Co-authored-by: Mofei Zhang <feifei0@meta.com>
Reverts #33457, #33456 and #33442.
There are too many issues with wrappers, lazy init, stateful modules,
duplicate instantiation of async_hooks and duplication of code.
Instead, we'll just do a wrapper polyfill that uses Node Streams
internally.
I kept the client indirection files that I added for consistency with
the server though.
Follow up to #33442. This is the bundled version.
To keep type check passes from exploding and the maintainance of the
annoying `paths: []` list small, this doesn't add this to flow type
checks. We might miss some config but every combination should already
be covered by other one passes.
I also don't add any jest tests because to test these double export
entry points we need conditional importing to cover builds and
non-builds which turns out to be difficult for the Flight builds so
these aren't covered by any basic build tests.
This approach is what I'm going for, for the other bundlers too.
We highly recommend using Node Streams in Node.js because it's much
faster and it is less likely to cause issues when chained in things like
compression algorithms that need explicit flushing which the Web Streams
ecosystem doesn't have a good solution for. However, that said, people
want to be able to use the worse option for various reasons.
The `.edge` builds aren't technically intended for Node.js. A Node.js
environments needs to be patched in various ways to support it. It's
also less optimal since it can't use [Node.js exclusive
features](https://github.com/facebook/react/pull/33388) and have to use
[the lowest common
denominator](https://github.com/facebook/react/pull/27399) such as JS
implementations instead of native.
This adds a Web Streams build of Fizz but exclusively for Node.js so
that in it we can rely on Node.js modules. The main difference compared
to Edge is that SSR now uses `createHash` from the `"crypto"` module and
imports `TextEncoder` from `"util"`. We use `setImmediate` instead of
`setTimeout`.
The public API is just `react-dom/server` which in Node.js automatically
imports `react-dom/server.node` which re-exports the legacy bundle, Node
Streams bundle and Node Web Streams bundle. The main downside is if your
bundler isn't smart to DCE this barrel file.
With Flight the difference is larger but that's a bigger lift.
This change merges the `react-compiler` rule from
`eslint-plugin-react-compiler` into the `eslint-plugin-react-hooks`
plugin. In order to do the move in a way that keeps commit history with
the moved files, but also no remove them from their origin until a
future cleanup change can be done, I did the `git mv` first, and then
recreated the files that were moved in their original places, as a
separate commit. Unfortunately GH shows the moved files as new instead
of the ones that are truly new. But in the IDE and `git blame`, commit
history is intact with the moved files.
Since this change adds new dependencies, and one of those dependencies
has a higher `engines` declaration for `node` than what the plugin
currently has, this is technically a breaking change and will have to go
out as part of a major release.
### Related Changes
- https://github.com/facebook/react/pull/32458
---------
Co-authored-by: Lauren Tan <poteto@users.noreply.github.com>
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## Summary
This change converts the eslint hooks plugin to typescript, which also
allows us to include type declarations in the package, for those using
[typescript eslint
configs](https://eslint.org/blog/2025/01/eslint-v9.18.0-released/#stable-typescript-configuration-file-support).
### Constituent changes that should land before this one
- [x] ~https://github.com/facebook/react/pull/32276~
- [x] https://github.com/facebook/react/pull/32279
- [x] https://github.com/facebook/react/pull/32283
- [x] https://github.com/facebook/react/pull/32393
- [x] https://github.com/facebook/react/pull/32396Closes#30119
---------
Co-authored-by: Lauren Tan <poteto@users.noreply.github.com>
The forking for `shared/ReactFeatureFlags` doesn't work in the console
patches. Since they're already forked, we can import the internal
ReactFeatureFlags files directly.
Would have caught this in testing a PR sync, but the PR syncs are broken
right now.
This adds a new `react-server-dom-parcel-package`, which is an RSC
integration for the Parcel bundler. It is mostly copied from the
existing webpack/turbopack integrations, with some changes to utilize
Parcel runtime APIs for loading and executing bundles/modules.
See https://github.com/parcel-bundler/parcel/pull/10043 for the Parcel
side of this, which includes the plugin needed to generate client and
server references. https://github.com/parcel-bundler/rsc-examples also
includes examples of various ways to use RSCs with Parcel.
Differences from other integrations:
* Client and server modules are all part of the same graph, and we use
Parcel's
[environments](https://parceljs.org/plugin-system/transformer/#the-environment)
to distinguish them. The server is the Parcel build entry point, and it
imports and renders server components in route handlers. When a `"use
client"` directive is seen, the environment changes and Parcel creates a
new client bundle for the page, combining all client modules together.
CSS from both client and server components are also combined
automatically.
* There is no separate manifest file that needs to be passed around by
the user. A [Runtime](https://parceljs.org/plugin-system/runtime/)
plugin injects client and server references as needed into the relevant
bundles, and registers server action ids using `react-server-dom-parcel`
automatically.
* A special `<Resources>` component is also generated by Parcel to
render the `<script>` and `<link rel="stylesheet">` elements needed for
a page, using the relevant info from the bundle graph.
Note: I've already published a 0.0.x version of this package to npm for
testing purposes but happy to add whoever needs access to it as well.
### Questions
* How to test this in the React repo. I'll have integration tests in
Parcel, but setting up all the different mocks and environments to
simulate that here seems challenging. I could try to copy how
Webpack/Turbopack do it but it's a bit different.
* Where to put TypeScript types. Right now I have some ambient types in
my [example
repo](https://github.com/parcel-bundler/rsc-examples/blob/main/types.d.ts)
but it would be nice for users not to copy and paste these. Can I
include them in the package or do they need to maintained separately in
definitelytyped? I would really prefer not to have to maintain code in
three different repos ideally.
---------
Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
Backs out the 2 related commits:
-
f8f6e1a21a
-
6c0f37f94b
Since I only realized when syncing that we need the version of `react`
and the legacy renderer to match.
While I investigate if there's anything we can do to work around that
while preserving the legacy renderer, this unblocks the sync.
## Summary
Builds `react-dom` for React Native so that it also populates the
`builds/facebook-fbsource` branch.
**NOTE:** For Meta employees, D61354219 is the internal integration.
## How did you test this change?
```
$ yarn build
…
$ ls build/facebook-react-native/react-dom/cjs
ReactDOM-dev.js ReactDOM-prod.js ReactDOM-profiling.js
```
The unbundled form is just a way to show case a prototype for how an
unbundled version of RSC can work. It's not really intended for every
bundler combination to provide such a configuration.
There's no configuration of Turbopack that supports this mode atm and
possibly never will be since it's more of an integrated server/client
experience.
This removes the unbundled form and node register/loaders from the
turbopack build.
This commit updates the file locations and bulid configurations for
flight in preparation for new static entrypoints. This follows a
structure similar to Fizz which has a unified build but exports methods
from different top level entrypoints. This PR doesn't actually add the
new top level entrypoints however, that will arrive in a later update.
Even though the whole package is private right now. Once we publish it,
it'll likely be just the experimental channel first before upgrading to
stable.
This means it gets excluded from the built packages.
Follow up to #30105.
This supports `renderToMarkup` in a non-RSC environment (not the
`react-server` condition).
This is just a Fizz renderer but it errors at runtime when you use
state, effects or event handlers that would require hydration - like the
RSC version would. (Except RSC can give early errors too.)
To do this I have to move the `react-html` builds to a new `markup`
dimension out of the `dom-legacy` dimension so that we can configure
this differently from `renderToString`/`renderToStaticMarkup`.
Eventually that dimension can go away though if deprecated. That also
helps us avoid dynamic configuration and we can just compile in the
right configuration so the split helps anyway.
One consideration is that if a compiler strips out useEffects or inlines
initial state from useState, then it would not get called an the error
wouldn't happen. Therefore to preserve semantics, a compiler would need
to inject some call that can check the current renderer and whether it
should throw.
There is an argument that it could be useful to not error for these
because it's possible to write components that works with SSR but are
just optionally hydrated. However, there's also an argument that doing
that silently is too easy to lead to mistakes and it's better to error -
especially for the e-mail use case where you can't take it back but you
can replay a queue that had failures. There are other ways to
conditionally branch components intentionally. Besides if you want it to
be silent you can still use renderToString (or better yet
renderToReadableStream).
The primary mechanism is the RSC environment and the client-environment
is really the secondary one that's only there to support legacy
environments. So this also ensures parity with the primary environment.
Name of the package is tbd (straw: `react-html`). It's a new package
separate from `react-dom` though and can be used as a standalone package
- e.g. also from a React Native app.
```js
import {renderToMarkup} from '...';
const html = await renderToMarkup(<Component />);
```
The idea is that this is a helper for rendering HTML that is not
intended to be hydrated. It's primarily intended to support a subset of
HTML that can be used as embedding and not served as HTML documents from
HTTP. For example as e-mails or in RSS/Atom feeds or other
distributions. It's a successor to `renderToStaticMarkup`.
A few differences:
- This doesn't support "Client Components". It can only use the Server
Components subset. No useEffect, no useState etc. since it will never be
hydrated. Use of those are errors.
- You also can't pass Client References so you can't use components
marked with `"use client"`.
- Unlike `renderToStaticMarkup` this does support async so you can
suspend and use data from these components.
- Unlike `renderToReadableStream` this does not support streaming or
Suspense boundaries and any error rejects the promise. Since there's no
feasible way to "client render" or patch up the document.
- Form Actions are not supported since in an embedded environment
there's no place to post back to across versions. You can render plain
forms with fixed URLs though.
- You can't use any resource preloading like `preload()` from
`react-dom`.
## Implementation
This first version in this PR only supports Server Components since
that's the thing that doesn't have an existing API. Might add a Client
Components version later that errors.
We don't want to maintain a completely separate implementation for this
use case so this uses the `dom-legacy` build dimension to wire up a
build that encapsulates a Flight Server -> Flight Client -> Fizz stream
to render Server Components that then get SSR:ed.
There's no problem to use a Flight Client in a Server Component
environment since it's already supported for Server-to-Server. Both of
these use a bundler config that just errors for Client References though
since we don't need any bundling integration and this is just a
standalone package.
Running Fizz in a Server Component environment is a problem though
because it depends on "react" and it needs the client version.
Therefore, for this build we embed the client version of "react" shared
internals into the build. It doesn't need anything to be able to use
those APIs since you can't call the client APIs anyway.
One unfortunate thing though is that since Flight currently needs to go
to binary and back, we need TextEncoder/TextDecoder to be available but
this shouldn't really be necessary. Also since we use the legacy stream
config, large strings that use byteLengthOfChunk errors atm. This needs
to be fixed before shipping. I'm not sure what would be the best
layering though that isn't unnecessarily burdensome to maintain. Maybe
some kind of pass-through protocol that would also be useful in general
- e.g. when Fizz and Flight are in the same process.
---------
Co-authored-by: Sebastian Silbermann <silbermann.sebastian@gmail.com>
`disableDOMTestUtils` and the FB build `ReactTestUtilsFB` allowed us to
finish migrating internal callsites off of ReactTestUtils. Now that
usage is cleaned up, we can remove the flag, build artifact, and test
coverage for the deprecated utility methods.
In order to integrate the `react-reconciler` build created in #28880
with third party libraries, we need to have matching
`react-reconciler/constants` to go with it.
This PR reorganizes the `react-dom` entrypoint to only pull in code that
is environment agnostic. Previously if you required anything from this
entrypoint in any environment the entire client reconciler was loaded.
In a prior release we added a server rendering stub which you could
alias in server environments to omit this unecessary code. After landing
this change this entrypoint should not load any environment specific
code.
While a few APIs are truly client (browser) only such as createRoot and
hydrateRoot many of the APIs you import from this package are only
useful in the browser but could concievably be imported in shared code
(components running in Fizz or shared components as part of an RSC app).
To avoid making these require opting into the client bundle we are
keeping them in the `react-dom` entrypoint and changing their
implementation so that in environments where they are not particularly
useful they do something benign and expected.
#### Removed APIs
The following APIs are being removed in the next major. Largely they
have all been deprecated already and are part of legacy rendering modes
where concurrent features of React are not available
* `render`
* `hydrate`
* `findDOMNode`
* `unmountComponentAtNode`
* `unstable_createEventHandle`
* `unstable_renderSubtreeIntoContainer`
* `unstable_runWithPrioirty`
#### moved Client APIs
These APIs were available on both `react-dom` (with a warning) and
`react-dom/client`. After this change they are only available on
`react-dom/client`
* `createRoot`
* `hydrateRoot`
#### retained APIs
These APIs still exist on the `react-dom` entrypoint but have normalized
behavior depending on which renderers are currently in scope
* `flushSync`: will execute the function (if provided) inside the
flushSync implemention of FlightServer, Fizz, and Fiber DOM renderers.
* `unstable_batchedUpdates`: This is a noop in concurrent mode because
it is now the only supported behavior because there is no legacy
rendering mode
* `createPortal`: This just produces an object. It can be called from
anywhere but since you will probably not have a handle on a DOM node to
pass to it it will likely warn in environments other than the browser
* preloading APIS such as `preload`: These methods will execute the
preload across all renderers currently in scope. Since we resolve the
Request object on the server using AsyncLocalStorage or the current
function stack in practice only one renderer should act upon the
preload.
In addition to these changes the server rendering stub now just rexports
everything from `react-dom`. In a future minor we will add a warning
when using the stub and in the next major we will remove the stub
altogether
This disables symbol renaming in production builds. The original
variable and function names are preserved. All other forms of
compression applied by Closure (dead code elimination, inlining, etc)
are unchanged — the final program is identical to what we were producing
before, just in a more readable form.
The motivation is to make it easier to debug React issues that only
occur in production — the same reason we decided to start shipping
sourcemaps in #28827 and #28827.
However, because most apps run their own minification step on their npm
dependencies, it's not necessary for us to minify the symbols before
publishing — it'll be handled the app, if desired.
This is the same strategy Meta has used to ship React for years. The
React build itself has unminified symbols, but they get minified as part
of Meta's regular build pipeline.
Even if an app does not minify their npm dependencies, gzip covers most
of the cost of symbol renaming anyway.
This saves us from having to ship sourcemaps, which means even apps that
don't have sourcemaps configured will be able to debug the React build
as easily as they would any other npm dependency.
Meta uses various tools built on top of the "react-reconciler" package
but that package needs to match the version of the "react" package.
This means that it should be synced at the same time. However, more than
that the feature flags between the "react" package and the
"react-reconciler" package needs to line up. Since FB has custom feature
flags, it can't use the OSS version of react-reconciler.
In React 19 React will finally stop publishing UMD builds. This is
motivated primarily by the lack of use of UMD format and the added
complexity of maintaining build infra for these releases. Additionally
with ESM becoming more prevalent in browsers and services like esm.sh
which can host React as an ESM module there are other options for doing
script tag based react loading.
This PR removes all the UMD build configs and forks.
There are some fixtures that still have references to UMD builds however
many of them already do not work (for instance they are using legacy
features like ReactDOM.render) and rather than block the removal on
these fixtures being brought up to date we'll just move forward and fix
or removes fixtures as necessary in the future.
We have a different set of dispatchers that Flight uses. This also
includes the `jsx-runtime` which must also be aliased to use the right
version.
To ensure the right versions are used together we rename the export of
the SharedInternals from 'react' and alias it in relevant bundles.
Adds a new entrypoint for the production jsx-runtime when using
react-server condition. Currently the entrypoints are the same but in
the future we will potentially change the implementation of the runtime
in ways that can only be optimized for react-server constraints and we
want to have the entrypoint already separated so environments using it
will be pulling in the right version
The internal file ReactSharedSubset is what the `react` module resolves
to when imported from a Server Component environment. We gave it this
name because, originally, the idea was that Server Components can access
a subset of the APIs available on the client.
However, since then, we've also added APIs that can _only_ by accessed
on the server and not the client. In other words, it's no longer a
subset, it's a slightly different overlapping set.
So this commit renames ReactSharedSubet to ReactServer and updates all
the references. This does not affect the public API, only our internal
implementation.
This PR adds a new FB-specific configuration of Flight. We also need to
bundle a version of ReactSharedSubset that will be used for running
Flight on the server.
This initial implementation does not support server actions yet.
The FB-Flight still uses the text protocol on the server (the flag
`enableBinaryFlight` is set to false). It looks like we need some
changes in Hermes to properly support this binary format.
stacked on #27314
Turbopack requires a different module loading strategy than Webpack and
as such this PR implements a new package `react-server-dom-turbopack`
which largely follows the `react-server-dom-webpack` but is implemented
for this new bundler
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.
Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.
- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash
I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
Adds a separate entry point for the react-dom package when it's accessed
from a Server Component environment, using the "react-server" export
condition.
When you're inside a Server Component module, you won't be able to
import client-only APIs like useState. This applies to almost all React
DOM exports, except for Float ones like preload.
This joins the static (prerender) builds with the server builds but
doesn't change the public entry points.
The idea of two separate bundles is that we'd have a specialized build
for Fizz just for the prerender that could do a lot more. However, in
practice the code is implemented with a dynamic check so it's in both.
It's also not a lot of code.
At the same time if you do have a set up that includes both the
prerender and the render in the same build output, this just doubles the
server bundle size for no reason.
So we might as well merge them into one build. However, I don't expose
the `prerender` from `/server`. Instead it's just exposed from the
public `/static` entry point. This leaves us with the option to go back
to separate builds later if it diverges more in the future.
This exposes a `resume()` API to go with the `prerender()` (only in
experimental). It doesn't work yet since we don't yet emit the postponed
state so not yet tested.
The main thing this does is rename ResponseState->RenderState and
Resources->ResumableState. We separated out resources into a separate
concept preemptively since it seemed like separate enough but probably
doesn't warrant being a separate concept. The result is that we have a
per RenderState in the Config which is really just temporary state and
things that must be flushed completely in the prerender. Most things
should be ResumableState.
Most options are specified in the `prerender()` and transferred into the
`resume()` but certain options that are unique per request can't be.
Notably `nonce` is special. This means that bootstrap scripts and
external runtime can't use `nonce` in this mode. They need to have a CSP
configured to deal with external scripts, but not inline.
We need to be able to restore state of things that we've already emitted
in the prerender. We could have separate snapshot/restore methods that
does this work when it happens but that means we have to explicitly do
that work. This design is trying to keep to the principle that we just
work with resumable data structures instead so that we're designing for
it with every feature. It also makes restoring faster since it's just
straight into the data structure.
This is not yet a serializable format. That can be done in a follow up.
We also need to vet that each step makes sense. Notably stylesToHoist is
a bit unclear how it'll work.
We already did this for Server References on the Client so this brings
us parity with that. This gives us some more flexibility with changing
the runtime implementation without having to affect the loaders.
We can also do more in the runtime such as adding `.bind()` support to
Server References.
I also moved the CommonJS Proxy creation into the runtime helper from
the register so that it can be handled in one place.
This lets us remove the forks from Next.js since the loaders can be
simplified there to just use these helpers.
This PR doesn't change the protocol or shape of the objects. They're
still specific to each bundler but ideally we should probably move this
to shared helpers that can be used by multiple bundler implementations.
This isn't really meant to be actually used, there are many issues with
this approach, but it shows the capabilities as a proof-of-concept.
It's a new reference implementation package `react-server-dom-esm` as
well as a fixture in `fixtures/flight-esm` (fork of `fixtures/flight`).
This works pretty much the same as pieces we already have in the Webpack
implementation but instead of loading modules using Webpack on the
client it uses native browser ESM.
To really show it off, I don't use any JSX in the fixture and so it also
doesn't use Babel or any compilation of the files.
This works because we don't actually bundle the server in the reference
implementation in the first place. We instead use [Node.js
Loaders](https://nodejs.org/api/esm.html#loaders) to intercept files
that contain `"use client"` and `"use server"` and replace them. There's
a simple check for those exact bytes, and no parsing, so this is very
fast.
Since the client isn't actually bundled, there's no module map needed.
We can just send the file path to the file we want to load in the RSC
payload for client references.
Since the existing reference implementation for Node.js already used ESM
to load modules on the server, that all works the same, including Server
Actions. No bundling.
There is one case that isn't implemented here. Importing a `"use
server"` file from a Client Component. We don't have that implemented in
the Webpack reference implementation neither - only in Next.js atm. In
Webpack it would be implemented as a Webpack loader.
There are a few ways this can be implemented without a bundler:
- We can intercept the request from the browser importing this file in
the HTTP server, and do a quick scan for `"use server"` in the file and
replace it just like we do with loaders in Node.js. This is effectively
how Vite works and likely how anyone using this technique would have to
support JSX anyway.
- We can use native browser "loaders" once that's eventually available
in the same way as in Node.js.
- We can generate import maps for each file and replace it with a
pointer to a placeholder file. This requires scanning these ahead of
time which defeats the purposes.
Another case that's not implemented is the inline `"use server"` closure
in a Server Component. That would require the existing loader to be a
bit smarter but would still only "compile" files that contains those
bytes in the fast path check. This would also happen in the loader that
already exists so wouldn't do anything substantially different than what
we currently have here.
The bindings upstream in Relay has been removed so we don't need these
builds anymore. The idea is to revisit an FB integration of Flight but
it wouldn't use the Relay specific bindings. It's a bit unclear how it
would look but likely more like the OSS version so not worth keeping
these around.
The `dom-relay` name also included the FB specific Fizz implementation
of the streaming config so I renamed that to `dom-fb`. There's no Fizz
implementation for Native yet so I just removed `native-relay`.
We created a configurable fork for how to encode the output of Flight
and the Relay implementation encoded it as JSON objects instead of
strings/streams. The new implementation would likely be more stream-like
and just encode it directly as string/binary chunks. So I removed those
indirections so that this can just be declared inline in
ReactFlightServer/Client.