Commit Graph

149 Commits

Author SHA1 Message Date
salazarm
d5f1b067c8
[ServerContext] Flight support for ServerContext (#23244)
* Flight side of server context

* 1 more test

* rm unused function

* flow+prettier

* flow again =)

* duplicate ReactServerContext across packages

* store default value when lazily initializing server context

* .

* better comment

* derp... missing import

* rm optional chaining

* missed feature flag

* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??

* add warning if non ServerContext passed into useServerContext

* pass context in as array of arrays

* make importServerContext nott pollute the global context state

* merge main

* remove useServerContext

* dont rely on object getters in ReactServerContext and disallow JSX

* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry

* gate test case as experimental

* feedback

* remove unions

* Lint

* fix oopsies (tests/lint/mismatching arguments/signatures

* lint again

* replace-fork

* remove extraneous change

* rebase

* 1 more test

* rm unused function

* flow+prettier

* flow again =)

* duplicate ReactServerContext across packages

* store default value when lazily initializing server context

* .

* better comment

* derp... missing import

* rm optional chaining

* missed feature flag

* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??

* add warning if non ServerContext passed into useServerContext

* pass context in as array of arrays

* make importServerContext nott pollute the global context state

* merge main

* remove useServerContext

* dont rely on object getters in ReactServerContext and disallow JSX

* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry

* gate test case as experimental

* feedback

* remove unions

* Lint

* fix oopsies (tests/lint/mismatching arguments/signatures

* lint again

* replace-fork

* remove extraneous change

* rebase

* reinline

* rebase

* add back changes lost due to rebase being hard

* emit chunk for provider

* remove case for React provider type

* update type for SomeChunk

* enable flag with experimental

* add missing types

* fix flow type

* missing type

* t: any

* revert extraneous type change

* better type

* better type

* feedback

* change import to type import

* test?

* test?

* remove react-dom

* remove react-native-renderer from react-server-native-relay/package.json

* gate change in FiberNewContext, getComponentNameFromType, use switch statement in FlightServer

* getComponentNameFromTpe: server context type gated and use displayName if available

* fallthrough

* lint....

* POP

* lint
2022-03-08 07:55:32 -05:00
Andrew Clark
3a60844a0f
Update error message for suspending at sync priority (#23361)
Instead of adding a new Suspense boundary, the default recommendation
is to wrap the suspending update with startTransition.
2022-02-24 21:02:06 -05:00
Andrew Clark
52c393b5d2
Revert to client render on text mismatch (#23354)
* Refactor warnForTextDifference

We're going to fork the behavior of this function between concurrent
roots and legacy roots.

The legacy behavior is to warn in dev when the text mismatches during
hydration. In concurrent roots, we'll log a recoverable error and revert
to client rendering. That means this is no longer a development-only
function — it affects the prod behavior, too.

I haven't changed any behavior in this commit. I only rearranged the
code slightly so that the dev environment check is inside the body
instead of around the function call. I also threaded through an
isConcurrentMode argument.

* Revert to client render on text content mismatch

Expands the behavior of enableClientRenderFallbackOnHydrationMismatch to
check text content, too.

If the text is different from what was rendered on the server, we will
recover the UI by falling back to client rendering, up to the nearest
Suspense boundary.
2022-02-24 00:23:56 -05:00
Andrew Clark
51c8411d9d
Log a recoverable error whenever hydration fails (#23319)
There are several cases where hydration fails, server-rendered HTML is
discarded, and we fall back to client rendering. Whenever this happens,
we will now log an error with onRecoverableError, with a message
explaining why.

In some of these scenarios, this is not the only recoverable error that
is logged. For example, an error during hydration will cause hydration
to fail, which is itself an error. So we end up logging two separate
errors: the original error, and one that explains why hydration failed.

I've made sure that the original error always gets logged first, to
preserve the causal sequence.

Another thing we could do is aggregate the errors with the Error "cause"
feature and AggregateError. Since these are new-ish features in
JavaScript, we'd need a fallback behavior. I'll leave this for a
follow up.
2022-02-17 15:16:17 -05:00
salazarm
0ddd69d122
Throw on hydration mismatch and force client rendering if boundary hasn't suspended within concurrent root (#22629)
* Throw on hydration mismatch

* remove debugger

* update error message

* update error message part2...

* fix test?

* test? :(

* tests 4real

* remove useRefAccessWarning gating

* split markSuspenseBoundary and getNearestBoundary

* also assert html is correct

* replace-fork

* also remove client render flag on suspend

* replace-fork

* fix mismerge????
2021-11-09 13:40:50 -05:00
Andrew Clark
75f3ddebfa
Remove experimental useOpaqueIdentifier API (#22672)
useId is the updated version of this API.
2021-11-01 15:02:39 -07:00
Andrew Clark
7034408ff7
Follow-up improvements to error code extraction infra (#22516)
* Output FIXME during build for unminified errors

The invariant Babel transform used to output a FIXME comment if it
could not find a matching error code. This could happen if there were
a configuration mistake that caused an unminified message to
slip through.

Linting the compiled bundles is the most reliable way to do it because
there's not a one-to-one mapping between source modules and bundles. For
example, the same source module may appear in multiple bundles, some
which are minified and others which aren't.

This updates the transform to output the same messages for Error calls.

The source lint rule is still useful for catching mistakes during
development, to prompt you to update the error codes map before pushing
the PR to CI.

* Don't run error transform in development

We used to run the error transform in both production and development,
because in development it was used to convert `invariant` calls into
throw statements.

Now that don't use `invariant` anymore, we only have to run the
transform for production builds.

* Add ! to FIXME comment so Closure doesn't strip it

Don't love this solution because Closure could change this heuristic,
or we could switch to a differnt compiler that doesn't support it. But
it works.

Could add a bundle that contains an unminified error solely for the
purpose of testing it, but that seems like overkill.

* Alternate extract-errors that scrapes artifacts

The build script outputs a special FIXME comment when it fails to minify
an error message. CI will detect these comments and fail the workflow.

The comments also include the expected error message. So I added an
alternate extract-errors that scrapes unminified messages from the
build artifacts and updates `codes.json`.

This is nice because it works on partial builds. And you can also run it
after the fact, instead of needing build all over again.

* Disable error minification in more bundles

Not worth it because the number of errors does not outweight the size
of the formatProdErrorMessage runtime.

* Run extract-errors script in CI

The lint_build job already checks for unminified errors, but the output
isn't super helpful.

Instead I've added a new job that runs the extract-errors script and
fails the build if `codes.json` changes. It also outputs the expected
diff so you can easily see which messages were missing from the map.

* Replace old extract-errors script with new one

Deletes the old extract-errors in favor of extract-errors2
2021-10-31 15:37:32 -07:00
Sebastian Markbåge
579c008a75
[Fizz/Flight] pipeToNodeWritable(..., writable).startWriting() -> renderToPipeableStream(...).pipe(writable) (#22450)
* Rename pipeToNodeWritable to renderToNodePipe

* Add startWriting API to Flight

We don't really need it in this case because there's way less reason to
delay the stream in Flight.

* Pass the destination to startWriting instead of renderToNode

* Rename startWriting to pipe

This mirrors the ReadableStream API in Node

* Error codes

* Rename to renderToPipeableStream

This mimics the renderToReadableStream API for the browser.
2021-10-06 00:31:06 -04:00
Sebastian Markbåge
6485ef7472
Remove duplicate error code (#22513) 2021-10-05 19:59:46 -07:00
Andrew Clark
a724a3b578
[RFC] Codemod invariant -> throw new Error (#22435)
* Hoist error codes import to module scope

When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.

Because `codes.json` is now checked into source, we can import it a
single time in module scope.

* Minify error constructors in production

We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92

This enables us to write helpful error messages without increasing the
bundle size.

Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.

So, I've updated the script to minify error constructors, too:

Input:
  Error(`A ${adj} message that contains ${noun}`);
Output:
  Error(formatProdErrorMessage(ERR_CODE, adj, noun));

It only works for constructors that are literally named Error, though we
could add support for other names, too.

As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.

* Minify "no fallback UI specified" error in prod

This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.

Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.

To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.

* Lint rule to detect unminified errors

Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.

We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.

There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.

* Temporarily add invariant codemod script

I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.

* [Automated] Codemod invariant -> Error

This commit contains only automated changes:

npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier

I will do any manual touch ups in separate commits so they're easier
to review.

* Remove temporary codemod script

This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.

* Manual touch ups

A few manual changes I made after the codemod ran.

* Enable error code transform per package

Currently we're not consistent about which packages should have their
errors minified in production and which ones should.

This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
2021-09-30 12:01:28 -07:00
Andrew Clark
d3e0869324
Make root.unmount() synchronous (#22444)
* Move flushSync warning to React DOM

When you call in `flushSync` from an effect, React fires a warning. I've
moved the implementation of this warning out of the reconciler and into
React DOM.

`flushSync` is a renderer API, not an isomorphic API, because it has
behavior that was designed specifically for the constraints of React
DOM. The equivalent API in a different renderer may not be the same.
For example, React Native has a different threading model than the
browser, so it might not make sense to expose a `flushSync` API to the
JavaScript thread.

* Make root.unmount() synchronous

When you unmount a root, the internal state that React stores on the
DOM node is immediately cleared. So, we should also synchronously
delete the React tree. You should be able to create a new root using
the same container.
2021-09-27 14:04:39 -07:00
Andrew Clark
79b8fc6670
Implement getServerSnapshot in userspace shim (#22359)
* Convert useSES shim tests to use React DOM

Idea is that eventually we'll run these tests against an actual build of
React DOM 17 to test backwards compatibility.

* Implement getServerSnapshot in userspace shim

If the DOM is not present, we assume that we are running in a server
environment and return the result of `getServerSnapshot`.

This heuristic doesn't work in React Native, so we'll need to provide
a separate native build (using the `.native` extension). I've left this
for a follow-up.

We can't call `getServerSnapshot` on the client, because in versions of
React before 18, there's no built-in mechanism to detect whether we're
hydrating. To avoid a server mismatch warning, users must account for
this themselves and return the correct value inside `getSnapshot`.

Note that none of this is relevant to the built-in API that is being
added in 18. This only affects the userspace shim that is provided
for backwards compatibility with versions 16 and 17.
2021-09-20 08:32:13 -07:00
Andrew Clark
86b3e2461d
Implement useSyncExternalStore on server (#22347)
Adds a third argument called `getServerSnapshot`.

On the server, React calls this one instead of the normal `getSnapshot`.
We also call it during hydration.

So it represents the snapshot that is used to generate the initial,
server-rendered HTML. The purpose is to avoid server-client mismatches.
What we render during hydration needs to match up exactly with what we
render on the server.

The pattern is for the server to send down a serialized copy of the
store that was used to generate the initial HTML. On the client, React
will call either `getSnapshot` or `getServerSnapshot` on the client as
appropriate, depending on whether it's currently hydrating.

The argument is optional for fully client rendered use cases. If the
user does attempt to omit `getServerSnapshot`, and the hook is called
on the server, React will abort that subtree on the server and
revert to client rendering, up to the nearest Suspense boundary.

For the userspace shim, we will need to use a heuristic (canUseDOM)
to determine whether we are in a server environment. I'll do that in
a follow up.
2021-09-20 08:31:02 -07:00
Shubham Pandey
6f3fcbd6fa
Some remaining instances of master to main (#21982)
Co-authored-by: Shubham Pandey <shubham.pandey@mfine.co>
2021-07-30 08:56:55 -04:00
Sebastian Markbåge
321087d134
[Fizz] Don't add aborted segments to the completedSegments list (#21976)
* Don't add aborted segments to the completedSegments list

* Update error message to include aborted status
2021-07-27 21:53:37 -04:00
Brian Vaughn
d483463bc8
Updated scripts and config to replace "master" with "main" branch (#21768) 2021-06-29 14:26:24 -04:00
Andrew Clark
bd0a963445
Throw when act is used in production (#21686)
Upgrades the deprecation warning to a runtime error.

I did it this way instead of removing the export so the type is the same
in both builds. It will get dead code eliminated regardless.
2021-06-16 16:29:51 -04:00
Sebastian Markbåge
7ec4c55971
createRoot(..., {hydrate:true}) -> hydrateRoot(...) (#21687)
This adds a new top level API for hydrating a root. It takes the initial
children as part of its constructor. These are unlike other render calls
in that they have to represent what the server sent and they can't be
batched with other updates.

I also changed the options to move the hydrationOptions to the top level
since now these options are all hydration options.

I kept the createRoot one just temporarily to make it easier to codemod
internally but I'm doing a follow up to delete.

As part of this I un-dried a couple of paths. ReactDOMLegacy was intended
to be built on top of the new API but it didn't actually use those root
APIs because there are special paths. It also doesn't actually use most of
the commmon paths since all the options are ignored. It also made it hard
to add only warnings for legacy only or new only code paths.

I also forked the create/hydrate paths because they're subtly different
since now the options are different. The containers are also different
because I now error for comment nodes during hydration which just doesn't
work at all but eventually we'll error for all createRoot calls.

After some iteration it might make sense to break out some common paths but
for now it's easier to iterate on the duplicates.
2021-06-15 13:37:53 -07:00
Sebastian Markbåge
f4d7a0f1ea
Implement useOpaqueIdentifier (#21260)
The format of this ID is specific to the format.
2021-04-14 14:25:42 -07:00
Sebastian Markbåge
4f76a28c93
[Fizz] Implement New Context (#21255)
* Add NewContext module

This implements a reverse linked list tree containing the previous
contexts.

* Implement recursive algorithm

This algorithm pops the contexts back to a shared ancestor on the way down
the stack and then pushes new contexts in reverse order up the stack.

* Move isPrimaryRenderer to ServerFormatConfig

This is primarily intended to be used to support renderToString with a
separate build than the main one. This allows them to be nested.

* Wire up more element type matchers

* Wire up Context Provider type

* Wire up Context Consumer

* Test

* Implement reader in class

* Update error codez
2021-04-14 11:45:42 -07:00
Sebastian Markbåge
b9e4c10e99
[Fizz] Implement all the DOM attributes and special cases (#21153)
* Implement DOM format config structure

* Styles

* Input warnings

* Textarea special cases

* Select special cases

* Option special cases

We read the currently selected value from the FormatContext.

* Warning for non-lower case HTML

We don't change to lower case at runtime anymore but keep the warning.

* Pre tags innerHTML needs to be prefixed

This is because if you do the equivalent on the client using innerHTML,
this is the effect you'd get.

* Extract errors
2021-03-31 17:39:38 -07:00
Sebastian Markbåge
32d6f39edd
[Fizz] Support special HTML/SVG/MathML tags to suspend (#21113)
* Encode tables as a special insertion mode

The table modes are special in that its children can't be created outside
a table context so we need the segment container to be wrapped in a table.

* Move formatContext from Task to Segment

It works the same otherwise. It's just that this context needs to outlive
the task so that I can use it when writing the segment.

* Use template tag for placeholders and inserted dummy nodes with IDs

These can be used in any parent. At least outside IE11. Not sure yet what
happens in IE11 to these.

Not sure if these are bad for perf since they're special nodes.

* Add special wrappers around inserted segments depending on their insertion mode

* Allow the root namespace to be configured

This allows us to insert the correct wrappers when streaming into an
existing non-HTML tree.

* Add comment
2021-03-27 10:50:38 -07:00
Sebastian Markbåge
10cc400184
Basic Fizz Architecture (#20970)
* Copy some infra structure patterns from Flight

* Basic data structures

* Move structural nodes and instruction commands to host config

* Move instruction command to host config

In the DOM this is implemented as script tags. The first time it's emitted
it includes the function. Future calls invoke the same function.

The side of the complete boundary function in particular is unfortunately
large.

* Implement Fizz Noop host configs

This is implemented not as a serialized protocol but by-passing the
serialization when possible and instead it's like a live tree being
built.

* Implement React Native host config

This is not wired up. I just need something for the flow types since
Flight and Fizz are both handled by the isServerSupported flag.

Might as well add something though.

The principle of this format is the same structure as for HTML but a
simpler binary format.

Each entry is a tag followed by some data and terminated by null.

* Check in error codes

* Comment
2021-03-11 12:01:41 -08:00
Andrew Clark
c7b4497988
[Experiment] Lazily propagate context changes (#20890)
* Move context comparison to consumer

In the lazy context implementation, not all context changes are
propagated from the provider, so we can't rely on the propagation alone
to mark the consumer as dirty. The consumer needs to compare to the
previous value, like we do for state and context.

I added a `memoizedValue` field to the context dependency type. Then in
the consumer, we iterate over the current dependencies to see if
something changed. We only do this iteration after props and state has
already bailed out, so it's a relatively uncommon path, except at the
root of a changed subtree. Alternatively, we could move these
comparisons into `readContext`, but that's a much hotter path, so I
think this is an appropriate trade off.

* [Experiment] Lazily propagate context changes

When a context provider changes, we scan the tree for matching consumers
and mark them as dirty so that we know they have pending work. This
prevents us from bailing out if, say, an intermediate wrapper is
memoized.

Currently, we propagate these changes eagerly, at the provider.

However, in many cases, we would have ended up visiting the consumer
nodes anyway, as part of the normal render traversal, because there's no
memoized node in between that bails out.

We can save CPU cycles by propagating changes only when we hit a
memoized component — so, instead of propagating eagerly at the provider,
we propagate lazily if or when something bails out.

Most of our bailout logic is centralized in
`bailoutOnAlreadyFinishedWork`, so this ended up being not that
difficult to implement correctly.

There are some exceptions: Suspense and Offscreen. Those are special
because they sometimes defer the rendering of their children to a
completely separate render cycle. In those cases, we must take extra
care to propagate *all* the context changes, not just the first one.

I'm pleasantly surprised at how little I needed to change in this
initial implementation. I was worried I'd have to use the reconciler
fork, but I ended up being able to wrap all my changes in a regular
feature flag. So, we could run an experiment in parallel to our other
ones.

I do consider this a risky rollout overall because of the potential for
subtle semantic deviations. However, the model is simple enough that I
don't expect us to have trouble fixing regressions if or when they arise
during internal dogfooding.

---

This is largely based on [RFC#118](https://github.com/reactjs/rfcs/pull/118),
by @gnoff. I did deviate in some of the implementation details, though.

The main one is how I chose to track context changes. Instead of storing
a dirty flag on the stack, I added a `memoizedValue` field to the
context dependency object. Then, to check if something has changed, the
consumer compares the new context value to the old (memoized) one.

This is necessary because of Suspense and Offscreen — those components
defer work from one render into a later one. When the subtree continues
rendering, the stack from the previous render is no longer available.
But the memoized values on the dependencies list are. This requires a
bit more work when a consumer bails out, but nothing considerable, and
there are ways we could optimize it even further. Conceptually, this
model is really appealing, since it matches how our other features
"reactively" detect changes — `useMemo`, `useEffect`,
`getDerivedStateFromProps`, the built-in cache, and so on.

I also intentionally dropped support for
`unstable_calculateChangedBits`. We're planning to remove this API
anyway before the next major release, in favor of context selectors.
It's an unstable feature that we never advertised; I don't think it's
seen much adoption.

Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>

* Propagate all contexts in single pass

Instead of propagating the tree once per changed context, we can check
all the contexts in a single propagation. This inverts the two loops so
that the faster loop (O(numberOfContexts)) is inside the more expensive
loop (O(numberOfFibers * avgContextDepsPerFiber)).

This adds a bit of overhead to the case where only a single context
changes because you have to unwrap the context from the array. I'm also
unsure if this will hurt cache locality.

Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>

* Stop propagating at nearest dependency match

Because we now propagate all context providers in a single traversal, we
can defer context propagation to a subtree without losing information
about which context providers we're deferring — it's all of them.

Theoretically, this is a big optimization because it means we'll never
propagate to any tree that has work scheduled on it, nor will we ever
propagate the same tree twice.

There's an awkward case related to bailing out of the siblings of a
context consumer. Because those siblings don't bail out until after
they've already entered the begin phase, we have to do extra work to
make sure they don't unecessarily propagate context again. We could
avoid this by adding an earlier bailout for sibling nodes, something
we've discussed in the past. We should consider this during the next
refactor of the fiber tree structure.

Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>

* Mark trees that need propagation in readContext

Instead of storing matched context consumers in a Set, we can mark
when a consumer receives an update inside `readContext`.

I hesistated to put anything in this function because it's such a hot
path, but so are bail outs. Fortunately, we only need to set this flag
once, the first time a context is read. So I think it's a reasonable
trade off.

In exchange, propagation is faster because we no longer need to
accumulate a Set of matched consumers, and fiber bailouts are faster
because we don't need to consult that Set. And the code is simpler.

Co-authored-by: Josh Story <jcs.gnoff@gmail.com>
2021-03-06 22:56:53 -08:00
Andrew Clark
1a74726246
Add supportsMicrotasks to the host config (#20809)
* Add `supportsMicrotasks` to the host config

Only certain renderers support scheduling a microtask, so we need a
renderer specific flag that we can toggle. That way it's off for some
renderers and on for others.

I copied the approach we use for the other optional parts of the host
config, like persistent mode and test selectors.

Why isn't the feature flag sufficient?

The feature flag modules, confusingly, are not renderer-specific, at
least when running the our tests against the source files. They are
meant to correspond to a release channel, not a renderer, but we got
confused at some point and haven't cleaned it up.

For example, when we run `yarn test`, Jest loads the flags from the
default `ReactFeatureFlags.js` module, even when we import the React
Native renderer — but in the actual builds, we load a different feature
flag module, `ReactFeatureFlags.native-oss.js.` There's no way in our
current Jest load a different host config for each renderer, because
they all just import the same module. We should solve this by creating
separate Jest project for each renderer, so that the flags loaded when
running against source are the same ones that we use in the
compiled bundles.

The feature flag (`enableDiscreteMicrotasks`) still exists — it's used
to set the React DOM host config's `supportsMicrotasks` flag to `true`.
(Same for React Noop) The important part is that turning on the feature
flag does *not* affect the other renderers, like React Native.

The host config will likely outlive the feature flag, too, since the
feature flag only exists so we can gradually roll it out and measure the
impact in production; once we do, we'll remove it. Whereas the host
config flag may continue to be used to disable the discrete microtask
behavior for RN, because RN will likely use a native (non-JavaScript)
API to schedule its tasks.

* Add `supportsMicrotask` to react-reconciler README
2021-02-12 13:13:49 -08:00
Andrew Clark
dc27b5aaae
useMutableSource: Use StrictMode double render to detect render phase mutation (#20698)
* Concurrent Mode test for uMS render mutation

Same test as the one added in #20665, but for Concurrent Mode.

* Use double render to detect render phase mutation

PR #20665 added a mechanism to detect when a `useMutableSource` source
is mutated during the render phase. It relies on the fact that we double
invoke components that error during development using
`invokeGuardedCallback`. If the version in the double render doesn't
match the first, that indicates there must have been a mutation during
render.

At first I thought it worked by detecting inside the *other* double
render, the one we do for Strict Mode. It turns out that while it does
warn then, the warning is suppressed, because we suppress all console
methods that occur during the Strict Mode double render. So it's really
the `invokeGuardedCallback` one that makes it work.

Anyway, let's set that aside that issue for a second. I realized during
review that errors that occur during the Strict Mode double render
reveal a useful property: A pure component will never throw during the
double render, because if it were pure, it would have also thrown during
the first render... in which case it wouldn't have double rendered! This
is true of all such errors, not just the one thrown by
`useMutableSource`.

Given this, we can simplify the `useMutableSource` mutation detection
mechanism. Instead of tracking and comparing the source's version, we
can instead check if we're inside a double render when the error is
thrown.

To get around the console suppression issue, I changed the warning to an
error. It errors regardless, in both dev and prod, so it doesn't have
semantic implications.

However, because of the paradox I described above, we arguably
_shouldn't_ throw an error in development, since we know that error
won't happen in production, because prod doesn't double render. (It's
still a tearing bug, but that doesn't mean the component will actually
throw.) I considered that, but that requires a larger conversation about
how to handle errors that we know are only possible in development. I
think we should probably be suppressing *all* errors (with a warning)
that occur during a double render.
2021-02-01 12:11:51 -08:00
Brian Vaughn
766a7a28a9
Improve React error message when mutable sources are mutated during render (#20665)
Changed previous error message from:
> Cannot read from mutable source during the current render without tearing. This is a bug in React. Please file an issue.

To:
> Cannot read from mutable source during the current render without tearing. This may be a bug in React. Please file an issue.

Also added a DEV only warning about the unsafe side effect:
> A mutable source was mutated while the %s component was rendering. This is not supported. Move any mutations into event handlers or effects.

I think this is the best we can do without adding production overhead that we'd probably prefer to avoid.
2021-01-29 10:22:55 -05:00
Andrew Clark
efc57e5cbb
Add built-in Suspense cache with support for invalidation (refreshing) (#20456) 2020-12-18 10:57:24 -08:00
Dan Abramov
9b8060041b
Error when the number of parameters to a query changes (#20379) 2020-12-04 20:11:00 +00:00
Dan Abramov
e23673b511
[Flight] Add getCacheForType() to the dispatcher (#20315)
* Remove react/unstable_cache

We're probably going to make it available via the dispatcher. Let's remove this for now.

* Add readContext() to the dispatcher

On the server, it will be per-request.

On the client, there will be some way to shadow it.

For now, I provide it on the server, and throw on the client.

* Use readContext() from react-fetch

This makes it work on the server (but not on the client until we implement it there.)

Updated the test to use Server Components. Now it passes.

* Fixture: Add fetch from a Server Component

* readCache -> getCacheForType<T>

* Add React.unstable_getCacheForType

* Add a feature flag

* Fix Flow

* Add react-suspense-test-utils and port tests

* Remove extra Map lookup

* Unroll async/await because build system

* Add some error coverage and retry

* Add unstable_getCacheForType to Flight entry
2020-12-03 03:44:56 +00:00
Sebastian Markbåge
76a6dbcb9a
[Flight] Encode Symbols as special rows that can be referenced by models … (#20171)
* Encode Symbols as special rows that can be referenced by models

If a symbol was extracted from Symbol.for(...) then we can reliably
recreate the same symbol on the client.

S123:"react.suspense"
M456:{mySymbol: '$123'}

This doesn't suffer from the XSS problem because you have to write actual
code to create one of these symbols. That problem is only a problem because
values pass through common other usages of JSON which are not secure.

Since React encodes its built-ins as symbols, we can now use them as long
as its props are serializable. Like Suspense.

* Refactor resolution to avoid memo hack

Going through createElement isn't quite equivalent for ref and key in props.

* Reuse symbol ids that have already been written earlier in the stream
2020-11-10 19:56:50 -08:00
Sebastian Markbåge
56e9feead0
Remove Blocks (#20138)
* Remove Blocks

* Remove Flight Server Runtime

There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.

* Devtools
2020-10-30 23:03:45 -07:00
Sebastian Markbåge
0a4c7c5651
[Flight] Don't warn for key, but error for ref (#19986)
* Improve error message by expanding the object in question

* Don't warn for key/ref getters

* Error if refs are passed in server components or to client components
2020-10-08 17:02:23 -07:00
Sebastian Markbåge
40c52de960
[Flight] Add Runtime Errors for Non-serializable Values (#19980)
* Error on encoding non-serializable props

* Add DEV time warnings to enforce that values are plain objects
2020-10-08 11:11:15 -07:00
Dan Abramov
c1ac052158
[Flight] Support more element types and Hooks for Server and Hybrid Components (#19711)
* Shim support for more element types

* Shim commonly used Hooks that are safe

* Flow

* Oopsie
2020-08-27 20:19:13 +01:00
Andrew Clark
8da0da0937
Disable timeoutMs argument (#19703)
* Remove distinction between long, short transitions

We're removing the `timeoutMs` option, so there's no longer any
distinction between "short" and "long" transitions. They're all treated
the same.

This commit doesn't remove `timeoutMs` yet, only combines the internal
priority levels.

* Disable `timeoutMs` argument

tl;dr
-----

- We're removing the `timeoutMs` argument from `useTransition`.
- Transitions will either immediately switch to a skeleton/placeholder
  view (when loading new content) or wait indefinitely until the data
  resolves (when refreshing stale content).
- This commit disables the `timeoutMS` so that the API has the desired
  semantics. It doesn't yet update the types or migrate all the test
  callers. I'll do those steps in follow-up PRs.

Motivation
----------

Currently, transitions initiated by `startTransition` / `useTransition`
accept a `timeoutMs` option. You can use this to control the maximum
amount of time that a transition is allowed to delay before we give up
and show a placeholder.

What we've discovered is that, in practice, every transition falls into
one of two categories: a **load** or a **refresh**:

- **Loading a new screen**: show the next screen as soon as possible,
  even if the data hasn't finished loading. Use a skeleton/placeholder
  UI to show progress.
- **Refreshing a screen that's already visible**: keep showing the
  current screen indefinitely, for as long as it takes to load the fresh
  data, even if the current data is stale. Use a pending state (and
  maybe a busy indicator) to show progress.

In other words, transitions should either *delay indefinitely* (for a
refresh) or they should show a placeholder *instantly* (for a load).
There's not much use for transitions that are delayed for a
small-but-noticeable amount of time.

So, the plan is to remove the `timeoutMs` option. Instead, we'll assign
an effective timeout of `0` for loads, and `Infinity` for refreshes.

The mechanism for distinguishing a load from a refresh already exists in
the current model. If a component suspends, and the nearest Suspense
boundary hasn't already mounted, we treat that as a load, because
there's nothing on the screen. However, if the nearest boundary is
mounted, we treat that as a refresh, since it's already showing content.

If you need to fix a transition to be treated as a load instead of a
refresh, or vice versa, the solution will involve rearranging the
location of your Suspense boundaries. It may also involve adding a key.

We're still working on proper documentation for these patterns. In the
meantime, please reach out to us if you run into problems that you're
unsure how to fix.

We will remove `timeoutMs` from `useDeferredValue`, too, and apply the
same load versus refresh semantics to the update that spawns the
deferred value.

Note that there are other types of delays that are not related to
transitions; for example, we will still throttle the appearance of
nested placeholders (we refer to this as the placeholder "train model"),
and we may still apply a Just Noticeable Difference heuristic (JND) in
some cases. These aren't going anywhere. (Well, the JND heuristic might
but for different reasons than those discussed above.)
2020-08-26 14:35:13 -07:00
Dan Abramov
848bb2426e
Attach Listeners Eagerly to Roots and Portal Containers (#19659)
* Failing test for #19608

* Attach Listeners Eagerly to Roots and Portal Containers

* Forbid createEventHandle with custom events

We can't support this without adding more complexity. It's not clear that this is even desirable, as none of our existing use cases need custom events. This API primarily exists as a deprecation strategy for Flare, so I don't think it is important to expand its support beyond what Flare replacement code currently needs. We can later revisit it with a better understanding of the eager/lazy tradeoff but for now let's remove the inconsistency.

* Reduce risk by changing condition only under the flag

Co-authored-by: koba04 <koba0004@gmail.com>
2020-08-24 16:50:20 +01:00
Timothy Yung
1a41a196bc
Append text string to <Text> error message (#19581)
* Append text string to <Text> error message

* Truncate text in <Text> error message

* Regenerate `codes.json`
2020-08-17 10:47:49 -07:00
CY Lim
702fad4b1b
refactor fb.me redirect link to reactjs.org/link (#19598)
* refactor fb.me url to reactjs.org/link

* Update ESLintRuleExhaustiveDeps-test.js

* Update ReactDOMServerIntegrationUntrustedURL-test.internal.js

* Update createReactClassIntegration-test.js

* Update ReactDOMServerIntegrationUntrustedURL-test.internal.js

Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
2020-08-17 13:25:50 +01:00
Dominic Gannaway
b61174fb7b
Remove the deprecated React Flare event system (#19520) 2020-08-05 15:13:29 +01:00
Dominic Gannaway
4eb9b1d2b4
Refactor createEventHandle signature (#19174) 2020-07-07 13:05:06 +01:00
Ricky
30b47103d4
Fix spelling errors and typos (#19138) 2020-06-15 19:59:44 -04:00
Dominic Gannaway
61f2a560e0
Add experimental ReactDOM.createEventHandle (#18756) 2020-05-12 20:24:25 +01:00
Brian Vaughn
3cde22a84e
Experimental test selector API (#18607)
Adds several new experimental APIs to aid with automated testing.

Each of the methods below accepts an array of "selectors" that identifies a path (or paths) through a React tree. There are four basic selector types:

* Component: Matches Fibers with the specified React component type
* Role: Matches Host Instances matching the (explicit or implicit) accessibility role.
* Test name: Matches Host Instances with a data-testname attribute.
* Text: Matches Host Instances that directly contain the specified text.
* There is also a special lookahead selector type that enables further matching within a path (without actually including the path in the result). This selector type was inspired by the :has() CSS pseudo-class. It enables e.g. matching a <section> that contained a specific header text, then finding a like button within that <section>.

API
* findAllNodes(): Finds all Host Instances (e.g. HTMLElement) within a host subtree that match the specified selector criteria.
* getFindAllNodesFailureDescription(): Returns an error string describing the matched and unmatched portions of the selector query.
* findBoundingRects(): For all React components within a host subtree that match the specified selector criteria, return a set of bounding boxes that covers the bounds of the nearest (shallowed) Host Instances within those trees.
* observeVisibleRects(): For all React components within a host subtree that match the specified selector criteria, observe if it’s bounding rect is visible in the viewport and is not occluded.
* focusWithin(): For all React components within a host subtree that match the specified selector criteria, set focus within the first focusable Host Instance (as if you started before this component in the tree and moved focus forwards one step).
2020-05-05 10:37:46 -07:00
Andrew Clark
93e078ddf2
Initial Lanes implementation (#18796)
See PR #18796 for more information.

All of the changes I've made in this commit are behind the
`enableNewReconciler` flag. Merging this to master will not affect the
open source builds or the build that we ship to Facebook.

The only build that is affected is the `ReactDOMForked` build, which is
deployed to Facebook **behind an experimental flag (currently disabled
for all users)**. We will use this flag to gradually roll out the new
reconciler, and quickly roll it back if we find any problems.

Because we have those protections in place, what I'm aiming for with
this initial PR is the **smallest possible atomic change that lands
cleanly and doesn't rely on too many hacks**. The goal has not been to
get every single test or feature passing, and it definitely is not to
implement all the features that we intend to build on top of the new
model. When possible, I have chosen to preserve existing semantics and
defer changes to follow-up steps. (Listed in the section below.)

(I did not end up having to disable any tests, although if I had, that
should not have necessarily been a merge blocker.)

For example, even though one of the primary goals of this project is to
improve our model for parallel Suspense transitions, in this initial
implementation, I have chosen to keep the same core heuristics for
sequencing and flushing that existed in the ExpirationTimes model: low
priority updates cannot finish without also finishing high priority
ones.

Despite all these precautions, **because the scope of this refactor is
inherently large, I do expect we will find regressions.** The flip side
is that I also expect the new model to improve the stability of the
codebase and make it easier to fix bugs when they arise.
2020-05-02 17:09:31 -07:00
Dominic Gannaway
aa88589d0b
Refine experimental Scopes API (#18778)
* Refine experimental Scopes API
2020-05-01 19:01:43 +01:00
Dan Abramov
515326753b
[Blocks] Initial implementation of cache and data/fetch (#18774)
* Rename ReactCache -> ReactCacheOld

We still use it in some tests so I'm going to leave it for now. I'll start making the new one in parallel in the react package.

* Add react/unstable-cache entry point

* Add react-data entry point

* Initial implementation of cache and data/fetch

* Address review
2020-04-29 19:14:15 +01:00
Sebastian Markbåge
940f48b999
Avoid passing custom stacks to console.error (#18685)
* Detect double stacks in the new format in tests

* Remove unnecessary uses of getStackByFiberInDevAndProd

These all execute in the right execution context already.

* Set the debug fiber around the cases that don't have an execution context

* Remove stack detection in our console log overrides

We never pass custom stacks as part of the args anymore.

* Bonus: Don't append getStackAddendum to invariants

We print component stacks for every error anyway so this is just duplicate
information.
2020-04-21 09:22:46 -07:00
Luna Ruan
3278d24218
Add useOpaqueIdentifier Hook (#17322)
* Add useOpaqueIdentifier Hook

We currently use unique IDs in a lot of places. Examples are:
  * `<label for="ID">`
  * `aria-labelledby`

This can cause some issues:
  1. If we server side render and then hydrate, this could cause an
     hydration ID mismatch
  2. If we server side render one part of the page and client side
     render another part of the page, the ID for one part could be
     different than the ID for another part even though they are
     supposed to be the same
  3. If we conditionally render something with an ID ,  this might also
     cause an ID mismatch because the ID will be different on other
     parts of the page

This PR creates a new hook `useUniqueId` that generates a different
unique ID based on whether the hook was called on the server or client.
If the hook is called during hydration, it generates an opaque object
that will rerender the hook so that the IDs match.

Co-authored-by: Andrew Clark <git@andrewclark.io>
2020-04-06 17:17:27 -07:00
Brian Vaughn
4de3a60325
Remove disableMapsAsChildren flag (#18445)
Change warning to say the case is unsupported (not "will be deprecated")
2020-03-31 11:00:51 -07:00