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3 Commits
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151cce3740
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Track Stack of JSX Calls (#29032)
This is the first step to experimenting with a new type of stack traces behind the `enableOwnerStacks` flag - in DEV only. The idea is to generate stacks that are more like if the JSX was a direct call even though it's actually a lazy call. Not only can you see which exact JSX call line number generated the erroring component but if that's inside an abstraction function, which function called that function and if it's a component, which component generated that component. For this to make sense it really need to be the "owner" stack rather than the parent stack like we do for other component stacks. On one hand it has more precise information but on the other hand it also loses context. For most types of problems the owner stack is the most useful though since it tells you which component rendered this component. The problem with the platform in its current state is that there's two ways to deal with stacks: 1) `new Error().stack` 2) `console.createTask()` The nice thing about `new Error().stack` is that we can extract the frames and piece them together in whatever way we want. That is great for constructing custom UIs like error dialogs. Unfortunately, we can't take custom stacks and set them in the native UIs like Chrome DevTools. The nice thing about `console.createTask()` is that the resulting stacks are natively integrated into the Chrome DevTools in the console and the breakpoint debugger. They also automatically follow source mapping and ignoreLists. The downside is that there's no way to extract the async stack outside the native UI itself so this information cannot be used for custom UIs like errors dialogs. It also means we can't collect this on the server and then pass it to the client for server components. The solution here is that we use both techniques and collect both an `Error` object and a `Task` object for every JSX call. The main concern about this approach is the performance so that's the main thing to test. It's certainly too slow for production but it might also be too slow even for DEV. This first PR doesn't actually use the stacks yet. It just collects them as the first step. The next step is to start utilizing this information in error printing etc. For RSC we pass the stack along across over the wire. This can be concatenated on the client following the owner path to create an owner stack leading back into the server. We'll later use this information to restore fake frames on the client for native integration. Since this information quickly gets pretty heavy if we include all frames, we strip out the top frame. We also strip out everything below the functions that call into user space in the Flight runtime. To do this we need to figure out the frames that represents calling out into user space. The resulting stack is typically just the one frame inside the owner component's JSX callsite. I also eagerly strip out things we expect to be ignoreList:ed anyway - such as `node_modules` and Node.js internals. |
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9cdf8a99ed
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[Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g' * Manual tweaks |
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a724a3b578
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[RFC] Codemod invariant -> throw new Error (#22435)
* Hoist error codes import to module scope When this code was written, the error codes map (`codes.json`) was created on-the-fly, so we had to lazily require from inside the visitor. Because `codes.json` is now checked into source, we can import it a single time in module scope. * Minify error constructors in production We use a script to minify our error messages in production. Each message is assigned an error code, defined in `scripts/error-codes/codes.json`. Then our build script replaces the messages with a link to our error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92 This enables us to write helpful error messages without increasing the bundle size. Right now, the script only works for `invariant` calls. It does not work if you throw an Error object. This is an old Facebookism that we don't really need, other than the fact that our error minification script relies on it. So, I've updated the script to minify error constructors, too: Input: Error(`A ${adj} message that contains ${noun}`); Output: Error(formatProdErrorMessage(ERR_CODE, adj, noun)); It only works for constructors that are literally named Error, though we could add support for other names, too. As a next step, I will add a lint rule to enforce that errors written this way must have a corresponding error code. * Minify "no fallback UI specified" error in prod This error message wasn't being minified because it doesn't use invariant. The reason it didn't use invariant is because this particular error is created without begin thrown — it doesn't need to be thrown because it's located inside the error handling part of the runtime. Now that the error minification script supports Error constructors, we can minify it by assigning it a production error code in `scripts/error-codes/codes.json`. To support the use of Error constructors more generally, I will add a lint rule that enforces each message has a corresponding error code. * Lint rule to detect unminified errors Adds a lint rule that detects when an Error constructor is used without a corresponding production error code. We already have this for `invariant`, but not for regular errors, i.e. `throw new Error(msg)`. There's also nothing that enforces the use of `invariant` besides convention. There are some packages where we don't care to minify errors. These are packages that run in environments where bundle size is not a concern, like react-pg. I added an override in the ESLint config to ignore these. * Temporarily add invariant codemod script I'm adding this codemod to the repo temporarily, but I'll revert it in the same PR. That way we don't have to check it in but it's still accessible (via the PR) if we need it later. * [Automated] Codemod invariant -> Error This commit contains only automated changes: npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*" yarn linc --fix yarn prettier I will do any manual touch ups in separate commits so they're easier to review. * Remove temporary codemod script This reverts the codemod script and ESLint config I added temporarily in order to perform the invariant codemod. * Manual touch ups A few manual changes I made after the codemod ran. * Enable error code transform per package Currently we're not consistent about which packages should have their errors minified in production and which ones should. This adds a field to the bundle configuration to control whether to apply the transform. We should decide what the criteria is going forward. I think it's probably a good idea to minify any package that gets sent over the network. So yes to modules that run in the browser, and no to modules that run on the server and during development only. |