Commit Graph

23 Commits

Author SHA1 Message Date
Sebastian "Sebbie" Silbermann
56d0ddae18
[Flight] Switch to __turbopack_load_by_url__ (#33791) 2025-07-15 16:55:31 +02:00
Sebastian Markbåge
37054867c1
[Flight] Forward debugInfo from awaited instrumented Promises (#33415)
Stacked on #33403.

When a Promise is coming from React such as when it's passed from
another environment, we should forward the debug information from that
environment. We already do that when rendered as a child.

This makes it possible to also `await promise` and have the information
from that instrumented promise carry through to the next render.

This is a bit tricky because the current protocol is that we have to
read it from the Promise after it resolves so it has time to be assigned
to the promise. `async_hooks` doesn't pass us the instance (even though
it has it) when it gets resolved so we need to keep it around. However,
we have to be very careful because if we get this wrong it'll cause a
memory leak since we retain things by `asyncId` and then manually listen
for `destroy()` which can only be called once a Promise is GC:ed, which
it can't be if we retain it. We have to therefore use a `WeakRef` in
case it never resolves, and then read the `_debugInfo` when it resolves.
We could maybe install a setter or something instead but that's also
heavy.

The other issues is that we don't use native Promises in
ReactFlightClient so our instrumented promises aren't picked up by the
`async_hooks` implementation and so we never get a handle to our
thenable instance. To solve this we can create a native wrapper only in
DEV.
2025-06-04 00:49:03 -04:00
Sebastian Markbåge
59440424d0
Implement Navigation API backed default indicator for DOM renderer (#33162)
Stacked on #33160.

By default, if `onDefaultTransitionIndicator` is not overridden, this
will trigger a fake Navigation event using the Navigation API. This is
intercepted to create an on-going navigation until we complete the
Transition. Basically each default Transition is simulated as a
Navigation.

This triggers the native browser loading state (in Chrome at least). So
now by default the browser spinner spins during a Transition if no other
loading state is provided. Firefox and Safari hasn't shipped Navigation
API yet and even in the flag Safari has, it doesn't actually trigger the
native loading state.

To ensures that you can still use other Navigations concurrently, we
don't start our fake Navigation if there's one on-going already.
Similarly if our fake Navigation gets interrupted by another. We wait
for on-going ones to finish and then start a new fake one if we're
supposed to be still pending.

There might be other routers on the page that might listen to intercept
Navigation Events. Typically you'd expect them not to trigger a refetch
when navigating to the same state. However, if they want to detect this
we provide the `"react-transition"` string in the `info` field for this
purpose.
2025-05-13 16:00:38 -04:00
Sebastian Markbåge
88479c6fc3
Rerender useSwipeTransition when direction changes (#32379)
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).

To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.

For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.

For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
2025-02-20 18:13:09 -05:00
David Sancho
2bd1c756c6
Ensure function arity is preserved after build (#31808)
Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-12-18 14:08:56 +01:00
Devon Govett
ca587425fe
Implement react-server-dom-parcel (#31725)
This adds a new `react-server-dom-parcel-package`, which is an RSC
integration for the Parcel bundler. It is mostly copied from the
existing webpack/turbopack integrations, with some changes to utilize
Parcel runtime APIs for loading and executing bundles/modules.

See https://github.com/parcel-bundler/parcel/pull/10043 for the Parcel
side of this, which includes the plugin needed to generate client and
server references. https://github.com/parcel-bundler/rsc-examples also
includes examples of various ways to use RSCs with Parcel.

Differences from other integrations:

* Client and server modules are all part of the same graph, and we use
Parcel's
[environments](https://parceljs.org/plugin-system/transformer/#the-environment)
to distinguish them. The server is the Parcel build entry point, and it
imports and renders server components in route handlers. When a `"use
client"` directive is seen, the environment changes and Parcel creates a
new client bundle for the page, combining all client modules together.
CSS from both client and server components are also combined
automatically.
* There is no separate manifest file that needs to be passed around by
the user. A [Runtime](https://parceljs.org/plugin-system/runtime/)
plugin injects client and server references as needed into the relevant
bundles, and registers server action ids using `react-server-dom-parcel`
automatically.
* A special `<Resources>` component is also generated by Parcel to
render the `<script>` and `<link rel="stylesheet">` elements needed for
a page, using the relevant info from the bundle graph.

Note: I've already published a 0.0.x version of this package to npm for
testing purposes but happy to add whoever needs access to it as well.

### Questions

* How to test this in the React repo. I'll have integration tests in
Parcel, but setting up all the different mocks and environments to
simulate that here seems challenging. I could try to copy how
Webpack/Turbopack do it but it's a bit different.
* Where to put TypeScript types. Right now I have some ambient types in
my [example
repo](https://github.com/parcel-bundler/rsc-examples/blob/main/types.d.ts)
but it would be nice for users not to copy and paste these. Can I
include them in the package or do they need to maintained separately in
definitelytyped? I would really prefer not to have to maintain code in
three different repos ideally.

---------

Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
2024-12-11 22:58:51 -05:00
Sebastian Markbåge
8b8d265bd9
[Flight] Wire up async_hooks in Node.js DEV for inspecting Promises (#27840)
This wires up the use of `async_hooks` in the Node build (as well as the
Edge build when a global is available) in DEV mode only. This will be
used to track debug info about what suspended during an RSC pass.

Enabled behind a flag for now.
2023-12-15 21:38:01 -05:00
Sebastian Markbåge
843ec07021
[Flight] Taint APIs (#27445)
This lets a registered object or value be "tainted", which we block from
crossing the serialization boundary. It's only allowed to stay
in-memory.

This is an extra layer of protection against mistakes of transferring
data from a data access layer to a client. It doesn't provide perfect
protection, because it doesn't trace through derived values and
substrings. So it shouldn't be used as the only security layer but more
layers are better.

`taintObjectReference` is for specific object instances, not any nested
objects or values inside that object. It's useful to avoid specific
objects from getting passed as is. It ensures that you don't
accidentally leak values in a specific context. It can be for security
reasons like tokens, privacy reasons like personal data or performance
reasons like avoiding passing large objects over the wire.

It might be privacy violation to leak the age of a specific user, but
the number itself isn't blocked in any other context. As soon as the
value is extracted and passed specifically without the object, it can
therefore leak.

`taintUniqueValue` is useful for high entropy values such as hashes,
tokens or crypto keys that are very unique values. In that case it can
be useful to taint the actual primitive values themselves. These can be
encoded as a string, bigint or typed array. We don't currently check for
this value in a substring or inside other typed arrays.

Since values can be created from different sources they don't just
follow garbage collection. In this case an additional object must be
provided that defines the life time of this value for how long it should
be blocked. It can be `globalThis` for essentially forever, but that
risks leaking memory for ever when you're dealing with dynamic values
like reading a token from a database. So in that case the idea is that
you pass the object that might end up in cache.

A request is the only thing that is expected to do any work. The
principle is that you can derive values from out of a tainted
entry during a request. Including stashing it in a per request cache.
What you can't do is store a derived value in a global module level
cache. At least not without also tainting the object.
2023-10-02 13:55:39 -04:00
Josh Story
f81c0f1ed9
[Flight] Implement react-server-dom-turbopack (#27315)
stacked on #27314 

Turbopack requires a different module loading strategy than Webpack and
as such this PR implements a new package `react-server-dom-turbopack`
which largely follows the `react-server-dom-webpack` but is implemented
for this new bundler
2023-09-27 10:03:57 -07:00
Andrew Clark
2b3d582683
useFormState: Hash the component key path for more compact output (#27397)
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.

Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.

- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash

I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
2023-09-20 17:13:14 -04:00
Sebastian Markbåge
d9c333199e
[Flight] Add Serialization of Typed Arrays / ArrayBuffer / DataView (#26954)
This uses the same mechanism as [large
strings](https://github.com/facebook/react/pull/26932) to encode chunks
of length based binary data in the RSC payload behind a flag.

I introduce a new BinaryChunk type that's specific to each stream and
ways to convert into it. That's because we sometimes need all chunks to
be Uint8Array for the output, even if the source is another array buffer
view, and sometimes we need to clone it before transferring.

Each type of typed array is its own row tag. This lets us ensure that
the instance is directly in the right format in the cached entry instead
of creating a wrapper at each reference. Ideally this is also how
Map/Set should work but those are lazy which complicates that approach a
bit.

We assume both server and client use little-endian for now. If we want
to support other modes, we'd convert it to/from little-endian so that
the transfer protocol is always little-endian. That way the common
clients can be the fastest possible.

So far this only implements Server to Client. Still need to implement
Client to Server for parity.

NOTE: This is the first time we make RSC effectively a binary format.
This is not compatible with existing SSR techniques which serialize the
stream as unicode in the HTML. To be compatible, those implementations
would have to use base64 or something like that. Which is what we'll do
when we move this technique to be built-in to Fizz.
2023-06-29 13:16:12 -04:00
Andrew Clark
93c10dfa6b
flushSync: Exhaust queue even if something throws (#26366)
If something throws as a result of `flushSync`, and there's remaining
work left in the queue, React should keep working until all the work is
complete.

If multiple errors are thrown, React will combine them into an
AggregateError object and throw that. In environments where
AggregateError is not available, React will rethrow in an async task.
(All the evergreen runtimes support AggregateError.)

The scenario where this happens is relatively rare, because `flushSync`
will only throw if there's no error boundary to capture the error.
2023-03-10 17:21:34 -05:00
Jan Kassens
2b1fb91a55
ESLint upgrade to use hermes-eslint (#25915)
Hermes parser is the preferred parser for Flow code going forward. We
need to upgrade to this parser to support new Flow syntax like function
`this` context type annotations or `ObjectType['prop']` syntax.

Unfortunately, there's quite a few upgrades here to make it work somehow
(dependencies between the changes)

- ~Upgrade `eslint` to `8.*`~ reverted this as the React eslint plugin
tests depend on the older version and there's a [yarn
bug](https://github.com/yarnpkg/yarn/issues/6285) that prevents
`devDependencies` and `peerDependencies` to different versions.
- Remove `eslint-config-fbjs` preset dependency and inline the rules,
imho this makes it a lot clearer what the rules are.
- Remove the turned off `jsx-a11y/*` rules and it's dependency instead
of inlining those from the `fbjs` config.
- Update parser and dependency from `babel-eslint` to `hermes-eslint`.
- `ft-flow/no-unused-expressions` rule replaces `no-unused-expressions`
which now allows standalone type asserts, e.g. `(foo: number);`
- Bunch of globals added to the eslint config
- Disabled `no-redeclare`, seems like the eslint upgrade started making
this more precise and warn against re-defined globals like
`__EXPERIMENTAL__` (in rollup scripts) or `fetch` (when importing fetch
from node-fetch).
- Minor lint fixes like duplicate keys in objects.
2022-12-20 14:27:01 -05:00
Sebastian Markbåge
28a574ea8f
Try assigning fetch to globalThis if global assignment fails (#25571)
In case it's a more modern yet rigid environment.
2022-10-27 02:43:17 -04:00
Sebastian Markbåge
cce18e3504
[Flight] Use AsyncLocalStorage to extend the scope of the cache to micro tasks (#25542)
This extends the scope of the cache and fetch instrumentation using
AsyncLocalStorage for microtasks. This is an intermediate step. It sets
up the dispatcher only once. This is unique to RSC because it uses the
react.shared-subset module for its shared state.

Ideally we should support multiple renderers. We should also have this
take over from an outer SSR's instrumented fetch. We should also be able
to have a fallback to global state per request where AsyncLocalStorage
doesn't exist and then the whole client-side solutions. I'm still
figuring out the right wiring for that so this is a temporary hack.
2022-10-23 01:06:58 -04:00
Stephen Cyron
1f7a901d7b
Fix false positive lint error with large number of branches (#24287)
* Switched RulesOfHooks.js to use BigInt. Added test and updated .eslintrc.js to use es2020.

* Added BigInt as readonly global in eslintrc.cjs.js and eslintrc.cjs2015.js

* Added comment to RulesOfHooks.js that gets rid of BigInt eslint error

* Got rid of changes in .eslintrc.js and yarn.lock

* Move global down

Co-authored-by: stephen cyron <stephen.cyron@fdmgroup.com>
Co-authored-by: dan <dan.abramov@gmail.com>
2022-04-08 00:22:47 +01:00
Andrew Clark
848e802d20
Add onRecoverableError option to hydrateRoot, createRoot (#23207)
* [RFC] Add onHydrationError option to hydrateRoot

This is not the final API but I'm pushing it for discussion purposes.

When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.

However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.

So we need a way to log when hydration errors occur.

This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.

When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.

However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)

There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)

* Log all recoverable errors

This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.

The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.

The logging API has been renamed from onHydrationError
to onRecoverableError.

* Don't log recoverable errors until commit phase

If the render is interrupted and restarts, we don't want to log the
errors multiple times.

This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.

* Only log hydration error if client render succeeds

Similar to previous step.

When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.

To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)

* Log error with queueMicrotask instead of Scheduler

If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.

* Only use host config method for default behavior

Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.

* Log with reportError instead of rethrowing

In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.

In older browsers and test environments, we'll fall back
to console.error.

* Naming nits

queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
2022-02-04 07:57:33 -08:00
Esteban
09d9b17757
Update deprecated features in ESLint configuration files. (#22767) 2021-11-23 22:53:26 +00:00
Andrew Clark
163e81c1f8
Support disabling spurious act warnings with a global environment flag (#22561)
* Extract `act` environment check into function

`act` checks the environment to determine whether to fire a warning.
We're changing how this check works in React 18. As a first step, this
refactors the logic into a single function. No behavior changes yet.

* Use IS_REACT_ACT_ENVIRONMENT to disable warnings

If `IS_REACT_ACT_ENVIRONMENT` is set to `false`, we will suppress
any `act` warnings. Otherwise, the behavior of `act` is the same as in
React 17: if `jest` is defined, it warns.

In concurrent mode, the plan is to remove the `jest` check and only warn
if `IS_REACT_ACT_ENVIRONMENT` is true. I have not implemented that
part yet.
2021-10-18 08:27:26 -07:00
Henry Q. Dineen
82ef450e0e
remove obsolete SharedArrayBuffer ESLint config (#21259) 2021-04-14 12:55:23 -04:00
Andrew Clark
e7b255341b
Internal act: Flush timers at end of scope (#19788)
If there are any suspended fallbacks at the end of the `act` scope,
force them to display by running the pending timers (i.e. `setTimeout`).

The public implementation of `act` achieves the same behavior with an
extra check in the work loop (`shouldForceFlushFallbacks`). Since our
internal `act` needs to work in both development and production, without
additional runtime checks, we instead rely on Jest's mock timers.

This doesn't not affect refresh transitions, which are meant to delay
indefinitely, because in that case we exit the work loop without
posting a timer.
2020-09-08 21:55:23 -07:00
Andrew Clark
b8ed6a1aa5
[Scheduler] Call postTask directly (#19551)
This updates the experimental Scheduler postTask build to call postTask
directly, instead of managing our own custom queue and work loop.

We still use a deadline 5ms mechanism to implement `shouldYield`.

The main thing that postTask is currently missing is the continuation
feature — when yielding to the main thread, the yielding task is sent
to the back of the queue, instead of maintaining its position.

While this would be nice to have, even without it, postTask may be good
enough to replace our userspace implementation.

We'll run some tests to see.
2020-08-12 08:39:47 -05:00
Sebastian Markbåge
76f157e3dd
Add simple Node build (#19022)
The webpack plugin doesn't really need a separate prod and dev build.
It also needs to be ES2015 otherwise we can't extend native classes.
2020-05-28 15:56:34 -07:00