* First pass at scaffolding out the Node implementation of react-data.
While incomplete, this patch contains some changes to the react-data
package in order to start adding support for Node.
The first part of this change accounts for splitting react-data/fetch
into two discrete entries, adding (and defaulting to) the Node
implementation.
The second part is sketching out a rough approximation of `fetch` for
Node. This implementation is not complete by any means, but provides a
starting point.
* Remove NodeFetch module and put it directly into ReactDataFetchNode.
* Replaced react-data with react-fetch.
This patch shuffles around some of the scaffolding that was in
react-data in favor of react-fetch. It also removes the additional
"fetch" package in favor of something flatter.
* Tweak package organization
* Simplify and add a test
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Rename Flight to Transport
Flight is still the codename for the implementation details (like Fiber).
However, now the public package is react-transport-... which is only
intended to be used directly by integrators.
* Rename names
* Rename ReactCache -> ReactCacheOld
We still use it in some tests so I'm going to leave it for now. I'll start making the new one in parallel in the react package.
* Add react/unstable-cache entry point
* Add react-data entry point
* Initial implementation of cache and data/fetch
* Address review
* Eject CRA from Flight
We need to eject because we're going to add a custom Webpack Plugin.
We can undo this once the plugin has upstreamed into CRA.
* Add Webpack plugin build
I call this entry point "webpack-plugin" instead of "plugin" even though
this is a webpack specific package. That's because there will also be a
Node.js plugin to do the server transform.
* Add Flight Webpack plugin to fixture
* Rm UMD builds
* Transform classes
* Rename webpack-plugin to plugin
This avoids the double webpack name. We're going to reuse this for both
server and client.
This is equivalent to the jsx-runtime in that this is what the compiled
output on the server is supposed to target.
It's really just the same code for all the different Flights, but they
have different types in their arguments so each one gets their own entry
point. We might use this to add runtime warnings per entry point.
Unlike the client-side React.block call this doesn't provide the factory
function that curries the load function. The compiler is expected to wrap
this call in the currying factory.
* Resolve Server-side Blocks instead of Components
React elements should no longer be used to extract arbitrary data but only
for prerendering trees.
Blocks are used to create asynchronous behavior.
* Resolve Blocks in the Client
* Tests
* Bug fix relay JSON traversal
It's supposed to pass the original object and not the new one.
* Lint
* Move Noop Module Test Helpers to top level entry points
This module has shared state. It needs to be external from builds.
This lets us test the built versions of the Noop renderer.
This PR adds the jsx-runtime and jsx-dev-runtime modules for the JSX Babel Plugin. WWW still relies on jsx/jsxs/jsxDEV from the "react" module, so once we refactor the code to point to the runtime modules we will remove jsx/jsxs/jsxDEV from the "react" module.
* ReactFiberReconciler -> ReactFiberReconciler.old
* Set up infra for react-reconciler fork
We're planning to land some significant refactors of the reconciler.
We want to be able to gradually roll out the new implementation side-by-
side with the existing one. So we'll create a short lived fork of the
react-reconciler package. Once the new implementation has stabilized,
we'll delete the old implementation and promote the new one.
This means, for as long as the fork exists, we'll need to maintain two
separate implementations. This sounds painful, but since the forks will
still be largely the same, most changes will not require two separate
implementations. In practice, you'll implement the change in the old
fork and then copy paste it to the new one.
This commit only sets up the build and testing infrastructure. It does
not actually fork any modules. I'll do that in subsequent PRs.
The forked version of the reconciler will be used to build a special
version of React DOM. I've called this build ReactDOMForked. It's only
built for www; there's no open source version.
The new reconciler is disabled by default. It's enabled in the
`yarn test-www-variant` command. The reconciler fork isn't really
related to the "variant" feature of the www builds, but I'm piggy
backing on that concept to avoid having to add yet another
testing dimension.
* Add ReactFlightServerConfig intermediate
This just forwards to the stream version of Flight which is itself forked
between Node and W3C streams.
The dom-relay goes directly to the Relay config though which allows it to
avoid the stream part of Flight.
* Separate streaming protocol into the Stream config
* Split streaming parts into the ReactFlightServerConfigStream
This decouples it so that the Relay implementation doesn't have to encode
the JSON to strings. Instead it can be fed the values as JSON objects and
do its own encoding.
* Split FlightClient into a basic part and a stream part
Same split as the server.
* Expose lower level async hooks to Relay
This requires an external helper file that we'll wire up internally.
* Rename to clarify that it's client-only
* Rename FizzStreamer to FizzServer for consistency
* Rename react-flight to react-client/flight
For consistency with react-server. Currently this just includes flight
but it could be expanded to include the whole reconciler.
* Add Relay Flight Build
* Rename ReactServerHostConfig to ReactServerStreamConfig
This will be the config specifically for streaming purposes.
There will be other configs for other purposes.
* Require deep for reconcilers
* Delete inline* files
* Delete react-reconciler/persistent
This no longer makes any sense because it react-reconciler takes
supportsMutation or supportsPersistence as options. It's no longer based
on feature flags.
* Fix jest mocking
* Fix Flow strategy
We now explicitly list which paths we want to be checked by a renderer.
For every other renderer config we ignore those paths.
Nothing is "any" typed. So if some transitive dependency isn't reachable
it won't be accidentally "any" that leaks.
The testing build versions of react-dom are included in the builds right now, but we're not ready to share them yet. This PR removes them for now (back soon for the next release)
This PR introduces adds `react/testing` and `react-dom/testing`.
- changes infra to generate these builds
- exports act on ReactDOM in these testing builds
- uses the new test builds in fixtures/dom
In the next PR -
- I'll use the new builds for all our own tests
- I'll replace usages of TestUtils.act with ReactDOM.act.
* Move Flight DOM to Webpack Specific Packagee
We'll have Webpack specific coupling so we need to ensure that it can be
versioned separately from various Webpack versions. We'll also have builds
for other bundlers in the future.
* Move to peerDep
* Move DOM Flight Tests
* Merge ReactFlightIntegration into ReactFlightDOM
This was an integration test. We can add to it.
* Fix fixture paths
* Rename ReactFlightStreamer -> ReactFlightServer
* Unify Browser/Node stream tests into one file and use the client reader
* Defer to the actual ReactDOM for HTML rendering for now
This will need to use a variant of Fizz to do inline SSR in Flight.
However, I don't want to build the whole impl right now but also don't
want to exclude the use case yet. So I outsource it to the existing
renderer. Ofc, this doesn't work with Suspense atm.
* Add Flight Build and Unify HostFormat Config between Flight and Fizz
* Add basic resolution of models
* Add basic Flight fixture
Demonstrates the streaming protocol.
* Rename to flight-server to distinguish from the client parts
* Add Flight Client package and entry point
* Fix fixture
This implements 'usePress' in user-space as a combination of 'useKeyboard' and 'useTap'. The existing 'usePress' API is preserved for now. The previous 'usePress' implementation is moved to 'PressLegacy'.
This is a partial replacement for the 'Press' responder:
1. `useTap` is scoped to pointers (no keyboard support). Our current thinking is
that "responders" should be limited to working with pointers, and that they can
be combined with 'useKeyboard' in user-space. For example, we might create a
'usePress' hook in user-space that combines 'useTap' with 'useKeyboard' to react
to both pointers and keyboard interactions.
2. `useTap` cancels the gesture once the pointer moves over an element that is
not within the responder target's subtree. This differs from `usePress` (and
React Native), where the gesture remains active after the pointer exits the
target's subtree and is restarted once the pointer reenters. One of the
drawbacks with the `usePress` behavior is that it requires repeatedly measuring
DOM elements (which can cause jank) to perform hit region tests. `useTap` avoids
doing this and relies on `document.elementFromPoint` only to support the
TouchEvent fallbacks.
3. `useTap` calls `onTapUpdate` when the active gesture's state changes,
`onTapEnd` when the gesture successfully completes. and `onTapCancel` when it
fails. There is no `onTap` callback. `usePress` did not explicitly report back
when the gesture failed, and product developers were confused about the
difference between `onPress` and `onPressEnd`.
4. `useTap` explicitly separates the PointerEvent implementation from the
MouseEvent/TouchEvent fallback.
5. `useTap` has better unit test coverage . All pointer types and the fallback
environment are tested. The shape of the gesture state object is also defined
and tested.
* Revert "Revert "[Scheduler] Profiling features (#16145)" (#16392)"
This reverts commit 4ba1412305.
* Fix copy paste mistake
* Remove init path dependency on ArrayBuffer
* Add a regression test for cancelling multiple tasks
* Prevent deopt from adding isQueued later
* Remove pop() calls that were added for profiling
* Verify that Suspend/Unsuspend events match up in tests
This currently breaks tests.
* Treat Suspend and Resume as exiting and entering work loop
Their definitions used to be more fuzzy. For example, Suspend didn't always fire on exit, and sometimes fired when we did _not_ exit (such as at task enqueue).
I chatted to Boone, and he's saying treating Suspend and Resume as strictly exiting and entering the loop is fine for their use case.
* Revert "Prevent deopt from adding isQueued later"
This reverts commit 9c30b0b695d81e9c43b296ab93d895e4416ef713.
Unnecessary because GCC
* Start counter with 1
* Group exports into unstable_Profiling namespace
* No catch in PROD codepath
* No label TODO
* No null checks
* [Scheduler] Mark user-timing events
Marks when Scheduler starts and stops running a task. Also marks when
a task is initially scheduled, and when Scheduler is waiting for a
callback, which can't be inferred from a sample-based JavaScript CPU
profile alone.
The plan is to use the user-timing events to build a Scheduler profiler
that shows how the lifetime of tasks interact with each other and
with unscheduled main thread work.
The test suite works by printing an text representation of a
Scheduler flamegraph.
* Expose shared array buffer with profiling info
Array contains
- the priority Scheduler is currently running
- the size of the queue
- the id of the currently running task
* Replace user-timing calls with event log
Events are written to an array buffer using a custom instruction format.
For now, this is only meant to be used during page start up, before the
profiler worker has a chance to start up. Once the worker is ready, call
`stopLoggingProfilerEvents` to return the log up to that point, then
send the array buffer to the worker.
Then switch to the sampling based approach.
* Record the current run ID
Each synchronous block of Scheduler work is given a unique run ID. This
is different than a task ID because a single task will have more than
one run if it yields with a continuation.
Upgraded from Babel 6 to Babel 7.
The only significant change seems to be the way `@babel/plugin-transform-classes` handles classes differently from `babel-plugin-transform-es2015-classes`. In regular mode, the former injects a `_createClass` function that increases the bundle size, and in the latter it removes the safeguard checks. However, this is okay because we don't all classes in new features, and we want to deprecate class usage in the future in the react repo.
Co-authored-by: Luna Ruan <luna@fb.com>
Co-authored-by: Abdul Rauf <abdulraufmujahid@gmail.com>
Co-authored-by: Maksim Markelov <maks-markel@mail.ru>