This is equivalent to the jsx-runtime in that this is what the compiled
output on the server is supposed to target.
It's really just the same code for all the different Flights, but they
have different types in their arguments so each one gets their own entry
point. We might use this to add runtime warnings per entry point.
Unlike the client-side React.block call this doesn't provide the factory
function that curries the load function. The compiler is expected to wrap
this call in the currying factory.
* Resolve Server-side Blocks instead of Components
React elements should no longer be used to extract arbitrary data but only
for prerendering trees.
Blocks are used to create asynchronous behavior.
* Resolve Blocks in the Client
* Tests
* Bug fix relay JSON traversal
It's supposed to pass the original object and not the new one.
* Lint
* Move Noop Module Test Helpers to top level entry points
This module has shared state. It needs to be external from builds.
This lets us test the built versions of the Noop renderer.
Follow ups from https://github.com/facebook/react/pull/18334
I also introduced the concept of a module reference on the client too.
We don't need this for webpack so that gets compiled out but we need it
for www. Similarly I also need a difference between preload and load.
* Add ReactFlightServerConfig intermediate
This just forwards to the stream version of Flight which is itself forked
between Node and W3C streams.
The dom-relay goes directly to the Relay config though which allows it to
avoid the stream part of Flight.
* Separate streaming protocol into the Stream config
* Split streaming parts into the ReactFlightServerConfigStream
This decouples it so that the Relay implementation doesn't have to encode
the JSON to strings. Instead it can be fed the values as JSON objects and
do its own encoding.
* Split FlightClient into a basic part and a stream part
Same split as the server.
* Expose lower level async hooks to Relay
This requires an external helper file that we'll wire up internally.