Commit Graph

63 Commits

Author SHA1 Message Date
Sebastian Markbåge
0c89b160f6
[Flight] Add DebugInfo for Bundler Chunks (#34226)
This adds a "suspended by" row for each chunk that is referenced from a
client reference. So when you select a client component, you can see
what bundles will block that client component when loading on the
client.

This is only done in the browser build since if we added it on the
server, it would show up as a blocking resource and while it's possible
we expect that a typical server request won't block on loading JS.

<img width="664" height="486" alt="Screenshot 2025-08-17 at 3 45 14 PM"
src="https://github.com/user-attachments/assets/b1f83445-2a4e-4470-9a20-7cd215ab0482"
/>

<img width="745" height="678" alt="Screenshot 2025-08-17 at 3 46 58 PM"
src="https://github.com/user-attachments/assets/3558eae1-cf34-4e11-9d0e-02ec076356a4"
/>

Currently this is only included if it ends up wrapped in a lazy like in
the typical type position of a Client Component, but there's a general
issue that maybe hard references need to transfer their debug info to
the parent which can transfer it to the Fiber.
2025-08-18 11:34:00 -04:00
Sebastian "Sebbie" Silbermann
56d0ddae18
[Flight] Switch to __turbopack_load_by_url__ (#33791) 2025-07-15 16:55:31 +02:00
Sebastian Markbåge
37054867c1
[Flight] Forward debugInfo from awaited instrumented Promises (#33415)
Stacked on #33403.

When a Promise is coming from React such as when it's passed from
another environment, we should forward the debug information from that
environment. We already do that when rendered as a child.

This makes it possible to also `await promise` and have the information
from that instrumented promise carry through to the next render.

This is a bit tricky because the current protocol is that we have to
read it from the Promise after it resolves so it has time to be assigned
to the promise. `async_hooks` doesn't pass us the instance (even though
it has it) when it gets resolved so we need to keep it around. However,
we have to be very careful because if we get this wrong it'll cause a
memory leak since we retain things by `asyncId` and then manually listen
for `destroy()` which can only be called once a Promise is GC:ed, which
it can't be if we retain it. We have to therefore use a `WeakRef` in
case it never resolves, and then read the `_debugInfo` when it resolves.
We could maybe install a setter or something instead but that's also
heavy.

The other issues is that we don't use native Promises in
ReactFlightClient so our instrumented promises aren't picked up by the
`async_hooks` implementation and so we never get a handle to our
thenable instance. To solve this we can create a native wrapper only in
DEV.
2025-06-04 00:49:03 -04:00
Sebastian Markbåge
59440424d0
Implement Navigation API backed default indicator for DOM renderer (#33162)
Stacked on #33160.

By default, if `onDefaultTransitionIndicator` is not overridden, this
will trigger a fake Navigation event using the Navigation API. This is
intercepted to create an on-going navigation until we complete the
Transition. Basically each default Transition is simulated as a
Navigation.

This triggers the native browser loading state (in Chrome at least). So
now by default the browser spinner spins during a Transition if no other
loading state is provided. Firefox and Safari hasn't shipped Navigation
API yet and even in the flag Safari has, it doesn't actually trigger the
native loading state.

To ensures that you can still use other Navigations concurrently, we
don't start our fake Navigation if there's one on-going already.
Similarly if our fake Navigation gets interrupted by another. We wait
for on-going ones to finish and then start a new fake one if we're
supposed to be still pending.

There might be other routers on the page that might listen to intercept
Navigation Events. Typically you'd expect them not to trigger a refetch
when navigating to the same state. However, if they want to detect this
we provide the `"react-transition"` string in the `info` field for this
purpose.
2025-05-13 16:00:38 -04:00
Sebastian Markbåge
88479c6fc3
Rerender useSwipeTransition when direction changes (#32379)
We can only render one direction at a time with View Transitions. When
the direction changes we need to do another render in the new direction
(returning previous or next).

To determine direction we store the position we started at and anything
moving to a lower value (left/up) is "previous" direction (`false`) and
anything else is "next" (`true`) direction.

For the very first render we won't know which direction you're going
since you're still on the initial position. It's useful to start the
render to allow the view transition to take control before anything
shifts around so we start from the original position. This is not
guaranteed though if the render suspends.

For now we start the first render by guessing the direction such as if
we know that prev/next are the same as current. With the upcoming auto
start mode we can guess more accurately there before we start. We can
also add explicit APIs to `startGesture` but ideally it wouldn't matter.
Ideally we could just start after the first change in direction from the
starting point.
2025-02-20 18:13:09 -05:00
David Sancho
2bd1c756c6
Ensure function arity is preserved after build (#31808)
Co-authored-by: eps1lon <sebastian.silbermann@vercel.com>
2024-12-18 14:08:56 +01:00
Devon Govett
ca587425fe
Implement react-server-dom-parcel (#31725)
This adds a new `react-server-dom-parcel-package`, which is an RSC
integration for the Parcel bundler. It is mostly copied from the
existing webpack/turbopack integrations, with some changes to utilize
Parcel runtime APIs for loading and executing bundles/modules.

See https://github.com/parcel-bundler/parcel/pull/10043 for the Parcel
side of this, which includes the plugin needed to generate client and
server references. https://github.com/parcel-bundler/rsc-examples also
includes examples of various ways to use RSCs with Parcel.

Differences from other integrations:

* Client and server modules are all part of the same graph, and we use
Parcel's
[environments](https://parceljs.org/plugin-system/transformer/#the-environment)
to distinguish them. The server is the Parcel build entry point, and it
imports and renders server components in route handlers. When a `"use
client"` directive is seen, the environment changes and Parcel creates a
new client bundle for the page, combining all client modules together.
CSS from both client and server components are also combined
automatically.
* There is no separate manifest file that needs to be passed around by
the user. A [Runtime](https://parceljs.org/plugin-system/runtime/)
plugin injects client and server references as needed into the relevant
bundles, and registers server action ids using `react-server-dom-parcel`
automatically.
* A special `<Resources>` component is also generated by Parcel to
render the `<script>` and `<link rel="stylesheet">` elements needed for
a page, using the relevant info from the bundle graph.

Note: I've already published a 0.0.x version of this package to npm for
testing purposes but happy to add whoever needs access to it as well.

### Questions

* How to test this in the React repo. I'll have integration tests in
Parcel, but setting up all the different mocks and environments to
simulate that here seems challenging. I could try to copy how
Webpack/Turbopack do it but it's a bit different.
* Where to put TypeScript types. Right now I have some ambient types in
my [example
repo](https://github.com/parcel-bundler/rsc-examples/blob/main/types.d.ts)
but it would be nice for users not to copy and paste these. Can I
include them in the package or do they need to maintained separately in
definitelytyped? I would really prefer not to have to maintain code in
three different repos ideally.

---------

Co-authored-by: Sebastian Markbage <sebastian@calyptus.eu>
2024-12-11 22:58:51 -05:00
Josh Story
da6ba53b10
[UMD] Remove umd builds (#28735)
In React 19 React will finally stop publishing UMD builds. This is
motivated primarily by the lack of use of UMD format and the added
complexity of maintaining build infra for these releases. Additionally
with ESM becoming more prevalent in browsers and services like esm.sh
which can host React as an ESM module there are other options for doing
script tag based react loading.

This PR removes all the UMD build configs and forks.

There are some fixtures that still have references to UMD builds however
many of them already do not work (for instance they are using legacy
features like ReactDOM.render) and rather than block the removal on
these fixtures being brought up to date we'll just move forward and fix
or removes fixtures as necessary in the future.
2024-04-17 11:15:27 -07:00
Sebastian Markbåge
6786563f3c
[Fiber] Don't Rethrow Errors at the Root (#28627)
Stacked on top of #28498 for test fixes.

### Don't Rethrow

When we started React it was 1:1 setState calls a series of renders and
if they error, it errors where the setState was called. Simple. However,
then batching came and the error actually got thrown somewhere else.
With concurrent mode, it's not even possible to get setState itself to
throw anymore.

In fact, all APIs that can rethrow out of React are executed either at
the root of the scheduler or inside a DOM event handler.
If you throw inside a React.startTransition callback that's sync, then
that will bubble out of the startTransition but if you throw inside an
async callback or a useTransition we now need to handle it at the hook
site. So in 19 we need to make all React.startTransition swallow the
error (and report them to reportError).

The only one remaining that can throw is flushSync but it doesn't really
make sense for it to throw at the callsite neither because batching.
Just because something rendered in this flush doesn't mean it was
rendered due to what was just scheduled and doesn't mean that it should
abort any of the remaining code afterwards. setState is fire and forget.
It's send an instruction elsewhere, it's not part of the current
imperative code.

Error boundaries never rethrow. Since you should really always have
error boundaries, most of the time, it wouldn't rethrow anyway.

Rethrowing also actually currently drops errors on the floor since we
can only rethrow the first error, so to avoid that we'd need to call
reportError anyway. This happens in RN events.

The other issue with rethrowing is that it logs an extra console.error.
Since we're not sure that user code will actually log it anywhere we
still log it too just like we do with errors inside error boundaries
which leads all of these to log twice.
The goal of this PR is to never rethrow out of React instead, errors
outside of error boundaries get logged to reportError. Event system
errors too.

### Breaking Changes

The main thing this affects is testing where you want to inspect the
errors thrown. To make it easier to port, if you're inside `act` we
track the error into act in an aggregate error and then rethrow it at
the root of `act`. Unlike before though, if you flush synchronously
inside of act it'll still continue until the end of act before
rethrowing.

I expect most user code breakages would be to migrate from `flushSync`
to `act` if you assert on throwing.

However, in the React repo we also have `internalAct` and the
`waitForThrow` helpers. Since these have to use public production
implementations we track these using the global onerror or process
uncaughtException. Unlike regular act, includes both event handler
errors and onRecoverableError by default too. Not just render/commit
errors. So I had to account for that in our tests.

We restore logging an extra log for uncaught errors after the main log
with the component stack in it. We use `console.warn`. This is not yet
ignorable if you preventDefault to the main error event. To avoid
confusion if you don't end up logging the error to console I just added
`An error occurred`.

### Polyfill

All browsers we support really supports `reportError` but not all test
and server environments do, so I implemented a polyfill for browser and
node in `shared/reportGlobalError`. I don't love that this is included
in all builds and gets duplicated into isomorphic even though it's not
actually needed in production. Maybe in the future we can require a
polyfill for this.

### Follow Ups

In a follow up, I'll make caught vs uncaught error handling be
configurable too.

---------

Co-authored-by: Ricky Hanlon <rickhanlonii@gmail.com>
2024-03-26 23:44:07 -04:00
Rubén Norte
bb0944fe5b
[RN] Use microtasks in the RN renderer based on a global flag defined by RN (#28472)
## Summary

We want to enable the new event loop in React Native
(https://github.com/react-native-community/discussions-and-proposals/pull/744)
for all users in the new architecture (determined by the use of
bridgeless, not by the use of Fabric). In order to leverage that, we
need to also set the flag for the React reconciler to use microtasks for
scheduling (so we'll execute them at the right time in the new event
loop).

This migrates from the previous approach using a dynamic flag (to be
used at Meta) with the check of a global set by React Native. The reason
for doing this is:
1) We still need to determine this dynamically in OSS (based on
Bridgeless, not on Fabric).
2) We still need the ability to configure the behavior at Meta, and for
internal build system reasons we cannot access the flag that enables
microtasks in
[`ReactNativeFeatureFlags`](6c28c87c4d/packages/react-native/src/private/featureflags/ReactNativeFeatureFlags.js (L121)).

## How did you test this change?

Manually synchronized the changes to React Native and ran all tests for
the new architecture on it. Also tested manually.

> [!NOTE]
> This change depends on
https://github.com/facebook/react-native/pull/43397 which has been
merged already
2024-03-13 10:00:10 +00:00
Sebastian Markbåge
8b8d265bd9
[Flight] Wire up async_hooks in Node.js DEV for inspecting Promises (#27840)
This wires up the use of `async_hooks` in the Node build (as well as the
Edge build when a global is available) in DEV mode only. This will be
used to track debug info about what suspended during an RSC pass.

Enabled behind a flag for now.
2023-12-15 21:38:01 -05:00
Sebastian Markbåge
843ec07021
[Flight] Taint APIs (#27445)
This lets a registered object or value be "tainted", which we block from
crossing the serialization boundary. It's only allowed to stay
in-memory.

This is an extra layer of protection against mistakes of transferring
data from a data access layer to a client. It doesn't provide perfect
protection, because it doesn't trace through derived values and
substrings. So it shouldn't be used as the only security layer but more
layers are better.

`taintObjectReference` is for specific object instances, not any nested
objects or values inside that object. It's useful to avoid specific
objects from getting passed as is. It ensures that you don't
accidentally leak values in a specific context. It can be for security
reasons like tokens, privacy reasons like personal data or performance
reasons like avoiding passing large objects over the wire.

It might be privacy violation to leak the age of a specific user, but
the number itself isn't blocked in any other context. As soon as the
value is extracted and passed specifically without the object, it can
therefore leak.

`taintUniqueValue` is useful for high entropy values such as hashes,
tokens or crypto keys that are very unique values. In that case it can
be useful to taint the actual primitive values themselves. These can be
encoded as a string, bigint or typed array. We don't currently check for
this value in a substring or inside other typed arrays.

Since values can be created from different sources they don't just
follow garbage collection. In this case an additional object must be
provided that defines the life time of this value for how long it should
be blocked. It can be `globalThis` for essentially forever, but that
risks leaking memory for ever when you're dealing with dynamic values
like reading a token from a database. So in that case the idea is that
you pass the object that might end up in cache.

A request is the only thing that is expected to do any work. The
principle is that you can derive values from out of a tainted
entry during a request. Including stashing it in a per request cache.
What you can't do is store a derived value in a global module level
cache. At least not without also tainting the object.
2023-10-02 13:55:39 -04:00
Josh Story
f81c0f1ed9
[Flight] Implement react-server-dom-turbopack (#27315)
stacked on #27314 

Turbopack requires a different module loading strategy than Webpack and
as such this PR implements a new package `react-server-dom-turbopack`
which largely follows the `react-server-dom-webpack` but is implemented
for this new bundler
2023-09-27 10:03:57 -07:00
Andrew Clark
2b3d582683
useFormState: Hash the component key path for more compact output (#27397)
To support MPA-style form submissions, useFormState sends down a key
that represents the identity of the hook on the page. It's based on the
key path of the component within the React tree; for deeply nested
hooks, this keypath can become very long. We can hash the key to make it
shorter.

Adds a method called createFastHash to the Stream Config interface.
We're not using this for security or obfuscation, only to generate a
more compact key without sacrificing too much collision resistance.

- In Node.js builds, createFastHash uses the built-in crypto module.
- In Bun builds, createFastHash uses Bun.hash. See:
https://bun.sh/docs/api/hashing#bun-hash

I have not yet implemented createFastHash in the Edge, Browser, or FB
(Hermes) stream configs because those environments do not have a
built-in hashing function that meets our requirements. (We can't use the
web standard `crypto` API because those methods are async, and yielding
to the main thread is too costly to be worth it for this particular use
case.) We'll likely use a pure JS implementation in those environments;
for now, they just return the original string without hashing it. I'll
address this in separate PRs.
2023-09-20 17:13:14 -04:00
Sebastian Markbåge
d9c333199e
[Flight] Add Serialization of Typed Arrays / ArrayBuffer / DataView (#26954)
This uses the same mechanism as [large
strings](https://github.com/facebook/react/pull/26932) to encode chunks
of length based binary data in the RSC payload behind a flag.

I introduce a new BinaryChunk type that's specific to each stream and
ways to convert into it. That's because we sometimes need all chunks to
be Uint8Array for the output, even if the source is another array buffer
view, and sometimes we need to clone it before transferring.

Each type of typed array is its own row tag. This lets us ensure that
the instance is directly in the right format in the cached entry instead
of creating a wrapper at each reference. Ideally this is also how
Map/Set should work but those are lazy which complicates that approach a
bit.

We assume both server and client use little-endian for now. If we want
to support other modes, we'd convert it to/from little-endian so that
the transfer protocol is always little-endian. That way the common
clients can be the fastest possible.

So far this only implements Server to Client. Still need to implement
Client to Server for parity.

NOTE: This is the first time we make RSC effectively a binary format.
This is not compatible with existing SSR techniques which serialize the
stream as unicode in the HTML. To be compatible, those implementations
would have to use base64 or something like that. Which is what we'll do
when we move this technique to be built-in to Fizz.
2023-06-29 13:16:12 -04:00
Samuel Susla
b00e27342d
Use native scheduler if defined in global scope (#26554)
Co-authored-by: Dan Abramov <dan.abramov@gmail.com>
2023-05-05 14:01:31 +01:00
Sebastian Silbermann
fd0511c728
[Flight] Add support BigInt support (#26479)
## Summary

Adds support for sending `BigInt` to Flight and Flight Reply

## How did you test this change?

- added tests
2023-03-29 18:23:43 +02:00
Andrew Clark
93c10dfa6b
flushSync: Exhaust queue even if something throws (#26366)
If something throws as a result of `flushSync`, and there's remaining
work left in the queue, React should keep working until all the work is
complete.

If multiple errors are thrown, React will combine them into an
AggregateError object and throw that. In environments where
AggregateError is not available, React will rethrow in an async task.
(All the evergreen runtimes support AggregateError.)

The scenario where this happens is relatively rare, because `flushSync`
will only throw if there's no error boundary to capture the error.
2023-03-10 17:21:34 -05:00
Sebastian Markbåge
60144a04da
Split out Edge and Node implementations of the Flight Client (#26187)
This splits out the Edge and Node implementations of Flight Client into
their own implementations. The Node implementation now takes a Node
Stream as input.

I removed the bundler config from the Browser variant because you're
never supposed to use that in the browser since it's only for SSR.
Similarly, it's required on the server. This also enables generating a
SSR manifest from the Webpack plugin. This is necessary for SSR so that
you can reverse look up what a client module is called on the server.

I also removed the option to pass a callServer from the server. We might
want to add it back in the future but basically, we don't recommend
calling Server Functions from render for initial render because if that
happened client-side it would be a client-side waterfall. If it's never
called in initial render, then it also shouldn't ever happen during SSR.
This might be considered too restrictive.

~This also compiles the unbundled packages as ESM. This isn't strictly
necessary because we only need access to dynamic import to load the
modules but we don't have any other build options that leave
`import(...)` intact, and seems appropriate that this would also be an
ESM module.~ Went with `import(...)` in CJS instead.
2023-02-21 13:18:24 -05:00
Jan Kassens
2b1fb91a55
ESLint upgrade to use hermes-eslint (#25915)
Hermes parser is the preferred parser for Flow code going forward. We
need to upgrade to this parser to support new Flow syntax like function
`this` context type annotations or `ObjectType['prop']` syntax.

Unfortunately, there's quite a few upgrades here to make it work somehow
(dependencies between the changes)

- ~Upgrade `eslint` to `8.*`~ reverted this as the React eslint plugin
tests depend on the older version and there's a [yarn
bug](https://github.com/yarnpkg/yarn/issues/6285) that prevents
`devDependencies` and `peerDependencies` to different versions.
- Remove `eslint-config-fbjs` preset dependency and inline the rules,
imho this makes it a lot clearer what the rules are.
- Remove the turned off `jsx-a11y/*` rules and it's dependency instead
of inlining those from the `fbjs` config.
- Update parser and dependency from `babel-eslint` to `hermes-eslint`.
- `ft-flow/no-unused-expressions` rule replaces `no-unused-expressions`
which now allows standalone type asserts, e.g. `(foo: number);`
- Bunch of globals added to the eslint config
- Disabled `no-redeclare`, seems like the eslint upgrade started making
this more precise and warn against re-defined globals like
`__EXPERIMENTAL__` (in rollup scripts) or `fetch` (when importing fetch
from node-fetch).
- Minor lint fixes like duplicate keys in objects.
2022-12-20 14:27:01 -05:00
Sebastian Markbåge
28a574ea8f
Try assigning fetch to globalThis if global assignment fails (#25571)
In case it's a more modern yet rigid environment.
2022-10-27 02:43:17 -04:00
Sebastian Markbåge
cce18e3504
[Flight] Use AsyncLocalStorage to extend the scope of the cache to micro tasks (#25542)
This extends the scope of the cache and fetch instrumentation using
AsyncLocalStorage for microtasks. This is an intermediate step. It sets
up the dispatcher only once. This is unique to RSC because it uses the
react.shared-subset module for its shared state.

Ideally we should support multiple renderers. We should also have this
take over from an outer SSR's instrumented fetch. We should also be able
to have a fallback to global state per request where AsyncLocalStorage
doesn't exist and then the whole client-side solutions. I'm still
figuring out the right wiring for that so this is a temporary hack.
2022-10-23 01:06:58 -04:00
Vic Graf
20a257c259
Refactor: more word doubles removed (#25352) 2022-09-29 09:57:49 -04:00
Stephen Cyron
1f7a901d7b
Fix false positive lint error with large number of branches (#24287)
* Switched RulesOfHooks.js to use BigInt. Added test and updated .eslintrc.js to use es2020.

* Added BigInt as readonly global in eslintrc.cjs.js and eslintrc.cjs2015.js

* Added comment to RulesOfHooks.js that gets rid of BigInt eslint error

* Got rid of changes in .eslintrc.js and yarn.lock

* Move global down

Co-authored-by: stephen cyron <stephen.cyron@fdmgroup.com>
Co-authored-by: dan <dan.abramov@gmail.com>
2022-04-08 00:22:47 +01:00
Andrew Clark
848e802d20
Add onRecoverableError option to hydrateRoot, createRoot (#23207)
* [RFC] Add onHydrationError option to hydrateRoot

This is not the final API but I'm pushing it for discussion purposes.

When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.

However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.

So we need a way to log when hydration errors occur.

This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.

When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.

However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)

There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)

* Log all recoverable errors

This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.

The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.

The logging API has been renamed from onHydrationError
to onRecoverableError.

* Don't log recoverable errors until commit phase

If the render is interrupted and restarts, we don't want to log the
errors multiple times.

This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.

* Only log hydration error if client render succeeds

Similar to previous step.

When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.

To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)

* Log error with queueMicrotask instead of Scheduler

If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.

* Only use host config method for default behavior

Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.

* Log with reportError instead of rethrowing

In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.

In older browsers and test environments, we'll fall back
to console.error.

* Naming nits

queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
2022-02-04 07:57:33 -08:00
Esteban
09d9b17757
Update deprecated features in ESLint configuration files. (#22767) 2021-11-23 22:53:26 +00:00
Jiachi Liu
520ffc77a3
Use globalThis if possible for native fetch in browser build (#22777) 2021-11-16 21:24:54 +00:00
Andrew Clark
163e81c1f8
Support disabling spurious act warnings with a global environment flag (#22561)
* Extract `act` environment check into function

`act` checks the environment to determine whether to fire a warning.
We're changing how this check works in React 18. As a first step, this
refactors the logic into a single function. No behavior changes yet.

* Use IS_REACT_ACT_ENVIRONMENT to disable warnings

If `IS_REACT_ACT_ENVIRONMENT` is set to `false`, we will suppress
any `act` warnings. Otherwise, the behavior of `act` is the same as in
React 17: if `jest` is defined, it warns.

In concurrent mode, the plan is to remove the `jest` check and only warn
if `IS_REACT_ACT_ENVIRONMENT` is true. I have not implemented that
part yet.
2021-10-18 08:27:26 -07:00
Andrew Clark
bb0d069359
[build2 -> build] Local scripts
Update all our local scripts to use `build` instead of `build2`.

There are still downstream scripts that depend on `build2`, though, so
we can't remove it yet.
2021-09-21 15:14:09 -04:00
Ricky
e0f89aa056
Clean up Scheduler forks (#20915)
* Clean up Scheduler forks

* Un-shadow variables

* Use timer globals directly, add a test for overrides

* Remove more window references

* Don't crash for undefined globals + tests

* Update lint config globals

* Fix test by using async act

* Add test fixture

* Delete test fixture
2021-05-17 16:53:58 -04:00
Andrew Clark
b770f75005
lint-build: Infer format from artifact filename (#21489)
Uses the layout of the build artifact directory to infer the format
of a given file, and which lint rules to apply.

This has the effect of decoupling the lint build job from the existing
Rollup script, so that if we ever add additional post-processing, or
if we replace Rollup, it will still work.

But the immediate motivation is to replace the separate "stable" and
"experimental" lint-build jobs with a single combined job.
2021-05-12 10:14:45 -07:00
Henry Q. Dineen
82ef450e0e
remove obsolete SharedArrayBuffer ESLint config (#21259) 2021-04-14 12:55:23 -04:00
Sebastian Markbåge
82e99e1b02
Add Node ESM Loader and Register Entrypoints (#20274)
* Add Node ESM loader build

This adds a loader build as a first-class export. This will grow in
complexity so it deserves its own module.

* Add Node CommonJS regiter build

This adds a build as a first-class export for legacy CommonJS registration
in Node.js. This will grow in complexity so it deserves its own module.

* Simplify fixture a bit to easier show usage with or without esm

* Bump es version

We leave async function in here which are newer than ES2015.
2020-11-16 23:46:27 -05:00
Sebastian Markbåge
504222dcd2
Add Node ESM build option (#20243)
This allows exporting ESM modules for the Webpack plugin. This is necessary
for making a resolver plugin. We could probably make the whole plugin
use ESM instead of CJS ES2015.
2020-11-13 05:57:45 -08:00
Andrew Clark
e7b255341b
Internal act: Flush timers at end of scope (#19788)
If there are any suspended fallbacks at the end of the `act` scope,
force them to display by running the pending timers (i.e. `setTimeout`).

The public implementation of `act` achieves the same behavior with an
extra check in the work loop (`shouldForceFlushFallbacks`). Since our
internal `act` needs to work in both development and production, without
additional runtime checks, we instead rely on Jest's mock timers.

This doesn't not affect refresh transitions, which are meant to delay
indefinitely, because in that case we exit the work loop without
posting a timer.
2020-09-08 21:55:23 -07:00
Andrew Clark
b8ed6a1aa5
[Scheduler] Call postTask directly (#19551)
This updates the experimental Scheduler postTask build to call postTask
directly, instead of managing our own custom queue and work loop.

We still use a deadline 5ms mechanism to implement `shouldYield`.

The main thing that postTask is currently missing is the continuation
feature — when yielding to the main thread, the yielding task is sent
to the back of the queue, instead of maintaining its position.

While this would be nice to have, even without it, postTask may be good
enough to replace our userspace implementation.

We'll run some tests to see.
2020-08-12 08:39:47 -05:00
Sebastian Markbåge
76f157e3dd
Add simple Node build (#19022)
The webpack plugin doesn't really need a separate prod and dev build.
It also needs to be ES2015 otherwise we can't extend native classes.
2020-05-28 15:56:34 -07:00
Sebastian Markbåge
60afa3c117
Lint bundles using the bundle config instead of scanning for files (#19025)
* Lint bundles using the bundle config instead of scanning for files

This ensures that we look for all the files that we expect to see there.
If something doesn't get built we wouldn't detect it.

However, this doesn't find files that aren't part of our builds such as
indirection files in the root. This will need to change with ESM anyway
since indirection files doesn't work. Everything should be built anyway.

This ensures that we can use the bundles.js config to determine special
cases instead of relying on file system conventions.

* Run lint with flag
2020-05-28 15:04:25 -07:00
Sebastian Markbåge
c66ac10f4d
Lint classic www build (#19023) 2020-05-27 14:13:54 -07:00
Toru Kobayashi
fb735423bb
Fix rollup validate script (#18900)
* Revert "Revert "deps: update ESLint version to v7 (#18897)" (#18899)"

This reverts commit 84fd4b853f.

* fix rollup validate script
2020-05-27 01:19:32 +01:00
Sebastian Markbåge
98d410f500
Build Component Stacks from Native Stack Frames (#18561)
* Implement component stack extraction hack

* Normalize errors in tests

This drops the requirement to include owner to pass the test.

* Special case tests

* Add destructuring to force toObject which throws before the side-effects

This ensures that we don't double call yieldValue or advanceTime in tests.

Ideally we could use empty destructuring but ES lint doesn't like it.

* Cache the result in DEV

In DEV it's somewhat likely that we'll see many logs that add component
stacks. This could be slow so we cache the results of previous components.

* Fixture

* Add Reflect to lint

* Log if out of range.

* Fix special case when the function call throws in V8

In V8 we need to ignore the first line. Normally we would never get there
because the stacks would differ before that, but the stacks are the same if
we end up throwing at the same place as the control.
2020-04-10 13:32:12 -07:00
Sebastian Markbåge
a56309fb88
[Flight] Integrate Blocks into Flight (#18371)
* Resolve Server-side Blocks instead of Components

React elements should no longer be used to extract arbitrary data but only
for prerendering trees.

Blocks are used to create asynchronous behavior.

* Resolve Blocks in the Client

* Tests

* Bug fix relay JSON traversal

It's supposed to pass the original object and not the new one.

* Lint

* Move Noop Module Test Helpers to top level entry points

This module has shared state. It needs to be external from builds.

This lets us test the built versions of the Noop renderer.
2020-03-23 17:53:45 -07:00
Kunuk Nykjær
abfbae02a4
Update Rollup version to 1.19.4 and fix breaking changes (#15037)
* update rollup versioni

* ignore Rollup warnings for known warning codes

* add lecacy support from elas7

* rollup 1.5

* upd to ver 1.6.0

* don't throw error

* use return instead of throw error

* upd code in comment

* fix getters test

* rollup 1.7

* rollup 1.7.3

* remove comments

* use rollup 1.7.4

* update yarn.lock for new rollup version

* rollup version 1.9.0

* rollback to version 1.7.4

* add globalThis to eslintrc.umd

* rollup 1.9.0

* upd rollup plugin versions to satisfied latest versions

* add result.json update

* rollup 1.9.3

* rollup 1.10.0

* ver 1.10.1

* rollup 1.11.3

* rollup ver 1.12.3

* rollup 1.13.1

* rollup 1.14.6

* rollup 1.15.6

* rollup 1.16.2

* upd tests

* prettier

* Rollup 1.16.3

* upd

* should throw when finding getters with a different syntax from the ones generated by Rollup

* add more one test

* rollup-plugin-prettier updated changed stuff, revert them

* don't upd all the Rollup plugins

* rollup-plugin-babel 3.0.7

* upd rollup plugin versions

* upd rollup-plugin-commonjs

* bracket spacing

* rollup 1.16.6

* rollup 1.16.7

* rename test description

* rollup 1.18.0

* use externalLiveBindings: false

* rollup 1.19.3

* remove remove-getters

* simplify CIRCULAR_DEPENDENCY warning

* simplify if logic in sizes-plugin

* rollup 1.19.4

* update output for small optimizations

* remove globalThis

* remove results.json file

* re-add globalThis
2020-02-20 22:09:30 +00:00
Sebastian Markbåge
fadc97167f
[Flight] Add Client Infrastructure (#17234)
* Change demo to server

* Expose client in package.json

* Reorganize tests

We don't want unit tests but instead test how both server and clients work
together. So this merges server/client test files.

* Fill in the client implementation a bit

* Use new client in fixture

* Add Promise/Uint8Array to lint rule

I'll probably end up deleting these deps later but they're here for now.
2019-11-01 16:05:07 -07:00
Andrew Clark
7082d5a2db
Don't build non-experimental www bundles (#17139)
Reduces the likelihood we'll accidentally sync the wrong ones.
2019-10-18 14:36:59 -07:00
Emanuel Tesař
b8d079b413 Add trusted types to react on client side (#16157)
* Add trusted types to react on client side

* Implement changes according to review

* Remove support for trusted URLs, change TrustedTypes to trustedTypes

* Add support for deprecated trusted URLs

* Apply PR suggesstions

* Warn only once, remove forgotten check, put it behind a flag

* Move comment

* Fix PR comments

* Fix html toString concatenation

* Fix forgotten else branch

* Fix PR comments
2019-09-16 13:43:22 +01:00
Dan Abramov
0f6e3cd61c [Scheduler] Profiler Features (second try) (#16542)
* Revert "Revert "[Scheduler] Profiling features (#16145)" (#16392)"

This reverts commit 4ba1412305.

* Fix copy paste mistake

* Remove init path dependency on ArrayBuffer

* Add a regression test for cancelling multiple tasks

* Prevent deopt from adding isQueued later

* Remove pop() calls that were added for profiling

* Verify that Suspend/Unsuspend events match up in tests

This currently breaks tests.

* Treat Suspend and Resume as exiting and entering work loop

Their definitions used to be more fuzzy. For example, Suspend didn't always fire on exit, and sometimes fired when we did _not_ exit (such as at task enqueue).

I chatted to Boone, and he's saying treating Suspend and Resume as strictly exiting and entering the loop is fine for their use case.

* Revert "Prevent deopt from adding isQueued later"

This reverts commit 9c30b0b695d81e9c43b296ab93d895e4416ef713.

Unnecessary because GCC

* Start counter with 1

* Group exports into unstable_Profiling namespace

* No catch in PROD codepath

* No label TODO

* No null checks
2019-08-22 13:58:12 -07:00
Dan Abramov
4ba1412305
Revert "[Scheduler] Profiling features (#16145)" (#16392)
This reverts commit a34ca7bce6.
2019-08-14 20:02:41 +01:00
Andrew Clark
a34ca7bce6
[Scheduler] Profiling features (#16145)
* [Scheduler] Mark user-timing events

Marks when Scheduler starts and stops running a task. Also marks when
a task is initially scheduled, and when Scheduler is waiting for a
callback, which can't be inferred from a sample-based JavaScript CPU
profile alone.

The plan is to use the user-timing events to build a Scheduler profiler
that shows how the lifetime of tasks interact with each other and
with unscheduled main thread work.

The test suite works by printing an text representation of a
Scheduler flamegraph.

* Expose shared array buffer with profiling info

Array contains

- the priority Scheduler is currently running
- the size of the queue
- the id of the currently running task

* Replace user-timing calls with event log

Events are written to an array buffer using a custom instruction format.
For now, this is only meant to be used during page start up, before the
profiler worker has a chance to start up. Once the worker is ready, call
`stopLoggingProfilerEvents` to return the log up to that point, then
send the array buffer to the worker.

Then switch to the sampling based approach.

* Record the current run ID

Each synchronous block of Scheduler work is given a unique run ID. This
is different than a task ID because a single task will have more than
one run if it yields with a continuation.
2019-08-13 19:01:17 -07:00
Andrew Clark
0bd0c5269f
Upgrade ESLint so we can use JSX Fragment syntax (#16328)
Now that we're using Babel 7, this is the last blocker.
2019-08-09 12:59:02 -07:00