Commit Graph

266 Commits

Author SHA1 Message Date
Andrew Clark
2f8f776022
Move ref type check to receiver (#28464)
The runtime contains a type check to determine if a user-provided ref is
a valid type — a function or object (or a string, when
`disableStringRefs` is off). This currently happens during child
reconciliation. This changes it to happen only when the ref is passed to
the component that the ref is being attached to.

This is a continuation of the "ref as prop" change — until you actually
pass a ref to a HostComponent, class, etc, ref is a normal prop that has
no special behavior.
2024-02-29 21:26:36 -05:00
Sebastian Markbåge
d579e77482
Remove method name prefix from warnings and errors (#28432)
This pattern is a petpeeve of mine. I don't consider this best practice
and so most don't have these prefixes. Very inconsistent.

At best this is useless and noisey that you have to parse because the
information is also in the stack trace.

At worse these are misleading because they're highlighting something
internal (like validateDOMNesting) which even suggests an internal bug.
Even the ones public to React aren't necessarily what you called because
you might be calling a wrapper around it.

That would be properly reflected in a stack trace - which can also
properly ignore list so that the first stack you see is your callsite,

Which might be like `render()` in react-testing-library rather than
`createRoot()` for example.
2024-02-23 15:16:54 -05:00
Sebastian Markbåge
2e84e16299
[Flight] Better error message if you pass a function as a child to a client component (#28367)
Similar to #28362 but if you pass it to a client component.
2024-02-19 12:36:16 -05:00
Sebastian Markbåge
e41ee9ea70
Throw a better error when Lazy/Promise is used in React.Children (#28280)
We could in theory actually support this case by throwing a Promise when
it's used inside a render. Allowing it to be synchronously unwrapped.
However, it's a bit sketchy because we officially only support this in
the render's child position or in `use()`.

Another alternative could be to actually pass the Promise/Lazy to the
callback so that you can reason about it and just return it again or
even unwrapping with `use()` - at least for the forEach case maybe.
2024-02-08 17:10:19 -05:00
Sebastian Markbåge
b229f540e2
[Flight] Emit debug info for a Server Component (#28272)
This adds a new DEV-only row type `D` for DebugInfo. If we see this in
prod, that's an error. It can contain extra debug information about the
Server Components (or Promises) that were compiled away during the
server render. It's DEV-only since this can contain sensitive
information (similar to errors) and since it'll be a lot of data, but
it's worth using the same stream for simplicity rather than a
side-channel.

In this first pass it's just the Server Component's name but I'll keep
adding more debug info to the stream, and it won't always just be a
Server Component's stack frame.

Each row can get more debug rows data streaming in as it resolves and
renders multiple server components in a row.

The data structure is just a side-channel and it would be perfectly fine
to ignore the D rows and it would behave the same as prod. With this
data structure though the data is associated with the row ID / chunk, so
you can't have inline meta data. This means that an inline Server
Component that doesn't get an ID otherwise will need to be outlined. The
way I outline Server Components is using a direct reference where it's
synchronous though so on the client side it behaves the same (i.e.
there's no lazy wrapper in this case).

In most cases the `_debugInfo` is on the Promises that we yield and we
also expose this on the `React.Lazy` wrappers. In the case where it's a
synchronous render it might attach this data to Elements or Arrays
(fragments) too.

In a future PR I'll wire this information up with Fiber to stash it in
the Fiber data structures so that DevTools can pick it up. This property
and the information in it is not limited to Server Components. The name
of the property that we look for probably shouldn't be `_debugInfo`
since it's semi-public. Should consider the name we use for that.

If it's a synchronous render that returns a string or number (text node)
then we don't have anywhere to attach them to. We could add a
`React.Lazy` wrapper for those but I chose to prioritize keeping the
data structure untouched. Can be useful if you use Server Components to
render data instead of React Nodes.
2024-02-08 11:01:32 -05:00
dan
472854820b
[Flight] Delete Server Context (#28225)
Server Context was never documented, and has been deprecated in
https://github.com/facebook/react/pull/27424.

This PR removes it completely, including the implementation code.

Notably, `useContext` is removed from the shared subset, so importing it
from a React Server environment would now should be a build error in
environments that are able to enforce that.
2024-02-05 22:39:15 +00:00
Josh Story
1219d57fc9
[Fizz] Support aborting with Postpone (#28183)
Semantically if you make your reason for aborting a Postpone instance
the render should not hit the error pathways but should instead follow
the postpone pathways. It's awkward today to actually get your hands on
a Postpone instance because you have to catch the throw from postpone
and then pass that into `abort()` or `AbortController.abort()`
(depending on the renderer API you are using)

This change makes it so that in most circumstances if you abort with a
postpone the `onPostpone` handler will be called and the Suspense
boundaries still pending will be put into client render mode with the
appropriate postpone digest to avoid trigger recoverable error pathways
on the client.

Similar to postponing in the shell during a resume or render however if
you abort before the shell is complete in a resume or render we will
fatally error. The fatal error is contextualized by React to avoid
passing the postpone object itself to the `onError` and related options.
2024-02-01 07:14:08 -08:00
Josh Story
2983249dd2
[Fizz] implement onHeaders and headersLengthHint options (#27641)
Adds a new option to `react-dom/server` entrypoints.

`onHeaders: (headers: Headers) => void` (non node envs)
`onHeaders: (headers: { Link?: string }) => void` (node envs)

When any `renderTo...` or `prerender...` function is called and this
option is provided the supplied function will be called sometime on or
before completion of the render with some preload link headers.

When provided during a `renderTo...` the callback will usually be called
after the first pass at work. The idea here is we want to get a set of
headers to start the browser loading well before the shell is ready. We
don't wait for the shell because if we did we may as well send the
preloads as tags in the HTML.

When provided during a `prerender...` the callback will be called after
the entire prerender is complete. The idea here is we are not responding
to a live request and it is preferable to capture as much as possible
for preloading as Headers in case the prerender was unable to finish the
shell.

Currently the following resources are always preloaded as headers when
the option is provided
1. prefetchDNS and preconnects
2. font preloads
3. high priority image preloads

Additionally if we are providing headers when the shell is incomplete
(regardless of whether it is render or prerender) we will also include
any stylesheet Resources (ones with a precedence prop)

There is a second option `maxHeadersLength?: number` which allows you to
specify the maximum length of the header content in unicode code units.
This is what you get when you read the length property of a string in
javascript. It's improtant to note that this is not the same as the
utf-8 byte length when these headers are serialized in a Response. The
utf8 representation may be the same size, or larger but it will never be
smaller.

If you do not supply a `maxHeadersLength` we defaul to `2000`. This was
chosen as half the value of the max headers length supported by commonly
known web servers and CDNs. many browser and web server can support
significantly more headers than this so you can use this option to
increase the headers limit. You can also of course use it to be even
more conservative. Again it is important to keep in mind there is no
direct translation between the max length and the bytelength and so if
you want to stay under a certain byte length you need to be potentially
more aggressive in the maxHeadersLength you choose.

Conceptually `onHeaders` could be called more than once as new headers
are discovered however if we haven't started flushing yet but since most
APIs for the server including the web standard Response only allow you
to set headers once the current implementation will only call it one
time
2023-11-07 10:16:33 -08:00
Andrew Clark
77c4ac2ce8
[useFormState] Allow sync actions (#27571)
Updates useFormState to allow a sync function to be passed as an action.

A form action is almost always async, because it needs to talk to the
server. But since we support client-side actions, too, there's no reason
we can't allow sync actions, too.

I originally chose not to allow them to keep the implementation simpler
but it's not really that much more complicated because we already
support this for actions passed to startTransition. So now it's
consistent: anywhere an action is accepted, a sync client function is a
valid input.
2023-10-31 23:32:31 -04:00
Sebastian Markbåge
e61a60fac0
[Flight] Enforce "simple object" rule in production (#27502)
We only allow plain objects that can be faithfully serialized and
deserialized through JSON to pass through the serialization boundary.

It's a bit too expensive to do all the possible checks in production so
we do most checks in DEV, so it's still possible to pass an object in
production by mistake. This is currently exaggerated by frameworks
because the logs on the server aren't visible enough. Even so, it's
possible to do a mistake without testing it in DEV or just testing a
conditional branch. That might have security implications if that object
wasn't supposed to be passed.

We can't rely on only checking if the prototype is `Object.prototype`
because that wouldn't work with cross-realm objects which is
unfortunate. However, if it isn't, we can check wether it has exactly
one prototype on the chain which would catch the common error of passing
a class instance.
2023-10-11 12:18:49 -04:00
Sebastian Markbåge
0fba3ecf73
[Fizz] Reset error component stack and fix error messages (#27456)
The way we collect component stacks right now are pretty fragile.

We expect that we'll call captureBoundaryErrorDetailsDev whenever an
error happens. That resets lastBoundaryErrorComponentStackDev to null
but if we don't, it just lingers and we don't set it to anything new
then which leaks the previous component stack into the next time we have
an error. So we need to reset it in a bunch of places.

This is still broken with erroredReplay because it has the inverse
problem that abortRemainingReplayNodes can call
captureBoundaryErrorDetailsDev more than one time. So the second
boundary won't get a stack.

We probably should try to figure out an alternative way to carry along
the stack. Perhaps WeakMap keyed by the error object.

This also fixes an issue where we weren't invoking the onShellReady
event if we error a replay. That event is a bit weird for resuming
because we're probably really supposed to just invoke it immediately if
we have already flushed the shell in the prerender which is always atm.
Right now, it gets invoked later than necessary because you could have a
resumed hole ready before a sibling in the shell is ready and that's
blocked.
2023-10-04 16:48:12 -04:00
Sebastian Markbåge
843ec07021
[Flight] Taint APIs (#27445)
This lets a registered object or value be "tainted", which we block from
crossing the serialization boundary. It's only allowed to stay
in-memory.

This is an extra layer of protection against mistakes of transferring
data from a data access layer to a client. It doesn't provide perfect
protection, because it doesn't trace through derived values and
substrings. So it shouldn't be used as the only security layer but more
layers are better.

`taintObjectReference` is for specific object instances, not any nested
objects or values inside that object. It's useful to avoid specific
objects from getting passed as is. It ensures that you don't
accidentally leak values in a specific context. It can be for security
reasons like tokens, privacy reasons like personal data or performance
reasons like avoiding passing large objects over the wire.

It might be privacy violation to leak the age of a specific user, but
the number itself isn't blocked in any other context. As soon as the
value is extracted and passed specifically without the object, it can
therefore leak.

`taintUniqueValue` is useful for high entropy values such as hashes,
tokens or crypto keys that are very unique values. In that case it can
be useful to taint the actual primitive values themselves. These can be
encoded as a string, bigint or typed array. We don't currently check for
this value in a substring or inside other typed arrays.

Since values can be created from different sources they don't just
follow garbage collection. In this case an additional object must be
provided that defines the life time of this value for how long it should
be blocked. It can be `globalThis` for essentially forever, but that
risks leaking memory for ever when you're dealing with dynamic values
like reading a token from a database. So in that case the idea is that
you pass the object that might end up in cache.

A request is the only thing that is expected to do any work. The
principle is that you can derive values from out of a tainted
entry during a request. Including stashing it in a per request cache.
What you can't do is store a derived value in a global module level
cache. At least not without also tainting the object.
2023-10-02 13:55:39 -04:00
Sebastian Markbåge
c7ba8c0988
Enforce that the "react-server" build of "react" is used (#27436)
I do this by simply renaming the secret export name in the "subset"
bundle and this renamed version is what the FlightServer uses.

This requires us to be more diligent about always using the correct
instance of "react" in our tests so there's a bunch of clean up for
that.
2023-09-29 18:24:05 -04:00
Sebastian Markbåge
47fed6961f
[Fizz] Simplify ReplayNode data structure (#27395)
The key is that instead of storing different tags of resumable points,
we just store if a replay node has any resumable slots and if that's at
the root `number` or if it has resumable slots by index.

This is a simpler and more compact format because we don't have to
separate the three Resume forms.

This helps deal with Postpone in fallbacks because it doesn't just
double all the cases.
2023-09-21 13:49:57 -04:00
Sebastian Markbåge
925c66a647
[Fizz] Client render the nearest child or parent suspense boundary if replay errors or is aborted (#27386)
Based on #27385.

When we error or abort during replay, that doesn't actually error the
component that errored because that has already rendered. The error only
affects any child that is not yet completed. Therefore the error kind of
gets thrown at the resumable point.

The resumable point might be a hole in the replay path, in which case
throwing there errors the parent boundary just the same as if the replay
component errored. If the hole is inside a deeper Suspense boundary
though, then it's that Suspense boundary that gets client rendered. I.e.
the child boundary. We can still finish any siblings.

In the shell all resumable points are inside a boundary since we must
have finished the shell. Therefore if you error in the root, we just
simply just turn all incomplete boundaries into client renders.
2023-09-18 11:25:56 -04:00
Sebastian Markbåge
a5fc797db1
[Fizz] Replay Postponed Paths (#27379)
This forks Task into ReplayTask and RenderTask.

A RenderTask is the normal mode and it has a segment to write into.

A ReplayTask doesn't have a segment to write into because that has
already been written but instead it has a ReplayState which keeps track
of the next set of paths to follow. Once we hit a "Resume" node we
convert it into a RenderTask and continue rendering from there.

We can resume at either an Element position or a Slot position. An
Element pointing to a component doesn't mean we resume that component,
it means we resume in the child position directly below that component.
Slots are slots inside arrays.

Instead of statically forking most paths, I kept using the same path and
checked for the existence of a segment or replay state dynamically at
runtime.

However, there's still quite a bit of forking here like retryRenderTask
and retryReplayTask. Even in the new forks there's a lot of duplication
like resumeSuspenseBoundary, replaySuspenseBoundary and
renderSuspenseBoundary. There's opportunity to simplify this a bit.
2023-09-15 15:24:04 -04:00
Sebastian Markbåge
b70a0d7022
[Fizz] Track postponed holes in the prerender pass (#27317)
This is basically the implementation for the prerender pass.

Instead of forking basically the whole implementation for prerender, I
just add a conditional field on the request. If it's `null` it behaves
like before. If it's non-`null` then instead of triggering client
rendered boundaries it triggers those into a "postponed" state which is
basically just a variant of "pending". It's supposed to be filled in
later.

It also builds up a serializable tree of which path can be followed to
find the holes. This is basically a reverse `KeyPath` tree.

It is unfortunate that this approach adds more code to the regular Fizz
builds but in practice. It seems like this side is not going to add much
code and we might instead just want to merge the builds so that it's
smaller when you have `prerender` and `resume` in the same bundle -
which I think will be common in practice.

This just implements the prerender side, and not the resume side, which
is why the tests have a TODO. That's in a follow up PR.
2023-08-31 12:23:26 -04:00
Andrew Clark
b4cdd3e892
Scaffolding for useFormState (#27270)
This exposes, but does not yet implement, a new experimental API called
useFormState. It's gated behind the enableAsyncActions flag.

useFormState has a similar signature to useReducer, except instead of a
reducer it accepts an (async) action function. React will wait until the
promise resolves before updating the state:

```js
async function action(prevState, payload) {
  // ..
}
const [state, dispatch] = useFormState(action, initialState)
```

When used in combination with Server Actions, it will also support
progressive enhancement — a form that is submitted before it has
hydrated will have its state transferred to the next page. However, like
the other action-related hooks, it works with fully client-driven
actions, too.
2023-08-23 10:58:09 -04:00
Sebastian Markbåge
ac1a16c67e
Add Postpone API (#27238)
This adds an experimental `unstable_postpone(reason)` API.

Currently we don't have a way to model effectively an Infinite Promise.
I.e. something that suspends but never resolves. The reason this is
useful is because you might have something else that unblocks it later.
E.g. by updating in place later, or by client rendering.

On the client this works to model as an Infinite Promise (in fact,
that's what this implementation does). However, in Fizz and Flight that
doesn't work because the stream needs to end at some point. We don't
have any way of knowing that we're suspended on infinite promises. It's
not enough to tag the promises because you could await those and thus
creating new promises. The only way we really have to signal this
through a series of indirections like async functions, is by throwing.
It's not 100% safe because these values can be caught but it's the best
we can do.

Effectively `postpone(reason)` behaves like a built-in [Catch
Boundary](https://github.com/facebook/react/pull/26854). It's like
`raise(Postpone, reason)` except it's built-in so it needs to be able to
be encoded and caught by Suspense boundaries.

In Flight and Fizz these behave pretty much the same as errors. Flight
just forwards it to retrigger on the client. In Fizz they just trigger
client rendering which itself might just postpone again or fill in the
value. The difference is how they get logged.

In Flight and Fizz they log to `onPostpone(reason)` instead of
`onError(error)`. This log is meant to help find deopts on the server
like finding places where you fall back to client rendering. The reason
that you pass in is for that purpose to help the reason for any deopts.

I do track the stack trace in DEV but I don't currently expose it to
`onPostpone`. This seems like a limitation. It might be better to expose
the Postpone object which is an Error object but that's more of an
implementation detail. I could also pass it as a second argument.

On the client after hydration they don't get passed to
`onRecoverableError`. There's no global `onPostpone` API to capture
postponed things on the client just like there's no `onError`. At that
point it's just assumed to be intentional. It doesn't have any `digest`
or reason passed to the client since it's not logged.

There are some hacky solutions that currently just tries to reuse as
much of the existing code as possible but should be more properly
implemented.
- Fiber is currently just converting it to a fake Promise object so that
it behaves like an infinite Promise.
- Fizz is encoding the magic digest string `"POSTPONE"` in the HTML so
we know to ignore it but it should probably just be something neater
that doesn't share namespace with digests.

Next I plan on using this in the `/static` entry points for additional
features.

Why "postpone"? It's basically a synonym to "defer" but we plan on using
"defer" for other purposes and it's overloaded anyway.
2023-08-17 13:26:14 -04:00
Andrew Clark
5c8dabf886
Detect and warn about native async function components in development (#27031)
Adds a development warning to complement the error introduced by
https://github.com/facebook/react/pull/27019.

We can detect and warn about async client components by checking the
prototype of the function. This won't work for environments where async
functions are transpiled, but for native async functions, it allows us
to log an earlier warning during development, including in cases that
don't trigger the infinite loop guard added in
https://github.com/facebook/react/pull/27019. It does not supersede the
infinite loop guard, though, because that mechanism also prevents the
app from crashing.

I also added a warning for calling a hook inside an async function. This
one fires even during a transition. We could add a corresponding warning
to Flight, since hooks are not allowed in async Server Components,
either. (Though in both environments, this is better handled by a lint
rule.)
2023-07-01 22:44:41 -04:00
Andrew Clark
fc801116c8
Detect crashes caused by Async Client Components (#27019)
Suspending with an uncached promise is not yet supported. We only
support suspending on promises that are cached between render attempts.
(We do plan to partially support this in the future, at least in certain
constrained cases, like during a route transition.)

This includes the case where a component returns an uncached promise,
which is effectively what happens if a Client Component is authored
using async/await syntax.

This is an easy mistake to make in a Server Components app, because
async/await _is_ available in Server Components.

In the current behavior, this can sometimes cause the app to crash with
an infinite loop, because React will repeatedly keep trying to render
the component, which will result in a fresh promise, which will result
in a new render attempt, and so on. We have some strategies we can use
to prevent this — during a concurrent render, we can suspend the work
loop until the promise resolves. If it's not a concurrent render, we can
show a Suspense fallback and try again at concurrent priority.

There's one case where neither of these strategies work, though: during
a sync render when there's no parent Suspense boundary. (We refer to
this as the "shell" of the app because it exists outside of any loading
UI.)

Since we don't have any great options for this scenario, we should at
least error gracefully instead of crashing the app.

So this commit adds a detection mechanism for render loops caused by
async client components. The way it works is, if an app suspends
repeatedly in the shell during a synchronous render, without committing
anything in between, we will count the number of attempts and eventually
trigger an error once the count exceeds a threshold.

In the future, we will consider ways to make this case a warning instead
of a hard error.

See https://github.com/facebook/react/issues/26801 for more details.
2023-06-29 16:05:00 -04:00
Sebastian Markbåge
aef7ce5547
[Flight] Progressively Enhanced Server Actions (#26774)
This automatically exposes `$$FORM_ACTIONS` on Server References coming
from Flight. So that when they're used in a form action, we can encode
the ID for the server reference as a hidden field or as part of the name
of a button.

If the Server Action is a bound function it can have complex data
associated with it. In this case this additional data is encoded as
additional form fields.

To process a POST on the server there's now a `decodeAction` helper that
can take one of these progressive posts from FormData and give you a
function that is prebound with the correct closure and FormData so that
you can just invoke it.

I updated the fixture which now has a "Server State" that gets
automatically refreshed. This also lets us visualize form fields.
There's no "Action State" here for showing error messages that are not
thrown, that's still up to user space.
2023-05-03 18:36:57 -04:00
Sebastian Markbåge
559e83aebb
[Fizz] Allow an action provide a custom set of props to use for progressive enhancement (#26749)
Stacked on top of #26735.

This allows a framework to add a `$$FORM_ACTION` property to a function.
This lets the framework return a set of props to use in place of the
function but only during SSR. Effectively, this lets you implement
progressive enhancement of form actions using some other way instead of
relying on the replay feature.

This will be used by RSC on Server References automatically by
convention in a follow up, but this mechanism can also be used by other
frameworks/libraries.
2023-05-01 16:01:14 -04:00
Andrew Clark
491aec5d61
Implement experimental_useOptimisticState (#26740)
This adds an experimental hook tentatively called useOptimisticState.
(The actual name needs some bikeshedding.)

The headline feature is that you can use it to implement optimistic
updates. If you set some optimistic state during a transition/action,
the state will be automatically reverted once the transition completes.

Another feature is that the optimistic updates will be continually
rebased on top of the latest state.

It's easiest to explain with examples; we'll publish documentation as
the API gets closer to stabilizing. See tests for now.

Technically the use cases for this hook are broader than just optimistic
updates; you could use it implement any sort of "pending" state, such as
the ones exposed by useTransition and useFormStatus. But we expect
people will most often reach for this hook to implement the optimistic
update pattern; simpler cases are covered by those other hooks.
2023-05-01 13:19:20 -04:00
Andrew Clark
6eadbe0c4a
Fix: Resolve entangled actions independently (#26726)
When there are multiple async actions at the same time, we entangle them
together because we can't be sure which action an update might be
associated with. (For this, we'd need AsyncContext.) However, if one of
the async actions fails with an error, it should only affect that
action, not all the other actions it may be entangled with.

Resolving each action independently also means they can have independent
pending state types, rather than being limited to an `isPending`
boolean. We'll use this to implement an upcoming form API.
2023-04-25 20:43:20 -04:00
Josh Story
36e4cbe2e9
[Float][Flight] Flight support for Float (#26502)
Stacked on #26557 

Supporting Float methods such as ReactDOM.preload() are challenging for
flight because it does not have an easy means to convey direct
executions in other environments. Because the flight wire format is a
JSON-like serialization that is expected to be rendered it currently
only describes renderable elements. We need a way to convey a function
invocation that gets run in the context of the client environment
whether that is Fizz or Fiber.

Fiber is somewhat straightforward because the HostDispatcher is always
active and we can just have the FlightClient dispatch the serialized
directive.

Fizz is much more challenging becaue the dispatcher is always scoped but
the specific request the dispatch belongs to is not readily available.
Environments that support AsyncLocalStorage (or in the future
AsyncContext) we will use this to be able to resolve directives in Fizz
to the appropriate Request. For other environments directives will be
elided. Right now this is pragmatic and non-breaking because all
directives are opportunistic and non-critical. If this changes in the
future we will need to reconsider how widespread support for async
context tracking is.

For Flight, if AsyncLocalStorage is available Float methods can be
called before and after await points and be expected to work. If
AsyncLocalStorage is not available float methods called in the sync
phase of a component render will be captured but anything after an await
point will be a noop. If a float call is dropped in this manner a DEV
warning should help you realize your code may need to be modified.

This PR also introduces a way for resources (Fizz) and hints (Flight) to
flush even if there is not active task being worked on. This will help
when Float methods are called in between async points within a function
execution but the task is blocked on the entire function finishing.

This PR also introduces deduping of Hints in Flight using the same
resource keys used in Fizz. This will help shrink payload sizes when the
same hint is attempted to emit over and over again
2023-04-21 20:45:51 -07:00
Andrew Clark
fd3fb8e3c5
Rethrow errors from form actions (#26689)
This is the next step toward full support for async form actions.

Errors thrown inside form actions should cause the form to re-render and
throw the error so it can be captured by an error boundary. The behavior
is the same if the `<form />` had an internal useTransition hook, which
is pretty much exactly how we implement it, too.

The first time an action is called, the form's HostComponent is
"upgraded" to become stateful, by lazily mounting a list of hooks. The
rest of the implementation for function components can be shared.

Because the error handling behavior added in this commit is just using
useTransition under-the-hood, it also handles pending states, too.
However, this pending state can't be observed until we add a new hook
for that purpose. I'll add this next.
2023-04-21 13:29:46 -04:00
Josh Story
73b6435ca4
[Float][Fiber] Implement waitForCommitToBeReady for stylesheet resources (#26450)
Before a commit is finished if any new stylesheet resources are going to
mount and we are capable of delaying the commit we will do the following

1. Wait for all preloads for newly created stylesheet resources to load
2. Once all preloads are finished we insert the stylesheet instances for
these resources and wait for them all to load
3. Once all stylesheets have loaded we complete the commit

In this PR I also removed the synchronous loadingstate tracking in the
fizz runtime. It was not necessary to support the implementation on not
used by the fizz runtime itself. It makes the inline script slightly
smaller

In this PR I also integrated ReactDOMFloatClient with
ReactDOMHostConfig. It leads to better code factoring, something I
already did on the server a while back. To make the diff a little easier
to follow i make these changes in a single commit so you can look at the
change after that commit if helpful

There is a 500ms timeout which will finish the commit even if all
suspended host instances have not finished loading yet

At the moment error and load events are treated the same and we're
really tracking whether the host instance is finished attempting to
load.
2023-03-24 19:17:38 -07:00
Andrew Clark
0131d0cff4
Check if suspensey instance resolves in immediate task (#26427)
When rendering a suspensey resource that we haven't seen before, it may
have loaded in the background while we were rendering. We should yield
to the main thread to see if the load event fires in an immediate task.

For example, if the resource for a link element has already loaded, its
load event will fire in a task right after React yields to the main
thread. Because the continuation task is not scheduled until right
before React yields, the load event will ping React before it resumes.

If this happens, we can resume rendering without showing a fallback.

I don't think this matters much for images, because the `completed`
property tells us whether the image has loaded, and during a non-urgent
render, we never block the main thread for more than 5ms at a time (for
now — we might increase this in the future). It matters more for
stylesheets because the only way to check if it has loaded is by
listening for the load event.

This is essentially the same trick that `use` does for userspace
promises, but a bit simpler because we don't need to replay the host
component's begin phase; the work-in-progress fiber already completed,
so we can just continue onto the next sibling without any additional
work.

As part of this change, I split the `shouldSuspendCommit` host config
method into separate `maySuspendCommit` and `preloadInstance` methods.
Previously `shouldSuspendCommit` was used for both.

This raised a question of whether we should preload resources during a
synchronous render. My initial instinct was that we shouldn't, because
we're going to synchronously block the main thread until the resource is
inserted into the DOM, anyway. But I wonder if the browser is able to
initiate the preload even while the main thread is blocked. It's
probably a micro-optimization either way because most resources will be
loaded during transitions, not urgent renders.
2023-03-20 12:35:10 -04:00
Sebastian Markbåge
ef8bdbecb6
[Flight Reply] Add Reply Encoding (#26360)
This adds `encodeReply` to the Flight Client and `decodeReply` to the
Flight Server.

Basically, it's a reverse Flight. It serializes values passed from the
client to the server. I call this a "Reply". The tradeoffs and
implementation details are a bit different so it requires its own
implementation but is basically a clone of the Flight Server/Client but
in reverse. Either through callServer or ServerContext.

The goal of this project is to provide the equivalent serialization as
passing props through RSC to client. Except React Elements and
Components and such. So that you can pass a value to the client and back
and it should have the same serialization constraints so when we add
features in one direction we should mostly add it in the other.

Browser support for streaming request bodies are currently very limited
in that only Chrome supports it. So this doesn't produce a
ReadableStream. Instead `encodeReply` produces either a JSON string or
FormData. It uses a JSON string if it's a simple enough payload. For
advanced features it uses FormData. This will also let the browser
stream things like File objects (even though they're not yet supported
since it follows the same rules as the other Flight).

On the server side, you can either consume this by blocking on
generating a FormData object or you can stream in the
`multipart/form-data`. Even if the client isn't streaming data, the
network does. On Node.js busboy seems to be the canonical library for
this, so I exposed a `decodeReplyFromBusboy` in the Node build. However,
if there's ever a web-standard way to stream form data, or if a library
wins in that space we can support it. We can also just build a multipart
parser that takes a ReadableStream built-in.

On the server, server references passed as arguments are loaded from
Node or Webpack just like the client or SSR does. This means that you
can create higher order functions on the client or server. This can be
tokenized when done from a server components but this is a security
implication as it might be tempting to think that these are not fungible
but you can swap one function for another on the client. So you have to
basically treat an incoming argument as insecure, even if it's a
function.

I'm not too happy with the naming parity:

Encode `server.renderToReadableStream` Decode: `client.createFromFetch`

Decode `client.encodeReply` Decode: `server.decodeReply`

This is mainly an implementation details of frameworks but it's annoying
nonetheless. This comes from that `renderToReadableStream` does do some
"rendering" by unwrapping server components etc. The `create` part comes
from the parity with Fizz/Fiber where you `render` on the server and
`create` a root on the client.

Open to bike-shedding this some more.

---------

Co-authored-by: Josh Story <josh.c.story@gmail.com>
2023-03-10 11:36:15 -05:00
Josh Story
978fae4b4f
[Float][Fiber] implement a faster hydration match for hoistable elements (#26154)
This PR is now based on #26256 

The original matching function for `hydrateHoistable` some challenging
time complexity since we built up the list of matchable nodes for each
link of that type and then had to check to exclusion. This new
implementation aims to improve the complexity

For hoisted title tags we match the first title if it is valid (not in
SVG context and does not have `itemprop`, the two ways you opt out of
hoisting when rendering titles). This path is much faster than others
and we use it because valid Documents only have 1 title anyway and if we
did have a mismatch the rendered title still ends up as the
Document.title so there is no functional degradation for misses.

For hoisted link and meta tags we track all potentially hydratable
Elements of this type in a cache per Document. The cache is refreshed
once each commit if and only if there is a title or meta hoistable
hydrating. The caches are partitioned by a natural key for each type
(href for link and content for meta). Then secondary attributes are
checked to see if the potential match is matchable.

For link we check `rel`, `title`, and `crossorigin`. These should
provide enough entropy that we never have collisions except is contrived
cases and even then it should not affect functionality of the page. This
should also be tolerant of links being injected in arbitrary places in
the Document by 3rd party scripts and browser extensions

For meta we check `name`, `property`, `http-equiv`, and `charset`. These
should provide enough entropy that we don't have meaningful collisions.
It is concievable with og tags that there may be true duplciates `<meta
property="og:image:size:height" content="100" />` but even if we did
bind to the wrong instance meta tags are typically only read from SSR by
bots and rarely inserted by 3rd parties so an adverse functional outcome
is not expected.
2023-03-06 19:52:35 -08:00
Sophie Alpert
a8f971b7a6
Switch to mount dispatcher after use() when needed (#26232)
When resuming a suspended render, there may be more Hooks to be called
that weren't seen the previous time through. Make sure to switch to the
mount dispatcher when calling use() if the next Hook call should be
treated as a mount.

Fixes #25964.
2023-02-24 12:06:27 -08:00
Josh Story
6396b66411
Model Float on Hoistables semantics (#26106)
## Hoistables

In the original implementation of Float, all hoisted elements were
treated like Resources. They had deduplication semantics and hydrated
based on a key. This made certain kinds of hoists very challenging such
as sequences of meta tags for `og:image:...` metadata. The reason is
each tag along is not dedupable based on only it's intrinsic properties.
two identical tags may need to be included and hoisted together with
preceding meta tags that describe a semantic object with a linear set of
html nodes.

It was clear that the concept of Browser Resources (stylesheets /
scripts / preloads) did not extend universally to all hositable tags
(title, meta, other links, etc...)

Additionally while Resources benefit from deduping they suffer an
inability to update because while we may have multiple rendered elements
that refer to a single Resource it isn't unambiguous which element owns
the props on the underlying resource. We could try merging props, but
that is still really hard to reason about for authors. Instead we
restrict Resource semantics to freezing the props at the time the
Resource is first constructed and warn if you attempt to render the same
Resource with different props via another rendered element or by
updating an existing element for that Resource.

This lack of updating restriction is however way more extreme than
necessary for instances that get hoisted but otherwise do not dedupe;
where there is a well defined DOM instance for each rendered element. We
should be able to update props on these instances.

Hoistable is a generalization of what Float tries to model for hoisting.
Instead of assuming every hoistable element is a Resource we now have
two distinct categories, hoistable elements and hoistable resources. As
one might guess the former has semantics that match regular Host
Components except the placement of the node is usually in the <head>.
The latter continues to behave how the original implementation of
HostResource behaved with the first iteration of Float

### Hoistable Element
On the server hoistable elements render just like regular tags except
the output is stored in special queues that can be emitted in the stream
earlier than they otherwise would be if rendered in place. This also
allow for instance the ability to render a hoistable before even
rendering the <html> tag because the queues for hoistable elements won't
flush until after we have flushed the preamble (`<DOCTYPE
html><html><head>`).

On the client, hoistable elements largely operate like HostComponents.
The most notable difference is in the hydration strategy. If we are
hydrating and encounter a hoistable element we will look for all tags in
the document that could potentially be a match and we check whether the
attributes match the props for this particular instance. We also do this
in the commit phase rather than the render phase. The reason hydration
can be done for HostComponents in render is the instance will be removed
from the document if hydration fails so mutating it in render is safe.
For hoistables the nodes are not in a hydration boundary (Root or
SuspenseBoundary at time of writing) and thus if hydration fails and we
may have an instance marked as bound to some Fiber when that Fiber never
commits. Moving the hydration matching to commit ensures we will always
succeed in pairing the hoisted DOM instance with a Fiber that has
committed.

### Hoistable Resource
On the server and client the semantics of Resources are largely the same
they just don't apply to title, meta, and most link tags anymore.
Resources hoist and dedupe via an `href` key and are ref counted. In a
future update we will add a garbage collector so we can clean up
Resources that no longer have any references

## `<style>` support
In earlier implementations there was no support for <style> tags. This
PR adds support for treating `<style href="..."
precedence="...">...</style>` as a Resource analagous to `<link
rel="stylesheet" href="..." precedence="..." />`

It may seem odd at first to require an href to get Resource semantics
for a style tag. The rationale is that these are for inlining of actual
external stylesheets as an optimization and for URI like scoping of
inline styles for css-in-js libraries. The href indicates that the key
space for `<style>` and `<link rel="stylesheet" />` Resources is shared.
and the precedence is there to allow for interleaving of both kinds of
Style resources. This is an advanced feature that we do not expect most
app developers to use directly but will be quite handy for various
styling libraries and for folks who want to inline as much as possible
once Fizz supports this feature.

## refactor notes
* HostResource Fiber type is renamed HostHoistable to reflect the
generalization of the concept
* The Resource object representation is modified to reduce hidden class
checks and to use less memory overall
* The thing that distinguishes a resource from an element is whether the
Fiber has a memoizedState. If it does, it will use resource semantics,
otherwise element semantics
* The time complexity of matching hositable elements for hydration
should be improved
2023-02-09 22:59:29 -08:00
Sebastian Markbåge
ef9f6e77b8
Enable passing Server References from Server to Client (#26124)
This is the first of a series of PRs, that let you pass functions, by
reference, to the client and back. E.g. through Server Context. It's
like client references but they're opaque on the client and resolved on
the server.

To do this, for security, you must opt-in to exposing these functions to
the client using the `"use server"` directive. The `"use client"`
directive lets you enter the client from the server. The `"use server"`
directive lets you enter the server from the client.

This works by tagging those functions as Server References. We could
potentially expand this to other non-serializable or stateful objects
too like classes.

This only implements server->server CJS imports and server->server ESM
imports. We really should add a loader to the webpack plug-in for
client->server imports too. I'll leave closures as an exercise for
integrators.

You can't "call" a client reference on the server, however, you can
"call" a server reference on the client. This invokes a callback on the
Flight client options called `callServer`. This lets a router implement
calling back to the server. Effectively creating an RPC. This is using
JSON for serializing those arguments but more utils coming from
client->server serialization.
2023-02-09 19:45:05 -05:00
Ming Ye
35698311de
Update jest escapeString config (#26140)
## Summary

In jest v29, snapshotFormat default to escapeString:
false(https://github.com/facebook/jest/pull/13036)

## How did you test this change?

ci green
2023-02-10 00:08:37 +01:00
Jan Kassens
6b30832666
Upgrade prettier (#26081)
The old version of prettier we were using didn't support the Flow syntax
to access properties in a type using `SomeType['prop']`. This updates
`prettier` and `rollup-plugin-prettier` to the latest versions.

I added the prettier config `arrowParens: "avoid"` to reduce the diff
size as the default has changed in Prettier 2.0. The largest amount of
changes comes from function expressions now having a space. This doesn't
have an option to preserve the old behavior, so we have to update this.
2023-01-31 08:25:05 -05:00
Jan Kassens
e2424f33b3
[flow] enable exact_empty_objects (#25973)
This enables the "exact_empty_objects" setting for Flow which makes
empty objects exact instead of building up the type as properties are
added in code below. This is in preparation to Flow 191 which makes this
the default and removes the config.

More about the change in the Flow blog
[here](https://medium.com/flow-type/improved-handling-of-the-empty-object-in-flow-ead91887e40c).
2023-01-09 17:00:36 -05:00
Sebastian Markbåge
84a0a171ea
Rename experimental useEvent to useEffectEvent (#25881)
We originally had grand plans for using this Event concept for more but
now it's only meant to be used in combination with effects.

It's an Event in the FRP terms, that is triggered from an Effect.
Technically it can also be from another function that itself is
triggered from an existing side-effect but that's kind of an advanced
case.

The canonical case is an effect that triggers an event:

```js
const onHappened = useEffectEvent(() => ...);
useEffect(() => {
  onHappened();
}, []);
```
2022-12-14 15:08:29 -05:00
mofeiZ
fa11bd6ecc
[ServerRenderer] Add option to send instructions as data attributes (#25437)
### Changes made:
- Running with enableFizzExternalRuntime (feature flag) and
unstable_externalRuntimeSrc (param) will generate html nodes with data
attributes that encode Fizz instructions.
```
<div 
  hidden data-rxi=""
  data-bid="param0"
  data-dgst="param1"
></div>
```
- Added an external runtime browser script
`ReactDOMServerExternalRuntime`, which processes and removes these nodes
- This runtime should be passed as to renderInto[...] via
`unstable_externalRuntimeSrc`
- Since this runtime is render blocking (for all streamed suspense
boundaries and segments), we want this to reach the client as early as
possible. By default, Fizz will send this script at the end of the shell
when it detects dynamic content (e.g. suspenseful pending tasks), but it
can be sent even earlier by calling `preinit(...)` inside a component.
- The current implementation relies on Float to dedupe sending
`unstable_externalRuntimeSrc`, so `enableFizzExternalRuntime` is only
valid when `enableFloat` is also set.
2022-11-30 13:22:08 -05:00
Colin McDonnell
56ffca8b9e
Add Bun streaming server renderer (#25597)
Add support for Bun server renderer
2022-11-17 13:15:56 -08:00
Andrew Clark
f284d9fafa Track ThenableState alongside other hooks
Now that hook state is preserved while the work loop is suspended, we
don't need to track the thenable state in the work loop. We can track
it alongside the rest of the hook state.

This is a nice simplification and also aligns better with how it works
in Fizz and Flight.

The promises will still be cleared when the component finishes rendering
(either complete or unwind). In the future, we could stash the promises
on the fiber and reuse them during an update. However, this would only
work for `use` calls that occur before an prop/state/context is
processed, because `use` calls can only be assumed to execute in the
same order if no other props/state/context have changed. So it might not
be worth doing until we have finer grained memoization.
2022-11-17 14:48:42 -05:00
Andrew Clark
44c4e6f4dd
Force unwind work loop during selective hydration (#25695)
When an update flows into a dehydrated boundary, React cannot apply the
update until the boundary has finished hydrating. The way this currently
works is by scheduling a slightly higher priority task on the boundary,
using a special lane that's reserved only for this purpose. Because the
task is slightly higher priority, on the next turn of the work loop, the
Scheduler will force the work loop to yield (i.e. shouldYield starts
returning `true` because there's a higher priority task).

The downside of this approach is that it only works when time slicing is
enabled. It doesn't work for synchronous updates, because the
synchronous work loop does not consult the Scheduler on each iteration.

We plan to add support for selective hydration during synchronous
updates, too, so we need to model this some other way.

I've added a special internal exception that can be thrown to force the
work loop to interrupt the work-in-progress tree. Because it's thrown
from a React-only execution stack, throwing isn't strictly necessary —
we could instead modify some internal work loop state. But using an
exception means we don't need to check for this case on every iteration
of the work loop. So doing it this way moves the check out of the fast
path.

The ideal implementation wouldn't need to unwind the stack at all — we
should be able to hydrate the subtree and then apply the update all
within a single render phase. This is how we intend to implement it in
the future, but this requires a refactor to how we handle "stack"
variables, which are currently pushed to a per-render array. We need to
make this stack resumable, like how context works in Flight and Fizz.
2022-11-17 13:51:33 -05:00
Andrew Clark
d2a0176a13
Detect and warn if use(promise) is wrapped with try/catch block (#25543)
The old (unstable) mechanism for suspending was to throw a promise. The
purpose of throwing is to interrupt the component's execution, and also
to signal to React that the interruption was caused by Suspense as
opposed to some other error.

A flaw is that throwing is meant to be an implementation detail — if
code in userspace catches the promise, it can lead to unexpected
behavior.

With `use`, userspace code does not throw promises directly, but `use`
itself still needs to throw something to interrupt the component and
unwind the stack.

The solution is to throw an internal error. In development, we can
detect whether the error was caught by a userspace try/catch block and
log a warning — though it's not foolproof, since a clever user could
catch the object and rethrow it later.

The error message includes advice to move `use` outside of the try/catch
block.

I did not yet implement the warning in Flight.
2022-10-28 17:46:03 -04:00
Sebastian Markbåge
cce18e3504
[Flight] Use AsyncLocalStorage to extend the scope of the cache to micro tasks (#25542)
This extends the scope of the cache and fetch instrumentation using
AsyncLocalStorage for microtasks. This is an intermediate step. It sets
up the dispatcher only once. This is unique to RSC because it uses the
react.shared-subset module for its shared state.

Ideally we should support multiple renderers. We should also have this
take over from an outer SSR's instrumented fetch. We should also be able
to have a fallback to global state per request where AsyncLocalStorage
doesn't exist and then the whole client-side solutions. I'm still
figuring out the right wiring for that so this is a temporary hack.
2022-10-23 01:06:58 -04:00
Josh Story
973b90bdf6
[Float] support meta tags as Resources (#25514)
Stacked on #25508

This PR adds meta tags as a resource type.

metas are classified in the following priority

1. charset
2. http-equiv
3. property
4. name
5. itemprop

when using property, there is special logic for og type properties where
a `property="og:image:height"` following a `property="og:image"` will
inherit the key of the previous tag. this relies on timing effects to
stay consistent so when mounting new metas it is important that if
structured properties are being used all members of a structure mount
together. This is similarly true for arrays where the implicit
sequential order defines the array structure. if you need an array you
need to mount all array members in the same pass.
2022-10-21 15:21:29 -07:00
Andrew Clark
9cdf8a99ed
[Codemod] Update copyright header to Meta (#25315)
* Facebook -> Meta in copyright

rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'

* Manual tweaks
2022-10-18 11:19:24 -04:00
Samuel Susla
14072ce648
Add detach to Offscreen component (#25265) 2022-10-18 15:56:41 +01:00
Sebastian Markbåge
bc358362a6
[Flight] Improve Error Messages when Invalid Object is Passed to Client/Host Components (#25492)
* Print built-in specific error message for toJSON

This is a better message for Date.

Also, format the message to highlight the affected prop.

* Describe error messages using JSX elements in DEV

We don't have access to the grand parent objects on the stack so we stash
them on weakmaps so we can access them while printing error messages.

Might be a bit slow.

* Capitalize Server/Client Component

* Special case errror messages for children of host components

These are likely meant to be text content if they're not a supported object.

* Update error messages
2022-10-16 21:49:17 -04:00
Sebastian Markbåge
a8c16a0040
Split Cache into its own Dispatcher (#25474)
* Missing Hooks

* Remove www forks. These can use __SECRET... instead.

* Move cache to separate dispatcher

These will be available in more contexts than just render.
2022-10-12 23:13:39 -04:00
Josh Story
2cf4352e1c
Implement HostSingleton Fiber type (#25426) 2022-10-11 08:42:42 -07:00
Josh Story
aa9988e5e6
Server render fork for react-dom (#25436)
Publish an aliasable entry for `react-dom` top level package exports for use in server environments. This is a stub containing only the exports that we expect to retain in the top level once 19 is released
2022-10-10 11:06:22 -07:00
Josh Story
2872a26e14
track resources in different roots separately (#25388)
* track resources in different roots separately

* flow types

* add test demonstrating portals deep into shadowRoots

* revert hostcontext changes

* lints

* funge style cache key a la ReactDOMComponentTree

* hide hacks in componentTree
2022-10-04 16:11:15 -07:00
Josh Story
7b25b961df
[Fizz/Float] Float for stylesheet resources (#25243)
* [Fizz/Float] Float for stylesheet resources

This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly

1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization

Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")

later updates will include support for scripts and modules
2022-09-30 16:14:04 -07:00
dan
3de9264496
[Fizz] experimental_useEvent (#25325)
* [Fizz] useEvent

* Use same message on client and server
2022-09-27 20:42:16 +01:00
Josh Story
efc6a08e98
[Flight] Implement error digests for Flight runtime and expose errorInfo in getDerivedStateFromError (#25302)
Similar to Fizz, Flight now supports a return value from the user provided onError option. If a value is returned from onError it will be serialized and provided to the client.

The digest is stashed on the constructed Error on the client as .digest
2022-09-23 13:19:29 -07:00
Lauren Tan
c91a1e03be
experimental_useEvent (#25229)
This commit adds a new hook `useEvent` per the RFC [here](https://github.com/reactjs/rfcs/pull/220), gated as experimental. 

Co-authored-by: Rick Hanlon <rickhanlonii@gmail.com>
Co-authored-by: Rick Hanlon <rickhanlonii@fb.com>
Co-authored-by: Lauren Tan <poteto@users.noreply.github.com>
2022-09-14 11:39:06 -07:00
Sebastian Markbåge
8d1b057ec1
[Flight] Minor error handling fixes (#25151)
* Fix error handling when the Flight client itself errors

* Serialize references to errors in the error priority queue

It doesn't make sense to emit references to future values at higher pri
than the value that they're referencing.

This ensures that we don't emit hard forward references to values that
don't yet exist.
2022-08-31 18:40:17 -04:00
Andrew Clark
b6978bc38f
experimental_use(promise) (#25084)
* Internal `act`: Unwrapping resolved promises

This update our internal implementation of `act` to support React's new
behavior for unwrapping promises. Like we did with Scheduler, when 
something suspends, it will yield to the main thread so the microtasks
can run, then continue in a new task.

I need to implement the same behavior in the public version of `act`,
but there are some additional considerations so I'll do that in a
separate commit.

* Move throwException to after work loop resumes

throwException is the function that finds the nearest boundary and
schedules it for a second render pass. We should only call it right 
before we unwind the stack — not if we receive an immediate ping and
render the fiber again.

This was an oversight in 8ef3a7c that I didn't notice because it happens
to mostly work, anyway. What made me notice the mistake is that
throwException also marks the entire render phase as suspended
(RootDidSuspend or RootDidSuspendWithDelay), which is only supposed to
be happen if we show a fallback. One consequence was that, in the 
RootDidSuspendWithDelay case, the entire commit phase was blocked,
because that's the exit status we use to block a bad fallback
from appearing.

* Use expando to check whether promise has resolved

Add a `status` expando to a thrown thenable to track when its value has
resolved.

In a later step, we'll also use `value` and `reason` expandos to track
the resolved value.

This is not part of the official JavaScript spec — think of
it as an extension of the Promise API, or a custom interface that is a
superset of Thenable. However, it's inspired by the terminology used
by `Promise.allSettled`.

The intent is that this will be a public API — Suspense implementations
can set these expandos to allow React to unwrap the value synchronously
without waiting a microtask.

* Scaffolding for `experimental_use` hook

Sets up a new experimental hook behind a feature flag, but does not
implement it yet.

* use(promise)

Adds experimental support to Fiber for unwrapping the value of a promise
inside a component. It is not yet implemented for Server Components, 
but that is planned.

If promise has already resolved, the value can be unwrapped
"immediately" without showing a fallback. The trick we use to implement
this is to yield to the main thread (literally suspending the work
loop), wait for the microtask queue to drain, then check if the promise
resolved in the meantime. If so, we can resume the last attempted fiber
without unwinding the stack. This functionality was implemented in 
previous commits.

Another feature is that the promises do not need to be cached between
attempts. Because we assume idempotent execution of components, React
will track the promises that were used during the previous attempt and
reuse the result. You shouldn't rely on this property, but during
initial render it mostly just works. Updates are trickier, though,
because if you used an uncached promise, we have no way of knowing 
whether the underlying data has changed, so we have to unwrap the
promise every time. It will still work, but it's inefficient and can
lead to unnecessary fallbacks if it happens during a discrete update.

When we implement this for Server Components, this will be less of an
issue because there are no updates in that environment. However, it's
still better for performance to cache data requests, so the same
principles largely apply.

The intention is that this will eventually be the only supported way to
suspend on arbitrary promises. Throwing a promise directly will
be deprecated.
2022-08-25 14:12:07 -04:00
Josh Story
6ef466c681
make preamble and postamble types explicit and fix typo (#25102) 2022-08-16 12:17:49 +01:00
Josh Story
796d31809b
Implement basic stylesheet Resources for react-dom (#25060)
Implement basic support for "Resources". In the context of this commit, the only thing that is currently a Resource are

<link rel="stylesheet" precedence="some-value" ...>

Resources can be rendered anywhere in the react tree, even outside of normal parenting rules, for instance you can render a resource before you have rendered the <html><head> tags for your application. In the stream we reorder this so the browser always receives valid HTML and resources are emitted either in place (normal circumstances) or at the top of the <head> (when you render them above or before the <head> in your react tree)

On the client, resources opt into an entirely different hydration path. Instead of matching the location within the Document these resources are queried for in the entire document. It is an error to have more than one resource with the same href attribute.

The use of precedence here as an opt-in signal for resourcifying the link is in preparation for a more complete Resource implementation which will dedupe resource references (multiple will be valid), hoist to the appropriate container (body, head, or elsewhere), order (according to precedence) and Suspend boundaries that depend on them. More details will come in the coming weeks on this plan.

This feature is gated by an experimental flag and will only be made available in experimental builds until some future time.
2022-08-12 13:27:53 -07:00
Andrew Clark
82e9e99098
Suspending inside a hidden tree should not cause fallbacks to appear (#24699)
* [FORKED] Hidden trees should capture Suspense

If something suspends inside a hidden tree, it should not affect
anything in the visible part of the UI. This means that Offscreen acts
like a Suspense boundary whenever it's in its hidden state.

* Add previous commit to forked revisions
2022-07-05 17:51:27 -04:00
Josh Story
9e3b772b8c
Update error transform to allow excluding errors inside subexpressions like ternaries (#24693)
* Update error transform to allow excluding errors inside subexpressions like ternaries

* make leadingcomments aggregation walk the expression stack
2022-06-08 16:59:49 -07:00
Josh Story
b345523528
[Fizz] Support abort reasons (#24680)
* [Fizz] Support abort reasons

Fizz supports aborting the render but does not currently accept a reason. The various render functions that use Fizz have some automatic and some user-controlled abort semantics that can be useful to communicate with the running program and users about why an Abort happened.

This change implements abort reasons for renderToReadableStream and renderToPipeable stream as well as legacy renderers such as renderToString and related implementations.

For AbortController implementations the reason passed to the abort method is forwarded to Fizz and sent to the onError handler. If no reason is provided the AbortController should construct an AbortError DOMException and as a fallback Fizz will generate a similar error in the absence of a reason

For pipeable  streams, an abort function is returned alongside pipe which already accepted a reason. That reason is now forwarded to Fizz and the implementation described above.

For legacy renderers there is no exposed abort functionality but it is used internally and the reasons provided give useful context to, for instance to the fact that Suspense is not supported in renderToString-like renderers
2022-06-07 22:36:09 -07:00
Josh Story
bcbeb52bf3
[Fizz] Disallow complex children in <title> elements (#24679)
* [Fizz] Disallow complex children in <title> elements

<title> Elements in the DOM can only have Text content. In Fizz if more than one text node is emitted an HTML comment node is used as a text separator. Unfortunately because of the content restriction of the DOM representation of the title element this separator is displayed as escaped text which is not what the component author intended.

This commit special cases title handling, primarily to issue warnings if you pass complex children to <title>. At the moment title expects to receive a single child or an array of length 1. In both cases the type of that child must be string or number. If anything more complex is provided a warning will be logged to the console explaining why this is problematic.

There is no runtime behavior change so broken things are still broken (e.g. returning two text nodes which will cause a separator or using Suspense inside title children) but they should at least be accompanied by warnings that are useful.

One edge case that will now warn but won't technically break an application is if you use a Component that returns a single string as a child of title. This is a form of indirection that works but becasue we cannot discriminate between a Component that will follow the rules and one that violates them the warning is issued regardless.

* fixup dev warning conditional logic

* lints

* fix bugs
2022-06-07 00:33:36 -07:00
Josh Story
4f29ba1cc5
support errorInfo in onRecoverableError (#24591)
* extend onRecoverableError API to support errorInfo

errorInfo has been used in Error Boundaries wiht componentDidCatch for a while now. To date this metadata only contained a componentStack. onRecoverableError only receives an error (type mixed) argument and thus providing additional error metadata was not possible without mutating user created mixed objects.

This change modifies rootConcurrentErrors rootRecoverableErrors, and hydrationErrors so all expect CapturedValue types. additionally a new factory function allows the creation of CapturedValues from a value plus a hash and stack.

In general, client derived CapturedValues will be created using the original function which derives a componentStack from a fiber and server originated CapturedValues will be created using with a passed in hash and optional componentStack.
2022-06-06 14:23:32 -07:00
Josh Story
dd4950c90e
[Flight] Implement useId hook (#24172)
* Implements useId hook for Flight server.

The approach for ids for Flight is different from Fizz/Client where there is a need for determinancy. Flight rendered elements will not be rendered on the client and as such the ids generated in a request only need to be unique. However since FLight does support refetching subtrees it is possible a client will need to patch up a part of the tree rather than replacing the entire thing so it is not safe to use a simple incrementing counter. To solve for this we allow the caller to specify a prefix. On an initial fetch it is likely this will be empty but on refetches or subtrees we expect to have a client `useId` provide the prefix since it will guaranteed be unique for that subtree and thus for the entire tree. It is also possible that we will automatically provide prefixes based on a client/Fizz useId on refetches

in addition to the core change I also modified the structure of options for renderToReadableStream where `onError`, `context`, and the new `identifierPrefix` are properties of an Options object argument to avoid the clumsiness of a growing list of optional function arguments.

* defend against useId call outside of rendering

* switch to S from F for Server Component ids

* default to empty string identifier prefix

* Add a test demonstrating that there is no warning when double rendering on the client a server component that used useId

* lints and gates
2022-05-31 14:53:32 -07:00
Josh Story
aec575914a
[Fizz] Send errors down to client (#24551)
* use return from onError

* export getSuspenseInstanceFallbackError

* stringToChunk

* return string from onError in downstream type signatures

* 1 more type

* support encoding errors in html stream and escape user input

This commit adds another way to get errors to the suspense instance by encoding them as dataset properties of a template element at the head of the boundary. Previously if there was an error before the boundary flushed there was no way to stream the error to the client because there would never be a client render instruction.

Additionally the error is sent in 3 parts

1) error hash - this is always sent (dev or prod) if one is provided
2) error message - Dev only
3) error component stack - Dev only, this now captures the stack at the point of error

Another item addressed in this commit is the escaping of potentially unsafe data. all error components are escaped as test for browers when written into the html and as javascript strings when written into a client render instruction.

* nits

Co-authored-by: Marco Salazar <salazarm@fb.com>
2022-05-29 23:07:10 -07:00
salazarm
d5f1b067c8
[ServerContext] Flight support for ServerContext (#23244)
* Flight side of server context

* 1 more test

* rm unused function

* flow+prettier

* flow again =)

* duplicate ReactServerContext across packages

* store default value when lazily initializing server context

* .

* better comment

* derp... missing import

* rm optional chaining

* missed feature flag

* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??

* add warning if non ServerContext passed into useServerContext

* pass context in as array of arrays

* make importServerContext nott pollute the global context state

* merge main

* remove useServerContext

* dont rely on object getters in ReactServerContext and disallow JSX

* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry

* gate test case as experimental

* feedback

* remove unions

* Lint

* fix oopsies (tests/lint/mismatching arguments/signatures

* lint again

* replace-fork

* remove extraneous change

* rebase

* 1 more test

* rm unused function

* flow+prettier

* flow again =)

* duplicate ReactServerContext across packages

* store default value when lazily initializing server context

* .

* better comment

* derp... missing import

* rm optional chaining

* missed feature flag

* React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED ??

* add warning if non ServerContext passed into useServerContext

* pass context in as array of arrays

* make importServerContext nott pollute the global context state

* merge main

* remove useServerContext

* dont rely on object getters in ReactServerContext and disallow JSX

* add symbols to devtools + rename globalServerContextRegistry to just ContextRegistry

* gate test case as experimental

* feedback

* remove unions

* Lint

* fix oopsies (tests/lint/mismatching arguments/signatures

* lint again

* replace-fork

* remove extraneous change

* rebase

* reinline

* rebase

* add back changes lost due to rebase being hard

* emit chunk for provider

* remove case for React provider type

* update type for SomeChunk

* enable flag with experimental

* add missing types

* fix flow type

* missing type

* t: any

* revert extraneous type change

* better type

* better type

* feedback

* change import to type import

* test?

* test?

* remove react-dom

* remove react-native-renderer from react-server-native-relay/package.json

* gate change in FiberNewContext, getComponentNameFromType, use switch statement in FlightServer

* getComponentNameFromTpe: server context type gated and use displayName if available

* fallthrough

* lint....

* POP

* lint
2022-03-08 07:55:32 -05:00
Andrew Clark
3a60844a0f
Update error message for suspending at sync priority (#23361)
Instead of adding a new Suspense boundary, the default recommendation
is to wrap the suspending update with startTransition.
2022-02-24 21:02:06 -05:00
Andrew Clark
52c393b5d2
Revert to client render on text mismatch (#23354)
* Refactor warnForTextDifference

We're going to fork the behavior of this function between concurrent
roots and legacy roots.

The legacy behavior is to warn in dev when the text mismatches during
hydration. In concurrent roots, we'll log a recoverable error and revert
to client rendering. That means this is no longer a development-only
function — it affects the prod behavior, too.

I haven't changed any behavior in this commit. I only rearranged the
code slightly so that the dev environment check is inside the body
instead of around the function call. I also threaded through an
isConcurrentMode argument.

* Revert to client render on text content mismatch

Expands the behavior of enableClientRenderFallbackOnHydrationMismatch to
check text content, too.

If the text is different from what was rendered on the server, we will
recover the UI by falling back to client rendering, up to the nearest
Suspense boundary.
2022-02-24 00:23:56 -05:00
Andrew Clark
51c8411d9d
Log a recoverable error whenever hydration fails (#23319)
There are several cases where hydration fails, server-rendered HTML is
discarded, and we fall back to client rendering. Whenever this happens,
we will now log an error with onRecoverableError, with a message
explaining why.

In some of these scenarios, this is not the only recoverable error that
is logged. For example, an error during hydration will cause hydration
to fail, which is itself an error. So we end up logging two separate
errors: the original error, and one that explains why hydration failed.

I've made sure that the original error always gets logged first, to
preserve the causal sequence.

Another thing we could do is aggregate the errors with the Error "cause"
feature and AggregateError. Since these are new-ish features in
JavaScript, we'd need a fallback behavior. I'll leave this for a
follow up.
2022-02-17 15:16:17 -05:00
salazarm
0ddd69d122
Throw on hydration mismatch and force client rendering if boundary hasn't suspended within concurrent root (#22629)
* Throw on hydration mismatch

* remove debugger

* update error message

* update error message part2...

* fix test?

* test? :(

* tests 4real

* remove useRefAccessWarning gating

* split markSuspenseBoundary and getNearestBoundary

* also assert html is correct

* replace-fork

* also remove client render flag on suspend

* replace-fork

* fix mismerge????
2021-11-09 13:40:50 -05:00
Andrew Clark
75f3ddebfa
Remove experimental useOpaqueIdentifier API (#22672)
useId is the updated version of this API.
2021-11-01 15:02:39 -07:00
Andrew Clark
7034408ff7
Follow-up improvements to error code extraction infra (#22516)
* Output FIXME during build for unminified errors

The invariant Babel transform used to output a FIXME comment if it
could not find a matching error code. This could happen if there were
a configuration mistake that caused an unminified message to
slip through.

Linting the compiled bundles is the most reliable way to do it because
there's not a one-to-one mapping between source modules and bundles. For
example, the same source module may appear in multiple bundles, some
which are minified and others which aren't.

This updates the transform to output the same messages for Error calls.

The source lint rule is still useful for catching mistakes during
development, to prompt you to update the error codes map before pushing
the PR to CI.

* Don't run error transform in development

We used to run the error transform in both production and development,
because in development it was used to convert `invariant` calls into
throw statements.

Now that don't use `invariant` anymore, we only have to run the
transform for production builds.

* Add ! to FIXME comment so Closure doesn't strip it

Don't love this solution because Closure could change this heuristic,
or we could switch to a differnt compiler that doesn't support it. But
it works.

Could add a bundle that contains an unminified error solely for the
purpose of testing it, but that seems like overkill.

* Alternate extract-errors that scrapes artifacts

The build script outputs a special FIXME comment when it fails to minify
an error message. CI will detect these comments and fail the workflow.

The comments also include the expected error message. So I added an
alternate extract-errors that scrapes unminified messages from the
build artifacts and updates `codes.json`.

This is nice because it works on partial builds. And you can also run it
after the fact, instead of needing build all over again.

* Disable error minification in more bundles

Not worth it because the number of errors does not outweight the size
of the formatProdErrorMessage runtime.

* Run extract-errors script in CI

The lint_build job already checks for unminified errors, but the output
isn't super helpful.

Instead I've added a new job that runs the extract-errors script and
fails the build if `codes.json` changes. It also outputs the expected
diff so you can easily see which messages were missing from the map.

* Replace old extract-errors script with new one

Deletes the old extract-errors in favor of extract-errors2
2021-10-31 15:37:32 -07:00
Sebastian Markbåge
579c008a75
[Fizz/Flight] pipeToNodeWritable(..., writable).startWriting() -> renderToPipeableStream(...).pipe(writable) (#22450)
* Rename pipeToNodeWritable to renderToNodePipe

* Add startWriting API to Flight

We don't really need it in this case because there's way less reason to
delay the stream in Flight.

* Pass the destination to startWriting instead of renderToNode

* Rename startWriting to pipe

This mirrors the ReadableStream API in Node

* Error codes

* Rename to renderToPipeableStream

This mimics the renderToReadableStream API for the browser.
2021-10-06 00:31:06 -04:00
Sebastian Markbåge
6485ef7472
Remove duplicate error code (#22513) 2021-10-05 19:59:46 -07:00
Andrew Clark
a724a3b578
[RFC] Codemod invariant -> throw new Error (#22435)
* Hoist error codes import to module scope

When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.

Because `codes.json` is now checked into source, we can import it a
single time in module scope.

* Minify error constructors in production

We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92

This enables us to write helpful error messages without increasing the
bundle size.

Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.

So, I've updated the script to minify error constructors, too:

Input:
  Error(`A ${adj} message that contains ${noun}`);
Output:
  Error(formatProdErrorMessage(ERR_CODE, adj, noun));

It only works for constructors that are literally named Error, though we
could add support for other names, too.

As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.

* Minify "no fallback UI specified" error in prod

This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.

Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.

To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.

* Lint rule to detect unminified errors

Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.

We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.

There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.

* Temporarily add invariant codemod script

I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.

* [Automated] Codemod invariant -> Error

This commit contains only automated changes:

npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier

I will do any manual touch ups in separate commits so they're easier
to review.

* Remove temporary codemod script

This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.

* Manual touch ups

A few manual changes I made after the codemod ran.

* Enable error code transform per package

Currently we're not consistent about which packages should have their
errors minified in production and which ones should.

This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
2021-09-30 12:01:28 -07:00
Andrew Clark
d3e0869324
Make root.unmount() synchronous (#22444)
* Move flushSync warning to React DOM

When you call in `flushSync` from an effect, React fires a warning. I've
moved the implementation of this warning out of the reconciler and into
React DOM.

`flushSync` is a renderer API, not an isomorphic API, because it has
behavior that was designed specifically for the constraints of React
DOM. The equivalent API in a different renderer may not be the same.
For example, React Native has a different threading model than the
browser, so it might not make sense to expose a `flushSync` API to the
JavaScript thread.

* Make root.unmount() synchronous

When you unmount a root, the internal state that React stores on the
DOM node is immediately cleared. So, we should also synchronously
delete the React tree. You should be able to create a new root using
the same container.
2021-09-27 14:04:39 -07:00
Andrew Clark
79b8fc6670
Implement getServerSnapshot in userspace shim (#22359)
* Convert useSES shim tests to use React DOM

Idea is that eventually we'll run these tests against an actual build of
React DOM 17 to test backwards compatibility.

* Implement getServerSnapshot in userspace shim

If the DOM is not present, we assume that we are running in a server
environment and return the result of `getServerSnapshot`.

This heuristic doesn't work in React Native, so we'll need to provide
a separate native build (using the `.native` extension). I've left this
for a follow-up.

We can't call `getServerSnapshot` on the client, because in versions of
React before 18, there's no built-in mechanism to detect whether we're
hydrating. To avoid a server mismatch warning, users must account for
this themselves and return the correct value inside `getSnapshot`.

Note that none of this is relevant to the built-in API that is being
added in 18. This only affects the userspace shim that is provided
for backwards compatibility with versions 16 and 17.
2021-09-20 08:32:13 -07:00
Andrew Clark
86b3e2461d
Implement useSyncExternalStore on server (#22347)
Adds a third argument called `getServerSnapshot`.

On the server, React calls this one instead of the normal `getSnapshot`.
We also call it during hydration.

So it represents the snapshot that is used to generate the initial,
server-rendered HTML. The purpose is to avoid server-client mismatches.
What we render during hydration needs to match up exactly with what we
render on the server.

The pattern is for the server to send down a serialized copy of the
store that was used to generate the initial HTML. On the client, React
will call either `getSnapshot` or `getServerSnapshot` on the client as
appropriate, depending on whether it's currently hydrating.

The argument is optional for fully client rendered use cases. If the
user does attempt to omit `getServerSnapshot`, and the hook is called
on the server, React will abort that subtree on the server and
revert to client rendering, up to the nearest Suspense boundary.

For the userspace shim, we will need to use a heuristic (canUseDOM)
to determine whether we are in a server environment. I'll do that in
a follow up.
2021-09-20 08:31:02 -07:00
Shubham Pandey
6f3fcbd6fa
Some remaining instances of master to main (#21982)
Co-authored-by: Shubham Pandey <shubham.pandey@mfine.co>
2021-07-30 08:56:55 -04:00
Sebastian Markbåge
321087d134
[Fizz] Don't add aborted segments to the completedSegments list (#21976)
* Don't add aborted segments to the completedSegments list

* Update error message to include aborted status
2021-07-27 21:53:37 -04:00
Brian Vaughn
d483463bc8
Updated scripts and config to replace "master" with "main" branch (#21768) 2021-06-29 14:26:24 -04:00
Andrew Clark
bd0a963445
Throw when act is used in production (#21686)
Upgrades the deprecation warning to a runtime error.

I did it this way instead of removing the export so the type is the same
in both builds. It will get dead code eliminated regardless.
2021-06-16 16:29:51 -04:00
Sebastian Markbåge
7ec4c55971
createRoot(..., {hydrate:true}) -> hydrateRoot(...) (#21687)
This adds a new top level API for hydrating a root. It takes the initial
children as part of its constructor. These are unlike other render calls
in that they have to represent what the server sent and they can't be
batched with other updates.

I also changed the options to move the hydrationOptions to the top level
since now these options are all hydration options.

I kept the createRoot one just temporarily to make it easier to codemod
internally but I'm doing a follow up to delete.

As part of this I un-dried a couple of paths. ReactDOMLegacy was intended
to be built on top of the new API but it didn't actually use those root
APIs because there are special paths. It also doesn't actually use most of
the commmon paths since all the options are ignored. It also made it hard
to add only warnings for legacy only or new only code paths.

I also forked the create/hydrate paths because they're subtly different
since now the options are different. The containers are also different
because I now error for comment nodes during hydration which just doesn't
work at all but eventually we'll error for all createRoot calls.

After some iteration it might make sense to break out some common paths but
for now it's easier to iterate on the duplicates.
2021-06-15 13:37:53 -07:00
Sebastian Markbåge
f4d7a0f1ea
Implement useOpaqueIdentifier (#21260)
The format of this ID is specific to the format.
2021-04-14 14:25:42 -07:00
Sebastian Markbåge
4f76a28c93
[Fizz] Implement New Context (#21255)
* Add NewContext module

This implements a reverse linked list tree containing the previous
contexts.

* Implement recursive algorithm

This algorithm pops the contexts back to a shared ancestor on the way down
the stack and then pushes new contexts in reverse order up the stack.

* Move isPrimaryRenderer to ServerFormatConfig

This is primarily intended to be used to support renderToString with a
separate build than the main one. This allows them to be nested.

* Wire up more element type matchers

* Wire up Context Provider type

* Wire up Context Consumer

* Test

* Implement reader in class

* Update error codez
2021-04-14 11:45:42 -07:00
Sebastian Markbåge
b9e4c10e99
[Fizz] Implement all the DOM attributes and special cases (#21153)
* Implement DOM format config structure

* Styles

* Input warnings

* Textarea special cases

* Select special cases

* Option special cases

We read the currently selected value from the FormatContext.

* Warning for non-lower case HTML

We don't change to lower case at runtime anymore but keep the warning.

* Pre tags innerHTML needs to be prefixed

This is because if you do the equivalent on the client using innerHTML,
this is the effect you'd get.

* Extract errors
2021-03-31 17:39:38 -07:00
Sebastian Markbåge
32d6f39edd
[Fizz] Support special HTML/SVG/MathML tags to suspend (#21113)
* Encode tables as a special insertion mode

The table modes are special in that its children can't be created outside
a table context so we need the segment container to be wrapped in a table.

* Move formatContext from Task to Segment

It works the same otherwise. It's just that this context needs to outlive
the task so that I can use it when writing the segment.

* Use template tag for placeholders and inserted dummy nodes with IDs

These can be used in any parent. At least outside IE11. Not sure yet what
happens in IE11 to these.

Not sure if these are bad for perf since they're special nodes.

* Add special wrappers around inserted segments depending on their insertion mode

* Allow the root namespace to be configured

This allows us to insert the correct wrappers when streaming into an
existing non-HTML tree.

* Add comment
2021-03-27 10:50:38 -07:00
Sebastian Markbåge
10cc400184
Basic Fizz Architecture (#20970)
* Copy some infra structure patterns from Flight

* Basic data structures

* Move structural nodes and instruction commands to host config

* Move instruction command to host config

In the DOM this is implemented as script tags. The first time it's emitted
it includes the function. Future calls invoke the same function.

The side of the complete boundary function in particular is unfortunately
large.

* Implement Fizz Noop host configs

This is implemented not as a serialized protocol but by-passing the
serialization when possible and instead it's like a live tree being
built.

* Implement React Native host config

This is not wired up. I just need something for the flow types since
Flight and Fizz are both handled by the isServerSupported flag.

Might as well add something though.

The principle of this format is the same structure as for HTML but a
simpler binary format.

Each entry is a tag followed by some data and terminated by null.

* Check in error codes

* Comment
2021-03-11 12:01:41 -08:00
Andrew Clark
c7b4497988
[Experiment] Lazily propagate context changes (#20890)
* Move context comparison to consumer

In the lazy context implementation, not all context changes are
propagated from the provider, so we can't rely on the propagation alone
to mark the consumer as dirty. The consumer needs to compare to the
previous value, like we do for state and context.

I added a `memoizedValue` field to the context dependency type. Then in
the consumer, we iterate over the current dependencies to see if
something changed. We only do this iteration after props and state has
already bailed out, so it's a relatively uncommon path, except at the
root of a changed subtree. Alternatively, we could move these
comparisons into `readContext`, but that's a much hotter path, so I
think this is an appropriate trade off.

* [Experiment] Lazily propagate context changes

When a context provider changes, we scan the tree for matching consumers
and mark them as dirty so that we know they have pending work. This
prevents us from bailing out if, say, an intermediate wrapper is
memoized.

Currently, we propagate these changes eagerly, at the provider.

However, in many cases, we would have ended up visiting the consumer
nodes anyway, as part of the normal render traversal, because there's no
memoized node in between that bails out.

We can save CPU cycles by propagating changes only when we hit a
memoized component — so, instead of propagating eagerly at the provider,
we propagate lazily if or when something bails out.

Most of our bailout logic is centralized in
`bailoutOnAlreadyFinishedWork`, so this ended up being not that
difficult to implement correctly.

There are some exceptions: Suspense and Offscreen. Those are special
because they sometimes defer the rendering of their children to a
completely separate render cycle. In those cases, we must take extra
care to propagate *all* the context changes, not just the first one.

I'm pleasantly surprised at how little I needed to change in this
initial implementation. I was worried I'd have to use the reconciler
fork, but I ended up being able to wrap all my changes in a regular
feature flag. So, we could run an experiment in parallel to our other
ones.

I do consider this a risky rollout overall because of the potential for
subtle semantic deviations. However, the model is simple enough that I
don't expect us to have trouble fixing regressions if or when they arise
during internal dogfooding.

---

This is largely based on [RFC#118](https://github.com/reactjs/rfcs/pull/118),
by @gnoff. I did deviate in some of the implementation details, though.

The main one is how I chose to track context changes. Instead of storing
a dirty flag on the stack, I added a `memoizedValue` field to the
context dependency object. Then, to check if something has changed, the
consumer compares the new context value to the old (memoized) one.

This is necessary because of Suspense and Offscreen — those components
defer work from one render into a later one. When the subtree continues
rendering, the stack from the previous render is no longer available.
But the memoized values on the dependencies list are. This requires a
bit more work when a consumer bails out, but nothing considerable, and
there are ways we could optimize it even further. Conceptually, this
model is really appealing, since it matches how our other features
"reactively" detect changes — `useMemo`, `useEffect`,
`getDerivedStateFromProps`, the built-in cache, and so on.

I also intentionally dropped support for
`unstable_calculateChangedBits`. We're planning to remove this API
anyway before the next major release, in favor of context selectors.
It's an unstable feature that we never advertised; I don't think it's
seen much adoption.

Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>

* Propagate all contexts in single pass

Instead of propagating the tree once per changed context, we can check
all the contexts in a single propagation. This inverts the two loops so
that the faster loop (O(numberOfContexts)) is inside the more expensive
loop (O(numberOfFibers * avgContextDepsPerFiber)).

This adds a bit of overhead to the case where only a single context
changes because you have to unwrap the context from the array. I'm also
unsure if this will hurt cache locality.

Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>

* Stop propagating at nearest dependency match

Because we now propagate all context providers in a single traversal, we
can defer context propagation to a subtree without losing information
about which context providers we're deferring — it's all of them.

Theoretically, this is a big optimization because it means we'll never
propagate to any tree that has work scheduled on it, nor will we ever
propagate the same tree twice.

There's an awkward case related to bailing out of the siblings of a
context consumer. Because those siblings don't bail out until after
they've already entered the begin phase, we have to do extra work to
make sure they don't unecessarily propagate context again. We could
avoid this by adding an earlier bailout for sibling nodes, something
we've discussed in the past. We should consider this during the next
refactor of the fiber tree structure.

Co-Authored-By: Josh Story <jcs.gnoff@gmail.com>

* Mark trees that need propagation in readContext

Instead of storing matched context consumers in a Set, we can mark
when a consumer receives an update inside `readContext`.

I hesistated to put anything in this function because it's such a hot
path, but so are bail outs. Fortunately, we only need to set this flag
once, the first time a context is read. So I think it's a reasonable
trade off.

In exchange, propagation is faster because we no longer need to
accumulate a Set of matched consumers, and fiber bailouts are faster
because we don't need to consult that Set. And the code is simpler.

Co-authored-by: Josh Story <jcs.gnoff@gmail.com>
2021-03-06 22:56:53 -08:00
Andrew Clark
1a74726246
Add supportsMicrotasks to the host config (#20809)
* Add `supportsMicrotasks` to the host config

Only certain renderers support scheduling a microtask, so we need a
renderer specific flag that we can toggle. That way it's off for some
renderers and on for others.

I copied the approach we use for the other optional parts of the host
config, like persistent mode and test selectors.

Why isn't the feature flag sufficient?

The feature flag modules, confusingly, are not renderer-specific, at
least when running the our tests against the source files. They are
meant to correspond to a release channel, not a renderer, but we got
confused at some point and haven't cleaned it up.

For example, when we run `yarn test`, Jest loads the flags from the
default `ReactFeatureFlags.js` module, even when we import the React
Native renderer — but in the actual builds, we load a different feature
flag module, `ReactFeatureFlags.native-oss.js.` There's no way in our
current Jest load a different host config for each renderer, because
they all just import the same module. We should solve this by creating
separate Jest project for each renderer, so that the flags loaded when
running against source are the same ones that we use in the
compiled bundles.

The feature flag (`enableDiscreteMicrotasks`) still exists — it's used
to set the React DOM host config's `supportsMicrotasks` flag to `true`.
(Same for React Noop) The important part is that turning on the feature
flag does *not* affect the other renderers, like React Native.

The host config will likely outlive the feature flag, too, since the
feature flag only exists so we can gradually roll it out and measure the
impact in production; once we do, we'll remove it. Whereas the host
config flag may continue to be used to disable the discrete microtask
behavior for RN, because RN will likely use a native (non-JavaScript)
API to schedule its tasks.

* Add `supportsMicrotask` to react-reconciler README
2021-02-12 13:13:49 -08:00
Andrew Clark
dc27b5aaae
useMutableSource: Use StrictMode double render to detect render phase mutation (#20698)
* Concurrent Mode test for uMS render mutation

Same test as the one added in #20665, but for Concurrent Mode.

* Use double render to detect render phase mutation

PR #20665 added a mechanism to detect when a `useMutableSource` source
is mutated during the render phase. It relies on the fact that we double
invoke components that error during development using
`invokeGuardedCallback`. If the version in the double render doesn't
match the first, that indicates there must have been a mutation during
render.

At first I thought it worked by detecting inside the *other* double
render, the one we do for Strict Mode. It turns out that while it does
warn then, the warning is suppressed, because we suppress all console
methods that occur during the Strict Mode double render. So it's really
the `invokeGuardedCallback` one that makes it work.

Anyway, let's set that aside that issue for a second. I realized during
review that errors that occur during the Strict Mode double render
reveal a useful property: A pure component will never throw during the
double render, because if it were pure, it would have also thrown during
the first render... in which case it wouldn't have double rendered! This
is true of all such errors, not just the one thrown by
`useMutableSource`.

Given this, we can simplify the `useMutableSource` mutation detection
mechanism. Instead of tracking and comparing the source's version, we
can instead check if we're inside a double render when the error is
thrown.

To get around the console suppression issue, I changed the warning to an
error. It errors regardless, in both dev and prod, so it doesn't have
semantic implications.

However, because of the paradox I described above, we arguably
_shouldn't_ throw an error in development, since we know that error
won't happen in production, because prod doesn't double render. (It's
still a tearing bug, but that doesn't mean the component will actually
throw.) I considered that, but that requires a larger conversation about
how to handle errors that we know are only possible in development. I
think we should probably be suppressing *all* errors (with a warning)
that occur during a double render.
2021-02-01 12:11:51 -08:00
Brian Vaughn
766a7a28a9
Improve React error message when mutable sources are mutated during render (#20665)
Changed previous error message from:
> Cannot read from mutable source during the current render without tearing. This is a bug in React. Please file an issue.

To:
> Cannot read from mutable source during the current render without tearing. This may be a bug in React. Please file an issue.

Also added a DEV only warning about the unsafe side effect:
> A mutable source was mutated while the %s component was rendering. This is not supported. Move any mutations into event handlers or effects.

I think this is the best we can do without adding production overhead that we'd probably prefer to avoid.
2021-01-29 10:22:55 -05:00
Andrew Clark
efc57e5cbb
Add built-in Suspense cache with support for invalidation (refreshing) (#20456) 2020-12-18 10:57:24 -08:00
Dan Abramov
9b8060041b
Error when the number of parameters to a query changes (#20379) 2020-12-04 20:11:00 +00:00
Dan Abramov
e23673b511
[Flight] Add getCacheForType() to the dispatcher (#20315)
* Remove react/unstable_cache

We're probably going to make it available via the dispatcher. Let's remove this for now.

* Add readContext() to the dispatcher

On the server, it will be per-request.

On the client, there will be some way to shadow it.

For now, I provide it on the server, and throw on the client.

* Use readContext() from react-fetch

This makes it work on the server (but not on the client until we implement it there.)

Updated the test to use Server Components. Now it passes.

* Fixture: Add fetch from a Server Component

* readCache -> getCacheForType<T>

* Add React.unstable_getCacheForType

* Add a feature flag

* Fix Flow

* Add react-suspense-test-utils and port tests

* Remove extra Map lookup

* Unroll async/await because build system

* Add some error coverage and retry

* Add unstable_getCacheForType to Flight entry
2020-12-03 03:44:56 +00:00
Sebastian Markbåge
76a6dbcb9a
[Flight] Encode Symbols as special rows that can be referenced by models … (#20171)
* Encode Symbols as special rows that can be referenced by models

If a symbol was extracted from Symbol.for(...) then we can reliably
recreate the same symbol on the client.

S123:"react.suspense"
M456:{mySymbol: '$123'}

This doesn't suffer from the XSS problem because you have to write actual
code to create one of these symbols. That problem is only a problem because
values pass through common other usages of JSON which are not secure.

Since React encodes its built-ins as symbols, we can now use them as long
as its props are serializable. Like Suspense.

* Refactor resolution to avoid memo hack

Going through createElement isn't quite equivalent for ref and key in props.

* Reuse symbol ids that have already been written earlier in the stream
2020-11-10 19:56:50 -08:00
Sebastian Markbåge
56e9feead0
Remove Blocks (#20138)
* Remove Blocks

* Remove Flight Server Runtime

There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.

* Devtools
2020-10-30 23:03:45 -07:00
Sebastian Markbåge
0a4c7c5651
[Flight] Don't warn for key, but error for ref (#19986)
* Improve error message by expanding the object in question

* Don't warn for key/ref getters

* Error if refs are passed in server components or to client components
2020-10-08 17:02:23 -07:00