When rendering a suspensey resource that we haven't seen before, it may
have loaded in the background while we were rendering. We should yield
to the main thread to see if the load event fires in an immediate task.
For example, if the resource for a link element has already loaded, its
load event will fire in a task right after React yields to the main
thread. Because the continuation task is not scheduled until right
before React yields, the load event will ping React before it resumes.
If this happens, we can resume rendering without showing a fallback.
I don't think this matters much for images, because the `completed`
property tells us whether the image has loaded, and during a non-urgent
render, we never block the main thread for more than 5ms at a time (for
now — we might increase this in the future). It matters more for
stylesheets because the only way to check if it has loaded is by
listening for the load event.
This is essentially the same trick that `use` does for userspace
promises, but a bit simpler because we don't need to replay the host
component's begin phase; the work-in-progress fiber already completed,
so we can just continue onto the next sibling without any additional
work.
As part of this change, I split the `shouldSuspendCommit` host config
method into separate `maySuspendCommit` and `preloadInstance` methods.
Previously `shouldSuspendCommit` was used for both.
This raised a question of whether we should preload resources during a
synchronous render. My initial instinct was that we shouldn't, because
we're going to synchronously block the main thread until the resource is
inserted into the DOM, anyway. But I wonder if the browser is able to
initiate the preload even while the main thread is blocked. It's
probably a micro-optimization either way because most resources will be
loaded during transitions, not urgent renders.
This adds a new capability for renderers (React DOM, React Native):
prevent a tree from being displayed until it is ready, showing a
fallback if necessary, but without blocking the React components from
being evaluated in the meantime.
A concrete example is CSS loading: React DOM can block a commit from
being applied until the stylesheet has loaded. This allows us to load
the CSS asynchronously, while also preventing a flash of unstyled
content. Images and fonts are some of the other use cases.
You can think of this as "Suspense for the commit phase". Traditional
Suspense, i.e. with `use`, blocking during the render phase: React
cannot proceed with rendering until the data is available. But in the
case of things like stylesheets, you don't need the CSS in order to
evaluate the component. It just needs to be loaded before the tree is
committed. Because React buffers its side effects and mutations, it can
do work in parallel while the stylesheets load in the background.
Like regular Suspense, a "suspensey" stylesheet or image will trigger
the nearest Suspense fallback if it hasn't loaded yet. For now, though,
we only do this for non-urgent updates, like with startTransition. If
you render a suspensey resource during an urgent update, it will revert
to today's behavior. (We may or may not add a way to suspend the commit
during an urgent update in the future.)
In this PR, I have implemented this capability in the reconciler via new
methods added to the host config. I've used our internal React "no-op"
renderer to write tests that demonstrate the feature. I have not yet
implemented Suspensey CSS, images, etc in React DOM. @gnoff and I will
work on that in subsequent PRs.
The old version of prettier we were using didn't support the Flow syntax
to access properties in a type using `SomeType['prop']`. This updates
`prettier` and `rollup-plugin-prettier` to the latest versions.
I added the prettier config `arrowParens: "avoid"` to reduce the diff
size as the default has changed in Prettier 2.0. The largest amount of
changes comes from function expressions now having a space. This doesn't
have an option to preserve the old behavior, so we have to update this.
Hermes parser is the preferred parser for Flow code going forward. We
need to upgrade to this parser to support new Flow syntax like function
`this` context type annotations or `ObjectType['prop']` syntax.
Unfortunately, there's quite a few upgrades here to make it work somehow
(dependencies between the changes)
- ~Upgrade `eslint` to `8.*`~ reverted this as the React eslint plugin
tests depend on the older version and there's a [yarn
bug](https://github.com/yarnpkg/yarn/issues/6285) that prevents
`devDependencies` and `peerDependencies` to different versions.
- Remove `eslint-config-fbjs` preset dependency and inline the rules,
imho this makes it a lot clearer what the rules are.
- Remove the turned off `jsx-a11y/*` rules and it's dependency instead
of inlining those from the `fbjs` config.
- Update parser and dependency from `babel-eslint` to `hermes-eslint`.
- `ft-flow/no-unused-expressions` rule replaces `no-unused-expressions`
which now allows standalone type asserts, e.g. `(foo: number);`
- Bunch of globals added to the eslint config
- Disabled `no-redeclare`, seems like the eslint upgrade started making
this more precise and warn against re-defined globals like
`__EXPERIMENTAL__` (in rollup scripts) or `fetch` (when importing fetch
from node-fetch).
- Minor lint fixes like duplicate keys in objects.
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.
Fully removing the fork is split into 2 steps to preserve file history:
**#25774 previous PR that did the bulk of the work:**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)
**This PR**
- rename `*.old` files
We've heard from multiple contributors that the Reconciler forking
mechanism was confusing and/or annoying to deal with. Since it's
currently unused and there's no immediate plans to start using it again,
this removes the forking.
Fully removing the fork is split into 2 steps to preserve file history:
**This PR**
- remove `enableNewReconciler` feature flag.
- remove `unstable_isNewReconciler` export
- remove eslint rules for cross fork imports
- remove `*.new.js` files and update imports
- merge non-suffixed files into `*.old` files where both exist
(sometimes types were defined there)
**#25775**
- rename `*.old` files
* Facebook -> Meta in copyright
rg --files | xargs sed -i 's#Copyright (c) Facebook, Inc. and its affiliates.#Copyright (c) Meta Platforms, Inc. and affiliates.#g'
* Manual tweaks
* [Fizz/Float] Float for stylesheet resources
This commit implements Float in Fizz and on the Client. The initial set of supported APIs is roughly
1. Convert certain stylesheets into style Resources when opting in with precedence prop
2. Emit preloads for stylesheets and explicit preload tags
3. Dedupe all Resources by href
4. Implement ReactDOM.preload() to allow for imperative preloading
5. Implement ReactDOM.preinit() to allow for imperative preinitialization
Currently supports
1. style Resources (link rel "stylesheet")
2. font Resources (preload as "font")
later updates will include support for scripts and modules
add more accurate end time for transitions and update host configs with `requestPostPaintCallback` function and move post paint logic to another module and use it in the work loop
* Pass children to hydration root constructor
I already made this change for the concurrent root API in #23309. This
does the same thing for the legacy API.
Doesn't change any behavior, but I will use this in the next steps.
* Add isRootDehydrated function
Currently this does nothing except read a boolean field, but I'm about
to change this logic.
Since this is accessed by React DOM, too, I put the function in a
separate module that can be deep imported. Previously, it was accessing
the FiberRoot directly. The reason it's a separate module is to break a
circular dependency between React DOM and the reconciler.
* Allow updates at lower pri without forcing client render
Currently, if a root is updated before the shell has finished hydrating
(for example, due to a top-level navigation), we immediately revert to
client rendering. This is rare because the root is expected is finish
quickly, but not exceedingly rare because the root may be suspended.
This adds support for updating the root without forcing a client render
as long as the update has lower priority than the initial hydration,
i.e. if the update is wrapped in startTransition.
To implement this, I had to do some refactoring. The main idea here is
to make it closer to how we implement hydration in Suspense boundaries:
- I moved isDehydrated from the shared FiberRoot object to the
HostRoot's state object.
- In the begin phase, I check if the root has received an by comparing
the new children to the initial children. If they are different, we
revert to client rendering, and set isDehydrated to false using a
derived state update (a la getDerivedStateFromProps).
- There are a few places where we used to set root.isDehydrated to false
as a way to force a client render. Instead, I set the ForceClientRender
flag on the root work-in-progress fiber.
- Whenever we fall back to client rendering, I log a recoverable error.
The overall code structure is almost identical to the corresponding
logic for Suspense components.
The reason this works is because if the update has lower priority than
the initial hydration, it won't be processed during the hydration
render, so the children will be the same.
We can go even further and allow updates at _higher_ priority (though
not sync) by implementing selective hydration at the root, like we do
for Suspense boundaries: interrupt the current render, attempt hydration
at slightly higher priority than the update, then continue rendering the
update. I haven't implemented this yet, but I've structured the code in
anticipation of adding this later.
* Wrap useMutableSource logic in feature flag
I already made this change for the concurrent root API in #23309. This
does the same thing for the legacy API.
Doesn't change any behavior, but I will use this in the next steps.
* Remove object-assign polyfill
We really rely on a more modern environment where this is typically
polyfilled anyway and we don't officially support IE with more extensive
polyfilling anyway. So all environments should have the native version
by now.
* Use shared/assign instead of Object.assign in code
This is so that we have one cached local instance in the bundle.
Ideally we should have a compile do this for us but we already follow
this pattern with hasOwnProperty, isArray, Object.is etc.
* Transform Object.assign to now use shared/assign
We need this to use the shared instance when Object.spread is used.
Minor follow up to initial onRecoverableError PR.
When onRecoverableError is not provided to `createRoot`, the
renderer falls back to a default implementation. Originally I
implemented this with a host config method, but what we can do instead
is pass the default implementation the root constructor as if it were
a user provided one.
* Add .browser and .node explicit entry points
This can be useful when the automatic selection doesn't work properly.
* Remove react/index
I'm not sure why I added this in the first place. Perhaps due to how our
builds work somehow.
* Remove build-info.json from files field
* [RFC] Add onHydrationError option to hydrateRoot
This is not the final API but I'm pushing it for discussion purposes.
When an error is thrown during hydration, we fallback to client
rendering, without triggering an error boundary. This is good because,
in many cases, the UI will recover and the user won't even notice that
something has gone wrong behind the scenes.
However, we shouldn't recover from these errors silently, because the
underlying cause might be pretty serious. Server-client mismatches are
not supposed to happen, even if UI doesn't break from the users
perspective. Ignoring them could lead to worse problems later. De-opting
from server to client rendering could also be a significant performance
regression, depending on the scope of the UI it affects.
So we need a way to log when hydration errors occur.
This adds a new option for `hydrateRoot` called `onHydrationError`. It's
symmetrical to the server renderer's `onError` option, and serves the
same purpose.
When no option is provided, the default behavior is to schedule a
browser task and rethrow the error. This will trigger the normal browser
behavior for errors, including dispatching an error event. If the app
already has error monitoring, this likely will just work as expected
without additional configuration.
However, we can also expose additional metadata about these errors, like
which Suspense boundaries were affected by the de-opt to client
rendering. (I have not exposed any metadata in this commit; API needs
more design work.)
There are other situations besides hydration where we recover from an
error without surfacing it to the user, or notifying an error boundary.
For example, if an error occurs during a concurrent render, it could be
due to a data race, so we try again synchronously in case that fixes it.
We should probably expose a way to log these types of errors, too. (Also
not implemented in this commit.)
* Log all recoverable errors
This expands the scope of onHydrationError to include all errors that
are not surfaced to the UI (an error boundary). In addition to errors
that occur during hydration, this also includes errors that recoverable
by de-opting to synchronous rendering. Typically (or really, by
definition) these errors are the result of a concurrent data race;
blocking the main thread fixes them by prevents subsequent races.
The logic for de-opting to synchronous rendering already existed. The
only thing that has changed is that we now log the errors instead of
silently proceeding.
The logging API has been renamed from onHydrationError
to onRecoverableError.
* Don't log recoverable errors until commit phase
If the render is interrupted and restarts, we don't want to log the
errors multiple times.
This change only affects errors that are recovered by de-opting to
synchronous rendering; we'll have to do something else for errors
during hydration, since they use a different recovery path.
* Only log hydration error if client render succeeds
Similar to previous step.
When an error occurs during hydration, we only want to log it if falling
back to client rendering _succeeds_. If client rendering fails,
the error will get reported to the nearest error boundary, so there's
no need for a duplicate log.
To implement this, I added a list of errors to the hydration context.
If the Suspense boundary successfully completes, they are added to
the main recoverable errors queue (the one I added in the
previous step.)
* Log error with queueMicrotask instead of Scheduler
If onRecoverableError is not provided, we default to rethrowing the
error in a separate task. Originally, I scheduled the task with
idle priority, but @sebmarkbage made the good point that if there are
multiple errors logs, we want to preserve the original order. So I've
switched it to a microtask. The priority can be lowered in userspace
by scheduling an additional task inside onRecoverableError.
* Only use host config method for default behavior
Redefines the contract of the host config's logRecoverableError method
to be a default implementation for onRecoverableError if a user-provided
one is not provided when the root is created.
* Log with reportError instead of rethrowing
In modern browsers, reportError will dispatch an error event, emulating
an uncaught JavaScript error. We can do this instead of rethrowing
recoverable errors in a microtask, which is nice because it avoids any
subtle ordering issues.
In older browsers and test environments, we'll fall back
to console.error.
* Naming nits
queueRecoverableHydrationErrors -> upgradeHydrationErrorsToRecoverable
When an `identifierPrefix` option is given, React will add it to the
beginning of ids generated by `useId`.
The main use case is to avoid conflicts when there are multiple React
roots on a single page.
The server API already supported an `identifierPrefix` option. It's not
only used by `useId`, but also for React-generated ids that are used to
stitch together chunks of HTML, among other things. I added a
corresponding option to the client.
You must pass the same prefix option to both the server and client.
Eventually we may make this automatic by sending the prefix from the
server as part of the HTML stream.
* Hoist error codes import to module scope
When this code was written, the error codes map (`codes.json`) was
created on-the-fly, so we had to lazily require from inside the visitor.
Because `codes.json` is now checked into source, we can import it a
single time in module scope.
* Minify error constructors in production
We use a script to minify our error messages in production. Each message
is assigned an error code, defined in `scripts/error-codes/codes.json`.
Then our build script replaces the messages with a link to our
error decoder page, e.g. https://reactjs.org/docs/error-decoder.html/?invariant=92
This enables us to write helpful error messages without increasing the
bundle size.
Right now, the script only works for `invariant` calls. It does not work
if you throw an Error object. This is an old Facebookism that we don't
really need, other than the fact that our error minification script
relies on it.
So, I've updated the script to minify error constructors, too:
Input:
Error(`A ${adj} message that contains ${noun}`);
Output:
Error(formatProdErrorMessage(ERR_CODE, adj, noun));
It only works for constructors that are literally named Error, though we
could add support for other names, too.
As a next step, I will add a lint rule to enforce that errors written
this way must have a corresponding error code.
* Minify "no fallback UI specified" error in prod
This error message wasn't being minified because it doesn't use
invariant. The reason it didn't use invariant is because this particular
error is created without begin thrown — it doesn't need to be thrown
because it's located inside the error handling part of the runtime.
Now that the error minification script supports Error constructors, we
can minify it by assigning it a production error code in
`scripts/error-codes/codes.json`.
To support the use of Error constructors more generally, I will add a
lint rule that enforces each message has a corresponding error code.
* Lint rule to detect unminified errors
Adds a lint rule that detects when an Error constructor is used without
a corresponding production error code.
We already have this for `invariant`, but not for regular errors, i.e.
`throw new Error(msg)`. There's also nothing that enforces the use of
`invariant` besides convention.
There are some packages where we don't care to minify errors. These are
packages that run in environments where bundle size is not a concern,
like react-pg. I added an override in the ESLint config to ignore these.
* Temporarily add invariant codemod script
I'm adding this codemod to the repo temporarily, but I'll revert it
in the same PR. That way we don't have to check it in but it's still
accessible (via the PR) if we need it later.
* [Automated] Codemod invariant -> Error
This commit contains only automated changes:
npx jscodeshift -t scripts/codemod-invariant.js packages --ignore-pattern="node_modules/**/*"
yarn linc --fix
yarn prettier
I will do any manual touch ups in separate commits so they're easier
to review.
* Remove temporary codemod script
This reverts the codemod script and ESLint config I added temporarily
in order to perform the invariant codemod.
* Manual touch ups
A few manual changes I made after the codemod ran.
* Enable error code transform per package
Currently we're not consistent about which packages should have their
errors minified in production and which ones should.
This adds a field to the bundle configuration to control whether to
apply the transform. We should decide what the criteria is going
forward. I think it's probably a good idea to minify any package that
gets sent over the network. So yes to modules that run in the browser,
and no to modules that run on the server and during development only.
* Bump version number
* Remove Scheduler indirection
I originally kept the React PriorityLevel and Scheduler PriorityLevel
types separate in case there was a versioning mismatch between the two
modules. However, it looks like we're going to keep the Scheduler module
private in the short to medium term, and longer term the public
interface will match postTask. So, I've removed the extra indirection
(the switch statements that convert between the two types).
The event priority constants exports by the reconciler package are
meant to be used by the reconciler (host config) itself. So it doesn't
make sense to export them from a module that requires them.
To break the cycle, we can move them to a separate module and import
that. This looks like a "deep import" of an internal module, which we
try to avoid, but conceptually these are part of the public interface
of the reconciler module. So, no different than importing from the main
`react-reconciler`.
We do need to be careful about not mixing these types of imports with
implementation details. Those are the ones to really avoid.
An unintended benefit of the reconciler fork infra is that it makes
deep imports harder. Any module that we treat as "public", like this
one, needs to account for the `enableNewReconciler` flag and forward
to the correct implementation.
* Add feature flag: enableStrongMemoryCleanup
Add a feature flag that will test doing a recursive clean of an unmount
node. This will disconnect the fiber graph making leaks less severe.
* Detach sibling pointers in old child list
When a fiber is deleted, it's still part of the previous (alternate)
parent fiber's list of children. Because children are a linked list, an
earlier sibling that's still alive will be connected to the deleted
fiber via its alternate:
live fiber
--alternate--> previous live fiber
--sibling--> deleted fiber
We can't disconnect `alternate` on nodes that haven't been deleted
yet, but we can disconnect the `sibling` and `child` pointers.
Will use this feature flag to test the memory impact.
* Combine into single enum flag
I combined `enableStrongMemoryCleanup` and `enableDetachOldChildList`
into a single enum flag. The flag has three possible values. Each level
is a superset of the previous one and performs more aggressive clean up.
We will use this to compare the memory impact of each level.
* Add Flow type to new host config method
* Re-use existing recursive clean up path
We already have a recursive loop that visits every deleted fiber. We
can re-use that one for clean up instead of adding another one.
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Add `supportsMicrotasks` to the host config
Only certain renderers support scheduling a microtask, so we need a
renderer specific flag that we can toggle. That way it's off for some
renderers and on for others.
I copied the approach we use for the other optional parts of the host
config, like persistent mode and test selectors.
Why isn't the feature flag sufficient?
The feature flag modules, confusingly, are not renderer-specific, at
least when running the our tests against the source files. They are
meant to correspond to a release channel, not a renderer, but we got
confused at some point and haven't cleaned it up.
For example, when we run `yarn test`, Jest loads the flags from the
default `ReactFeatureFlags.js` module, even when we import the React
Native renderer — but in the actual builds, we load a different feature
flag module, `ReactFeatureFlags.native-oss.js.` There's no way in our
current Jest load a different host config for each renderer, because
they all just import the same module. We should solve this by creating
separate Jest project for each renderer, so that the flags loaded when
running against source are the same ones that we use in the
compiled bundles.
The feature flag (`enableDiscreteMicrotasks`) still exists — it's used
to set the React DOM host config's `supportsMicrotasks` flag to `true`.
(Same for React Noop) The important part is that turning on the feature
flag does *not* affect the other renderers, like React Native.
The host config will likely outlive the feature flag, too, since the
feature flag only exists so we can gradually roll it out and measure the
impact in production; once we do, we'll remove it. Whereas the host
config flag may continue to be used to disable the discrete microtask
behavior for RN, because RN will likely use a native (non-JavaScript)
API to schedule its tasks.
* Add `supportsMicrotask` to react-reconciler README
* Add the feature flag
* Add a host config method
* Wire it up to the work loop
* Export constants for third-party renderers
* Document for third-party renderers
* Fixed invalid DevTools work tags
Work tags changed recently (PR #13902) but we didn't bump React versions. This meant that DevTools has valid work tags only for master (and FB www sync) but invalid work tags for the latest open source releases. To fix this, I incremneted React's version in Git (without an actual release) and added a new fork to the work tags detection branch.
This commit also adds tags for the experimental Scope and Fundamental APIs to DevTools so component names will at least display correctly. Technically these new APIs were first introduced to experimental builds ~16.9 but I didn't add a new branch to the work tags fork because I don't they're used commonly. I've just added them to the 17+ branches.
* Removed FundamentalComponent from DevTools tag defs
There is a worry that `useOpaqueIdentifier` might run out of unique IDs if running for long enough. This PR moves the unique ID counter so it's generated per server renderer object instead. For people who render different subtrees, this PR adds a prefix option to `renderToString`, `renderToStaticMarkup`, `renderToNodeStream`, and `renderToStaticNodeStream` so identifiers can be differentiated for each individual subtree.
Adds several new experimental APIs to aid with automated testing.
Each of the methods below accepts an array of "selectors" that identifies a path (or paths) through a React tree. There are four basic selector types:
* Component: Matches Fibers with the specified React component type
* Role: Matches Host Instances matching the (explicit or implicit) accessibility role.
* Test name: Matches Host Instances with a data-testname attribute.
* Text: Matches Host Instances that directly contain the specified text.
* There is also a special lookahead selector type that enables further matching within a path (without actually including the path in the result). This selector type was inspired by the :has() CSS pseudo-class. It enables e.g. matching a <section> that contained a specific header text, then finding a like button within that <section>.
API
* findAllNodes(): Finds all Host Instances (e.g. HTMLElement) within a host subtree that match the specified selector criteria.
* getFindAllNodesFailureDescription(): Returns an error string describing the matched and unmatched portions of the selector query.
* findBoundingRects(): For all React components within a host subtree that match the specified selector criteria, return a set of bounding boxes that covers the bounds of the nearest (shallowed) Host Instances within those trees.
* observeVisibleRects(): For all React components within a host subtree that match the specified selector criteria, observe if it’s bounding rect is visible in the viewport and is not occluded.
* focusWithin(): For all React components within a host subtree that match the specified selector criteria, set focus within the first focusable Host Instance (as if you started before this component in the tree and moved focus forwards one step).
* Root API should clear non-empty roots before mounting
Legacy render-into-subtree API removes children from a container before rendering into it. The root API did not do this previously, but just left the children around in the document.
This commit adds a new FiberRoot flag to clear a container's contents before mounting. This is done during the commit phase, to avoid multiple, observable mutations.
* Disable console log during the second rerender
* Use the disabled log to avoid double yielding values in scheduler mock
* Reenable debugRenderPhaseSideEffectsForStrictMode in tests that can
* Add useOpaqueIdentifier Hook
We currently use unique IDs in a lot of places. Examples are:
* `<label for="ID">`
* `aria-labelledby`
This can cause some issues:
1. If we server side render and then hydrate, this could cause an
hydration ID mismatch
2. If we server side render one part of the page and client side
render another part of the page, the ID for one part could be
different than the ID for another part even though they are
supposed to be the same
3. If we conditionally render something with an ID , this might also
cause an ID mismatch because the ID will be different on other
parts of the page
This PR creates a new hook `useUniqueId` that generates a different
unique ID based on whether the hook was called on the server or client.
If the hook is called during hydration, it generates an opaque object
that will rerender the hook so that the IDs match.
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Enable prefer-const rule
Stylistically I don't like this but Closure Compiler takes advantage of
this information.
* Auto-fix lints
* Manually fix the remaining callsites
* Rename lower case isomorphic default exports modules to upper case named exports
We're somewhat inconsistent here between e.g. ReactLazy and memo.
Let's pick one.
This also moves the responder, fundamental, scope creators from shared
since they're isomorphic and same as the other creators.
* Move some files that are specific to the react-reconciler from shared
Individual renderers are allowed to deep require into the reconciler.
* Move files specific to react-dom from shared
react-interactions is right now dom specific (it wasn't before) so we can
type check it together with other dom stuff. Avoids the need for
a shared ReactDOMTypes to be checked by RN for example.
* Move ReactWorkTags to the reconciler
* Move createPortal to export from reconciler
Otherwise Noop can't access it since it's not allowed deep requires.
The publish script was written before we switched to running patch
releases out-of-band, so when updating the local package.json version
numbers, it accidentally reverted other changes that have landed to
master since 16.13 was released.
* Require deep for reconcilers
* Delete inline* files
* Delete react-reconciler/persistent
This no longer makes any sense because it react-reconciler takes
supportsMutation or supportsPersistence as options. It's no longer based
on feature flags.
* Fix jest mocking
* Fix Flow strategy
We now explicitly list which paths we want to be checked by a renderer.
For every other renderer config we ignore those paths.
Nothing is "any" typed. So if some transitive dependency isn't reachable
it won't be accidentally "any" that leaks.
* Move remaining things to named exports
The interesting case here is the noop renderers. The wrappers around the
reconciler now changed to use a local export that gets mutated.
ReactNoop and ReactNoopPersistent now have to destructure the object to
list out the names it's going to export. We should probably refactor
ReactNoop away from createReactNoop. Especially since it's also not Flow
typed.
* Switch interactions to star exports
This will have esModule compatibility flag on them. They should ideally
export default instead.
* import * as React from "react";
This is the correct way to import React from an ES module since the ES
module will not have a default export. Only named exports.
* import * as ReactDOM from "react-dom"
* allow nested `act()`s from different renderers
There are usecases where multiple renderers need to oprate inside an act() scope
- ReactDOM.render being used inside another component tree. The parent component will be rendered using ReactTestRenderer.create for a snapshot test or something.
- a ReactDOM instance interacting with a ReactTestRenderer instance (like for the new devtools)
This PR changes the way the acting sigils operate to allow for this. It keeps 2 booleans, one attached to React, one attached to the renderer. act() changes these values, and the workloop reads them to decide what warning to trigger.
I also renamed shouldWarnUnactedUpdates to warnsIfNotActing
* s/ReactIsActing/IsSomeRendererActing and s/ReactRendererIsActing/IsThisRendererActing
* use toWarnDev for dom fixture tests
forks toWarnDev from root into fixture/dom, updates tes tests to use it
* disable act() warnings for react-art()
- For 'secondary' renderers like react-act, we don't want to fire missing act() warnings; the wrapping renderer will fire warnings anyway, and when it flushes, it flushes effects *across* renderers.
- I could have used isPrimaryRenderer as the flag, but this is marked as false for react-test-renderer, and we *do* want the warning to fire for it. Hence a new flag.
* add missing dependency `art` to fixtures/dom
* [Scheduler] requestPaint
Signals to Scheduler that the browser needs to paint the screen. React
will call it in the commit phase. Scheduler will yield at the end of
the current frame, even if there is no pending input.
When `isInputPending` is not available, this has no effect, because we
yield at the end of every frame regardless.
React will call `requestPaint` in the commit phase as long as there's at
least one effect. We could choose not to call it if none of the effects
are DOM mutations, but this is so rare that it doesn't seem worthwhile
to bother checking.
* Fall back gracefully if requestPaint is missing
* Add Batched Mode
React has an unfortunate quirk where updates are sometimes synchronous
-- where React starts rendering immediately within the call stack of
`setState` — and sometimes batched, where updates are flushed at the
end of the current event. Any update that originates within the call
stack of the React event system is batched. This encompasses most
updates, since most updates originate from an event handler like
`onClick` or `onChange`. It also includes updates triggered by lifecycle
methods or effects. But there are also updates that originate outside
React's event system, like timer events, network events, and microtasks
(promise resolution handlers). These are not batched, which results in
both worse performance (multiple render passes instead of single one)
and confusing semantics.
Ideally all updates would be batched by default. Unfortunately, it's
easy for components to accidentally rely on this behavior, so changing
it could break existing apps in subtle ways.
One way to move to a batched-by-default model is to opt into Concurrent
Mode (still experimental). But Concurrent Mode introduces additional
semantic changes that apps may not be ready to adopt.
This commit introduces an additional mode called Batched Mode. Batched
Mode enables a batched-by-default model that defers all updates to the
next React event. Once it begins rendering, React will not yield to
the browser until the entire render is finished.
Batched Mode is superset of Strict Mode. It fires all the same warnings.
It also drops the forked Suspense behavior used by Legacy Mode, in favor
of the proper semantics used by Concurrent Mode.
I have not added any public APIs that expose the new mode yet. I'll do
that in subsequent commits.
* Suspense in Batched Mode
Should have same semantics as Concurrent Mode.
* Use RootTag field to configure type of root
There are three types of roots: Legacy, Batched, and Concurrent.
* flushSync should not flush batched work
Treat Sync and Batched expiration times separately. Only Sync updates
are pushed to our internal queue of synchronous callbacks.
Renamed `flushImmediateQueue` to `flushSyncCallbackQueue` for clarity.