* Add autofix to cross-fork lint rule
* replace-fork: Replaces old fork contents with new
For each file in the new fork, copies the contents into the
corresponding file of the old fork, replacing what was already there.
In contrast to merge-fork, which performs a three-way merge.
* Replace old fork contents with new fork
First I ran `yarn replace-fork`.
Then I ran `yarn lint` with autofix enabled. There's currently no way to
do that from the command line (we should fix that), so I had to edit the
lint script file.
* Manual fix-ups
Removes dead branches, removes prefixes from internal fields. Stuff
like that.
* Fix DevTools tests
DevTools tests only run against the old fork, which is why I didn't
catch these earlier.
There is one test that is still failing. I'm fairly certain it's related
to the layout of the Suspense fiber: we no longer conditionally wrap the
primary children. They are always wrapped in an extra fiber.
Since this has been running in www for weeks without major issues, I'll
defer fixing the remaining test to a follow up.
* Failing test: Infinite loop in beforeblur event
If the focused node is hidden by a Suspense boundary, we fire the
beforeblur event. Our check for whether a tree is being hidden isn't
specific enough. It should only fire when the tree is initially hidden,
but it's being fired for updates, too.
* Only fire beforeblur on visible -> hidden
Should only beforeblur fire if the node was previously visible. Not
during updates to an already hidden tree.
To optimize this, we should use a dedicated effect tag and mark it in
the render phase. I've left this for a follow-up, though. Maybe can
revisit after the planned refactor of the commit phase.
* Move logic to commit phase
isFiberSuspenseAndTimedOut is used elsewhere, so I inlined the commit
logic into the commit phase itself.
* Gate test
* Delete entrypoints without Build Outputs from package.json and build output
If an entry point exists in bundles.js but doesn't have any bundleTypes,
I delete that entry point file from the build directory. I also remove it
from the files field in package.json if it exists.
This allows us to remove bundles from being built in the stable release
channel.
* Bug: Spawning hydration in response to Idle update
Adds a test that fails in the new fork.
* Fix typos related to Idle priority
These are just silly mistakes that weren't caught by any of our tests.
There's a lot of duplication in the Lanes module right now. It's also
not super stable as we continue to refine our heuristics. Hopefully the
final state is simpler and less prone to these types of mistakes.
Facebook currently relies on being able to hydrate hidden HTML. So
skipping those trees is a regression.
We don't have a proper solution for this in the new API yet. So I'm
reverting it to match the old behavior.
Now the server renderer will treat LegacyHidden the same as a fragment,
with no other special behavior. We can only get away with this because
we assume that every instance of LegacyHidden is accompanied by a host
component wrapper. In the hidden mode, the host component is given a
`hidden` attribute, which ensures that the initial HTML is not visible.
To support the use of LegacyHidden as a true fragment, without an extra
DOM node, we will have to hide the initial HTML in some other way.
* useMutableSource hydration support
* Remove unnecessary ReactMutableSource fork
* Replaced root.registerMutableSourceForHydration() with mutableSources option
* Response to PR feedback:
1. Moved mutableSources root option to hydrationOptions object
2. Only initialize root mutableSourceEagerHydrationData if supportsHydration config is true
3. Lazily initialize mutableSourceEagerHydrationData on root object
* Add LegacyHidden to server renderer
When the tree is hidden, the server renderer renders nothing. The
contents will be completely client rendered.
When the tree is visible it acts like a fragment.
The future streaming server renderer may want to pre-render these trees
and send them down in chunks, as with Suspense boundaries.
* Force client render, even at Offscreen pri
The motivation for doing this is to make it impossible for additional
uses of pre-rendering to sneak into www without going through the
LegacyHidden abstraction. Since this feature was already disabled in
the new fork, this brings the two closer to parity.
The LegacyHidden abstraction itself still needs to opt into
pre-rendering somehow, so rather than totally disabling the feature, I
updated the `hidden` prop check to be obnoxiously specific. Before, you
could set it to any truthy value; now, you must set it to the string
"unstable-do-not-use-legacy-hidden".
The node will still be hidden in the DOM, since any truthy value will
cause the browser to apply a style of `display: none`.
I will have to update the LegacyHidden component in www to use the
obnoxious string prop. This doesn't block merge, though, since the
behavior is gated by a dynamic flag. I will update the component before
I enable the flag.
* Expose LegacyHidden type
I will use this internally at Facebook to migrate away from
<div hidden />. The end goal is to migrate to the Offscreen type, but
that has different semantics. This is an incremental step.
* Disable <div hidden /> API in new fork
Migrates to the unstable_LegacyHidden type instead. The old fork does
not support the new component type, so I updated the tests to use an
indirection that picks the correct API. I will remove this once the
LegacyHidden (and/or Offscreen) type has landed in both implementations.
* Add gated warning for `<div hidden />` API
Only exists so we can detect callers in www and migrate them to the new
API. Should not visible to anyone outside React Core team.
There is a worry that `useOpaqueIdentifier` might run out of unique IDs if running for long enough. This PR moves the unique ID counter so it's generated per server renderer object instead. For people who render different subtrees, this PR adds a prefix option to `renderToString`, `renderToStaticMarkup`, `renderToNodeStream`, and `renderToStaticNodeStream` so identifiers can be differentiated for each individual subtree.
In the new reconciler, I made a change to how render phase updates
work. (By render phase updates, I mean when a component updates
another component during its render phase. Or when a class component
updates itself during the render phase. It does not include when
a hook updates its own component during the render phase. Those have
their own semantics. So really I mean anything triggers the "`setState`
in render" warning.)
The old behavior is to give the update the same "thread" (expiration
time) as whatever is currently rendering. So if you call `setState` on a
component that happens later in the same render, it will flush during
that render. Ideally, we want to remove the special case and treat them
as if they came from an interleaved event.
Regardless, this pattern is not officially supported. This behavior is
only a fallback. The flag only exists until we can roll out the
`setState` warnning, since existing code might accidentally rely on the
current behavior.
* Don't attempt to render the children of a dehydrated Suspense boundary
The DehydratedFragment tag doesn't exist so doing so throws.
This can happen if we schedule childExpirationTime on the boundary and
bail out.
* Warn if scheduling work on a component before it is committed
Adds several new experimental APIs to aid with automated testing.
Each of the methods below accepts an array of "selectors" that identifies a path (or paths) through a React tree. There are four basic selector types:
* Component: Matches Fibers with the specified React component type
* Role: Matches Host Instances matching the (explicit or implicit) accessibility role.
* Test name: Matches Host Instances with a data-testname attribute.
* Text: Matches Host Instances that directly contain the specified text.
* There is also a special lookahead selector type that enables further matching within a path (without actually including the path in the result). This selector type was inspired by the :has() CSS pseudo-class. It enables e.g. matching a <section> that contained a specific header text, then finding a like button within that <section>.
API
* findAllNodes(): Finds all Host Instances (e.g. HTMLElement) within a host subtree that match the specified selector criteria.
* getFindAllNodesFailureDescription(): Returns an error string describing the matched and unmatched portions of the selector query.
* findBoundingRects(): For all React components within a host subtree that match the specified selector criteria, return a set of bounding boxes that covers the bounds of the nearest (shallowed) Host Instances within those trees.
* observeVisibleRects(): For all React components within a host subtree that match the specified selector criteria, observe if it’s bounding rect is visible in the viewport and is not occluded.
* focusWithin(): For all React components within a host subtree that match the specified selector criteria, set focus within the first focusable Host Instance (as if you started before this component in the tree and moved focus forwards one step).
We've been shipping unprefixed experimental APIs (like `createRoot` and
`useTransition`) to the Experimental release channel, with the rationale
that because these APIs do not appear in any stable release, we're free
to change or remove them later without breaking any downstream projects.
What we didn't consider is that downstream projects might be tempted to
use feature detection:
```js
const useTransition = React.useTransition || fallbackUseTransition;
```
This pattern assumes that the version of `useTransition` that exists in
the Experimental channel today has the same API contract as the final
`useTransition` API that we'll eventually ship to stable.
To discourage feature detection, I've added an `unstable_` prefix to
all of our unstable APIs.
The Facebook builds still have the unprefixed APIs, though. We will
continue to support those; if we make any breaking changes, we'll
migrate the internal callers like we usually do. To make testing easier,
I added the `unstable_`-prefixed APIs to the www builds, too. That way
our tests can always use the prefixed ones without gating on the
release channel.
See PR #18796 for more information.
All of the changes I've made in this commit are behind the
`enableNewReconciler` flag. Merging this to master will not affect the
open source builds or the build that we ship to Facebook.
The only build that is affected is the `ReactDOMForked` build, which is
deployed to Facebook **behind an experimental flag (currently disabled
for all users)**. We will use this flag to gradually roll out the new
reconciler, and quickly roll it back if we find any problems.
Because we have those protections in place, what I'm aiming for with
this initial PR is the **smallest possible atomic change that lands
cleanly and doesn't rely on too many hacks**. The goal has not been to
get every single test or feature passing, and it definitely is not to
implement all the features that we intend to build on top of the new
model. When possible, I have chosen to preserve existing semantics and
defer changes to follow-up steps. (Listed in the section below.)
(I did not end up having to disable any tests, although if I had, that
should not have necessarily been a merge blocker.)
For example, even though one of the primary goals of this project is to
improve our model for parallel Suspense transitions, in this initial
implementation, I have chosen to keep the same core heuristics for
sequencing and flushing that existed in the ExpirationTimes model: low
priority updates cannot finish without also finishing high priority
ones.
Despite all these precautions, **because the scope of this refactor is
inherently large, I do expect we will find regressions.** The flip side
is that I also expect the new model to improve the stability of the
codebase and make it easier to fix bugs when they arise.
* Root API should clear non-empty roots before mounting
Legacy render-into-subtree API removes children from a container before rendering into it. The root API did not do this previously, but just left the children around in the document.
This commit adds a new FiberRoot flag to clear a container's contents before mounting. This is done during the commit phase, to avoid multiple, observable mutations.
* Add LanePriority type
React's internal scheduler has more priority levels than the external
Scheduler package. Let's use React as the source of truth for tracking
the priority of updates so we have more control. We'll still fall back
to Scheduler in the default case. In the future, we should consider
removing `runWithPriority` from Scheduler and replacing the valid use
cases with React-specific APIs.
This commit adds a new type, called a LanePriority to disambiguate from
the Scheduler one.
("Lane" refers to another type that I'm planning. It roughly translates
to "thread." Each lane will have a priority associated with it.)
I'm not actually using the lane anywhere, yet. Only setting stuff up.
* Remove expiration times train model
In the old reconciler, expiration times are computed by applying an
offset to the current system time. This has the effect of increasing
the priority of updates as time progresses. Because we also use
expiration times as a kind of "thread" identifier, it turns out this
is quite limiting because we can only flush work sequentially along
the timeline.
The new model will use a bitmask to represent parallel threads that
can be worked on in any combination and in any order.
In this commit, expiration times and the linear timeline are still in
place, but they are no longer based on a timestamp. Effectively, they
are constants based on their priority level.
* Stop using ExpirationTime to represent timestamps
Follow up to the previous commit. This converts the remaining places
where we were using the ExpirationTime type to represent a timestamp,
like Suspense timeouts.
* Fork Dependencies and PendingInteractionMap types
These contain expiration times
* Make ExpirationTime an opaque type
ExpirationTime is currently just an alias for the `number` type, for a
few reasons. One is that it predates Flow's opaque type feature. Another
is that making it opaque means we have to move all our comparisons and
number math to the ExpirationTime module, and use utility functions
everywhere else.
However, this is actually what we want in the new system, because the
Lanes type that will replace ExpirationTime is a bitmask with a
particular layout, and performing operations on it will involve more
than just number comparisions and artihmetic. I don't want this logic to
spread ad hoc around the whole codebase.
The utility functions get inlined by Closure so it doesn't matter
performance-wise.
I automated most of the changes with JSCodeshift, with only a few manual
tweaks to stuff like imports. My goal was to port the logic exactly to
prevent subtle mistakes, without trying to simplify anything in the
process. I'll likely need to audit many of these sites again when I
replace them with the new type, though, especially the ones
in ReactFiberRoot.
I added the codemods I used to the `scripts` directory. I won't merge
these to master. I'll remove them in a subsequent commit. I'm only
committing them here so they show up in the PR for future reference.
I had a lot of trouble getting Flow to pass. Somehow it was not
inferring the correct type of the constants exported from the
ExpirationTime module, despite being annotated correctly.
I tried converting them them to constructor functions — `NoWork`
becomes `NoWork()` — and that made it work. I used that to unblock me,
and fixed all the other type errors. Once there were no more type
errors, I tried converting the constructors back to constants. Started
getting errors again.
Then I added a type constraint everywhere a constant was referenced.
That fixed it. I also figured out that you only have to add a constraint
when the constant is passed to another function, even if the function is
annotated. So this indicates to me that it's probably a Flow bug. I'll
file an issue with Flow.
* Delete temporary codemods used in previous commit
I only added these to the previous commit so that I can easily run it
again when rebasing. When the stack is squashed, it will be as if they
never existed.