There is a worry that `useOpaqueIdentifier` might run out of unique IDs if running for long enough. This PR moves the unique ID counter so it's generated per server renderer object instead. For people who render different subtrees, this PR adds a prefix option to `renderToString`, `renderToStaticMarkup`, `renderToNodeStream`, and `renderToStaticNodeStream` so identifiers can be differentiated for each individual subtree.
Adds several new experimental APIs to aid with automated testing.
Each of the methods below accepts an array of "selectors" that identifies a path (or paths) through a React tree. There are four basic selector types:
* Component: Matches Fibers with the specified React component type
* Role: Matches Host Instances matching the (explicit or implicit) accessibility role.
* Test name: Matches Host Instances with a data-testname attribute.
* Text: Matches Host Instances that directly contain the specified text.
* There is also a special lookahead selector type that enables further matching within a path (without actually including the path in the result). This selector type was inspired by the :has() CSS pseudo-class. It enables e.g. matching a <section> that contained a specific header text, then finding a like button within that <section>.
API
* findAllNodes(): Finds all Host Instances (e.g. HTMLElement) within a host subtree that match the specified selector criteria.
* getFindAllNodesFailureDescription(): Returns an error string describing the matched and unmatched portions of the selector query.
* findBoundingRects(): For all React components within a host subtree that match the specified selector criteria, return a set of bounding boxes that covers the bounds of the nearest (shallowed) Host Instances within those trees.
* observeVisibleRects(): For all React components within a host subtree that match the specified selector criteria, observe if it’s bounding rect is visible in the viewport and is not occluded.
* focusWithin(): For all React components within a host subtree that match the specified selector criteria, set focus within the first focusable Host Instance (as if you started before this component in the tree and moved focus forwards one step).
* Root API should clear non-empty roots before mounting
Legacy render-into-subtree API removes children from a container before rendering into it. The root API did not do this previously, but just left the children around in the document.
This commit adds a new FiberRoot flag to clear a container's contents before mounting. This is done during the commit phase, to avoid multiple, observable mutations.
* Disable console log during the second rerender
* Use the disabled log to avoid double yielding values in scheduler mock
* Reenable debugRenderPhaseSideEffectsForStrictMode in tests that can
* Add useOpaqueIdentifier Hook
We currently use unique IDs in a lot of places. Examples are:
* `<label for="ID">`
* `aria-labelledby`
This can cause some issues:
1. If we server side render and then hydrate, this could cause an
hydration ID mismatch
2. If we server side render one part of the page and client side
render another part of the page, the ID for one part could be
different than the ID for another part even though they are
supposed to be the same
3. If we conditionally render something with an ID , this might also
cause an ID mismatch because the ID will be different on other
parts of the page
This PR creates a new hook `useUniqueId` that generates a different
unique ID based on whether the hook was called on the server or client.
If the hook is called during hydration, it generates an opaque object
that will rerender the hook so that the IDs match.
Co-authored-by: Andrew Clark <git@andrewclark.io>
* Enable prefer-const rule
Stylistically I don't like this but Closure Compiler takes advantage of
this information.
* Auto-fix lints
* Manually fix the remaining callsites
* Rename lower case isomorphic default exports modules to upper case named exports
We're somewhat inconsistent here between e.g. ReactLazy and memo.
Let's pick one.
This also moves the responder, fundamental, scope creators from shared
since they're isomorphic and same as the other creators.
* Move some files that are specific to the react-reconciler from shared
Individual renderers are allowed to deep require into the reconciler.
* Move files specific to react-dom from shared
react-interactions is right now dom specific (it wasn't before) so we can
type check it together with other dom stuff. Avoids the need for
a shared ReactDOMTypes to be checked by RN for example.
* Move ReactWorkTags to the reconciler
* Move createPortal to export from reconciler
Otherwise Noop can't access it since it's not allowed deep requires.
The publish script was written before we switched to running patch
releases out-of-band, so when updating the local package.json version
numbers, it accidentally reverted other changes that have landed to
master since 16.13 was released.
* Require deep for reconcilers
* Delete inline* files
* Delete react-reconciler/persistent
This no longer makes any sense because it react-reconciler takes
supportsMutation or supportsPersistence as options. It's no longer based
on feature flags.
* Fix jest mocking
* Fix Flow strategy
We now explicitly list which paths we want to be checked by a renderer.
For every other renderer config we ignore those paths.
Nothing is "any" typed. So if some transitive dependency isn't reachable
it won't be accidentally "any" that leaks.
* Move remaining things to named exports
The interesting case here is the noop renderers. The wrappers around the
reconciler now changed to use a local export that gets mutated.
ReactNoop and ReactNoopPersistent now have to destructure the object to
list out the names it's going to export. We should probably refactor
ReactNoop away from createReactNoop. Especially since it's also not Flow
typed.
* Switch interactions to star exports
This will have esModule compatibility flag on them. They should ideally
export default instead.
* import * as React from "react";
This is the correct way to import React from an ES module since the ES
module will not have a default export. Only named exports.
* import * as ReactDOM from "react-dom"
* allow nested `act()`s from different renderers
There are usecases where multiple renderers need to oprate inside an act() scope
- ReactDOM.render being used inside another component tree. The parent component will be rendered using ReactTestRenderer.create for a snapshot test or something.
- a ReactDOM instance interacting with a ReactTestRenderer instance (like for the new devtools)
This PR changes the way the acting sigils operate to allow for this. It keeps 2 booleans, one attached to React, one attached to the renderer. act() changes these values, and the workloop reads them to decide what warning to trigger.
I also renamed shouldWarnUnactedUpdates to warnsIfNotActing
* s/ReactIsActing/IsSomeRendererActing and s/ReactRendererIsActing/IsThisRendererActing
* use toWarnDev for dom fixture tests
forks toWarnDev from root into fixture/dom, updates tes tests to use it
* disable act() warnings for react-art()
- For 'secondary' renderers like react-act, we don't want to fire missing act() warnings; the wrapping renderer will fire warnings anyway, and when it flushes, it flushes effects *across* renderers.
- I could have used isPrimaryRenderer as the flag, but this is marked as false for react-test-renderer, and we *do* want the warning to fire for it. Hence a new flag.
* add missing dependency `art` to fixtures/dom
* [Scheduler] requestPaint
Signals to Scheduler that the browser needs to paint the screen. React
will call it in the commit phase. Scheduler will yield at the end of
the current frame, even if there is no pending input.
When `isInputPending` is not available, this has no effect, because we
yield at the end of every frame regardless.
React will call `requestPaint` in the commit phase as long as there's at
least one effect. We could choose not to call it if none of the effects
are DOM mutations, but this is so rare that it doesn't seem worthwhile
to bother checking.
* Fall back gracefully if requestPaint is missing
* Add Batched Mode
React has an unfortunate quirk where updates are sometimes synchronous
-- where React starts rendering immediately within the call stack of
`setState` — and sometimes batched, where updates are flushed at the
end of the current event. Any update that originates within the call
stack of the React event system is batched. This encompasses most
updates, since most updates originate from an event handler like
`onClick` or `onChange`. It also includes updates triggered by lifecycle
methods or effects. But there are also updates that originate outside
React's event system, like timer events, network events, and microtasks
(promise resolution handlers). These are not batched, which results in
both worse performance (multiple render passes instead of single one)
and confusing semantics.
Ideally all updates would be batched by default. Unfortunately, it's
easy for components to accidentally rely on this behavior, so changing
it could break existing apps in subtle ways.
One way to move to a batched-by-default model is to opt into Concurrent
Mode (still experimental). But Concurrent Mode introduces additional
semantic changes that apps may not be ready to adopt.
This commit introduces an additional mode called Batched Mode. Batched
Mode enables a batched-by-default model that defers all updates to the
next React event. Once it begins rendering, React will not yield to
the browser until the entire render is finished.
Batched Mode is superset of Strict Mode. It fires all the same warnings.
It also drops the forked Suspense behavior used by Legacy Mode, in favor
of the proper semantics used by Concurrent Mode.
I have not added any public APIs that expose the new mode yet. I'll do
that in subsequent commits.
* Suspense in Batched Mode
Should have same semantics as Concurrent Mode.
* Use RootTag field to configure type of root
There are three types of roots: Legacy, Batched, and Concurrent.
* flushSync should not flush batched work
Treat Sync and Batched expiration times separately. Only Sync updates
are pushed to our internal queue of synchronous callbacks.
Renamed `flushImmediateQueue` to `flushSyncCallbackQueue` for clarity.