* Move internal version of act to shared module
No reason to have three different copies of this anymore.
I've left the the renderer-specific `act` entry points because legacy
mode tests need to also be wrapped in `batchedUpdates`. Next, I'll update
the tests to use `batchedUpdates` manually when needed.
* Migrates tests to use internal module directly
Instead of the `unstable_concurrentAct` exports. Now we can drop those
from the public builds.
I put it in the jest-react package since that's where we put our other
testing utilities (like `toFlushAndYield`). Not so much so it can be
consumed publicly (nobody uses that package except us), but so it works
with our build tests.
* Remove unused internal fields
These were used by the old act implementation. No longer needed.
* Use the server src files as entry points for the builds/tests
We need one top level entry point to target two builds so we can't have
the top level one be the entry point for the builds.
* Same thing but with the modern entry point
* Wire up DOM legacy build
* Hack to filter extra comments for testing purposes
* Use string concat in renderToString
I think this might be faster. We could probably use a combination of this
technique in the stream too to lower the overhead.
* Error if we can't complete the root synchronously
Maybe this should always error but in the async forms we can just delay
the stream until it resolves so it does have some useful semantics.
In the synchronous form it's never useful though. I'm mostly adding the
error because we're testing this behavior for renderToString specifically.
* Gate memory leak tests of internals
These tests don't translate as is to the new implementation and have been
ported to the Fizz tests separately.
* Enable Fizz legacy mode in stable
* Add wrapper around the ServerFormatConfig for legacy mode
This ensures that we can inject custom overrides without negatively
affecting the new implementation.
This adds another field for static mark up for example.
* Wrap pushTextInstance to avoid emitting comments for text in static markup
* Don't emit static mark up for completed suspense boundaries
Completed and client rendered boundaries are only marked for the client
to take over.
Pending boundaries are still supported in case you stream non-hydratable
mark up.
* Wire up generateStaticMarkup to static API entry points
* Mark as renderer for stable
This shouldn't affect the FB one ideally but it's done with the same build
so let's hope this works.
* Clean up Scheduler forks
* Un-shadow variables
* Use timer globals directly, add a test for overrides
* Remove more window references
* Don't crash for undefined globals + tests
* Update lint config globals
* Fix test by using async act
* Add test fixture
* Delete test fixture
* [Flight] Add rudimentary FS binding
* Throw for unsupported
* Don't mess with hidden class
* Use absolute path as the key
* Warn on relative and non-normalized paths
* Move files
* Update paths
* Rename import variables
* Rename /server to /writer
This is mainly because "React Server Server" is weird so we need another
dimension.
* Use "react-server" convention to enforce that writer is only loaded in a server
* Basic scan of the file system to find Client modules
This does a rudimentary merge of the plugins. It still uses the global
scan and writes to file system.
Now the plugin accepts a search path or a list of referenced client files.
In prod, the best practice is to provide a list of files that are actually
referenced rather than including everything possibly reachable. Probably
in dev too since it's faster.
This is using the same convention as the upstream ContextModule - which
powers the require.context helpers.
* Add neo-async to dependencies
* Remove react/unstable_cache
We're probably going to make it available via the dispatcher. Let's remove this for now.
* Add readContext() to the dispatcher
On the server, it will be per-request.
On the client, there will be some way to shadow it.
For now, I provide it on the server, and throw on the client.
* Use readContext() from react-fetch
This makes it work on the server (but not on the client until we implement it there.)
Updated the test to use Server Components. Now it passes.
* Fixture: Add fetch from a Server Component
* readCache -> getCacheForType<T>
* Add React.unstable_getCacheForType
* Add a feature flag
* Fix Flow
* Add react-suspense-test-utils and port tests
* Remove extra Map lookup
* Unroll async/await because build system
* Add some error coverage and retry
* Add unstable_getCacheForType to Flight entry
* Rename "name"->"filepath" field on Webpack module references
This field name will get confused with the imported name or the module id.
* Switch back to transformSource instead of getSource
getSource would be more efficient in the cases where we don't need to read
the original file but we'll need to most of the time.
Even then, we can't return a JS file if we're trying to support non-JS
loader because it'll end up being transformed.
Similarly, we'll need to parse the file and we can't parse it before it's
transformed. So we need to chain with other loaders that know how.
* Add acorn dependency
This should be the version used by Webpack since we have a dependency on
Webpack anyway.
* Parse exported names of ESM modules
We need to statically resolve the names that a client component will
export so that we can export a module reference for each of the names.
For export * from, this gets tricky because we need to also load the
source of the next file to parse that. We don't know exactly how the
client is built so we guess it's somewhat default.
* Handle imported names one level deep in CommonJS using a Proxy
We use a proxy to see what property the server access and that will tell
us which property we'll want to import on the client.
* Add export name to module reference and Webpack map
To support named exports each name needs to be encoded as a separate
reference. It's possible with module splitting that different exports end
up in different chunks.
It's also possible that the export is renamed as part of minification.
So the map also includes a map from the original to the bundled name.
* Special case plain CJS requires and conditional imports using __esModule
This models if the server tries to import .default or a plain require.
We should replicate the same thing on the client when we load that
module reference.
* Dedupe acorn-related deps
Co-authored-by: Mateusz Burzyński <mateuszburzynski@gmail.com>
This convention ensures that you can declare that you intend for a file
to only be used on the server (even if it technically might resolve
on the client).
This configures the Flight fixture to use the "react-server" environment.
This allows the package.json exports field to specify a different resolution
in this environment.
I use this in the "react" package to resolve to a new bundle that excludes
the Hooks that aren't relevant in this environment like useState and useEffect.
This allows us to error early if these names are imported. If we actually
published ESM, it would we a static error. Now it's a runtime error.
You can test this by importing useState in Container.js which is used
by the client and server.
* Add Node ESM loader build
This adds a loader build as a first-class export. This will grow in
complexity so it deserves its own module.
* Add Node CommonJS regiter build
This adds a build as a first-class export for legacy CommonJS registration
in Node.js. This will grow in complexity so it deserves its own module.
* Simplify fixture a bit to easier show usage with or without esm
* Bump es version
We leave async function in here which are newer than ES2015.
This allows exporting ESM modules for the Webpack plugin. This is necessary
for making a resolver plugin. We could probably make the whole plugin
use ESM instead of CJS ES2015.
This adds a new dimension similar to dom-relay. It's different from
"native" which would be Flight for RN without Relay.
This has some copy-pasta that's the same between the two Relay builds but
the key difference will be Metro and we're not quite sure what other
differences there will be yet.
* Remove Blocks
* Remove Flight Server Runtime
There's no need for this now that the JSResource is part of the bundler
protocol. Might need something for Webpack plugin specifically later.
* Devtools
* Refactor Flight to require a module reference to be brand checked
This exposes a host environment (bundler) specific hook to check if an
object is a module reference. This will be used so that they can be passed
directly into Flight without needing additional wrapper objects.
* Emit module references as a special type of value
We already have JSON and errors as special types of "rows". This encodes
module references as a special type of row value. This was always the
intention because it allows those values to be emitted first in the stream
so that as a large models stream down, we can start preloading as early
as possible.
We preload the module when they resolve but we lazily require them as they
are referenced.
* Emit module references where ever they occur
This emits module references where ever they occur. In blocks or even
directly in elements.
* Don't special case the root row
I originally did this so that a simple stream is also just plain JSON.
However, since we might want to emit things like modules before the root
module in the stream, this gets unnecessarily complicated. We could add
this back as a special case if it's the first byte written but meh.
* Update the protocol
* Add test for using a module reference as a client component
* Relax element type check
Since Flight now accepts a module reference as returned by any bundler
system, depending on the renderer running. We need to drastically relax
the check to include all of them. We can add more as we discover them.
* Move flow annotation
Seems like our compiler is not happy with stripping this.
* Some bookkeeping bug
* Can't use the private field to check
* Reduce code to necessities
* Switch to postTask API
* Add SchedulerPostTask tests
* Updates from review
* Fix typo from review
* Generate build of unstable_post_task
We need this so we can version them separately and use different
feature flags than we use for OSS RN.
I put them in a separate facebook-react-native folder which won't go
into the RN GH repo. I plan on moving the renderers there too but not yet.
I don't think we'll ever use this just because we have such a unique set up
for network delivery so we'll use something custom for this case.
Also, we don't need a profiling build for this since it doesn't have an
entry point.
* Lint bundles using the bundle config instead of scanning for files
This ensures that we look for all the files that we expect to see there.
If something doesn't get built we wouldn't detect it.
However, this doesn't find files that aren't part of our builds such as
indirection files in the root. This will need to change with ESM anyway
since indirection files doesn't work. Everything should be built anyway.
This ensures that we can use the bundles.js config to determine special
cases instead of relying on file system conventions.
* Run lint with flag
* Gate test
* Delete entrypoints without Build Outputs from package.json and build output
If an entry point exists in bundles.js but doesn't have any bundleTypes,
I delete that entry point file from the build directory. I also remove it
from the files field in package.json if it exists.
This allows us to remove bundles from being built in the stable release
channel.
* First pass at scaffolding out the Node implementation of react-data.
While incomplete, this patch contains some changes to the react-data
package in order to start adding support for Node.
The first part of this change accounts for splitting react-data/fetch
into two discrete entries, adding (and defaulting to) the Node
implementation.
The second part is sketching out a rough approximation of `fetch` for
Node. This implementation is not complete by any means, but provides a
starting point.
* Remove NodeFetch module and put it directly into ReactDataFetchNode.
* Replaced react-data with react-fetch.
This patch shuffles around some of the scaffolding that was in
react-data in favor of react-fetch. It also removes the additional
"fetch" package in favor of something flatter.
* Tweak package organization
* Simplify and add a test
Co-authored-by: Dan Abramov <dan.abramov@me.com>
* Rename Flight to Transport
Flight is still the codename for the implementation details (like Fiber).
However, now the public package is react-transport-... which is only
intended to be used directly by integrators.
* Rename names
* Rename ReactCache -> ReactCacheOld
We still use it in some tests so I'm going to leave it for now. I'll start making the new one in parallel in the react package.
* Add react/unstable-cache entry point
* Add react-data entry point
* Initial implementation of cache and data/fetch
* Address review
* Eject CRA from Flight
We need to eject because we're going to add a custom Webpack Plugin.
We can undo this once the plugin has upstreamed into CRA.
* Add Webpack plugin build
I call this entry point "webpack-plugin" instead of "plugin" even though
this is a webpack specific package. That's because there will also be a
Node.js plugin to do the server transform.
* Add Flight Webpack plugin to fixture
* Rm UMD builds
* Transform classes
* Rename webpack-plugin to plugin
This avoids the double webpack name. We're going to reuse this for both
server and client.
This is equivalent to the jsx-runtime in that this is what the compiled
output on the server is supposed to target.
It's really just the same code for all the different Flights, but they
have different types in their arguments so each one gets their own entry
point. We might use this to add runtime warnings per entry point.
Unlike the client-side React.block call this doesn't provide the factory
function that curries the load function. The compiler is expected to wrap
this call in the currying factory.
* Resolve Server-side Blocks instead of Components
React elements should no longer be used to extract arbitrary data but only
for prerendering trees.
Blocks are used to create asynchronous behavior.
* Resolve Blocks in the Client
* Tests
* Bug fix relay JSON traversal
It's supposed to pass the original object and not the new one.
* Lint
* Move Noop Module Test Helpers to top level entry points
This module has shared state. It needs to be external from builds.
This lets us test the built versions of the Noop renderer.