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Remove Mutation Check Around commit/measureUpdateViewTransition (#32617)
There's two ways to find updated View Transitions. One is the "commit/measureNestedViewTransitions" pass which is used to find things in unchanged subtrees. This can only lead to the relayout case since there's can't possibly be any mutations in the subtree. This is only triggered when none of the direct siblings have any mutations at all. The other case is "commit/measureUpdateViewTransition" which is for a ViewTransition that itself has mutations scheduled inside of it which leads to the "update" case. However, there's a case between these two cases. When a direct sibling has a mutation but there's also a ViewTransition exactly at the same level. In that case we can't bail out on the whole set of children so we won't trigger the "nested" case. Previously we also didn't trigger the "commit/measureUpdateViewTransition" case because we first checked if that had any mutations inside of it at all. This leads to neither case picking up this boundary. We could check if the ViewTransition itself has any mutations inside and if not trigger the nested path. There's a simpler way though. Because `commit/measureUpdateViewTransition` is actually just optimistic. The flags are pessimistic and we don't know for sure if there will actually be a mutation until we've traversed the tree. It can sometimes lead to the "relayout" case. So we can just use that same path, knowing that it'll just lead to the layout pass. Therefore it's safe to just remove this check.
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parent
6b5d9fd316
commit
17d274dc12
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@ -100,7 +100,7 @@ import {
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Hydrating,
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Passive,
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BeforeMutationMask,
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BeforeMutationTransitionMask,
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BeforeAndAfterMutationTransitionMask,
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MutationMask,
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LayoutMask,
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PassiveMask,
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@ -311,7 +311,7 @@ function commitBeforeMutationEffects_begin(isViewTransitionEligible: boolean) {
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// If this commit is eligible for a View Transition we look into all mutated subtrees.
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// TODO: We could optimize this by marking these with the Snapshot subtree flag in the render phase.
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const subtreeMask = isViewTransitionEligible
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? BeforeMutationTransitionMask
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? BeforeAndAfterMutationTransitionMask
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: BeforeMutationMask;
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while (nextEffect !== null) {
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const fiber = nextEffect;
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@ -487,16 +487,8 @@ function commitBeforeMutationEffectsOnFiber(
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if (current === null) {
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// This is a new mount. We should have handled this as part of the
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// Placement effect or it is deeper inside a entering transition.
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} else if (
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(finishedWork.subtreeFlags &
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(Placement |
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Update |
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ChildDeletion |
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ContentReset |
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Visibility)) !==
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NoFlags
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) {
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// Something mutated within this subtree. This might need to cause
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} else {
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// Something may have mutated within this subtree. This might need to cause
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// a cross-fade of this parent. We first assign old names to the
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// previous tree in the before mutation phase in case we need to.
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// TODO: This walks the tree that we might continue walking anyway.
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@ -2440,7 +2432,7 @@ function recursivelyTraverseAfterMutationEffects(
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lanes: Lanes,
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) {
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// We need to visit the same nodes that we visited in the before mutation phase.
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if (parentFiber.subtreeFlags & BeforeMutationTransitionMask) {
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if (parentFiber.subtreeFlags & BeforeAndAfterMutationTransitionMask) {
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let child = parentFiber.child;
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while (child !== null) {
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commitAfterMutationEffectsOnFiber(child, root, lanes);
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@ -2525,63 +2517,57 @@ function commitAfterMutationEffectsOnFiber(
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break;
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}
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case ViewTransitionComponent: {
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if (
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(finishedWork.subtreeFlags &
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(Placement | Update | ChildDeletion | ContentReset | Visibility)) !==
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NoFlags
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) {
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const wasMutated = (finishedWork.flags & Update) !== NoFlags;
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const wasMutated = (finishedWork.flags & Update) !== NoFlags;
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const prevContextChanged = viewTransitionContextChanged;
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const prevCancelableChildren = pushViewTransitionCancelableScope();
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viewTransitionContextChanged = false;
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recursivelyTraverseAfterMutationEffects(root, finishedWork, lanes);
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const prevContextChanged = viewTransitionContextChanged;
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const prevCancelableChildren = pushViewTransitionCancelableScope();
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viewTransitionContextChanged = false;
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recursivelyTraverseAfterMutationEffects(root, finishedWork, lanes);
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if (viewTransitionContextChanged) {
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finishedWork.flags |= Update;
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}
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if (viewTransitionContextChanged) {
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finishedWork.flags |= Update;
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}
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const inViewport = measureUpdateViewTransition(current, finishedWork);
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const inViewport = measureUpdateViewTransition(current, finishedWork);
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if ((finishedWork.flags & Update) === NoFlags || !inViewport) {
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// If this boundary didn't update, then we may be able to cancel its children.
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// We bubble them up to the parent set to be determined later if we can cancel.
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// Similarly, if old and new state was outside the viewport, we can skip it
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// even if it did update.
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if (prevCancelableChildren === null) {
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// Bubbling up this whole set to the parent.
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} else {
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// Merge with parent set.
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// $FlowFixMe[method-unbinding]
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prevCancelableChildren.push.apply(
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prevCancelableChildren,
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viewTransitionCancelableChildren,
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);
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popViewTransitionCancelableScope(prevCancelableChildren);
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}
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// TODO: If this doesn't end up canceled, because a parent animates,
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// then we should probably issue an event since this instance is part of it.
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if ((finishedWork.flags & Update) === NoFlags || !inViewport) {
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// If this boundary didn't update, then we may be able to cancel its children.
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// We bubble them up to the parent set to be determined later if we can cancel.
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// Similarly, if old and new state was outside the viewport, we can skip it
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// even if it did update.
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if (prevCancelableChildren === null) {
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// Bubbling up this whole set to the parent.
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} else {
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const props: ViewTransitionProps = finishedWork.memoizedProps;
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scheduleViewTransitionEvent(
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finishedWork,
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wasMutated || viewTransitionContextChanged
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? props.onUpdate
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: props.onLayout,
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// Merge with parent set.
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// $FlowFixMe[method-unbinding]
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prevCancelableChildren.push.apply(
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prevCancelableChildren,
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viewTransitionCancelableChildren,
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);
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// If this boundary did update, we cannot cancel its children so those are dropped.
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popViewTransitionCancelableScope(prevCancelableChildren);
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}
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// TODO: If this doesn't end up canceled, because a parent animates,
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// then we should probably issue an event since this instance is part of it.
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} else {
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const props: ViewTransitionProps = finishedWork.memoizedProps;
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scheduleViewTransitionEvent(
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finishedWork,
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wasMutated || viewTransitionContextChanged
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? props.onUpdate
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: props.onLayout,
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);
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if ((finishedWork.flags & AffectedParentLayout) !== NoFlags) {
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// This boundary changed size in a way that may have caused its parent to
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// relayout. We need to bubble this information up to the parent.
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viewTransitionContextChanged = true;
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} else {
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// Otherwise, we restore it to whatever the parent had found so far.
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viewTransitionContextChanged = prevContextChanged;
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}
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// If this boundary did update, we cannot cancel its children so those are dropped.
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popViewTransitionCancelableScope(prevCancelableChildren);
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}
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if ((finishedWork.flags & AffectedParentLayout) !== NoFlags) {
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// This boundary changed size in a way that may have caused its parent to
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// relayout. We need to bubble this information up to the parent.
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viewTransitionContextChanged = true;
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} else {
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// Otherwise, we restore it to whatever the parent had found so far.
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viewTransitionContextChanged = prevContextChanged;
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}
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break;
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}
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@ -108,8 +108,8 @@ export const BeforeMutationMask: number =
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// For View Transition support we use the snapshot phase to scan the tree for potentially
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// affected ViewTransition components.
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export const BeforeMutationTransitionMask: number =
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Snapshot | Update | Placement | ChildDeletion | Visibility;
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export const BeforeAndAfterMutationTransitionMask: number =
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Snapshot | Update | Placement | ChildDeletion | Visibility | ContentReset;
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export const MutationMask =
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Placement |
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