pytorch/scripts
Driss Guessous dcafe3f271 Updates to the release notes scripts and documentation (#94560)
# Summary
This PR made some significant changes to the scripts around Release Scripts. At a high level:
- Turned the quips into docs and updated links
- Update the common.categorizes list in the hopes to make this the source of truth for releases- This is hard since the release_notes labels can be changed at will. An alternative would be to poll from github api. However, I think that is overkill. The notebook does a set compare and will show you knew categories. I think we want this to be manual so that the release note engineer will decided how to categorize.
- Create cateogry group from speaking with folks on distributed and AO that told me these different release categories can be merged.
- I am the newest person to Core and don't use ghstack soo made token getting a lil more generic.
- Added a classifier.py file. This file will train a commit categorizer for you, hopefully with decent accuracy. I was able to achieve 75% accuracy. I drop the highest frequency class - "skip" since this creates a more useful cateogrizer.
- I updated the categorize.py script so that the prompt will be what the classifier thinks, gated by a flag.
- Added a readme that will hopefully help future release notes engineers.

Pull Request resolved: https://github.com/pytorch/pytorch/pull/94560
Approved by: https://github.com/albanD
2023-03-16 00:09:26 +00:00
..
analysis Add helpers for running tests and then putting them in a CSV (#92642) 2023-01-22 02:00:39 +00:00
appveyor
fbcode-dev-setup Remove obsolete onnx_c2 scripts (#82285) 2022-07-28 00:10:25 +00:00
jit
model_zoo [BE] Remove dependency on six and future (#94709) 2023-02-14 09:14:14 +00:00
onnx Move all ONNX test dependencies to Docker (#96590) 2023-03-14 06:19:00 +00:00
release
release_notes Updates to the release notes scripts and documentation (#94560) 2023-03-16 00:09:26 +00:00
add_apache_header.sh
apache_header.txt
apache_python.txt
buck_setup.sh Remove --retry-all-errors from environment with old curl (#89298) 2022-11-18 19:36:09 +00:00
build_android.sh [Vulkan] Remove GLSL Code Gen (#91912) 2023-01-10 20:29:47 +00:00
build_host_protoc.sh
build_ios.sh Cache conda and pip for IOS CI (#91359) 2022-12-30 17:52:20 +00:00
build_local.sh
build_mobile.sh [Mobile] Update build_mobile.sh to allow lite interpreter and tracing based builds (#84647) 2022-09-09 15:02:29 +00:00
build_pytorch_android.sh
build_raspbian.sh
build_tegra_x1.sh [BE] Remove dependency on six and future (#94709) 2023-02-14 09:14:14 +00:00
build_tizen.sh [BE] Remove dependency on six and future (#94709) 2023-02-14 09:14:14 +00:00
build_windows.bat
diagnose_protobuf.py
get_python_cmake_flags.py
install_triton_wheel.sh Convenience script for getting correct Triton nightly binary (#96669) 2023-03-13 18:58:38 +00:00
proto.ps1
read_conda_versions.sh
README.md
remove_apache_header.sh
temp.sh
xcode_build.rb Remove codesigning from ios circleci workflows (#85630) 2022-09-29 19:49:11 +00:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.