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https://github.com/zebrajr/pytorch.git
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This patch enables Pytorch build from source with Ninja and 'Visual Studio 16 2019' CMake generator on Windows on Arm. Tests: - Build from source: 'python setup.py develop'. - Run simple Pytorch example: passed - python test\test_torch.py: -- same results as on x64 -- Ran 1344 tests, failures=2 Pull Request resolved: https://github.com/pytorch/pytorch/pull/72424
89 lines
3.3 KiB
Python
89 lines
3.3 KiB
Python
import os
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import platform
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from glob import glob
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import shutil
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from typing import Dict, Optional
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from .setup_helpers.env import IS_64BIT, IS_WINDOWS, check_negative_env_flag
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from .setup_helpers.cmake import USE_NINJA, CMake
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from setuptools import distutils # type: ignore[import]
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def _overlay_windows_vcvars(env: Dict[str, str]) -> Dict[str, str]:
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vc_arch = 'x64' if IS_64BIT else 'x86'
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if platform.machine() == 'ARM64':
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vc_arch = 'x64_arm64'
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# First Win11 Windows on Arm build version that supports x64 emulation
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# is 10.0.22000.
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win11_1st_version = (10, 0, 22000)
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current_win_version = tuple(int(version_part) for version_part in
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platform.version().split('.'))
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if current_win_version < win11_1st_version:
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vc_arch = 'x86_arm64'
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print("Warning: 32-bit toolchain will be used, but 64-bit linker "
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"is recommended to avoid out-of-memory linker error!")
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print("Warning: Please consider upgrading to Win11, where x64 "
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"emulation is enabled!")
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vc_env: Dict[str, str] = distutils._msvccompiler._get_vc_env(vc_arch)
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# Keys in `_get_vc_env` are always lowercase.
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# We turn them into uppercase before overlaying vcvars
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# because OS environ keys are always uppercase on Windows.
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# https://stackoverflow.com/a/7797329
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vc_env = {k.upper(): v for k, v in vc_env.items()}
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for k, v in env.items():
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uk = k.upper()
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if uk not in vc_env:
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vc_env[uk] = v
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return vc_env
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def _create_build_env() -> Dict[str, str]:
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# XXX - our cmake file sometimes looks at the system environment
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# and not cmake flags!
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# you should NEVER add something to this list. It is bad practice to
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# have cmake read the environment
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my_env = os.environ.copy()
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if 'CUDA_HOME' in my_env: # Keep CUDA_HOME. This env variable is still used in other part.
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my_env['CUDA_BIN_PATH'] = my_env['CUDA_HOME']
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elif IS_WINDOWS: # we should eventually make this as part of FindCUDA.
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cuda_win = glob('C:/Program Files/NVIDIA GPU Computing Toolkit/CUDA/v*.*')
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if len(cuda_win) > 0:
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my_env['CUDA_BIN_PATH'] = cuda_win[0]
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if IS_WINDOWS and USE_NINJA:
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# When using Ninja under Windows, the gcc toolchain will be chosen as
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# default. But it should be set to MSVC as the user's first choice.
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my_env = _overlay_windows_vcvars(my_env)
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my_env.setdefault('CC', 'cl')
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my_env.setdefault('CXX', 'cl')
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return my_env
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def build_caffe2(
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version: Optional[str],
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cmake_python_library: Optional[str],
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build_python: bool,
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rerun_cmake: bool,
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cmake_only: bool,
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cmake: CMake,
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) -> None:
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my_env = _create_build_env()
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build_test = not check_negative_env_flag('BUILD_TEST')
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cmake.generate(version,
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cmake_python_library,
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build_python,
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build_test,
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my_env,
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rerun_cmake)
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if cmake_only:
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return
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cmake.build(my_env)
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if build_python:
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caffe2_proto_dir = os.path.join(cmake.build_dir, 'caffe2', 'proto')
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for proto_file in glob(os.path.join(caffe2_proto_dir, '*.py')):
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if proto_file != os.path.join(caffe2_proto_dir, '__init__.py'):
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shutil.copy(proto_file, os.path.join('caffe2', 'proto'))
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