pytorch/scripts
Xuehai Pan c73a92fbf5 [BE][CI] bump ruff to 0.9.2: multiline assert statements (#144546)
Reference: https://docs.astral.sh/ruff/formatter/black/#assert-statements

> Unlike Black, Ruff prefers breaking the message over breaking the assertion, similar to how both Ruff and Black prefer breaking the assignment value over breaking the assignment target:
>
> ```python
> # Input
> assert (
>     len(policy_types) >= priority + num_duplicates
> ), f"This tests needs at least {priority+num_duplicates} many types."
>
>
> # Black
> assert (
>     len(policy_types) >= priority + num_duplicates
> ), f"This tests needs at least {priority+num_duplicates} many types."
>
> # Ruff
> assert len(policy_types) >= priority + num_duplicates, (
>     f"This tests needs at least {priority + num_duplicates} many types."
> )
> ```

Pull Request resolved: https://github.com/pytorch/pytorch/pull/144546
Approved by: https://github.com/malfet
2025-02-27 20:46:16 +00:00
..
analysis [BE][Easy][1/19] enforce style for empty lines in import segments (#129752) 2024-07-16 00:42:56 +00:00
compile_tests [BE][CI] bump ruff to 0.9.2: multiline assert statements (#144546) 2025-02-27 20:46:16 +00:00
export [BE][CI] bump ruff to 0.9.2: multiline assert statements (#144546) 2025-02-27 20:46:16 +00:00
fbcode-dev-setup
jit [BE][Easy][1/19] enforce style for empty lines in import segments (#129752) 2024-07-16 00:42:56 +00:00
onnx [benchmark] Remove ONNX (#146325) 2025-02-04 04:02:47 +00:00
release [BE] Remove conda from scripts and build files Part 2 (#145015) 2025-01-17 16:26:24 +00:00
release_notes [BE][CI] bump ruff to 0.9.0: string quote styles (#144569) 2025-02-24 19:56:09 +00:00
add_apache_header.sh
apache_header.txt
apache_python.txt
build_android_gradle.sh [EZ][BE] Move build_android_gradle.sh (#117795) 2024-01-19 02:14:28 +00:00
build_android.sh [BE][CMake] Use FindPython module (#124613) 2024-05-29 13:17:35 +00:00
build_host_protoc.sh
build_ios.sh [BE][CMake] Use FindPython module (#124613) 2024-05-29 13:17:35 +00:00
build_local.sh
build_mobile.sh [BE][CMake] Use FindPython module (#124613) 2024-05-29 13:17:35 +00:00
build_pytorch_android.sh
build_raspbian.sh
build_tegra_x1.sh [1/2] Remove caffe2 db and distributed from build system (#125092) 2024-05-04 06:48:46 +00:00
build_tizen.sh [1/2] Remove caffe2 db and distributed from build system (#125092) 2024-05-04 06:48:46 +00:00
build_windows.bat [CMake] Remove BUILDING_WITH_TORCH_LIBS (#134434) 2024-08-27 01:48:21 +00:00
diagnose_protobuf.py [BE][Easy][1/19] enforce style for empty lines in import segments (#129752) 2024-07-16 00:42:56 +00:00
get_python_cmake_flags.py [BE][Easy][1/19] enforce style for empty lines in import segments (#129752) 2024-07-16 00:42:56 +00:00
install_triton_wheel.sh [XPU] Fix TRITON_XPU_BUILD_FROM_SOURCE (#142850) 2025-01-11 13:11:55 +00:00
proto.ps1 [buck2][win] fix caffe2 protobuf_rule (#115954) 2023-12-18 21:41:10 +00:00
README.md
remove_apache_header.sh
temp.sh
xcode_build.rb Update XNNPACK Version (#139913) 2024-11-18 18:16:31 +00:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.