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See #145101 for details. Pull Request resolved: https://github.com/pytorch/pytorch/pull/145141 Approved by: https://github.com/bobrenjc93
286 lines
12 KiB
Python
286 lines
12 KiB
Python
from collections.abc import Sequence
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from typing import cast
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import torch
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import torch.distributed.tensor._api as dtensor
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from torch._prims_common import ShapeType
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from torch.distributed.device_mesh import DeviceMesh
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from torch.distributed.tensor._dtensor_spec import DTensorSpec
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from torch.distributed.tensor.placement_types import (
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_StridedShard,
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Partial,
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Placement,
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Replicate,
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Shard,
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)
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def compute_local_shape_and_global_offset(
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global_shape: ShapeType, mesh: DeviceMesh, placements: Sequence[Placement]
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) -> tuple[tuple[int, ...], tuple[int, ...]]:
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"""
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Compute the local tensor shape and the global offsets into the original tensor
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of a DTensor on its current global rank. This is useful for checkpointing purpose.
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Example (2 host with 4GPUs each):
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# Below is a DeviceMesh with mesh_shape of (2, 4)
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mesh = DeviceMesh(device_type="cuda",
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mesh=[
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[0, 1, 2, 3],
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[4, 5, 6, 7]
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],
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)
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Let's say we distribute a global_tensor of shape (8,4) over the above DeviceMesh
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with a placements of [Shard(0), Shard(0)].
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The local shape and global offset will be as follows:
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rank0 -- local_shape:[1, 4], global_offset:[0, 0]
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rank1 -- local_shape:[1, 4], global_offset:[1, 0]
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rank2 -- local_shape:[1, 4], global_offset:[2, 0]
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rank5 -- local_shape:[1, 4], global_offset:[5, 0]
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rank3 -- local_shape:[1, 4], global_offset:[3, 0]
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rank4 -- local_shape:[1, 4], global_offset:[4, 0]
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rank6 -- local_shape:[1, 4], global_offset:[6, 0]
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rank7 -- local_shape:[1, 4], global_offset:[7, 0]
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Let's say we distribute a global_tensor of shape (2) over the above DeviceMesh with
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a placements of [Shard(0)]. We will not have non-empty local tensor for all the ranks.
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The local shape and global offset will be as follows:
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rank0 -- local_shape:[1,], global_offset:[0,]
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rank1 -- local_shape:[1,], global_offset:[1,]
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rank2 -- local_shape:[0,], global_offset:[2,]
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rank5 -- local_shape:[0,], global_offset:[2,]
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rank3 -- local_shape:[0,], global_offset:[2,]
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rank4 -- local_shape:[0,], global_offset:[2,]
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rank6 -- local_shape:[0,], global_offset:[2,]
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rank7 -- local_shape:[0,], global_offset:[2,]
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"""
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my_coordinate = mesh.get_coordinate()
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if my_coordinate is None:
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# if rank not in the mesh, return empty offset
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return ((0,), ())
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else:
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local_shape = list(global_shape)
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global_offset = [0] * len(global_shape)
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shard_idx_stride_by_mesh_dim = [
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[0] * mesh.ndim for _ in range(len(global_shape))
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] # index by (shard_dim, mesh_dim)
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num_shards_by_tensor_dim = [1] * len(global_shape)
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for idx, placement in enumerate(placements):
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mesh_dim_size = mesh.size(idx)
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if isinstance(placement, Shard):
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shard_dim = placement.dim
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local_offset = [0] * len(global_shape)
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assert shard_dim < len(
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local_shape
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), f"Sharding dim {shard_dim} greater than tensor ndim {len(local_shape)}"
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shard_size, shard_offset = placement._local_shard_size_on_dim(
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local_shape[shard_dim],
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mesh_dim_size,
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my_coordinate[idx],
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return_offset=True,
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)
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local_shape[shard_dim] = shard_size
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local_offset[shard_dim] = shard_offset
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# On a given dimension, if the local_offset[shard_dim] is smaller than global_offset[shard_dim],
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# it means that this dimension has been already sharded in previous placement.
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# Therefore, we cannot simply replace the global_offset[shard_dim] with local_offset[shard_dim].
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# Instead, for the given shard_dim, we need to add local_offset[shard_dim] to existing global_offset[shard_dim].
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if global_offset[shard_dim] <= local_offset[shard_dim]:
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global_offset[shard_dim] = local_offset[shard_dim]
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else:
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global_offset[shard_dim] += local_offset[shard_dim]
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num_shards_by_tensor_dim[shard_dim] *= mesh_dim_size
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# NOTE: the offset compute relies on the local shard index and it has no
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# problem when strided sharding is not present. To correctly compute, we assume
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# that the ``_StridedShard.split_factor`` field encodes how many partitions
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# each local tensor will be further split into when sharding on higher mesh
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# dimensions. However, this number is only correct if the DTensor is not
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# sharded after the strided sharding completes. For example,
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# [Shard(0), _StridedShard(0, split_factor=2), Shard(0)] is the placements
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# where the DTensor's dim-0 is first sharded on device mesh dim-0, then on
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# device mesh dim-2, and last on mesh dim-1. We define the
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# "_StridedShard(0, split_factor=2), Shard(0)" part as the strided sharding
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# part because strided sharding happens on mesh dim-1 and it was caused by
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# the fact that sharding on dim-2 occurred ahead. In this case, there's no
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# further sharding after this strided sharding part and ``split_factor``
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# correctly encodes the number. Another example is
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# [_StridedShard(0, split_factor=2), Shard(0), Shard(0)] where the DTensor's
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# dim-0 is first sharded on mesh dim-1, then on mesh dim-0, and last on mesh
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# dim-2. This violates our assumption that no further sharding shall occur
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# after the strided sharding part and ``split_factor`` won't correctly
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# encode the number of further split. So far, the only case where _StridedShard
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# placement would appear is FSDP2 + TP on 2D mesh and the above case could only
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# happen on mesh of 3 or more dimensions.
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# TODO: change this function to correctly address this.
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# TODO: this logic can be applied to contiguous sharding as well
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strided_sharding = any(isinstance(p, _StridedShard) for p in placements)
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if strided_sharding:
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strided_part_seen = [False] * len(global_shape)
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strided_part_end = [False] * len(global_shape)
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for idx, placement in enumerate(placements):
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mesh_dim_size = mesh.size(idx)
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if isinstance(placement, Shard):
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shard_dim = placement.dim
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if strided_part_end[shard_dim]:
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raise NotImplementedError(
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f"Strided sharding does not allow Shard() to appear after "
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f"the strided part has ended. {placement} at idx {idx} in "
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f"{placements} violates this assumption."
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)
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if strided_part_seen[shard_dim]:
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strided_part_end[shard_dim] = True
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if isinstance(placement, _StridedShard):
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strided_part_seen[shard_dim] = True
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shard_idx_stride_by_mesh_dim[shard_dim][
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idx
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] = num_shards_by_tensor_dim[shard_dim] // (
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placement.split_factor * mesh_dim_size
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)
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else:
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num_shards_by_tensor_dim[shard_dim] //= mesh_dim_size
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shard_idx_stride_by_mesh_dim[shard_dim][
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idx
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] = num_shards_by_tensor_dim[shard_dim]
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shard_idx = [
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sum([x * y for x, y in zip(shard_idx_stride, my_coordinate)])
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for shard_dim, shard_idx_stride in enumerate(
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shard_idx_stride_by_mesh_dim
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)
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]
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global_offset = [x * y for x, y in zip(local_shape, shard_idx)]
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return tuple(local_shape), tuple(global_offset)
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def compute_global_tensor_info(
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tensor: torch.Tensor, mesh: DeviceMesh, placements: Sequence[Placement]
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) -> tuple[list[int], list[int]]:
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"""
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Compute the global size and stride of a DTensor from the given local tensor.
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The local size is multiplited by `world_size` per Sharding dim.
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The local stride is multiplited by `world_size` per Sharding dim, as long as the
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dimension is outside sharding dim.
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For example, if we have a local tensor with size (4, 8, 2) and stride (16, 1, 8).
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If the DTensor placements are [Shard(2)] and world_size is 2;
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then the global size is (4, 8, 4) and stride is (16 * 2, 1, 8).
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Args:
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tensor (:class:`torch.Tensor`):
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Local tensor which DTensor will be constructed from.
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mesh (:class:`DeviceMesh`):
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Object which describes the mesh topology
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of devices for the DTensor.
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placements (Sequence[:class:`Placement`]]):
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The attribute of the DTensor that describes its layout
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on the mesh topology.
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Return:
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tensor_shape: A List of int which specifies the size of DTensor which build
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on top of the local tensor.
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tensor_stride: A List of int which specifies the stride of DTensor.
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"""
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tensor_shape = list(tensor.size())
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tensor_stride = list(tensor.stride())
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for idx, placement in enumerate(placements):
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mesh_dim_size = mesh.size(idx)
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if placement.is_shard():
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shard_placement = cast(Shard, placement)
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if shard_placement.dim < 0:
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raise AssertionError(
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"Shard placements should have negative dims normalized in "
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f"the user-facing APIs: {shard_placement}"
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)
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shard_dim = shard_placement.dim
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assert (
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shard_dim < tensor.ndim
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), f"Sharding dim {shard_dim} greater than tensor ndim {tensor.ndim} for placement number {idx}."
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local_dim_size = tensor_shape[shard_dim]
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tensor_shape[shard_dim] = local_dim_size * mesh_dim_size
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# recover tensor stride by modifying the stride that larger than
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# the current stride on the shard_dim
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for i in range(len(tensor_stride)):
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if i != shard_dim and tensor_stride[i] >= tensor_stride[shard_dim]:
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# rescale the stride by the shard size
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tensor_stride[i] = tensor_stride[i] * mesh_dim_size
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elif not isinstance(placement, (Replicate, Partial)):
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raise RuntimeError(f"placement type {type(placement)} not supported!")
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return tensor_shape, tensor_stride
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def try_find_mesh_from_args(
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op_call: torch._ops.OpOverload, args: Sequence[object]
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) -> DeviceMesh:
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"""
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Find the device mesh object from args.
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It returns None if no mesh is found.
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NOTE: we can optimize this search if needed
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"""
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for arg in args:
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if isinstance(arg, (dtensor.DTensor, DTensorSpec)):
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return arg.device_mesh
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elif (
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isinstance(arg, (list, tuple))
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and len(arg) > 0
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and isinstance(arg[0], (dtensor.DTensor, DTensorSpec))
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):
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return arg[0].device_mesh
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raise ValueError(f"Cannot find device mesh from args for op : {op_call}.")
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def compute_local_stride(
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global_stride: ShapeType, mesh: DeviceMesh, placements: Sequence[Placement]
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) -> tuple[int, ...]:
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"""
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Compute the stride of a local tensor shard, given the global stride of the DTensor.
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NOTE: Currently this function is assuming the DTensor is evenly shardable.
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"""
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stride_divisors = [1] * len(global_stride)
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for mesh_idx, p in enumerate(placements):
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if p.is_shard():
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i = cast(Shard, p).dim
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# tensor dimension i is sharded on mesh dimension mesh_idx,
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# so we need to divide all the strides larger than stride[i]
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# (by the submesh size)
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for j in range(len(global_stride)):
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if global_stride[j] > global_stride[i]:
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stride_divisors[j] *= mesh.size(mesh_idx)
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return tuple(
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global_stride[i] // stride_divisors[i] for i in range(len(global_stride))
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)
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def normalize_to_torch_size(size) -> torch.Size: # type: ignore[no-untyped-def]
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"""
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Unify variable types of size argument to torch.Size
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Acceptable types include:
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int, Sequence[int], Tuple[int], Tuple[Sequence[int]],
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or torch.Size
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"""
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if isinstance(size, torch.Size):
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return size
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if isinstance(size, int):
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torch_size = [size]
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elif len(size) == 1 and isinstance(size[0], Sequence):
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torch_size = list(size[0])
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else:
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torch_size = list(size)
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return torch.Size(torch_size)
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