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https://github.com/zebrajr/pytorch.git
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Summary: Pull Request resolved: https://github.com/pytorch/pytorch/pull/34203 Currently cmake and mobile build scripts still build libcaffe2 by default. To build pytorch mobile users have to set environment variable BUILD_PYTORCH_MOBILE=1 or set cmake option BUILD_CAFFE2_MOBILE=OFF. PyTorch mobile has been released for a while. It's about time to change CMake and build scripts to build libtorch by default. Changed caffe2 CI job to build libcaffe2 by setting BUILD_CAFFE2_MOBILE=1 environment variable. Only found android CI for libcaffe2 - do we ever have iOS CI for libcaffe2? Test Plan: Imported from OSS Differential Revision: D20267274 Pulled By: ljk53 fbshipit-source-id: 9d997032a599c874d62fbcfc4f5d4fbf8323a12e |
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| TestApp | ||
| .gitignore | ||
| LibTorch.h | ||
| LibTorch.podspec | ||
| README.md | ||
PyTorch for iOS
Cocoapods Developers
PyTorch is now available via Cocoapods, to integrate it to your project, simply add the following line to your Podfile and run pod install
pod 'LibTorch'
Import the library
For Objective-C developers, simply import the umbrella header
#import <LibTorch/LibTorch.h>
For Swift developers, you need to create an Objective-C class as a bridge to call the C++ APIs. We highly recommend you to follow the Image Classification demo where you can find out how C++, Objective-C and Swift work together.
Disable Bitcode
Since PyTorch is not yet built with bitcode support, you need to disable bitcode for your target by selecting the Build Settings, searching for Enable Bitcode and set the value to No.
LICENSE
PyTorch is BSD-style licensed, as found in the LICENSE file.