pytorch/scripts/xcode_build.rb
Tao Xu 8294db8f15 [iOS][CI] Remove org-member from iOS Simulator Builds (#34410)
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/34410

### Summary

Currently, the iOS jobs are not being run on PRs anymore. This is because all iOS jobs have specified the `org-member` as a context which used to include all pytorch members. But seems like recently this rule has changed. It turns out that only users from the admin group or builder group can have access right to the context values. https://circleci.com/gh/organizations/pytorch/settings#contexts/2b885fc9-ef3a-4b86-8f5a-2e6e22bd0cfe

This PR will remove `org-member` from the iOS simulator build which doesn't require code signing. For the arm64 builds, they'll only be run on master, not on PRs anymore.

### Test plan

- The iOS simulator job should be able to appear in the PR workflow

Test Plan: Imported from OSS

Differential Revision: D20347270

Pulled By: xta0

fbshipit-source-id: 23f37d40160c237dc280e0e82f879c1d601f72ac
2020-03-09 13:22:54 -07:00

80 lines
2.8 KiB
Ruby

require 'optparse'
require 'xcodeproj'
options = {}
option_parser = OptionParser.new do |opts|
opts.banner = 'Tools for building PyTorch iOS framework on MacOS'
opts.on('-i', '--install_path ', 'path to the cmake install folder') { |value|
options[:install] = value
}
opts.on('-x', '--xcodeproj_path ', 'path to the XCode project file') { |value|
options[:xcodeproj] = value
}
opts.on('-p', '--platform ', 'platform for the current build, OS or SIMULATOR') { |value|
options[:platform] = value
}
opts.on('-c', '--provisioning_profile ', 'provisioning profile for code signing') { |value|
options[:profile] = value
}
opts.on('-t', '--team_id ', 'development team ID') { |value|
options[:team_id] = value
}
end.parse!
puts options.inspect
install_path = File.expand_path(options[:install])
if not Dir.exist? (install_path)
raise "path don't exist:#{install_path}!"
end
xcodeproj_path = File.expand_path(options[:xcodeproj])
if not File.exist? (xcodeproj_path)
raise "path don't exist:#{xcodeproj_path}!"
end
project = Xcodeproj::Project.open(xcodeproj_path)
target = project.targets.first #TestApp
header_search_path = ['$(inherited)', "#{install_path}/include"]
libraries_search_path = ['$(inherited)', "#{install_path}/lib"]
other_linker_flags = ['$(inherited)', "-all_load"]
target.build_configurations.each do |config|
config.build_settings['HEADER_SEARCH_PATHS'] = header_search_path
config.build_settings['LIBRARY_SEARCH_PATHS'] = libraries_search_path
config.build_settings['OTHER_LDFLAGS'] = other_linker_flags
config.build_settings['ENABLE_BITCODE'] = 'No'
dev_team_id = options[:team_id]
if not dev_team_id and options[:platform] == 'OS'
raise "Please sepecify a valid development team id for code signing"
end
config.build_settings['DEVELOPMENT_TEAM'] = dev_team_id
end
# link static libraries
target.frameworks_build_phases.clear
libs = ['libc10.a', 'libclog.a', 'libnnpack.a', 'libXNNPACK.a', 'libeigen_blas.a', 'libcpuinfo.a', 'libpytorch_qnnpack.a', 'libtorch_cpu.a', 'libtorch.a']
for lib in libs do
path = "#{install_path}/lib/#{lib}"
if File.exist?(path)
libref = project.frameworks_group.new_file(path)
target.frameworks_build_phases.add_file_reference(libref)
end
end
project.save
sdk = nil
if options[:platform] == 'SIMULATOR'
sdk = 'iphonesimulator'
elsif options[:platform] == 'OS'
sdk = 'iphoneos'
else
raise "unsupported platform #{options[:platform]}"
end
profile = options[:profile]
if not profile and options[:platform] == 'OS'
raise "no provisioning profile found!"
end
# run xcodebuild
exec "xcodebuild clean build -project #{xcodeproj_path} -target #{target.name} -sdk #{sdk} -configuration Release PROVISIONING_PROFILE_SPECIFIER=#{profile}"