pytorch/scripts/xcode_build.rb
Tao Xu 6de6041585 [iOS] Disable NNPACK on iOS builds (#39868)
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/39868

### Summary

why disable NNPACK on iOS

- To stay consistency with our internal version
- It's currently blocking some external users due to its lack support of x86 architecture
    - https://github.com/pytorch/pytorch/issues/32040
    - https://discuss.pytorch.org/t/undefined-symbols-for-architecture-x86-64-for-libtorch-in-swift-unit-test/84552/6
- NNPACK uses fast convolution algorithms (FFT, winograd) to reduce the computational complexity of convolutions with large kernel size. The algorithmic speedup is limited to specific conv params which are unlikely to appear in mobile networks.
- Since XNNPACK has been enabled, it performs much better than NNPACK on depthwise-separable convolutions which is the algorithm being used by most of mobile computer vision networks.

### Test Plan

- CI Checks

Test Plan: Imported from OSS

Differential Revision: D22087365

Pulled By: xta0

fbshipit-source-id: 89a959b0736c1f8703eff10723a8fbd02357fd4a
2020-06-17 01:39:56 -07:00

80 lines
2.8 KiB
Ruby

require 'optparse'
require 'xcodeproj'
options = {}
option_parser = OptionParser.new do |opts|
opts.banner = 'Tools for building PyTorch iOS framework on MacOS'
opts.on('-i', '--install_path ', 'path to the cmake install folder') { |value|
options[:install] = value
}
opts.on('-x', '--xcodeproj_path ', 'path to the XCode project file') { |value|
options[:xcodeproj] = value
}
opts.on('-p', '--platform ', 'platform for the current build, OS or SIMULATOR') { |value|
options[:platform] = value
}
opts.on('-c', '--provisioning_profile ', 'provisioning profile for code signing') { |value|
options[:profile] = value
}
opts.on('-t', '--team_id ', 'development team ID') { |value|
options[:team_id] = value
}
end.parse!
puts options.inspect
install_path = File.expand_path(options[:install])
if not Dir.exist? (install_path)
raise "path don't exist:#{install_path}!"
end
xcodeproj_path = File.expand_path(options[:xcodeproj])
if not File.exist? (xcodeproj_path)
raise "path don't exist:#{xcodeproj_path}!"
end
project = Xcodeproj::Project.open(xcodeproj_path)
target = project.targets.first #TestApp
header_search_path = ['$(inherited)', "#{install_path}/include"]
libraries_search_path = ['$(inherited)', "#{install_path}/lib"]
other_linker_flags = ['$(inherited)', "-all_load"]
target.build_configurations.each do |config|
config.build_settings['HEADER_SEARCH_PATHS'] = header_search_path
config.build_settings['LIBRARY_SEARCH_PATHS'] = libraries_search_path
config.build_settings['OTHER_LDFLAGS'] = other_linker_flags
config.build_settings['ENABLE_BITCODE'] = 'No'
dev_team_id = options[:team_id]
if not dev_team_id and options[:platform] == 'OS'
raise "Please sepecify a valid development team id for code signing"
end
config.build_settings['DEVELOPMENT_TEAM'] = dev_team_id
end
# link static libraries
target.frameworks_build_phases.clear
libs = ['libc10.a', 'libclog.a', 'libXNNPACK.a', 'libeigen_blas.a', 'libcpuinfo.a', 'libpytorch_qnnpack.a', 'libtorch_cpu.a', 'libtorch.a']
for lib in libs do
path = "#{install_path}/lib/#{lib}"
if File.exist?(path)
libref = project.frameworks_group.new_file(path)
target.frameworks_build_phases.add_file_reference(libref)
end
end
project.save
sdk = nil
if options[:platform] == 'SIMULATOR'
sdk = 'iphonesimulator'
elsif options[:platform] == 'OS'
sdk = 'iphoneos'
else
raise "unsupported platform #{options[:platform]}"
end
profile = options[:profile]
if not profile and options[:platform] == 'OS'
raise "no provisioning profile found!"
end
# run xcodebuild
exec "xcodebuild clean build -project #{xcodeproj_path} -target #{target.name} -sdk #{sdk} -configuration Release PROVISIONING_PROFILE_SPECIFIER=#{profile}"