pytorch/scripts/xcode_build.rb
Tao Xu 636fbcdd0a add benchmark code to iOS TestApp (#28405)
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/28405

### Summary

As discussed with AshkanAliabadi  and ljk53, the iOS TestApp will share the same benchmark code with Android's speed_benchmark_torch.cpp. This PR is the first part which contains the Objective-C++ code.

The second PR will include the scripts to setup and run the benchmark project. The third PR will include scripts that can automate the whole "build - test - install" process.

There are many ways to run the benchmark project. The easiest way is to use cocoapods. Simply run `pod install`. However, that will pull the 1.3 binary which is not what we want, but we can still use this approach to test the benchmark code. The second PR will contain scripts to run custom builds that we can tweak.

### Test Plan
- Don't break any existing CI jobs  (except for those flaky ones)

Test Plan: Imported from OSS

Differential Revision: D18064187

Pulled By: xta0

fbshipit-source-id: 4cfbb83c045803d8b24bf6d2c110a55871d22962
2019-10-22 12:52:30 -07:00

80 lines
2.7 KiB
Ruby

require 'optparse'
require 'xcodeproj'
options = {}
option_parser = OptionParser.new do |opts|
opts.banner = 'Tools for building PyTorch iOS framework on MacOS'
opts.on('-i', '--install_path ', 'path to the cmake install folder') { |value|
options[:install] = value
}
opts.on('-x', '--xcodeproj_path ', 'path to the XCode project file') { |value|
options[:xcodeproj] = value
}
opts.on('-p', '--platform ', 'platform for the current build, OS or SIMULATOR') { |value|
options[:platform] = value
}
opts.on('-c', '--provisioning_profile ', 'provisioning profile for code signing') { |value|
options[:profile] = value
}
opts.on('-t', '--team_id ', 'developemnt team ID') { |value|
options[:team_id] = value
}
end.parse!
puts options.inspect
install_path = File.expand_path(options[:install])
if not Dir.exist? (install_path)
raise "path don't exist:#{install_path}!"
end
xcodeproj_path = File.expand_path(options[:xcodeproj])
if not File.exist? (xcodeproj_path)
raise "path don't exist:#{xcodeproj_path}!"
end
project = Xcodeproj::Project.open(xcodeproj_path)
target = project.targets.first #TestApp
header_search_path = ['$(inherited)', "#{install_path}/include"]
libraries_search_path = ['$(inherited)', "#{install_path}/lib"]
other_linker_flags = ['$(inherited)', "-all_load"]
target.build_configurations.each do |config|
config.build_settings['HEADER_SEARCH_PATHS'] = header_search_path
config.build_settings['LIBRARY_SEARCH_PATHS'] = libraries_search_path
config.build_settings['OTHER_LDFLAGS'] = other_linker_flags
config.build_settings['ENABLE_BITCODE'] = 'No'
dev_team_id = options[:team_id]
if not dev_team_id
raise "Please sepecify a valid development team id for code signing"
end
config.build_settings['DEVELOPMENT_TEAM'] = dev_team_id
end
# link static libraries
target.frameworks_build_phases.clear
libs = ['libc10.a', 'libclog.a', 'libnnpack.a', 'libeigen_blas.a', 'libcpuinfo.a', 'libpytorch_qnnpack.a', 'libtorch.a']
for lib in libs do
path = "#{install_path}/lib/#{lib}"
if File.exist?(path)
libref = project.frameworks_group.new_file(path)
target.frameworks_build_phases.add_file_reference(libref)
end
end
project.save
sdk = nil
if options[:platform] == 'SIMULATOR'
sdk = 'iphonesimulator'
elsif options[:platform] == 'OS'
sdk = 'iphoneos'
else
raise "unsupported platform #{options[:platform]}"
end
profile = options[:profile]
if not profile
raise "no provisioning profile found!"
end
# run xcodebuild
exec "xcodebuild clean build -project #{xcodeproj_path} -target #{target.name} -sdk #{sdk} -configuration Release PROVISIONING_PROFILE_SPECIFIER=#{profile}"