pytorch/scripts
Tao Xu 5f2c320840 Disable bitcode for iOS CI jobs (#26478)
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/26478

### Summary

Since QNNPACK [doesn't support bitcode](7d2a4e9931/scripts/build-ios-arm64.sh (L40)), I'm going to disable it in our CMake scripts. This won't hurt any existing functionalities, and will only affect the build size. Any application that wants to integrate our framework should turn off bitcode as well.

### Test plan

- CI job works
- LibTorch.a can be compiled and run on iOS devices

Test Plan: Imported from OSS

Differential Revision: D17489020

Pulled By: xta0

fbshipit-source-id: 950619b9317036cad0505d8a531fb8f5331dc81f
2019-09-19 15:38:57 -07:00
..
appveyor move flags to c10 (#12144) 2018-10-04 02:09:56 -07:00
fbcode-dev-setup remove "build_deps" arg from setup.py command in (#26113) 2019-09-12 15:34:21 -07:00
model_zoo Bump up opset version to 7 in Caffe2 ONNX exporter (#8854) 2018-06-28 07:39:02 -07:00
onnx fix the CI job for onnx (#22946) 2019-07-17 09:50:06 -07:00
add_apache_header.sh Re-license to Apache 2017-09-28 16:22:00 -07:00
apache_header.txt Re-license to Apache 2017-09-28 16:22:00 -07:00
apache_python.txt Add script for removing Apache header. 2018-03-27 13:10:18 -07:00
build_android.sh update build_android.sh to not build host protoc for libtorch (#25896) 2019-09-10 15:19:43 -07:00
build_host_protoc.sh Port all PyTorch and Caffe2 jobs to CircleCI (#11264) 2018-09-05 16:28:11 -07:00
build_ios.sh Disable bitcode for iOS CI jobs (#26478) 2019-09-19 15:38:57 -07:00
build_local.sh Port all PyTorch and Caffe2 jobs to CircleCI (#11264) 2018-09-05 16:28:11 -07:00
build_mobile.sh add script to build mobile library with host toolchain (#26440) 2019-09-18 19:34:09 -07:00
build_raspbian.sh Fix target name. 2019-02-22 17:27:16 -08:00
build_tegra_x1.sh Allow specifying cmake build directory in the build scripts 2017-11-20 20:32:30 -08:00
build_tizen.sh Allow specifying cmake build directory in the build scripts 2017-11-20 20:32:30 -08:00
build_windows.bat Turn off warnings on Windows CI. (#24331) 2019-08-30 07:11:07 -07:00
diagnose_protobuf.py Fix several DeprecationWarning: invalid escape sequence (#15733) 2019-01-05 08:53:35 -08:00
get_python_cmake_flags.py [caffe2][build] Update python cmake flag print script (#7306) 2018-05-08 00:34:42 -07:00
proto.ps1 Sync fbcode/caffe2 and xplat/caffe2 (1) (#19218) 2019-04-13 21:45:52 -07:00
read_conda_versions.sh Adding gcc4 conda builds (#2283) 2018-03-17 17:26:37 -07:00
README.md Enhance build_ios.sh to be consistent with build_android.sh (#18564) 2019-03-28 21:37:55 -07:00
remove_apache_header.sh Add script for removing Apache header. 2018-03-27 13:10:18 -07:00
run_mobilelab.py Sync fbcode/caffe2 and xplat/caffe2 (1) (#19218) 2019-04-13 21:45:52 -07:00
temp.sh Add script for removing Apache header. 2018-03-27 13:10:18 -07:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.