pytorch/torch/csrc/distributed/c10d/socket.cpp
Jon Maltiel Swenson 0da38409a0 [gloo] Make it possible for gloo TCPStore to take over an existing socket fd (#103478)
Summary:
This diff allows the `TCPStore` server associated with a gloo process group to listen on an existing socket already bound to a port.

Without the functionality in this diff, canonical initialization of a gloo `ProcessGroup` is fundamentally racy: 1) ask the OS for a free port by creating a socket bound to port 0, 2) close the socket, 3) attempt to initialize a `TCPStore` server that listens on the previously free port. Of course, the problem is that in between steps 2 and 3, another process on the host may have claimed the port, causing `TCPStore` and overall process group initialization to fail. With this diff, it is now possible for users to completely avoid this race (see unit test for how this can be achieved).

Test Plan:
Added new unit test:
  buck2 test caffe2/test/distributed:store

Differential Revision: D46622317

Pull Request resolved: https://github.com/pytorch/pytorch/pull/103478
Approved by: https://github.com/H-Huang
2023-06-16 17:15:56 +00:00

991 lines
24 KiB
C++

// Copyright (c) Meta Platforms, Inc. and its affiliates.
// All rights reserved.
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.
#include <torch/csrc/distributed/c10d/socket.h>
#include <cstring>
#include <system_error>
#include <thread>
#include <utility>
#include <vector>
#ifdef _WIN32
#include <mutex>
#include <winsock2.h>
#include <ws2tcpip.h>
#else
#include <fcntl.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <poll.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#include <fmt/chrono.h>
#include <fmt/format.h>
#include <torch/csrc/distributed/c10d/error.h>
#include <torch/csrc/distributed/c10d/exception.h>
#include <torch/csrc/distributed/c10d/logging.h>
#include <c10/util/CallOnce.h>
namespace c10d {
namespace detail {
namespace {
#ifdef _WIN32
// Since Winsock uses the name `WSAPoll` instead of `poll`, we alias it here
// to avoid #ifdefs in the source code.
const auto pollFd = ::WSAPoll;
// Winsock's `getsockopt()` and `setsockopt()` functions expect option values to
// be passed as `char*` instead of `void*`. We wrap them here to avoid redundant
// casts in the source code.
int getSocketOption(
SOCKET s,
int level,
int optname,
void* optval,
int* optlen) {
return ::getsockopt(s, level, optname, static_cast<char*>(optval), optlen);
}
int setSocketOption(
SOCKET s,
int level,
int optname,
const void* optval,
int optlen) {
return ::setsockopt(
s, level, optname, static_cast<const char*>(optval), optlen);
}
// Winsock has its own error codes which differ from Berkeley's. Fortunately the
// C++ Standard Library on Windows can map them to standard error codes.
inline std::error_code getSocketError() noexcept {
return std::error_code{::WSAGetLastError(), std::system_category()};
}
inline void setSocketError(int val) noexcept {
::WSASetLastError(val);
}
#else
const auto pollFd = ::poll;
const auto getSocketOption = ::getsockopt;
const auto setSocketOption = ::setsockopt;
inline std::error_code getSocketError() noexcept {
return lastError();
}
inline void setSocketError(int val) noexcept {
errno = val;
}
#endif
// Suspends the current thread for the specified duration.
void delay(std::chrono::seconds d) {
#ifdef _WIN32
std::this_thread::sleep_for(d);
#else
::timespec req{};
req.tv_sec = d.count();
// The C++ Standard does not specify whether `sleep_for()` should be signal-
// aware; therefore, we use the `nanosleep()` syscall.
if (::nanosleep(&req, nullptr) != 0) {
std::error_code err = getSocketError();
// We don't care about error conditions other than EINTR since a failure
// here is not critical.
if (err == std::errc::interrupted) {
throw std::system_error{err};
}
}
#endif
}
class SocketListenOp;
class SocketConnectOp;
} // namespace
class SocketImpl {
friend class SocketListenOp;
friend class SocketConnectOp;
public:
#ifdef _WIN32
using Handle = SOCKET;
#else
using Handle = int;
#endif
#ifdef _WIN32
static constexpr Handle invalid_socket = INVALID_SOCKET;
#else
static constexpr Handle invalid_socket = -1;
#endif
explicit SocketImpl(Handle hnd) noexcept : hnd_{hnd} {}
SocketImpl(const SocketImpl& other) = delete;
SocketImpl& operator=(const SocketImpl& other) = delete;
SocketImpl(SocketImpl&& other) noexcept = delete;
SocketImpl& operator=(SocketImpl&& other) noexcept = delete;
~SocketImpl();
std::unique_ptr<SocketImpl> accept() const;
void closeOnExec() noexcept;
void enableNonBlocking();
void disableNonBlocking();
bool enableNoDelay() noexcept;
bool enableDualStack() noexcept;
#ifndef _WIN32
bool enableAddressReuse() noexcept;
#endif
#ifdef _WIN32
bool enableExclusiveAddressUse() noexcept;
#endif
std::uint16_t getPort() const;
Handle handle() const noexcept {
return hnd_;
}
private:
bool setSocketFlag(int level, int optname, bool value) noexcept;
Handle hnd_;
};
} // namespace detail
} // namespace c10d
//
// libfmt formatters for `addrinfo` and `Socket`
//
namespace fmt {
template <>
struct formatter<::addrinfo> {
constexpr decltype(auto) parse(format_parse_context& ctx) const {
return ctx.begin();
}
template <typename FormatContext>
decltype(auto) format(const ::addrinfo& addr, FormatContext& ctx) const {
char host[NI_MAXHOST], port[NI_MAXSERV]; // NOLINT
int r = ::getnameinfo(
addr.ai_addr,
addr.ai_addrlen,
host,
NI_MAXHOST,
port,
NI_MAXSERV,
NI_NUMERICSERV);
if (r != 0) {
return fmt::format_to(ctx.out(), "?UNKNOWN?");
}
if (addr.ai_addr->sa_family == AF_INET) {
return fmt::format_to(ctx.out(), "{}:{}", host, port);
} else {
return fmt::format_to(ctx.out(), "[{}]:{}", host, port);
}
}
};
template <>
struct formatter<c10d::detail::SocketImpl> {
constexpr decltype(auto) parse(format_parse_context& ctx) const {
return ctx.begin();
}
template <typename FormatContext>
decltype(auto) format(
const c10d::detail::SocketImpl& socket,
FormatContext& ctx) const {
::sockaddr_storage addr_s{};
auto addr_ptr = reinterpret_cast<::sockaddr*>(&addr_s);
::socklen_t addr_len = sizeof(addr_s);
if (::getsockname(socket.handle(), addr_ptr, &addr_len) != 0) {
return fmt::format_to(ctx.out(), "?UNKNOWN?");
}
::addrinfo addr{};
addr.ai_addr = addr_ptr;
addr.ai_addrlen = addr_len;
return fmt::format_to(ctx.out(), "{}", addr);
}
};
} // namespace fmt
namespace c10d {
namespace detail {
SocketImpl::~SocketImpl() {
#ifdef _WIN32
::closesocket(hnd_);
#else
::close(hnd_);
#endif
}
std::unique_ptr<SocketImpl> SocketImpl::accept() const {
::sockaddr_storage addr_s{};
auto addr_ptr = reinterpret_cast<::sockaddr*>(&addr_s);
::socklen_t addr_len = sizeof(addr_s);
Handle hnd = ::accept(hnd_, addr_ptr, &addr_len);
if (hnd == invalid_socket) {
std::error_code err = getSocketError();
if (err == std::errc::interrupted) {
throw std::system_error{err};
}
std::string msg{};
if (err == std::errc::invalid_argument) {
msg = fmt::format(
"The server socket on {} is not listening for connections.", *this);
} else {
msg = fmt::format(
"The server socket on {} has failed to accept a connection {}.",
*this,
err);
}
C10D_ERROR(msg);
throw SocketError{msg};
}
::addrinfo addr{};
addr.ai_addr = addr_ptr;
addr.ai_addrlen = addr_len;
C10D_DEBUG(
"The server socket on {} has accepted a connection from {}.",
*this,
addr);
auto impl = std::make_unique<SocketImpl>(hnd);
// Make sure that we do not "leak" our file descriptors to child processes.
impl->closeOnExec();
if (!impl->enableNoDelay()) {
C10D_WARNING(
"The no-delay option cannot be enabled for the client socket on {}.",
addr);
}
return impl;
}
void SocketImpl::closeOnExec() noexcept {
#ifndef _WIN32
::fcntl(hnd_, F_SETFD, FD_CLOEXEC);
#endif
}
void SocketImpl::enableNonBlocking() {
#ifdef _WIN32
unsigned long value = 1;
if (::ioctlsocket(hnd_, FIONBIO, &value) == 0) {
return;
}
#else
int flg = ::fcntl(hnd_, F_GETFL);
if (flg != -1) {
if (::fcntl(hnd_, F_SETFL, flg | O_NONBLOCK) == 0) {
return;
}
}
#endif
throw SocketError{"The socket cannot be switched to non-blocking mode."};
}
// TODO: Remove once we migrate everything to non-blocking mode.
void SocketImpl::disableNonBlocking() {
#ifdef _WIN32
unsigned long value = 0;
if (::ioctlsocket(hnd_, FIONBIO, &value) == 0) {
return;
}
#else
int flg = ::fcntl(hnd_, F_GETFL);
if (flg != -1) {
if (::fcntl(hnd_, F_SETFL, flg & ~O_NONBLOCK) == 0) {
return;
}
}
#endif
throw SocketError{"The socket cannot be switched to blocking mode."};
}
bool SocketImpl::enableNoDelay() noexcept {
return setSocketFlag(IPPROTO_TCP, TCP_NODELAY, true);
}
bool SocketImpl::enableDualStack() noexcept {
return setSocketFlag(IPPROTO_IPV6, IPV6_V6ONLY, false);
}
#ifndef _WIN32
bool SocketImpl::enableAddressReuse() noexcept {
return setSocketFlag(SOL_SOCKET, SO_REUSEADDR, true);
}
#endif
#ifdef _WIN32
bool SocketImpl::enableExclusiveAddressUse() noexcept {
return setSocketFlag(SOL_SOCKET, SO_EXCLUSIVEADDRUSE, true);
}
#endif
std::uint16_t SocketImpl::getPort() const {
::sockaddr_storage addr_s{};
::socklen_t addr_len = sizeof(addr_s);
if (::getsockname(hnd_, reinterpret_cast<::sockaddr*>(&addr_s), &addr_len) !=
0) {
throw SocketError{"The port number of the socket cannot be retrieved."};
}
if (addr_s.ss_family == AF_INET) {
return ntohs(reinterpret_cast<::sockaddr_in*>(&addr_s)->sin_port);
} else {
return ntohs(reinterpret_cast<::sockaddr_in6*>(&addr_s)->sin6_port);
}
}
bool SocketImpl::setSocketFlag(int level, int optname, bool value) noexcept {
#ifdef _WIN32
auto buf = value ? TRUE : FALSE;
#else
auto buf = value ? 1 : 0;
#endif
return setSocketOption(hnd_, level, optname, &buf, sizeof(buf)) == 0;
}
namespace {
struct addrinfo_delete {
void operator()(::addrinfo* addr) const noexcept {
::freeaddrinfo(addr);
}
};
using addrinfo_ptr = std::unique_ptr<::addrinfo, addrinfo_delete>;
class SocketListenOp {
public:
SocketListenOp(std::uint16_t port, const SocketOptions& opts);
std::unique_ptr<SocketImpl> run();
private:
bool tryListen(int family);
bool tryListen(const ::addrinfo& addr);
template <typename... Args>
void recordError(fmt::string_view format, Args&&... args) {
auto msg = fmt::vformat(format, fmt::make_format_args(args...));
C10D_WARNING(msg);
errors_.emplace_back(std::move(msg));
}
std::string port_;
const SocketOptions* opts_;
std::vector<std::string> errors_{};
std::unique_ptr<SocketImpl> socket_{};
};
SocketListenOp::SocketListenOp(std::uint16_t port, const SocketOptions& opts)
: port_{fmt::to_string(port)}, opts_{&opts} {}
std::unique_ptr<SocketImpl> SocketListenOp::run() {
if (opts_->prefer_ipv6()) {
C10D_DEBUG("The server socket will attempt to listen on an IPv6 address.");
if (tryListen(AF_INET6)) {
return std::move(socket_);
}
C10D_DEBUG("The server socket will attempt to listen on an IPv4 address.");
if (tryListen(AF_INET)) {
return std::move(socket_);
}
} else {
C10D_DEBUG(
"The server socket will attempt to listen on an IPv4 or IPv6 address.");
if (tryListen(AF_UNSPEC)) {
return std::move(socket_);
}
}
constexpr auto* msg =
"The server socket has failed to listen on any local network address.";
C10D_ERROR(msg);
throw SocketError{fmt::format("{} {}", msg, fmt::join(errors_, " "))};
}
bool SocketListenOp::tryListen(int family) {
::addrinfo hints{}, *naked_result = nullptr;
hints.ai_flags = AI_PASSIVE | AI_NUMERICSERV;
hints.ai_family = family;
hints.ai_socktype = SOCK_STREAM;
int r = ::getaddrinfo(nullptr, port_.c_str(), &hints, &naked_result);
if (r != 0) {
const char* gai_err = ::gai_strerror(r);
recordError(
"The local {}network addresses cannot be retrieved (gai error: {} - {}).",
family == AF_INET ? "IPv4 "
: family == AF_INET6 ? "IPv6 "
: "",
r,
gai_err);
return false;
}
addrinfo_ptr result{naked_result};
for (::addrinfo* addr = naked_result; addr != nullptr; addr = addr->ai_next) {
C10D_DEBUG("The server socket is attempting to listen on {}.", *addr);
if (tryListen(*addr)) {
return true;
}
}
return false;
}
bool SocketListenOp::tryListen(const ::addrinfo& addr) {
SocketImpl::Handle hnd =
::socket(addr.ai_family, addr.ai_socktype, addr.ai_protocol);
if (hnd == SocketImpl::invalid_socket) {
recordError(
"The server socket cannot be initialized on {} {}.",
addr,
getSocketError());
return false;
}
socket_ = std::make_unique<SocketImpl>(hnd);
#ifndef _WIN32
if (!socket_->enableAddressReuse()) {
C10D_WARNING(
"The address reuse option cannot be enabled for the server socket on {}.",
addr);
}
#endif
#ifdef _WIN32
// The SO_REUSEADDR flag has a significantly different behavior on Windows
// compared to Unix-like systems. It allows two or more processes to share
// the same port simultaneously, which is totally unsafe.
//
// Here we follow the recommendation of Microsoft and use the non-standard
// SO_EXCLUSIVEADDRUSE flag instead.
if (!socket_->enableExclusiveAddressUse()) {
C10D_WARNING(
"The exclusive address use option cannot be enabled for the server socket on {}.",
addr);
}
#endif
// Not all operating systems support dual-stack sockets by default. Since we
// wish to use our IPv6 socket for IPv4 communication as well, we explicitly
// ask the system to enable it.
if (addr.ai_family == AF_INET6 && !socket_->enableDualStack()) {
C10D_WARNING(
"The server socket does not support IPv4 communication on {}.", addr);
}
if (::bind(socket_->handle(), addr.ai_addr, addr.ai_addrlen) != 0) {
recordError(
"The server socket has failed to bind to {} {}.",
addr,
getSocketError());
return false;
}
// NOLINTNEXTLINE(bugprone-argument-comment)
if (::listen(socket_->handle(), /*backlog=*/2048) != 0) {
recordError(
"The server socket has failed to listen on {} {}.",
addr,
getSocketError());
return false;
}
socket_->closeOnExec();
C10D_INFO("The server socket has started to listen on {}.", addr);
return true;
}
class SocketListenFromFdOp {
public:
SocketListenFromFdOp(int fd, std::uint16_t expected_port);
std::unique_ptr<SocketImpl> run() const;
private:
const int fd_;
const std::uint16_t expected_port_;
};
SocketListenFromFdOp::SocketListenFromFdOp(int fd, std::uint16_t expected_port)
: fd_(fd), expected_port_(expected_port) {}
std::unique_ptr<SocketImpl> SocketListenFromFdOp::run() const {
C10D_DEBUG("listenFromFd: fd {}, expected port {}", fd_, expected_port_);
::sockaddr_storage addr_storage;
::socklen_t addr_len = sizeof(addr_storage);
if (::getsockname(
fd_, reinterpret_cast<::sockaddr*>(&addr_storage), &addr_len) < 0) {
throw SocketError{
fmt::format("getsockname failed for fd {}: {}", fd_, getSocketError())};
}
auto socket = std::make_unique<SocketImpl>(fd_);
const auto port = socket->getPort();
if (port != expected_port_) {
throw SocketError{fmt::format(
"listen fd {} is bound to port {}, expected to be bound to port {}",
fd_,
port,
expected_port_)};
}
if (::listen(socket->handle(), 2048 /* backlog */) != 0) {
throw SocketError{fmt::format(
"Failed to listen on socket initialized from fd {}: {}.",
socket->handle(),
getSocketError())};
}
socket->closeOnExec();
C10D_INFO(
"The server has taken over the listening socket with fd {}, address {}",
fd_,
*socket);
return socket;
}
class SocketConnectOp {
using Clock = std::chrono::steady_clock;
using Duration = std::chrono::steady_clock::duration;
using TimePoint = std::chrono::time_point<std::chrono::steady_clock>;
static const std::chrono::seconds delay_duration_;
enum class ConnectResult { Success, Error, Retry };
public:
SocketConnectOp(
const std::string& host,
std::uint16_t port,
const SocketOptions& opts);
std::unique_ptr<SocketImpl> run();
private:
bool tryConnect(int family);
ConnectResult tryConnect(const ::addrinfo& addr);
ConnectResult tryConnectCore(const ::addrinfo& addr);
[[noreturn]] void throwTimeoutError() const;
template <typename... Args>
void recordError(fmt::string_view format, Args&&... args) {
auto msg = fmt::vformat(format, fmt::make_format_args(args...));
C10D_WARNING(msg);
errors_.emplace_back(std::move(msg));
}
const char* host_;
std::string port_;
const SocketOptions* opts_;
TimePoint deadline_{};
std::vector<std::string> errors_{};
std::unique_ptr<SocketImpl> socket_{};
};
const std::chrono::seconds SocketConnectOp::delay_duration_{1};
SocketConnectOp::SocketConnectOp(
const std::string& host,
std::uint16_t port,
const SocketOptions& opts)
: host_{host.c_str()}, port_{fmt::to_string(port)}, opts_{&opts} {}
std::unique_ptr<SocketImpl> SocketConnectOp::run() {
if (opts_->prefer_ipv6()) {
C10D_DEBUG(
"The client socket will attempt to connect to an IPv6 address of ({}, {}).",
host_,
port_);
if (tryConnect(AF_INET6)) {
return std::move(socket_);
}
C10D_DEBUG(
"The client socket will attempt to connect to an IPv4 address of ({}, {}).",
host_,
port_);
if (tryConnect(AF_INET)) {
return std::move(socket_);
}
} else {
C10D_DEBUG(
"The client socket will attempt to connect to an IPv4 or IPv6 address of ({}, {}).",
host_,
port_);
if (tryConnect(AF_UNSPEC)) {
return std::move(socket_);
}
}
auto msg = fmt::format(
"The client socket has failed to connect to any network address of ({}, {}).",
host_,
port_);
C10D_ERROR(msg);
throw SocketError{fmt::format("{} {}", msg, fmt::join(errors_, " "))};
}
bool SocketConnectOp::tryConnect(int family) {
::addrinfo hints{};
hints.ai_flags = AI_V4MAPPED | AI_ALL | AI_NUMERICSERV;
hints.ai_family = family;
hints.ai_socktype = SOCK_STREAM;
deadline_ = Clock::now() + opts_->connect_timeout();
std::size_t retry_attempt = 1;
bool retry; // NOLINT(cppcoreguidelines-init-variables)
do {
retry = false;
errors_.clear();
::addrinfo* naked_result = nullptr;
// patternlint-disable cpp-dns-deps
int r = ::getaddrinfo(host_, port_.c_str(), &hints, &naked_result);
if (r != 0) {
const char* gai_err = ::gai_strerror(r);
recordError(
"The {}network addresses of ({}, {}) cannot be retrieved (gai error: {} - {}).",
family == AF_INET ? "IPv4 "
: family == AF_INET6 ? "IPv6 "
: "",
host_,
port_,
r,
gai_err);
retry = true;
} else {
addrinfo_ptr result{naked_result};
for (::addrinfo* addr = naked_result; addr != nullptr;
addr = addr->ai_next) {
C10D_TRACE("The client socket is attempting to connect to {}.", *addr);
ConnectResult cr = tryConnect(*addr);
if (cr == ConnectResult::Success) {
return true;
}
if (cr == ConnectResult::Retry) {
retry = true;
}
}
}
if (retry) {
if (Clock::now() < deadline_ - delay_duration_) {
// Prevent our log output to be too noisy, warn only every 30 seconds.
if (retry_attempt == 30) {
C10D_INFO(
"No socket on ({}, {}) is listening yet, will retry.",
host_,
port_);
retry_attempt = 0;
}
// Wait one second to avoid choking the server.
delay(delay_duration_);
retry_attempt++;
} else {
throwTimeoutError();
}
}
} while (retry);
return false;
}
SocketConnectOp::ConnectResult SocketConnectOp::tryConnect(
const ::addrinfo& addr) {
if (Clock::now() >= deadline_) {
throwTimeoutError();
}
SocketImpl::Handle hnd =
::socket(addr.ai_family, addr.ai_socktype, addr.ai_protocol);
if (hnd == SocketImpl::invalid_socket) {
recordError(
"The client socket cannot be initialized to connect to {} {}.",
addr,
getSocketError());
return ConnectResult::Error;
}
socket_ = std::make_unique<SocketImpl>(hnd);
socket_->enableNonBlocking();
ConnectResult cr = tryConnectCore(addr);
if (cr == ConnectResult::Error) {
std::error_code err = getSocketError();
if (err == std::errc::interrupted) {
throw std::system_error{err};
}
// Retry if the server is not yet listening or if its backlog is exhausted.
if (err == std::errc::connection_refused ||
err == std::errc::connection_reset) {
C10D_TRACE(
"The server socket on {} is not yet listening {}, will retry.",
addr,
err);
return ConnectResult::Retry;
} else {
recordError(
"The client socket has failed to connect to {} {}.", addr, err);
return ConnectResult::Error;
}
}
socket_->closeOnExec();
// TODO: Remove once we fully migrate to non-blocking mode.
socket_->disableNonBlocking();
C10D_INFO("The client socket has connected to {} on {}.", addr, *socket_);
if (!socket_->enableNoDelay()) {
C10D_WARNING(
"The no-delay option cannot be enabled for the client socket on {}.",
*socket_);
}
return ConnectResult::Success;
}
SocketConnectOp::ConnectResult SocketConnectOp::tryConnectCore(
const ::addrinfo& addr) {
int r = ::connect(socket_->handle(), addr.ai_addr, addr.ai_addrlen);
if (r == 0) {
return ConnectResult::Success;
}
std::error_code err = getSocketError();
if (err == std::errc::already_connected) {
return ConnectResult::Success;
}
if (err != std::errc::operation_in_progress &&
err != std::errc::operation_would_block) {
return ConnectResult::Error;
}
Duration remaining = deadline_ - Clock::now();
if (remaining <= Duration::zero()) {
throwTimeoutError();
}
::pollfd pfd{};
pfd.fd = socket_->handle();
pfd.events = POLLOUT;
auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(remaining);
r = pollFd(&pfd, 1, static_cast<int>(ms.count()));
if (r == 0) {
throwTimeoutError();
}
if (r == -1) {
return ConnectResult::Error;
}
int err_code = 0;
::socklen_t err_len = sizeof(int);
r = getSocketOption(
socket_->handle(), SOL_SOCKET, SO_ERROR, &err_code, &err_len);
if (r != 0) {
return ConnectResult::Error;
}
if (err_code != 0) {
setSocketError(err_code);
return ConnectResult::Error;
} else {
return ConnectResult::Success;
}
}
void SocketConnectOp::throwTimeoutError() const {
auto msg = fmt::format(
"The client socket has timed out after {} while trying to connect to ({}, {}).",
opts_->connect_timeout(),
host_,
port_);
C10D_ERROR(msg);
throw TimeoutError{msg};
}
} // namespace
void Socket::initialize() {
#ifdef _WIN32
static c10::once_flag init_flag{};
// All processes that call socket functions on Windows must first initialize
// the Winsock library.
c10::call_once(init_flag, []() {
WSADATA data{};
if (::WSAStartup(MAKEWORD(2, 2), &data) != 0) {
throw SocketError{"The initialization of Winsock has failed."};
}
});
#endif
}
Socket Socket::listen(std::uint16_t port, const SocketOptions& opts) {
SocketListenOp op{port, opts};
return Socket{op.run()};
}
Socket Socket::listenFromFd(int fd, std::uint16_t expected_port) {
SocketListenFromFdOp op{fd, expected_port};
return Socket{op.run()};
}
Socket Socket::connect(
const std::string& host,
std::uint16_t port,
const SocketOptions& opts) {
SocketConnectOp op{host, port, opts};
return Socket{op.run()};
}
Socket::Socket(Socket&& other) noexcept = default;
Socket& Socket::operator=(Socket&& other) noexcept = default;
Socket::~Socket() = default;
Socket Socket::accept() const {
if (impl_) {
return Socket{impl_->accept()};
}
throw SocketError{"The socket is not initialized."};
}
int Socket::handle() const noexcept {
if (impl_) {
return impl_->handle();
}
return SocketImpl::invalid_socket;
}
std::uint16_t Socket::port() const {
if (impl_) {
return impl_->getPort();
}
return 0;
}
Socket::Socket(std::unique_ptr<SocketImpl>&& impl) noexcept
: impl_{std::move(impl)} {}
} // namespace detail
SocketError::~SocketError() = default;
} // namespace c10d