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Test Plan: revert-hammer Differential Revision: D17265918 Original commit changeset: 221efe4e86a4 fbshipit-source-id: f0ab90fa1201080e0d62fd140faf0fcdfd56601b
198 lines
5.8 KiB
C++
198 lines
5.8 KiB
C++
#pragma once
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#include <ATen/ATen.h>
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#include <torch/csrc/autograd/variable.h>
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#include <cstdint>
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#include <tuple>
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#include <type_traits>
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#include <utility>
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namespace torch {
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// This class allows you to write variadic functions which
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// call a (possibly overloaded) function on each argument,
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// in order. This is most commonly used in autogenerated code,
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// where it is convenient to have a function that can uniformly
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// take arguments of different types. If your arguments
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// are homogenous consider using a std::initializer_list instead.
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template <typename F>
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struct IterArgs {
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template <typename... Args>
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inline F& apply() {
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return self();
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}
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// NB: Use perfect forwarding here, otherwise we'll make value
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// copies of all arguments!
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template <typename T, typename... Args>
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inline F& apply(T&& arg, Args&&... args) {
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self()(std::forward<T>(arg));
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if (self().short_circuit()) {
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return self();
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} else {
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return apply(std::forward<Args>(args)...);
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}
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}
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// Here are some handy overloads which provide sensible
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// defaults for container-like structures that one might
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// be interested in recursing into. You can enable them
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// by adding:
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//
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// using IterArgs<YourStructName>::operator()
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//
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// to your struct. These are not enabled by default because
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// you may be able to process these structures more efficiently
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// than handling them one-by-one.
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template <typename T>
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void operator()(at::ArrayRef<T> args) {
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for (const auto& arg : args) {
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self()(arg);
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if (short_circuit())
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return;
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}
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}
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// NB: we need to specify std::vector manually as C++ won't
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// do an implicit conversion to make a template deduction go through.
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template <typename T>
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void operator()(const std::vector<T>& args) {
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self()(at::ArrayRef<T>{args});
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}
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bool short_circuit() {
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return false;
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}
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private:
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inline F& self() {
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return *static_cast<F*>(this);
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}
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};
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struct CountTensors : IterArgs<CountTensors> {
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size_t out = 0;
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void operator()(const at::Tensor& x) {
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out += 1;
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}
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void operator()(at::ArrayRef<at::Tensor> xs) {
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out += xs.size();
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}
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};
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template <typename... Args>
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size_t count_tensors(Args&&... args) {
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return CountTensors().apply(std::forward<Args>(args)...).out;
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}
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struct CountVariables : IterArgs<CountVariables> {
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size_t out = 0;
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void operator()(const autograd::Variable& x) {
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out += 1;
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}
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void operator()(at::ArrayRef<autograd::Variable> xs) {
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out += xs.size();
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}
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};
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template <typename... Args>
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inline size_t count_variables(Args&&... args) {
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return CountVariables().apply(std::forward<Args>(args)...).out;
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}
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//===----------------------------------------------------------------------===//
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// std::index_sequence shim for C++11
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//===----------------------------------------------------------------------===//
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// A container of type-template parameter indices.
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template <size_t... Is>
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struct Indices {};
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// Decrements the index N, adds N-1 to the list of indices and forwards
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// whatever we arleady have.
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template <size_t N, size_t... Is>
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struct MakeIndices : MakeIndices<N - 1, N - 1, Is...> {};
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// Partial specialization that forms our base case. When N is zero, we stop
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// and define a typedef that will be visible to earlier classes due to
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// inheritance. The typedef we define is an index list containing the numbers
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// 0 through N-1.
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template <size_t... Is>
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struct MakeIndices<0, Is...> {
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using indices = Indices<Is...>;
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};
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//===----------------------------------------------------------------------===//
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// Utilities
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//===----------------------------------------------------------------------===//
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template <bool value, typename T = void>
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using enable_if_t = typename std::enable_if<value, T>::type;
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template <bool value, typename T = void>
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using disable_if_t = enable_if_t<!value, T>;
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template <typename T>
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using decay_t = typename std::decay<T>::type;
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namespace detail {
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template <bool...>
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struct pack;
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} // namespace detail
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template <bool... values>
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struct all_of : std::is_same<
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detail::pack<values..., true>,
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detail::pack<true, values...>> {};
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template <bool...>
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struct any_of;
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template <>
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struct any_of<> : std::false_type {};
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template <bool head, bool... tail>
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struct any_of<head, tail...> {
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static constexpr bool value = head || any_of<tail...>::value;
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};
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template <bool... values>
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struct none_of {
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static constexpr bool value = !any_of<values...>::value;
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};
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template <bool... values>
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using enable_if_all_of_t = enable_if_t<all_of<values...>::value>;
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template <typename T, typename... Ts>
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using disable_if_contains_t =
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enable_if_all_of_t<(!std::is_same<T, decay_t<Ts>>::value)...>;
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template <typename Function, typename... Ts>
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void apply(Function function, Ts&&... ts) {
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// https://stackoverflow.com/questions/13978916/inserting-a-variadic-argument-list-into-a-vector
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// Creates a dummy array, so that each function call is evaluated in order.
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// `(function(), 0)` is because `function` should (!) return `void`, so
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// according to the comma operator, it is evaluated and its result (`void`)
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// is discarded. Then the zero is evaluated and used as an element in the
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// array. The first zero ensures the array is not empty.
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int _[]{0, (function(std::forward<Ts>(ts)), 0)...};
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(void)_;
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}
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template <typename ReturnType, typename... Ts, typename Function, typename Accessor>
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ReturnType unpack(Function function, Accessor accessor) {
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return ReturnType(unpack<ReturnType, Ts...>(
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std::move(function),
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std::move(accessor),
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typename MakeIndices<sizeof...(Ts)>::indices()));
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}
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template <typename ReturnType, typename... Ts, typename Function, typename Accessor, size_t... Is>
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ReturnType unpack(Function function, Accessor accessor, Indices<Is...>) {
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return ReturnType(function(accessor.template operator()<Ts>(Is)...));
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}
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} // namespace torch
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