pytorch/scripts
Elias Ellison c90be037b4 Extend Graph Export to NNC, extend script to support CPU (#74076)
Summary:
Pull Request resolved: https://github.com/pytorch/pytorch/pull/74076

Extends the repro script to cpu and NNC. As in file:
Usage:
```
1. Run your script and pipe into a log file
  PYTORCH_JIT_LOG_LEVEL=">>tensorexpr_fuser" python3 my_test.py &> log.txt
2. Run log_extract:
  log_extract.py log.txt --baseline --nnc
```

Test Plan: Imported from OSS

Reviewed By: gchanan

Differential Revision: D34946883

Pulled By: eellison

fbshipit-source-id: 644012dbbca0b490820ef83e761c06b0dd009e52
(cherry picked from commit 5256c8f3ff8545033d1335cc96d34194abda1370)
2022-03-29 18:38:52 +00:00
..
appveyor move flags to c10 (#12144) 2018-10-04 02:09:56 -07:00
fbcode-dev-setup Fix typos (#30606) 2019-12-02 20:17:42 -08:00
jit Extend Graph Export to NNC, extend script to support CPU (#74076) 2022-03-29 18:38:52 +00:00
model_zoo Disallow versionless Python shebangs (#58275) 2021-05-14 08:26:02 -07:00
onnx [ONNX] Support opset 15 (#67121) (#67805) 2021-11-08 14:37:00 -08:00
release release: Add convenience script for branch cutting 2022-03-15 22:23:53 +00:00
release_notes Fix CI quick-checks (#71773) 2022-01-25 18:32:13 +00:00
add_apache_header.sh Re-license to Apache 2017-09-28 16:22:00 -07:00
apache_header.txt Lint trailing newlines (#54737) 2021-03-30 13:09:52 -07:00
apache_python.txt Lint trailing newlines (#54737) 2021-03-30 13:09:52 -07:00
build_android.sh [PyTorch] Add codegen unboxing ability (#69881) 2022-03-01 23:28:13 +00:00
build_host_protoc.sh Port all PyTorch and Caffe2 jobs to CircleCI (#11264) 2018-09-05 16:28:11 -07:00
build_ios.sh [PyTorch] Add codegen unboxing ability (#69881) 2022-03-01 23:28:13 +00:00
build_local.sh Only set CCACHE_WRAPPER_PATH in the build scripts if it is not already passed in. 2019-11-01 18:39:12 -07:00
build_mobile.sh Remove distutils (#57040) 2021-04-29 12:10:11 -07:00
build_pytorch_android.sh fix scripts (#44464) 2020-09-10 08:13:48 -07:00
build_raspbian.sh Forbid trailing whitespace (#53406) 2021-03-05 17:22:55 -08:00
build_tegra_x1.sh Forbid trailing whitespace (#53406) 2021-03-05 17:22:55 -08:00
build_tizen.sh Allow specifying cmake build directory in the build scripts 2017-11-20 20:32:30 -08:00
build_windows.bat Turn off warnings on Windows CI. (#24331) 2019-08-30 07:11:07 -07:00
diagnose_protobuf.py Lint trailing newlines (#54737) 2021-03-30 13:09:52 -07:00
get_python_cmake_flags.py Remove distutils (#57040) 2021-04-29 12:10:11 -07:00
proto.ps1 Sync fbcode/caffe2 and xplat/caffe2 (1) (#19218) 2019-04-13 21:45:52 -07:00
read_conda_versions.sh Adding gcc4 conda builds (#2283) 2018-03-17 17:26:37 -07:00
README.md Forbid trailing whitespace (#53406) 2021-03-05 17:22:55 -08:00
remove_apache_header.sh Add script for removing Apache header. 2018-03-27 13:10:18 -07:00
temp.sh Add script for removing Apache header. 2018-03-27 13:10:18 -07:00
xcode_build.rb [CoreML][OSS] Add Simulator tests (#65076) 2021-09-23 14:57:01 -07:00

This directory contains the useful tools.

build_android.sh

This script is to build PyTorch/Caffe2 library for Android. Take the following steps to start the build:

  • set ANDROID_NDK to the location of ndk
export ANDROID_NDK=YOUR_NDK_PATH
  • run build_android.sh
#in your PyTorch root directory
bash scripts/build_android.sh

If succeeded, the libraries and headers would be generated to build_android/install directory. You can then copy these files from build_android/install to your Android project for further usage.

You can also override the cmake flags via command line, e.g., following command will also compile the executable binary files:

bash scripts/build_android.sh -DBUILD_BINARY=ON

build_ios.sh

This script is to build PyTorch/Caffe2 library for iOS, and can only be performed on macOS. Take the following steps to start the build:

  • Install Xcode from App Store, and configure "Command Line Tools" properly on Xcode.
  • Install the dependencies:
brew install cmake automake libtool
  • run build_ios.sh
#in your PyTorch root directory
bash scripts/build_ios.sh

If succeeded, the libraries and headers would be generated to build_ios/install directory. You can then copy these files to your Xcode project for further usage.