/** * Copyright (c) 2016-present, Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "caffe2/core/blob.h" #include "caffe2/core/init.h" #include "caffe2/core/tensor.h" #include "caffe2/core/logging.h" // We will be lazy and just use the whole namespace. using namespace caffe2; int main(int argc, char** argv) { caffe2::GlobalInit(&argc, &argv); caffe2::ShowLogInfoToStderr(); LOG(INFO) << "This script corresponds to the Blob part of the Caffe2 C++ " "tutorial."; LOG(INFO) << "Let's create a blob myblob."; Blob myblob; LOG(INFO) << "Let's set it to int and set the value to 10."; int* myint = myblob.GetMutable(); *myint = 10; LOG(INFO) << "Is the blob type int? " << myblob.IsType(); LOG(INFO) << "Is the blob type float? " << myblob.IsType(); const int& myint_const = myblob.Get(); LOG(INFO) << "The value of the int number stored in the blob is: " << myint_const; LOG(INFO) << "Let's try to get a float pointer. This will trigger an exception."; try { const float& myfloat = myblob.Get(); LOG(FATAL) << "This line should never happen."; } catch (std::exception& e) { LOG(INFO) << "As expected, we got an exception. Its content says: " << e.what(); } LOG(INFO) << "However, we can change the content type (and destroy the old " "content) by calling GetMutable. Let's change it to double."; double* mydouble = myblob.GetMutable(); *mydouble = 3.14; LOG(INFO) << "The new content is: " << myblob.Get(); LOG(INFO) << "If we have a pre-created object, we can use Reset() to transfer the " "object to a blob."; std::string* pvec = new std::string(); myblob.Reset(pvec); // no need to release pvec, myblob takes ownership. LOG(INFO) << "Is the blob now of type string? " << myblob.IsType(); LOG(INFO) << "This concludes the blob tutorial."; return 0; }