# Copyright (c) Meta Platforms, Inc. and affiliates import math import warnings from typing import List import torch import torch.distributed as dist from torch import Tensor from torch.distributed._tensor.device_mesh import DeviceMesh from torch.distributed._tensor.placement_types import DTensorSpec, Shard def set_rng_state(new_state: Tensor, device_mesh: DeviceMesh) -> None: """Sets the random number generator state of the specified device mesh. Args: new_state (:class:`torch.ByteTensor`): The desired state. device_mesh (:class:`DeviceMesh`): The device mesh to set the RNG state. Returns: None .. warning:: Current implementation only supports a GPU device mesh. If ``device_mesh`` is a sub-mesh and the calling rank is not a part of it, `set_rng_state` will not set its GPU device's generator state. """ assert isinstance( device_mesh, DeviceMesh ), f"expect a DeviceMesh but {type(device_mesh)} was passed in." if device_mesh.get_coordinate() is not None: # the current rank is in mesh if device_mesh.device_type == "cuda": torch.cuda.set_rng_state(new_state) else: raise NotImplementedError( f"DTensor randomness only supports cuda device type, but got {device_mesh.device_type}" ) def get_rng_state(device_mesh: DeviceMesh) -> Tensor: """Returns the random number generator state of the calling rank as a :class:`torch.ByteTensor` object. Args: device_mesh (:class:`DeviceMesh`): The device mesh to return the RNG state of. Returns: A :class:`torch.ByteTensor` object that contains the random number generator state. .. warning:: Current implementation only supports a GPU device mesh. If ``device_mesh`` is a sub-mesh and the calling rank is not a part of it, `get_rng_state` still returns its GPU device's generator state. """ assert isinstance( device_mesh, DeviceMesh ), f"expect a DeviceMesh but {type(device_mesh)} was passed in." if device_mesh.device_type == "cuda": return torch.cuda.get_rng_state() else: raise NotImplementedError( f"DTensor randomness only supports cuda device type, but got {device_mesh.device_type}" ) def manual_seed(seed: int, device_mesh: DeviceMesh) -> None: """Sets the seed for generating random numbers for the calling rank. Args: seed (int): The desired seed. device_mesh (:class:`DeviceMesh`): The device mesh to set the seed. Returns: None .. warning:: When calling this function, :func:`manual_seed` must be called from all ranks of the default `ProcessGroup` even if some ranks may not be a part of the `device_mesh`, with the same `seed` value. If ``device_mesh`` is a sub-mesh and the calling rank is not a part of it, `manual_seed` will not set its GPU device's generator seed. Current implementation only supports a GPU device mesh. """ assert isinstance( device_mesh, DeviceMesh ), f"expect a DeviceMesh but {type(device_mesh)} was passed in." # allgather the seed from rank 0 over the default PG object_list = [seed] * dist.get_world_size() dist.all_gather_object(object_list, seed) for rank, object in enumerate(object_list): if seed != int(object): raise RuntimeError( f"calling manual_seed function over {device_mesh} but received different seed values on ranks:", f"seed on rank {dist.get_rank()} is {seed}, and seed on rank {rank} is {object}!", ) # the current rank is in mesh if device_mesh.get_coordinate() is not None: if device_mesh.device_type == "cuda": torch.cuda.manual_seed(seed) else: raise NotImplementedError( f"DTensor randomness only supports cuda device type, but got {device_mesh.device_type}" ) def set_pre_op_offset(spec: DTensorSpec) -> None: """Set the starting RNG offset for current device's local shard before actual op execution. The pre_op_offset value should start from the current RNG offset and increment by the size of local shard until it reaches the size of the whole DTensor. For different ranks that hold the same DTensor shard, their pre_op_offset will be the same. Args: spec (:class:`DTensorSpec`): the spec of the DTensor object on which we prepare the offset for running random ops. Returns: None .. warning:: Note that, current implementation does not consider DTensor's continguity. Example: take a DTensor of shape [8, 16] as an example. Assume that the DTensor is placed on a device mesh with placements ([Shard(1), Replicate(), Shard(0)]), and the mesh is: [[[0, 1], [2, 3]], [[4, 5], [6, 7]]] ``spec.mesh.get_coordinate()`` provides the coordinate of the current rank in the mesh. For example, the coordinate of rank 5 is (1, 0, 1). Another concept to introduce besides rank coordinate is shard coordinate. Each rank holds a local shard of the DTensor. In the example, the DTensor is partitioned into 4 [4, 8] shards. The first shard has 2 replicas and rank 0 (coord (0, 0, 0)) and rank 2 (coord (0, 1, 0)) have 1 replica each. That being said, the local shard on rank 0 and rank 2 correspond to the same shard of the DTensor. To denote each DTensor shard, we use a shard coordinate (in the example, it will be a tuple (i, j) where shard (i, j) has the slice DTensor[4 * i : 4 * (i + 1), 8 * j : 8 * (j + 1)], 0 <= i < 2, 0 <= j < 2). Once we have rank coordinate and shard coordinate, we can calculate on each rank what shard of the DTensor the rank holds, with the help of dim_map. The dim_map of the above DTensor is [2, 0] so the shard coordinate of a rank with rank coord (x, y, z) is simply (z, x) by taking(rank_coord[dim_map[0]],rank_coord[dim_map[1]]). Following this calculation, rank 0 and rank 2 holds the shard of coord (0, 0); rank 1 and rank 3 holds the shard of coord (0, 1); rank 4 and rank 6 holds the shard of coord (1, 0); rank 5 and rank 7 holds the shard of coord (1, 1); The last value to calculate before obtaining the starting offset is the shard linear index. The starting offset for each rank will be its shard_linear_index * local_tensor_numel. """ dtensor_shape = spec.shape mesh = spec.mesh dim_map = spec.dim_map # Compute shard coordinate: # The coordinate on each tensor dim is a tuple (idx, range) # If a DTensor is partitioned on its dim i into n shards, and the current rank # holds the j-th, then its shard coordinate will be (idx=j, range=n) on dim i coordinate = mesh.get_coordinate() assert coordinate is not None shard_coord = [ coordinate[mesh_dim] if mesh_dim >= 0 else 0 for mesh_dim in spec.dim_map ] shard_size = [ mesh.size(mesh_dim) if mesh_dim >= 0 else 1 for mesh_dim in spec.dim_map ] # compute shard linear index shard_linear_idx = _calc_shard_linear_idx(shard_coord, shard_size) # compute starting offset using the first shard's size local_size_on_rank_0 = list(dtensor_shape) for idx, placement in enumerate(spec.placements): if isinstance(placement, Shard): mesh_dim_size = mesh.size(idx) shard_dim = placement.dim local_size_on_rank_0[shard_dim] = placement._local_shard_size_on_dim( dtensor_shape[shard_dim], mesh_dim_size, 0, return_offset=False, )[0] local_size = math.prod(local_size_on_rank_0) # get current RNG offset current_offset = _get_rng_offset(mesh) # pytorch: offset must be multiple of 4 # source: aten/src/ATen/cuda/CUDAGeneratorImpl.cpp offset_incr = (shard_linear_idx * local_size + 3) // 4 * 4 _set_rng_offset(current_offset + offset_incr, mesh) def set_post_op_offset(spec: DTensorSpec, old_offset: int) -> None: """Sets the RNG to a synchronized state after running the local random op. Every rank should set its RNG offset to `old_offset + DTensor.numel()` where old_offset is the offset before calling `set_pre_op_offset` i.e. the offset before running DTensor random ops. Args: spec (:class:`DTensorSpec`): the spec of the DTensor object on which we post-process the offset for running random ops. Returns: None """ dtensor_shape = spec.shape mesh = spec.mesh numel = math.prod(dtensor_shape) # pytorch: offset must be multiple of 4 # source: aten/src/ATen/cuda/CUDAGeneratorImpl.cpp numel = (numel + 3) // 4 * 4 _set_rng_offset(old_offset + numel, mesh) def _get_rng_offset(device_mesh: DeviceMesh) -> int: """Returns the random number generator state offset for the calling rank. Args: device_mesh (:class:`DeviceMesh`): The device mesh to return the offset. Returns: The calling rank's random number generator offset as an `int`. .. warning:: Current implementation only supports a GPU device mesh. If ``device_mesh`` is a sub-mesh and the calling rank is not a part of it, `_get_rng_offset` still returns its GPU device's RNG offset. """ if device_mesh.device_type == "cuda": # source: https://github.com/pytorch/pytorch/blob/master/aten/src/ATen/cuda/CUDAGeneratorImpl.cpp # last sizeof(int64_t) bytes are the offset state = get_rng_state(device_mesh) offset = state[-8:].view(torch.int64) return int(offset[0].item()) else: raise NotImplementedError( f"DTensor randomness only supports cuda device type, " f"but got {device_mesh.device_type}" ) def _set_rng_offset(new_offset: int, device_mesh: DeviceMesh) -> None: """Sets the random number generator state offset for the calling rank. Args: new_offset (int): The desired random number generator state offset. device_mesh (:class:`DeviceMesh`): The device mesh to set the offset. Returns: None .. warning:: Current implementation only supports a GPU device mesh. Different offset values can be passed in on different ranks so that each rank can generate different random numbers in following rand calls. If ``device_mesh`` is a sub-mesh and the calling rank is not a part of it, `_set_rng_offset` will not set its GPU device's generator offset. """ if device_mesh.get_coordinate() is not None: # the current rank is in mesh if device_mesh.device_type == "cuda": # source: https://github.com/pytorch/pytorch/blob/master/aten/src/ATen/cuda/CUDAGeneratorImpl.cpp # the RNG state tensor returned from torch.cuda.get_rng_state() is a ByteTensor # first 200 * sizeof(4120) bytes in tensor are 0xFF # next sizeof(uint64_t) bytes are the random seed # last sizeof(int64_t) bytes are the offset state = get_rng_state(device_mesh) offset = state[-8:].view(torch.int64) offset[0] = new_offset set_rng_state(state, device_mesh) else: raise NotImplementedError( f"DTensor randomness only supports cuda device type, " f"but got {device_mesh.device_type}" ) def _calc_shard_linear_idx(shard_coord: List[int], shard_size: List[int]) -> int: # compute shard linear index shard_linear_idx = 0 shard_coord_stride = 1 for idx, size in zip(reversed(shard_coord), reversed(shard_size)): shard_linear_idx += idx * shard_coord_stride shard_coord_stride *= size return shard_linear_idx def is_rng_supported_mesh(device_mesh: DeviceMesh) -> bool: # currently we only support correct RNG on cuda device if device_mesh.device_type == "cuda": return True else: warnings.warn( f"DTensor random operators may not have complete support on {device_mesh.device_type} device mesh" ) return False