import os import platform import struct import sys from itertools import chain IS_WINDOWS = (platform.system() == 'Windows') IS_DARWIN = (platform.system() == 'Darwin') IS_LINUX = (platform.system() == 'Linux') IS_CONDA = 'conda' in sys.version or 'Continuum' in sys.version or any([x.startswith('CONDA') for x in os.environ]) CONDA_DIR = os.path.join(os.path.dirname(sys.executable), '..') IS_64BIT = (struct.calcsize("P") == 8) BUILD_DIR = 'build' def check_env_flag(name, default=''): return os.getenv(name, default).upper() in ['ON', '1', 'YES', 'TRUE', 'Y'] def check_negative_env_flag(name, default=''): return os.getenv(name, default).upper() in ['OFF', '0', 'NO', 'FALSE', 'N'] def gather_paths(env_vars): return list(chain(*(os.getenv(v, '').split(os.pathsep) for v in env_vars))) def lib_paths_from_base(base_path): return [os.path.join(base_path, s) for s in ['lib/x64', 'lib', 'lib64']] # We promised that CXXFLAGS should also be affected by CFLAGS if 'CFLAGS' in os.environ and 'CXXFLAGS' not in os.environ: os.environ['CXXFLAGS'] = os.environ['CFLAGS'] class BuildType(object): """Checks build type. The build type will be given in :attr:`cmake_build_type_env`. If :attr:`cmake_build_type_env` is ``None``, then the build type will be inferred from ``CMakeCache.txt``. If ``CMakeCache.txt`` does not exist, os.environ['CMAKE_BUILD_TYPE'] will be used. Arguments: cmake_build_type_env (str): The value of os.environ['CMAKE_BUILD_TYPE']. If None, the actual build type will be inferred. """ def __init__(self, cmake_build_type_env=None): if cmake_build_type_env is not None: self.build_type_string = cmake_build_type_env return cmake_cache_txt = os.path.join(BUILD_DIR, 'CMakeCache.txt') if os.path.isfile(cmake_cache_txt): # Found CMakeCache.txt. Use the build type specified in it. from .cmake import get_cmake_cache_variables_from_file with open(cmake_cache_txt) as f: cmake_cache_vars = get_cmake_cache_variables_from_file(f) # Normally it is anti-pattern to determine build type from CMAKE_BUILD_TYPE because it is not used for # multi-configuration build tools, such as Visual Studio and XCode. But since we always communicate with # CMake using CMAKE_BUILD_TYPE from our Python scripts, this is OK here. self.build_type_string = cmake_cache_vars['CMAKE_BUILD_TYPE'] else: self.build_type_string = os.environ.get('CMAKE_BUILD_TYPE', 'Release') def is_debug(self): "Checks Debug build." return self.build_type_string == 'Debug' def is_rel_with_deb_info(self): "Checks RelWithDebInfo build." return self.build_type_string == 'RelWithDebInfo' def is_release(self): "Checks Release build." return self.build_type_string == 'Release' # hotpatch environment variable 'CMAKE_BUILD_TYPE'. 'CMAKE_BUILD_TYPE' always prevails over DEBUG or REL_WITH_DEB_INFO. if 'CMAKE_BUILD_TYPE' not in os.environ: if check_env_flag('DEBUG'): os.environ['CMAKE_BUILD_TYPE'] = 'Debug' elif check_env_flag('REL_WITH_DEB_INFO'): os.environ['CMAKE_BUILD_TYPE'] = 'RelWithDebInfo' else: os.environ['CMAKE_BUILD_TYPE'] = 'Release' build_type = BuildType()