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Merge pull request #26854 from vrabaud:png_leak
Fix oss-fuzz bugs 391934081 and 392318892 #26854 - fix a potential overflow in x0+w0 - use the proper function to deal with background color to deal with all cases of the spec - use BGR layout for APNG background color ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [ ] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [ ] The feature is well documented and sample code can be built with the project CMake
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@ -263,7 +263,7 @@ struct CV_EXPORTS_W_SIMPLE Animation
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- If a negative value or a value beyond the maximum of `0xffff` (65535) is provided, it is reset to `0`
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(infinite looping) to maintain valid bounds.
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@param bgColor A `Scalar` object representing the background color in BGRA format:
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@param bgColor A `Scalar` object representing the background color in BGR format:
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- Defaults to `Scalar()`, indicating an empty color (usually transparent if supported).
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- This background color provides a solid fill behind frames that have transparency, ensuring a consistent display appearance.
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*/
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@ -325,15 +325,6 @@ bool PngDecoder::readHeader()
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bop = chunk.p[33];
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}
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if (id == id_bKGD)
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{
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// The spec is actually more complex: http://www.libpng.org/pub/png/spec/1.2/PNG-Chunks.html#C.bKGD
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m_animation.bgcolor[0] = png_get_uint_16(&chunk.p[8]);
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m_animation.bgcolor[1] = png_get_uint_16(&chunk.p[10]);
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m_animation.bgcolor[2] = png_get_uint_16(&chunk.p[12]);
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m_animation.bgcolor[3] = 0;
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}
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if (id == id_PLTE || id == id_tRNS)
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m_chunksInfo.push_back(chunk);
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}
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@ -356,9 +347,13 @@ bool PngDecoder::readHeader()
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m_color_type = color_type;
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m_bit_depth = bit_depth;
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if (m_is_fcTL_loaded && (int(x0 + w0) > m_width || int(y0 + h0) > m_height || dop > 2 || bop > 1))
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if (m_is_fcTL_loaded && ((long long int)x0 + w0 > m_width || (long long int)y0 + h0 > m_height || dop > 2 || bop > 1))
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return false;
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png_color_16p background_color;
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if (png_get_bKGD(m_png_ptr, m_info_ptr, &background_color))
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m_animation.bgcolor = Scalar(background_color->blue, background_color->green, background_color->red);
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if (bit_depth <= 8 || bit_depth == 16)
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{
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switch (color_type)
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@ -1544,9 +1539,9 @@ bool PngEncoder::writeanimation(const Animation& animation, const std::vector<in
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if ((animation.bgcolor != Scalar()) && coltype)
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{
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unsigned char bgvalue[6] = {};
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bgvalue[1] = animation.bgcolor[0];
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bgvalue[1] = animation.bgcolor[2];
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bgvalue[3] = animation.bgcolor[1];
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bgvalue[5] = animation.bgcolor[2];
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bgvalue[5] = animation.bgcolor[0];
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writeChunk(m_f, "bKGD", bgvalue, 6); //the bKGD chunk must precede the first IDAT chunk, and must follow the PLTE chunk.
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}
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