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If a GPU's free memory is less than the reserved amount, we might get an underflow. Since it is an unsigned uint64, we print this as a large number rather than the more correct 0. This only affects logging, the actual layout code already handles this correctly. Bug #12138 |
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| .. | ||
| llm_darwin.go | ||
| llm_linux.go | ||
| llm_windows.go | ||
| memory_test.go | ||
| memory.go | ||
| server_test.go | ||
| server.go | ||
| status.go | ||