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With old memory estimates, it's currently impossible to load more than one model at a time when no GPUs are available. This is because the check for whether we need to evict a model looks to see if all layers of the new model can be loaded onto GPUs, which is never true if there are no GPUs. Before the memory management changes, there was a special code path for CPU-only systems. This problem does not exist with new memory estimates. Fixes #11974
499 lines
15 KiB
Go
499 lines
15 KiB
Go
package llm
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import (
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"fmt"
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"log/slog"
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"os"
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"sort"
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"strings"
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"github.com/ollama/ollama/api"
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"github.com/ollama/ollama/discover"
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"github.com/ollama/ollama/envconfig"
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"github.com/ollama/ollama/format"
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"github.com/ollama/ollama/fs/ggml"
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)
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// pickBestFullFitByLibrary will try to find the optimal placement of the model in the available GPUs where the model fully fits
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// The list of GPUs returned will always be the same brand (library)
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// If the model can not be fit fully within the available GPU(s) nil is returned
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func pickBestFullFitByLibrary(f *ggml.GGML, modelPath string, projectors []string, adapters []string, opts api.Options, gpus discover.GpuInfoList, numParallel int) discover.GpuInfoList {
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for _, gl := range gpus.ByLibrary() {
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sgl := append(make(discover.GpuInfoList, 0, len(gl)), gl...)
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// TODO - potentially sort by performance capability, existing models loaded, etc.
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// TODO - Eliminate any GPUs that already have envconfig.MaxRunners loaded on them
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// Note: at present, this will favor most current available VRAM descending and ignoring faster GPU speed in mixed setups
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sort.Sort(sort.Reverse(discover.ByFreeMemory(sgl)))
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if !envconfig.SchedSpread() {
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// Try to pack into as few GPUs as possible, starting from 1 GPU
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for numGPUs := 1; numGPUs <= len(sgl); numGPUs++ {
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gpuSubset := sgl[:numGPUs]
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ok, estimatedVRAM := predictServerFit(gpuSubset, f, adapters, projectors, opts, numParallel)
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if ok {
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slog.Info("new model will fit in available VRAM across minimum required GPUs, loading",
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"model", modelPath,
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"library", sgl[0].Library,
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"parallel", numParallel,
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"required", format.HumanBytes2(estimatedVRAM),
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"gpus", numGPUs)
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return gpuSubset
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}
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}
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} else {
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// TODO future refinements
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// - if multiple Libraries, see if any single GPU in any Library will fit
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// - try subsets of GPUs instead of just falling back to 1 or all in a family
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// Now try all the GPUS (OLLAMA_SCHED_SPREAD is set)
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if ok, estimatedVRAM := predictServerFit(sgl, f, adapters, projectors, opts, numParallel); ok {
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slog.Info("new model will fit in available VRAM, loading",
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"model", modelPath,
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"library", sgl[0].Library,
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"parallel", numParallel,
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"required", format.HumanBytes2(estimatedVRAM),
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"gpus", len(sgl))
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return sgl
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}
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}
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}
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return nil
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}
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// If multiple Libraries are detected, pick the Library which loads the most layers for the model
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func pickBestPartialFitByLibrary(f *ggml.GGML, projectors []string, adapters []string, opts api.Options, gpus discover.GpuInfoList, numParallel int) discover.GpuInfoList {
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byLibrary := gpus.ByLibrary()
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if len(byLibrary) <= 1 {
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return gpus
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}
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var bestEstimate uint64
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var bestFit int
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for i, gl := range byLibrary {
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_, estimatedVRAM := predictServerFit(gl, f, adapters, projectors, opts, numParallel)
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if estimatedVRAM > bestEstimate {
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bestEstimate = estimatedVRAM
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bestFit = i
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}
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}
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return byLibrary[bestFit]
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}
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// This algorithm looks for a complete fit to determine if we need to unload other models
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func predictServerFit(allGpus discover.GpuInfoList, f *ggml.GGML, adapters, projectors []string, opts api.Options, numParallel int) (bool, uint64) {
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// Split up the GPUs by type and try them
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var estimatedVRAM uint64
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for _, gpus := range allGpus.ByLibrary() {
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var layerCount int
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estimate := estimateGPULayers(gpus, f, projectors, opts, numParallel)
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layerCount, estimatedVRAM = estimate.Layers, estimate.VRAMSize
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if opts.NumGPU < 0 {
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if layerCount > 0 && layerCount >= int(f.KV().BlockCount()+1) {
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return true, estimatedVRAM
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}
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} else {
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if layerCount > 0 && layerCount >= opts.NumGPU {
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return true, estimatedVRAM
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}
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}
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if len(gpus) == 1 && gpus[0].Library == "cpu" && estimate.TotalSize <= gpus[0].FreeMemory {
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return true, estimatedVRAM
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}
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}
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return false, estimatedVRAM
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}
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type MemoryEstimate struct {
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// How many layers we predict we can load
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Layers int
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// The size of the graph which occupies the main GPU
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Graph uint64
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// How much VRAM will be allocated given the number of layers we predict
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VRAMSize uint64
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// The total size of the model if loaded into VRAM. If all layers are loaded, VRAMSize == TotalSize
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TotalSize uint64
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// For multi-GPU scenarios, this provides the tensor split parameter
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TensorSplit []int
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// For multi-GPU scenarios, this is the size in bytes per GPU
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GPUSizes []uint64
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// internal fields for logging purposes
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inferenceLibrary string
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layersRequested int
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layersModel int
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availableList []string
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kv uint64
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allocationsList []string
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memoryWeights uint64
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memoryLayerOutput uint64
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graphFullOffload uint64
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graphPartialOffload uint64
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projectorWeights, projectorGraph uint64
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}
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// Given a model and one or more GPU targets, predict how many layers and bytes we can load, and the total size
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// The GPUs provided must all be the same Library
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func estimateGPULayers(gpus []discover.GpuInfo, f *ggml.GGML, projectors []string, opts api.Options, numParallel int) MemoryEstimate {
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// Graph size for a partial offload, applies to all GPUs
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var graphPartialOffload uint64
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// Graph size when all layers are offloaded, applies to all GPUs
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var graphFullOffload uint64
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// Final graph offload once we know full or partial
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var graphOffload uint64
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// Projectors loaded into GPU0 only
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var llamaEngineProjectorWeights uint64
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// Projectors loaded with output layer
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var ollamaEngineProjectorWeights uint64
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var ollamaEngineProjectorGraph uint64
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// Conditional output size on GPU 0
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var memoryLayerOutput uint64
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// The sizes of a layer
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var layerSize uint64
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// The sum of all the layer sizes (just for logging)
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var memoryWeights uint64
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// True if all the layers are loaded
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var fullyLoaded bool
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// Overflow that didn't fit into the GPU
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var overflow uint64
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overhead := envconfig.GpuOverhead()
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availableList := make([]string, len(gpus))
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for i, gpu := range gpus {
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availableList[i] = format.HumanBytes2(gpu.FreeMemory)
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}
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slog.Debug("evaluating", "library", gpus[0].Library, "gpu_count", len(gpus), "available", availableList)
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for _, projector := range projectors {
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llamaEngineProjectorWeights += projectorMemoryRequirements(projector)
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}
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if llamaEngineProjectorWeights == 0 {
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ollamaEngineProjectorWeights, ollamaEngineProjectorGraph = f.VisionGraphSize()
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}
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layers := f.Tensors().GroupLayers()
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// add one layer worth of memory as a buffer
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if blk0, ok := layers["blk.0"]; ok {
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layerSize = blk0.Size()
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} else {
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slog.Warn("model missing blk.0 layer size")
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}
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var kvct string
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if envconfig.FlashAttention() &&
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discover.GetGPUInfo().FlashAttentionSupported() &&
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f.SupportsFlashAttention() {
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requested := strings.ToLower(envconfig.KvCacheType())
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if requested != "" && f.SupportsKVCacheType(requested) {
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kvct = requested
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}
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}
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kv, graphPartialOffload, graphFullOffload := f.GraphSize(uint64(opts.NumCtx), uint64(min(opts.NumCtx, opts.NumBatch)), numParallel, kvct)
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if len(kv) > 0 {
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layerSize += kv[0]
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}
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var kvTotal uint64
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for _, kvLayer := range kv {
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kvTotal += kvLayer
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}
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if graphPartialOffload == 0 {
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headsKV := f.KV().HeadCountKVMin()
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if headsKV == 0 {
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headsKV = 1
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}
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gqa := f.KV().HeadCountMax() / headsKV
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graphPartialOffload = gqa * kvTotal / 6
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}
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if graphFullOffload == 0 {
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graphFullOffload = graphPartialOffload
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}
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// on metal there's no partial offload overhead
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if gpus[0].Library == "metal" {
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graphPartialOffload = graphFullOffload
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} else if len(gpus) > 1 {
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// multigpu should always use the partial graph size
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graphFullOffload = graphPartialOffload
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}
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// Output layer handled at the end if we have space
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if layer, ok := layers["output_norm"]; ok {
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memoryLayerOutput += layer.Size()
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}
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if layer, ok := layers["output"]; ok {
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memoryLayerOutput += layer.Size()
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} else if layer, ok := layers["token_embd"]; ok {
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memoryLayerOutput += layer.Size()
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}
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gpuZeroOverhead := llamaEngineProjectorWeights
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// Reduce set of GPUs to only those that have sufficient space to fit overhead and at least one layer
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var layerCount int
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tensorSplit := make([]int, len(gpus))
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gpuAllocations := make([]uint64, len(gpus))
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type gs struct {
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i int
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g *discover.GpuInfo
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}
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gpusWithSpace := []gs{}
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for i := range gpus {
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var gzo uint64
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if len(gpusWithSpace) == 0 {
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gzo = gpuZeroOverhead
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}
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// Only include GPUs that can fit the graph, gpu minimum, the layer buffer and at least more layer
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if gpus[i].FreeMemory < overhead+gzo+max(graphPartialOffload, graphFullOffload)+gpus[i].MinimumMemory+2*layerSize {
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slog.Debug("gpu has too little memory to allocate any layers",
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"id", gpus[i].ID,
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"library", gpus[i].Library,
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"variant", gpus[i].Variant,
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"compute", gpus[i].Compute,
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"driver", fmt.Sprintf("%d.%d", gpus[i].DriverMajor, gpus[i].DriverMinor),
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"name", gpus[i].Name,
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"total", format.HumanBytes2(gpus[i].TotalMemory),
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"available", format.HumanBytes2(gpus[i].FreeMemory),
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"minimum_memory", gpus[i].MinimumMemory,
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"layer_size", format.HumanBytes2(layerSize),
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"gpu_zer_overhead", format.HumanBytes2(gzo),
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"partial_offload", format.HumanBytes2(graphPartialOffload),
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"full_offload", format.HumanBytes2(graphFullOffload),
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)
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continue
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}
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gpusWithSpace = append(gpusWithSpace, gs{i, &gpus[i]})
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gpuAllocations[i] += gpus[i].MinimumMemory + layerSize // We hold off on graph until we know partial vs. full
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}
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var gpuZeroID int
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if len(gpusWithSpace) > 0 {
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gpuZeroID = gpusWithSpace[0].i
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gpuAllocations[gpuZeroID] += gpuZeroOverhead
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} else {
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overflow += gpuZeroOverhead
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}
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// For all the layers, find where they can fit on the GPU(s)
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for i := int(f.KV().BlockCount()) - 1; i >= 0; i-- {
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// Some models have inconsistent layer sizes
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if blk, ok := layers[fmt.Sprintf("blk.%d", i)]; ok {
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layerSize = blk.Size()
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layerSize += kv[i]
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memoryWeights += blk.Size()
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}
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if opts.NumGPU >= 0 && layerCount >= opts.NumGPU {
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// Stop allocating on GPU(s) once we hit the users target NumGPU
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overflow += layerSize
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continue
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}
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// distribute the layers across the GPU(s) that have space
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for j := len(gpusWithSpace); j > 0; j-- {
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g := gpusWithSpace[i%j]
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used := gpuAllocations[g.i] + max(graphPartialOffload, graphFullOffload)
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if g.g.FreeMemory > overhead+used+layerSize {
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gpuAllocations[g.i] += layerSize
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tensorSplit[g.i]++
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layerCount++
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break
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} else {
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gpusWithSpace = append(gpusWithSpace[:i%j], gpusWithSpace[i%j+1:]...)
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}
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}
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if len(gpusWithSpace) == 0 {
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overflow += layerSize
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}
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}
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if layerCount >= int(f.KV().BlockCount()) {
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fullyLoaded = true
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}
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// Determine if we need to consider output then find where it fits
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memoryLastLayer := memoryLayerOutput + ollamaEngineProjectorWeights + ollamaEngineProjectorGraph
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if memoryLastLayer > 0 {
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if opts.NumGPU < 0 || layerCount < opts.NumGPU {
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for j := len(gpusWithSpace); j > 0; j-- {
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g := gpusWithSpace[layerCount%j]
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used := gpuAllocations[g.i] + max(graphPartialOffload, graphFullOffload)
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if g.g.FreeMemory > overhead+used+memoryLastLayer {
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gpuAllocations[g.i] += memoryLastLayer
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tensorSplit[g.i]++
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layerCount++
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break
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}
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}
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}
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if layerCount < int(f.KV().BlockCount())+1 {
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fullyLoaded = false
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overflow += memoryLastLayer
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}
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}
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// Add the applicable (full or partial) graph allocations
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for i := range gpus {
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if tensorSplit[i] <= 0 {
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continue
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}
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if fullyLoaded {
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gpuAllocations[i] += graphFullOffload
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} else {
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gpuAllocations[i] += graphPartialOffload
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}
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}
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if fullyLoaded {
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graphOffload = graphFullOffload
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} else {
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graphOffload = graphPartialOffload
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}
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// Summaries for the log
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var memoryRequiredPartial, memoryRequiredTotal uint64
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for i := range gpuAllocations {
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memoryRequiredPartial += gpuAllocations[i]
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}
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memoryRequiredTotal = memoryRequiredPartial + overflow
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allocationsList := []string{}
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for _, a := range gpuAllocations {
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allocationsList = append(allocationsList, format.HumanBytes2(a))
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}
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estimate := MemoryEstimate{
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TotalSize: memoryRequiredTotal,
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Layers: 0,
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Graph: 0,
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VRAMSize: 0,
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GPUSizes: []uint64{},
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inferenceLibrary: gpus[0].Library,
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layersRequested: opts.NumGPU,
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layersModel: int(f.KV().BlockCount()) + 1,
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availableList: availableList,
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kv: kvTotal,
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allocationsList: allocationsList,
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memoryWeights: memoryWeights,
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memoryLayerOutput: memoryLayerOutput,
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graphFullOffload: graphFullOffload,
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graphPartialOffload: graphPartialOffload,
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projectorWeights: llamaEngineProjectorWeights + ollamaEngineProjectorWeights,
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projectorGraph: ollamaEngineProjectorGraph,
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}
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if gpus[0].Library == "cpu" {
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return estimate
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}
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if layerCount == 0 {
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slog.Debug("insufficient VRAM to load any model layers")
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return estimate
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}
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estimate.Layers = layerCount
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estimate.Graph = graphOffload
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estimate.VRAMSize = memoryRequiredPartial
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estimate.TotalSize = memoryRequiredTotal
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estimate.TensorSplit = tensorSplit
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estimate.GPUSizes = gpuAllocations
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return estimate
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}
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func (m MemoryEstimate) LogValue() slog.Value {
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attrs := []slog.Attr{
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slog.String("library", m.inferenceLibrary),
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slog.Group(
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"layers",
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// requested number of layers to offload
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"requested", m.layersRequested,
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// The number of layers the model has (including output)
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"model", m.layersModel,
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// estimated number of layers that can be offloaded
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"offload", m.Layers,
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// multi-gpu split for tensors
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"split", m.TensorSplit,
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),
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slog.Group(
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"memory",
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// memory available by GPU for offloading
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"available", m.availableList,
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"gpu_overhead", format.HumanBytes2(envconfig.GpuOverhead()),
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slog.Group(
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"required",
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// memory required for full offloading
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"full", format.HumanBytes2(m.TotalSize),
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// memory required to offload layers.estimate layers
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"partial", format.HumanBytes2(m.VRAMSize),
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// memory of KV cache
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"kv", format.HumanBytes2(m.kv),
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// Allocations across the GPUs
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"allocations", m.allocationsList,
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),
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slog.Group(
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"weights",
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// memory of the weights
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"total", format.HumanBytes2(m.memoryWeights+m.memoryLayerOutput),
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// memory of repeating layers
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"repeating", format.HumanBytes2(m.memoryWeights),
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// memory of non-repeating layers
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"nonrepeating", format.HumanBytes2(m.memoryLayerOutput),
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),
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slog.Group(
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"graph",
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// memory of graph when fully offloaded
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"full", format.HumanBytes2(m.graphFullOffload),
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// memory of graph when not fully offloaded
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"partial", format.HumanBytes2(m.graphPartialOffload),
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),
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),
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}
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if m.projectorWeights > 0 {
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attrs = append(attrs, slog.Group(
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"projector",
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"weights", format.HumanBytes2(m.projectorWeights),
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"graph", format.HumanBytes2(m.projectorGraph),
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))
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}
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return slog.GroupValue(attrs...)
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}
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func projectorMemoryRequirements(filename string) (weights uint64) {
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file, err := os.Open(filename)
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if err != nil {
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return 0
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}
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defer file.Close()
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ggml, err := ggml.Decode(file, 1024)
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if err != nil {
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return 0
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}
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for _, layer := range ggml.Tensors().GroupLayers() {
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weights += layer.Size()
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}
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return weights
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}
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