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Both are simple utility functions defined by the WHATWG console spec (https://console.spec.whatwg.org/). PR-URL: https://github.com/nodejs/node/pull/12678 Ref: https://github.com/nodejs/node/issues/12675 Reviewed-By: Anna Henningsen <anna@addaleax.net> Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com> Reviewed-By: Luigi Pinca <luigipinca@gmail.com> Reviewed-By: Daijiro Wachi <daijiro.wachi@gmail.com> Reviewed-By: Timothy Gu <timothygu99@gmail.com> Reviewed-By: Tobias Nießen <tniessen@tnie.de>
141 lines
3.9 KiB
JavaScript
141 lines
3.9 KiB
JavaScript
'use strict';
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const util = require('util');
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const kCounts = Symbol('counts');
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function Console(stdout, stderr) {
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if (!(this instanceof Console)) {
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return new Console(stdout, stderr);
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}
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if (!stdout || typeof stdout.write !== 'function') {
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throw new TypeError('Console expects a writable stream instance');
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}
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if (!stderr) {
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stderr = stdout;
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} else if (typeof stderr.write !== 'function') {
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throw new TypeError('Console expects writable stream instances');
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}
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var prop = {
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writable: true,
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enumerable: false,
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configurable: true
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};
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prop.value = stdout;
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Object.defineProperty(this, '_stdout', prop);
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prop.value = stderr;
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Object.defineProperty(this, '_stderr', prop);
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prop.value = new Map();
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Object.defineProperty(this, '_times', prop);
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this[kCounts] = new Map();
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// bind the prototype functions to this Console instance
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var keys = Object.keys(Console.prototype);
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for (var v = 0; v < keys.length; v++) {
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var k = keys[v];
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this[k] = this[k].bind(this);
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}
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}
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// As of v8 5.0.71.32, the combination of rest param, template string
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// and .apply(null, args) benchmarks consistently faster than using
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// the spread operator when calling util.format.
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Console.prototype.log = function(...args) {
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this._stdout.write(`${util.format.apply(null, args)}\n`);
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};
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Console.prototype.info = Console.prototype.log;
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Console.prototype.warn = function(...args) {
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this._stderr.write(`${util.format.apply(null, args)}\n`);
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};
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Console.prototype.error = Console.prototype.warn;
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Console.prototype.dir = function(object, options) {
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options = Object.assign({customInspect: false}, options);
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this._stdout.write(`${util.inspect(object, options)}\n`);
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};
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Console.prototype.time = function(label) {
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this._times.set(label, process.hrtime());
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};
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Console.prototype.timeEnd = function(label) {
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const time = this._times.get(label);
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if (!time) {
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process.emitWarning(`No such label '${label}' for console.timeEnd()`);
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return;
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}
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const duration = process.hrtime(time);
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const ms = duration[0] * 1000 + duration[1] / 1e6;
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this.log('%s: %sms', label, ms.toFixed(3));
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this._times.delete(label);
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};
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Console.prototype.trace = function trace(...args) {
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// TODO probably can to do this better with V8's debug object once that is
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// exposed.
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var err = new Error();
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err.name = 'Trace';
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err.message = util.format.apply(null, args);
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Error.captureStackTrace(err, trace);
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this.error(err.stack);
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};
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Console.prototype.assert = function(expression, ...args) {
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if (!expression) {
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require('assert').ok(false, util.format.apply(null, args));
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}
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};
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// Defined by: https://console.spec.whatwg.org/#clear
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Console.prototype.clear = function clear() {
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// It only makes sense to clear if _stdout is a TTY.
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// Otherwise, do nothing.
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if (this._stdout.isTTY) {
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// The require is here intentionally to avoid readline being
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// required too early when console is first loaded.
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const { cursorTo, clearScreenDown } = require('readline');
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cursorTo(this._stdout, 0, 0);
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clearScreenDown(this._stdout);
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}
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};
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// Defined by: https://console.spec.whatwg.org/#count
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Console.prototype.count = function count(label = 'default') {
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// Ensures that label is a string, and only things that can be
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// coerced to strings. e.g. Symbol is not allowed
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label = `${label}`;
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const counts = this[kCounts];
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let count = counts.get(label);
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if (count === undefined)
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count = 1;
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else
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count++;
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counts.set(label, count);
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this.log(`${label}: ${count}`);
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};
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// Not yet defined by the https://console.spec.whatwg.org, but
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// proposed to be added and currently implemented by Edge. Having
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// the ability to reset counters is important to help prevent
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// the counter from being a memory leak.
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Console.prototype.countReset = function countReset(label = 'default') {
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const counts = this[kCounts];
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counts.delete(`${label}`);
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};
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module.exports = new Console(process.stdout, process.stderr);
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module.exports.Console = Console;
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