node/lib/console.js
James M Snell ce136392fb
console: add console.count() and console.clear()
Both are simple utility functions defined by the WHATWG
console spec (https://console.spec.whatwg.org/).

PR-URL: https://github.com/nodejs/node/pull/12678
Ref: https://github.com/nodejs/node/issues/12675
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
Reviewed-By: Luigi Pinca <luigipinca@gmail.com>
Reviewed-By: Daijiro Wachi <daijiro.wachi@gmail.com>
Reviewed-By: Timothy Gu <timothygu99@gmail.com>
Reviewed-By: Tobias Nießen <tniessen@tnie.de>
2018-02-12 19:28:05 -05:00

141 lines
3.9 KiB
JavaScript

'use strict';
const util = require('util');
const kCounts = Symbol('counts');
function Console(stdout, stderr) {
if (!(this instanceof Console)) {
return new Console(stdout, stderr);
}
if (!stdout || typeof stdout.write !== 'function') {
throw new TypeError('Console expects a writable stream instance');
}
if (!stderr) {
stderr = stdout;
} else if (typeof stderr.write !== 'function') {
throw new TypeError('Console expects writable stream instances');
}
var prop = {
writable: true,
enumerable: false,
configurable: true
};
prop.value = stdout;
Object.defineProperty(this, '_stdout', prop);
prop.value = stderr;
Object.defineProperty(this, '_stderr', prop);
prop.value = new Map();
Object.defineProperty(this, '_times', prop);
this[kCounts] = new Map();
// bind the prototype functions to this Console instance
var keys = Object.keys(Console.prototype);
for (var v = 0; v < keys.length; v++) {
var k = keys[v];
this[k] = this[k].bind(this);
}
}
// As of v8 5.0.71.32, the combination of rest param, template string
// and .apply(null, args) benchmarks consistently faster than using
// the spread operator when calling util.format.
Console.prototype.log = function(...args) {
this._stdout.write(`${util.format.apply(null, args)}\n`);
};
Console.prototype.info = Console.prototype.log;
Console.prototype.warn = function(...args) {
this._stderr.write(`${util.format.apply(null, args)}\n`);
};
Console.prototype.error = Console.prototype.warn;
Console.prototype.dir = function(object, options) {
options = Object.assign({customInspect: false}, options);
this._stdout.write(`${util.inspect(object, options)}\n`);
};
Console.prototype.time = function(label) {
this._times.set(label, process.hrtime());
};
Console.prototype.timeEnd = function(label) {
const time = this._times.get(label);
if (!time) {
process.emitWarning(`No such label '${label}' for console.timeEnd()`);
return;
}
const duration = process.hrtime(time);
const ms = duration[0] * 1000 + duration[1] / 1e6;
this.log('%s: %sms', label, ms.toFixed(3));
this._times.delete(label);
};
Console.prototype.trace = function trace(...args) {
// TODO probably can to do this better with V8's debug object once that is
// exposed.
var err = new Error();
err.name = 'Trace';
err.message = util.format.apply(null, args);
Error.captureStackTrace(err, trace);
this.error(err.stack);
};
Console.prototype.assert = function(expression, ...args) {
if (!expression) {
require('assert').ok(false, util.format.apply(null, args));
}
};
// Defined by: https://console.spec.whatwg.org/#clear
Console.prototype.clear = function clear() {
// It only makes sense to clear if _stdout is a TTY.
// Otherwise, do nothing.
if (this._stdout.isTTY) {
// The require is here intentionally to avoid readline being
// required too early when console is first loaded.
const { cursorTo, clearScreenDown } = require('readline');
cursorTo(this._stdout, 0, 0);
clearScreenDown(this._stdout);
}
};
// Defined by: https://console.spec.whatwg.org/#count
Console.prototype.count = function count(label = 'default') {
// Ensures that label is a string, and only things that can be
// coerced to strings. e.g. Symbol is not allowed
label = `${label}`;
const counts = this[kCounts];
let count = counts.get(label);
if (count === undefined)
count = 1;
else
count++;
counts.set(label, count);
this.log(`${label}: ${count}`);
};
// Not yet defined by the https://console.spec.whatwg.org, but
// proposed to be added and currently implemented by Edge. Having
// the ability to reset counters is important to help prevent
// the counter from being a memory leak.
Console.prototype.countReset = function countReset(label = 'default') {
const counts = this[kCounts];
counts.delete(`${label}`);
};
module.exports = new Console(process.stdout, process.stderr);
module.exports.Console = Console;