'use strict'; // This test verifies that the `getAssetKeys()` function works correctly // in a single executable application without any assets. require('../common'); const { generateSEA, skipIfSingleExecutableIsNotSupported, } = require('../common/sea'); skipIfSingleExecutableIsNotSupported(); const tmpdir = require('../common/tmpdir'); const { copyFileSync, writeFileSync, existsSync } = require('fs'); const { spawnSyncAndExitWithoutError, spawnSyncAndAssert, } = require('../common/child_process'); const assert = require('assert'); const fixtures = require('../common/fixtures'); const seaPrepBlob = tmpdir.resolve('sea-prep.blob'); const outputFile = tmpdir.resolve(process.platform === 'win32' ? 'sea.exe' : 'sea'); tmpdir.refresh(); copyFileSync(fixtures.path('sea', 'get-asset-keys.js'), tmpdir.resolve('sea.js')); writeFileSync(tmpdir.resolve('sea-config.json'), ` { "main": "sea.js", "output": "sea-prep.blob" } `, 'utf8'); spawnSyncAndExitWithoutError( process.execPath, ['--experimental-sea-config', 'sea-config.json'], { env: { NODE_DEBUG_NATIVE: 'SEA', ...process.env, }, cwd: tmpdir.path, }, {}); assert(existsSync(seaPrepBlob)); generateSEA(outputFile, process.execPath, seaPrepBlob); spawnSyncAndAssert( outputFile, { env: { ...process.env, NODE_DEBUG_NATIVE: 'SEA', }, }, { stdout: /Asset keys: \[\]/, }, );