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LibWeb/WebGL2: Implement MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
This is a parameter for getParameter()
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@ -189,6 +189,7 @@ static void generate_get_parameter(SourceGenerator& generator, int webgl_version
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{ "MAX_VERTEX_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
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{ "MAX_FRAGMENT_INPUT_COMPONENTS"sv, { "GLint"sv }, 2 },
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{ "MAX_COMBINED_UNIFORM_BLOCKS"sv, { "GLint"sv }, 2 },
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{ "MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"sv, { "GLint64"sv }, 2 },
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{ "UNIFORM_BUFFER_BINDING"sv, { "WebGLBuffer"sv }, 2 },
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{ "TEXTURE_BINDING_2D_ARRAY"sv, { "WebGLTexture"sv }, 2 },
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{ "COPY_READ_BUFFER_BINDING"sv, { "WebGLBuffer"sv }, 2 },
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