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LibWeb/WebGL2: Implement bindSampler
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@ -390,7 +390,7 @@ interface mixin WebGL2RenderingContextBase {
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WebGLSampler createSampler();
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[FIXME] undefined deleteSampler(WebGLSampler? sampler);
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[FIXME] GLboolean isSampler(WebGLSampler? sampler); // [WebGLHandlesContextLoss]
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[FIXME] undefined bindSampler(GLuint unit, WebGLSampler? sampler);
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undefined bindSampler(GLuint unit, WebGLSampler? sampler);
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[FIXME] undefined samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
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[FIXME] undefined samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
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[FIXME] any getSamplerParameter(WebGLSampler sampler, GLenum pname);
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@ -21,6 +21,7 @@ static bool is_webgl_object_type(StringView type_name)
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|| type_name == "WebGLFramebuffer"sv
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|| type_name == "WebGLProgram"sv
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|| type_name == "WebGLRenderbuffer"sv
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|| type_name == "WebGLSampler"sv
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|| type_name == "WebGLShader"sv
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|| type_name == "WebGLTexture"sv
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|| type_name == "WebGLUniformLocation"sv
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