mirror of
https://github.com/zebrajr/ladybird.git
synced 2025-12-06 00:19:53 +01:00
LibWeb/Geometry: Correct typos in DOMMatrix "not 0 or -0" checks
Assuming 0 and -0 are distinct values, `a != 0 || a != -0` is always true.
This commit is contained in:
parent
85e029b2e7
commit
d127eb5117
|
|
@ -423,7 +423,7 @@ GC::Ref<DOMMatrix> DOMMatrix::translate_self(Optional<double> tx, Optional<doubl
|
||||||
m_matrix = m_matrix * Gfx::translation_matrix(Vector3<double> { tx.value_or(0), ty.value_or(0), tz.value_or(0) });
|
m_matrix = m_matrix * Gfx::translation_matrix(Vector3<double> { tx.value_or(0), ty.value_or(0), tz.value_or(0) });
|
||||||
|
|
||||||
// 2. If tz is specified and not 0 or -0, set is 2D of the current matrix to false.
|
// 2. If tz is specified and not 0 or -0, set is 2D of the current matrix to false.
|
||||||
if (tz.has_value() && (tz != 0 || tz != -0))
|
if (tz.has_value() && (tz != 0 && tz != -0))
|
||||||
m_is_2d = false;
|
m_is_2d = false;
|
||||||
|
|
||||||
// 3. Return the current matrix.
|
// 3. Return the current matrix.
|
||||||
|
|
@ -494,7 +494,7 @@ GC::Ref<DOMMatrix> DOMMatrix::rotate_self(Optional<double> rot_x, Optional<doubl
|
||||||
rot_z = 0;
|
rot_z = 0;
|
||||||
|
|
||||||
// 4. If rotX or rotY are not 0 or -0, set is 2D of the current matrix to false.
|
// 4. If rotX or rotY are not 0 or -0, set is 2D of the current matrix to false.
|
||||||
if (rot_x != 0 || rot_x != -0 || rot_y != 0 || rot_y != -0)
|
if ((rot_x != 0 && rot_x != -0) || (rot_y != 0 && rot_y != -0))
|
||||||
m_is_2d = false;
|
m_is_2d = false;
|
||||||
|
|
||||||
// 5. Post-multiply a rotation transformation on the current matrix around the vector 0, 0, 1 by the specified rotation rotZ in degrees. The 3D rotation matrix is described in CSS Transforms with alpha = rotZ in degrees. [CSS3-TRANSFORMS]
|
// 5. Post-multiply a rotation transformation on the current matrix around the vector 0, 0, 1 by the specified rotation rotZ in degrees. The 3D rotation matrix is described in CSS Transforms with alpha = rotZ in degrees. [CSS3-TRANSFORMS]
|
||||||
|
|
@ -529,7 +529,7 @@ GC::Ref<DOMMatrix> DOMMatrix::rotate_axis_angle_self(Optional<double> x, Optiona
|
||||||
m_matrix = m_matrix * Gfx::rotation_matrix<double>(Vector3<double> { x.value_or(0), y.value_or(0), z.value_or(0) }.normalized(), AK::to_radians(angle.value()));
|
m_matrix = m_matrix * Gfx::rotation_matrix<double>(Vector3<double> { x.value_or(0), y.value_or(0), z.value_or(0) }.normalized(), AK::to_radians(angle.value()));
|
||||||
|
|
||||||
// 2. If x or y are not 0 or -0, set is 2D of the current matrix to false.
|
// 2. If x or y are not 0 or -0, set is 2D of the current matrix to false.
|
||||||
if (x != 0 || x != -0 || y != 0 || y != -0)
|
if ((x != 0 && x != -0) || (y != 0 && y != -0))
|
||||||
m_is_2d = false;
|
m_is_2d = false;
|
||||||
|
|
||||||
// 3. Return the current matrix.
|
// 3. Return the current matrix.
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user