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LibWeb: Don't loop the media element when paused
We should be able to seek to the end of the media without looping if we're paused. See: https://github.com/whatwg/html/issues/11774
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@ -1626,6 +1626,13 @@ WebIDL::ExceptionOr<void> HTMLMediaElement::play_element()
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// notify about playing for the element.
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// notify about playing for the element.
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else {
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else {
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notify_about_playing();
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notify_about_playing();
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// AD-HOC: If the official playback position is at the end of the media data here, that means that we haven't
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// run the reached the end of media playback steps. This can happen if we seeked to the end while paused
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// and looping.
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// See https://github.com/whatwg/html/issues/11774
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if (m_official_playback_position == m_duration)
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reached_end_of_media_playback();
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}
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}
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}
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}
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@ -2033,7 +2040,10 @@ void HTMLMediaElement::reached_end_of_media_playback()
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m_loop_was_specified_when_reaching_end_of_media_resource = has_attribute(HTML::AttributeNames::loop);
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m_loop_was_specified_when_reaching_end_of_media_resource = has_attribute(HTML::AttributeNames::loop);
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if (m_loop_was_specified_when_reaching_end_of_media_resource) {
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if (m_loop_was_specified_when_reaching_end_of_media_resource) {
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// then seek to the earliest possible position of the media resource and return.
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// then seek to the earliest possible position of the media resource and return.
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seek_element(0);
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// AD-HOC: We don't want to loop back to the start if we're paused.
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// See https://github.com/whatwg/html/issues/11774
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if (!paused())
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seek_element(0);
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// FIXME: Tell PlaybackManager that we're looping to allow data providers to decode frames ahead when looping
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// FIXME: Tell PlaybackManager that we're looping to allow data providers to decode frames ahead when looping
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// and remove any delay in displaying the first frame again.
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// and remove any delay in displaying the first frame again.
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return;
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return;
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